diff options
Diffstat (limited to '')
15 files changed, 264 insertions, 21 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index 5f3868bfe..7f8dc8eed 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -126,6 +126,7 @@ add_library(shader_recompiler STATIC frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp frontend/maxwell/translate/impl/texture_gather_swizzled.cpp frontend/maxwell/translate/impl/texture_gather.cpp + frontend/maxwell/translate/impl/texture_query.cpp frontend/maxwell/translate/impl/vote.cpp frontend/maxwell/translate/impl/warp_shuffle.cpp frontend/maxwell/translate/translate.cpp diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 50793b5bf..c2d13f97c 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -244,8 +244,9 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) { if (desc.count != 1) { throw NotImplementedException("Array of textures"); } - const Id type{TypeSampledImage(ImageType(*this, desc))}; - const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, type)}; + const Id image_type{ImageType(*this, desc)}; + const Id sampled_type{TypeSampledImage(image_type)}; + const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); @@ -254,7 +255,8 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) { // TODO: Pass count info textures.push_back(TextureDefinition{ .id{id}, - .type{type}, + .sampled_type{sampled_type}, + .image_type{image_type}, }); } binding += desc.count; diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 5ed815c06..0cb411a0e 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -31,7 +31,8 @@ private: struct TextureDefinition { Id id; - Id type; + Id sampled_type; + Id image_type; }; struct UniformDefinitions { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index cee72f50d..4bed16e7b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -126,10 +126,10 @@ Id DefineMain(EmitContext& ctx, IR::Program& program) { return main; } -void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) { +void DefineEntryPoint(Environment& env, const IR::Program& program, EmitContext& ctx, Id main) { const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size()); spv::ExecutionModel execution_model{}; - switch (env.ShaderStage()) { + switch (program.stage) { case Shader::Stage::Compute: { const std::array<u32, 3> workgroup_size{env.WorkgroupSize()}; execution_model = spv::ExecutionModel::GLCompute; @@ -143,6 +143,9 @@ void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) { case Shader::Stage::Fragment: execution_model = spv::ExecutionModel::Fragment; ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); + if (program.info.stores_frag_depth) { + ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing); + } break; default: throw NotImplementedException("Stage {}", env.ShaderStage()); @@ -235,6 +238,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct } // TODO: Track this usage ctx.AddCapability(spv::Capability::ImageGatherExtended); + ctx.AddCapability(spv::Capability::ImageQuery); } Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) { @@ -267,7 +271,7 @@ std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program u32& binding) { EmitContext ctx{profile, program, binding}; const Id main{DefineMain(ctx, program)}; - DefineEntryPoint(env, ctx, main); + DefineEntryPoint(env, program, ctx, main); if (profile.support_float_controls) { ctx.AddExtension("SPV_KHR_float_controls"); SetupDenormControl(profile, program, ctx, main); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 4da1f3707..b82b16e9d 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -343,6 +343,7 @@ Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&); Id EmitBindlessImageGather(EmitContext&); Id EmitBindlessImageGatherDref(EmitContext&); Id EmitBindlessImageFetch(EmitContext&); +Id EmitBindlessImageQueryDimensions(EmitContext&); Id EmitBoundImageSampleImplicitLod(EmitContext&); Id EmitBoundImageSampleExplicitLod(EmitContext&); Id EmitBoundImageSampleDrefImplicitLod(EmitContext&); @@ -350,6 +351,7 @@ Id EmitBoundImageSampleDrefExplicitLod(EmitContext&); Id EmitBoundImageGather(EmitContext&); Id EmitBoundImageGatherDref(EmitContext&); Id EmitBoundImageFetch(EmitContext&); +Id EmitBoundImageQueryDimensions(EmitContext&); Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id bias_lc, Id offset); Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, @@ -364,6 +366,7 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, const IR::Value& offset, const IR::Value& offset2, Id dref); Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset, Id lod, Id ms); +Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod); Id EmitVoteAll(EmitContext& ctx, Id pred); Id EmitVoteAny(EmitContext& ctx, Id pred); Id EmitVoteEqual(EmitContext& ctx, Id pred); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index b6e9d3c0c..3ea0011aa 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -91,7 +91,15 @@ private: Id Texture(EmitContext& ctx, const IR::Value& index) { if (index.IsImmediate()) { const TextureDefinition def{ctx.textures.at(index.U32())}; - return ctx.OpLoad(def.type, def.id); + return ctx.OpLoad(def.sampled_type, def.id); + } + throw NotImplementedException("Indirect texture sample"); +} + +Id TextureImage(EmitContext& ctx, const IR::Value& index) { + if (index.IsImmediate()) { + const TextureDefinition