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-rw-r--r--src/core/CMakeLists.txt3
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp35
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.h10
-rw-r--r--src/core/hle/service/nvnflinger/hardware_composer.cpp215
-rw-r--r--src/core/hle/service/nvnflinger/hardware_composer.h59
-rw-r--r--src/core/hle/service/nvnflinger/hwc_layer.h27
-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.cpp42
-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.h2
-rw-r--r--src/core/hle/service/vi/display/vi_display.cpp4
-rw-r--r--src/core/hle/service/vi/display/vi_display.h15
-rw-r--r--src/core/hle/service/vi/vi.cpp5
-rw-r--r--src/video_core/CMakeLists.txt39
-rw-r--r--src/video_core/engines/maxwell_dma.h1
-rw-r--r--src/video_core/framebuffer_config.cpp55
-rw-r--r--src/video_core/framebuffer_config.h6
-rw-r--r--src/video_core/gpu.cpp29
-rw-r--r--src/video_core/gpu.h4
-rw-r--r--src/video_core/gpu_thread.cpp6
-rw-r--r--src/video_core/gpu_thread.h15
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt11
-rw-r--r--src/video_core/host_shaders/fidelityfx_fsr.frag (renamed from src/video_core/host_shaders/fidelityfx_fsr.comp)33
-rw-r--r--src/video_core/host_shaders/fxaa.vert4
-rw-r--r--src/video_core/host_shaders/opengl_present_scaleforce.frag12
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag12
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag12
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert13
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_present.frag2
-rw-r--r--src/video_core/host_shaders/vulkan_present.vert33
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag2
-rw-r--r--src/video_core/rasterizer_interface.h6
-rw-r--r--src/video_core/renderer_base.h2
-rw-r--r--src/video_core/renderer_null/null_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_null/null_rasterizer.h2
-rw-r--r--src/video_core/renderer_null/renderer_null.cpp4
-rw-r--r--src/video_core/renderer_null/renderer_null.h2
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp96
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.h71
-rw-r--r--src/video_core/renderer_opengl/gl_fsr.cpp101
-rw-r--r--src/video_core/renderer_opengl/gl_fsr.h43
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp36
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/present/filters.cpp39
-rw-r--r--src/video_core/renderer_opengl/present/filters.h17
-rw-r--r--src/video_core/renderer_opengl/present/fsr.cpp98
-rw-r--r--src/video_core/renderer_opengl/present/fsr.h39
-rw-r--r--src/video_core/renderer_opengl/present/fxaa.cpp41
-rw-r--r--src/video_core/renderer_opengl/present/fxaa.h27
-rw-r--r--src/video_core/renderer_opengl/present/layer.cpp215
-rw-r--r--src/video_core/renderer_opengl/present/layer.h80
-rw-r--r--src/video_core/renderer_opengl/present/present_uniforms.h43
-rw-r--r--src/video_core/renderer_opengl/present/smaa.cpp102
-rw-r--r--src/video_core/renderer_opengl/present/smaa.h35
-rw-r--r--src/video_core/renderer_opengl/present/util.h43
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.cpp103
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.h47
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp568
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h93
-rw-r--r--src/video_core/renderer_vulkan/present/anti_alias_pass.h25
-rw-r--r--src/video_core/renderer_vulkan/present/filters.cpp56
-rw-r--r--src/video_core/renderer_vulkan/present/filters.h18
-rw-r--r--src/video_core/renderer_vulkan/present/fsr.cpp226
-rw-r--r--src/video_core/renderer_vulkan/present/fsr.h69
-rw-r--r--src/video_core/renderer_vulkan/present/fxaa.cpp148
-rw-r--r--src/video_core/renderer_vulkan/present/fxaa.h63
-rw-r--r--src/video_core/renderer_vulkan/present/layer.cpp336
-rw-r--r--src/video_core/renderer_vulkan/present/layer.h92
-rw-r--r--src