def{ctx.textures.at(index.U32())}; + return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id)); } throw NotImplementedException("Indirect texture sample"); } @@ -149,6 +157,10 @@ Id EmitBindlessImageFetch(EmitContext&) { throw LogicError("Unreachable instruction"); } +Id EmitBindlessImageQueryDimensions(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + Id EmitBoundImageSampleImplicitLod(EmitContext&) { throw LogicError("Unreachable instruction"); } @@ -177,6 +189,10 @@ Id EmitBoundImageFetch(EmitContext&) { throw LogicError("Unreachable instruction"); } +Id EmitBoundImageQueryDimensions(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id bias_lc, Id offset) { const auto info{inst->Flags<IR::TextureInstInfo>()}; @@ -241,4 +257,34 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c Texture(ctx, index), coords, operands.Mask(), operands.Span()); } +Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) { + const auto info{inst->Flags<IR::TextureInstInfo>()}; + const Id image{TextureImage(ctx, index)}; + const Id zero{ctx.u32_zero_value}; + const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }}; + switch (info.type) { + case TextureType::Color1D: + case TextureType::Shadow1D: + return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod), + zero, zero, mips()); + case TextureType::ColorArray1D: + case TextureType::Color2D: + case TextureType::ColorCube: + case TextureType::ShadowArray1D: + case TextureType::Shadow2D: + case TextureType::ShadowCube: + return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod), + zero, mips()); + case TextureType::ColorArray2D: + case TextureType::Color3D: + case TextureType::ColorArrayCube: + case TextureType::ShadowArray2D: + case TextureType::Shadow3D: + case TextureType::ShadowArrayCube: + return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod), + mips()); + } + throw LogicError("Unspecified image type {}", info.type.Value()); +} + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index 6dec4b255..0c62c1c54 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -4,6 +4,7 @@ #include "common/common_types.h" #include "shader_recompiler/program_header.h" +#include "shader_recompiler/shader_info.h" #include "shader_recompiler/stage.h" namespace Shader { @@ -14,6 +15,8 @@ public: [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0; + [[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0; + [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 0296f8773..f281c023f 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1493,6 +1493,12 @@ Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Valu return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling); } +Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions + : Opcode::BindlessImageQueryDimensions}; + return Inst(op, handle, lod); +} + U1 IREmitter::VoteAll(const U1& value) { return Inst<U1>(Opcode::VoteAll, value); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 446fd7785..771c186d4 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -239,6 +239,7 @@ public: const F32& dref, const F32& lod, const Value& offset, const F32& lod_clamp, TextureInstInfo info); + [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod); [[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset, const Value& offset2, TextureInstInfo info); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index e12b92c47..5d7462d76 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -356,6 +356,7 @@ OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, ) +OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, ) OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) @@ -364,6 +365,7 @@ OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, ) +OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, ) OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) @@ -372,6 +374,7 @@ OPCODE(ImageSampleDrefExplicitLod, F32, U32, OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, ) +OPCODE(ImageQueryDimensions, U32x4, U32, U32, ) // Warp operations OPCODE(VoteAll, U1, U1, ) diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp index 788765c21..96ee2e741 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp @@ -373,14 +373,6 @@ void TranslatorVisitor::TXD_b(u64) { ThrowNotImplemented(Opcode::TXD_b); } -void TranslatorVisitor::TXQ(u64) { - ThrowNotImplemented(Opcode::TXQ); -} - -void TranslatorVisitor::TXQ_b(u64) { - ThrowNotImplemented(Opcode::TXQ_b); -} - void TranslatorVisitor::VABSDIFF(u64) { ThrowNotImplemented(Opcode::VABSDIFF); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp new file mode 100644 index 000000000..e8ea8faeb --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp @@ -0,0 +1,76 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <optional> + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +enum class Mode : u64 { + Dimension = 1, + TextureType = 2, + SamplePos = 5, +}; + +IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) { + switch (mode) { + case Mode::Dimension: { + const IR::U32 lod{v.X(src_reg)}; + return v.ir.ImageQueryDimension(handle, lod); + } + case Mode::TextureType: + case Mode::SamplePos: + default: + throw NotImplementedException("Mode {}", mode); + } +} + +void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) { + union { + u64 raw; + BitField<49, 1, u64> nodep; + BitField<0, 8, IR::Reg> dest_reg; + BitField<8, 8, IR::Reg> src_reg; + BitField<22, 3, Mode> mode; + BitField<31, 4, u64> mask; + } const txq{insn}; + + IR::Reg src_reg{txq.src_reg}; + IR::U32 handle; + if (cbuf_offset) { + handle = v.ir.Imm32(*cbuf_offset); + } else { + handle = v.X(src_reg); + ++src_reg; + } + const IR::Value query{Query(v, handle, txq.mode, src_reg)}; + IR::Reg dest_reg{txq.dest_reg}; + for (int element = 0; element < 4; ++element) { + if (((txq.mask >> element) & 1) == 0) { + continue; + } + v.X(dest_reg, IR::U32{v.ir.CompositeExtract(query, element)}); + ++dest_reg; + } +} +} // Anonymous namespace + +void TranslatorVisitor::TXQ(u64 insn) { + union { + u64 raw; + BitField<36, 13, u64> cbuf_offset; + } const txq{insn}; + + Impl(*this, insn, static_cast<u32>(txq.cbuf_offset)); +} + +void TranslatorVisitor::TXQ_b(u64 insn) { + Impl(*this, insn, std::nullopt); +} + +} // namespace Shader::Maxwell diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 6fe06fda8..80ca8db26 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -365,7 +365,8 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::ImageSampleDrefImplicitLod: case IR::Opcode::ImageSampleDrefExplicitLod: case IR::Opcode::ImageGather: - case IR::Opcode::ImageGatherDref: { + case IR::Opcode::ImageGatherDref: + case IR::Opcode::ImageQueryDimensions: { const TextureType type{inst.Flags<IR::TextureInstInfo>().type}; info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D || type == TextureType::Shadow1D || type == TextureType::ShadowArray1D; diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 0167dd06e..dfacf848f 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -54,6 +54,9 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) { case IR::Opcode::BindlessImageFetch: case IR::Opcode::BoundImageFetch: return IR::Opcode::ImageFetch; + case IR::Opcode::BoundImageQueryDimensions: + case IR::Opcode::BindlessImageQueryDimensions: + return IR::Opcode::ImageQueryDimensions; default: return IR::Opcode::Void; } @@ -68,6 +71,7 @@ bool IsBindless(const IR::Inst& inst) { case IR::Opcode::BindlessImageGather: case IR::Opcode::BindlessImageGatherDref: case IR::Opcode::BindlessImageFetch: + case IR::Opcode::BindlessImageQueryDimensions: return true; case IR::Opcode::BoundImageSampleImplicitLod: case IR::Opcode::BoundImageSampleExplicitLod: @@ -76,6 +80,7 @@ bool IsBindless(const IR::Inst& inst) { case IR::Opcode::BoundImageGather: case IR::Opcode::BoundImageGatherDref: case IR::Opcode::BoundImageFetch: + case IR::Opcode::BoundImageQueryDimensions: return false; default: throw InvalidArgument("Invalid opcode {}", inst.Opcode()); @@ -198,13 +203,20 @@ void TexturePass(Environment& env, IR::Program& program) { for (TextureInst& texture_inst : to_replace) { // TODO: Handle arrays IR::Inst* const inst{texture_inst.inst}; + inst->ReplaceOpcode(IndexedInstruction(*inst)); + + const auto& cbuf{texture_inst.cbuf}; + auto flags{inst->Flags<IR::TextureInstInfo>()}; + if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) { + flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset)); + inst->SetFlags(flags); + } const u32 index{descriptors.Add(TextureDescriptor{ - .type{inst->Flags<IR::TextureInstInfo>().type}, - .cbuf_index{texture_inst.cbuf.index}, - .cbuf_offset{texture_inst.cbuf.offset}, + .type{flags.type}, + .cbuf_index{cbuf.index}, + .cbuf_offset{cbuf.offset}, .count{1}, })}; - inst->ReplaceOpcode(IndexedInstruction(*inst)); inst->SetArg(0, IR::Value{index}); } } diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 504b8c9d6..30d424346 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -25,6 +25,7 @@ #include "video_core/memory_manager.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h" +#include "video_core/renderer_vulkan/pipeline_helper.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" @@ -45,6 +46,10 @@ auto MakeSpan(Container& container) { return std::span(container.data(), container.size()); } +u64 MakeCbufKey(u32 index, u32 offset) { + return (static_cast<u64>(index) << 32) | static_cast<u64>(offset); +} + class GenericEnvironment : public Shader::Environment { public: explicit GenericEnvironment() = default; @@ -101,15 +106,21 @@ public: const auto data{std::make_unique<char[]>(code_size)}; gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size); + const u64 num_texture_types{static_cast<u64>(texture_types.size())}; const u32 texture_bound{TextureBoundBuffer()}; file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size)) + .write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types)) .write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound)) .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address)) .write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest)) .write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest)) .write(reinterpret_cast<const char*>(&stage), sizeof(stage)) .write(data.get(), code_size); + for (const auto [key, type] : texture_types) { + file.write(reinterpret_cast<const char*>(&key), sizeof(key)) + .write(reinterpret_cast<const char*>(&type), sizeof(type)); + } if (stage == Shader::Stage::Compute) { const std::array<u32, 3> workgroup_size{WorkgroupSize()}; file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size)); @@ -147,10 +158,47 @@ protected: return std::nullopt; } + Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index, + GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index, + u32 cbuf_offset) { + const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0}; + const TextureHandle handle{raw, via_header_index}; + const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)}; + Tegra::Texture::TICEntry entry; + gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry)); + + const Shader::TextureType result{[&] { + switch (entry.texture_type) { + case Tegra::Texture::TextureType::Texture1D: + return Shader::TextureType::Color1D; + case Tegra::Texture::TextureType::Texture2D: + case Tegra::Texture::TextureType::Texture2DNoMipmap: + return Shader::TextureType::Color2D; + case Tegra::Texture::TextureType::Texture3D: + return Shader::TextureType::Color3D; + case Tegra::Texture::TextureType::TextureCubemap: + return Shader::TextureType::ColorCube; + case Tegra::Texture::TextureType::Texture1DArray: + return Shader::TextureType::ColorArray1D; + case Tegra::Texture::TextureType::Texture2DArray: + return Shader::TextureType::ColorArray2D; + case Tegra::Texture::TextureType::Texture1DBuffer: + throw Shader::NotImplementedException("Texture buffer"); + case Tegra::Texture::TextureType::TextureCubeArray: + return Shader::TextureType::ColorArrayCube; + default: + throw Shader::NotImplementedException("Unknown texture type"); + } + }()}; + texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result); + return result; + } + Tegra::MemoryManager* gpu_memory{}; GPUVAddr program_base{}; std::vector<u64> code; + std::unordered_map<u64, Shader::TextureType> texture_types; u32 read_lowest = std::numeric_limits<u32>::max(); u32 read_highest = 0; @@ -176,29 +224,45 @@ public: switch (program) { case Maxwell::ShaderProgram::VertexA: stage = Shader::Stage::VertexA; + stage_index = 0; break; case Maxwell::ShaderProgram::VertexB: stage = Shader::Stage::VertexB; + stage_index = 0; break; case Maxwell::ShaderProgram::TesselationControl: stage = Shader::Stage::TessellationControl; + stage_index = 1; break; case Maxwell::ShaderProgram::TesselationEval: stage = Shader::Stage::TessellationEval; + stage_index = 2; break; case Maxwell::ShaderProgram::Geometry: stage = Shader::Stage::Geometry; + stage_index = 3; break; case Maxwell::ShaderProgram::Fragment: stage = Shader::Stage::Fragment; + stage_index = 4; break; default: UNREACHABLE_MSG("Invalid program={}", program); + break; } } ~GraphicsEnvironment() override = default; + Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override { + const auto& regs{maxwell3d->regs}; + const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]}; + ASSERT(cbuf.enabled); + const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; + return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, + cbuf.address, cbuf.size, cbuf_index, cbuf_offset); + } + u32 TextureBoundBuffer() const override { return maxwell3d->regs.tex_cb_index; } @@ -209,6 +273,7 @@ public: private: Tegra::Engines::Maxwell3D* maxwell3d{}; + size_t stage_index{}; }; class ComputeEnvironment final : public GenericEnvironment { @@ -224,6 +289,15 @@ public: ~ComputeEnvironment() override = default; + Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override { + const auto& regs{kepler_compute->regs}; + const auto& qmd{kepler_compute->launch_description}; + ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0); + const auto& cbuf{qmd.const_buffer_config[cbuf_index]}; + return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, + cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset); + } + u32 TextureBoundBuffer() const override { return kepler_compute->regs.tex_cb_index; } @@ -278,7 +352,9 @@ class FileEnvironment final : public Shader::Environment { public: void Deserialize(std::ifstream& file) { u64 code_size{}; + u64 num_texture_types{}; file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size)) + .read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types)) .read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound)) .read(reinterpret_cast<char*>(&start_address), sizeof(start_address)) .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest)) @@ -286,6 +362,13 @@ public: .read(reinterpret_cast<char*>(&stage), sizeof(stage)); code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64))); file.read(reinterpret_cast<char*>(code.get()), code_size); + for (size_t i = 0; i < num_texture_types; ++i) { + u64 key; + Shader::TextureType type; + file.read(reinterpret_cast<char*>(&key), sizeof(key)) + .read(reinterpret_cast<char*>(&type), sizeof(type)); + texture_types.emplace(key, type); + } if (stage == Shader::Stage::Compute) { file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size)); } else { @@ -300,6 +383,14 @@ public: return code[(address - read_lowest) / sizeof(u64)]; } + Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override { + const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))}; + if (it == texture_types.end()) { + throw Shader::LogicError("Uncached read texture type"); + } + return it->second; + } + u32 TextureBoundBuffer() const override { return texture_bound; } @@ -310,6 +401,7 @@ public: private: std::unique_ptr<u64[]> code; + std::unordered_map<u64, Shader::TextureType> texture_types; std::array<u32, 3> workgroup_size{}; u32 texture_bound{}; u32 read_lowest{}; |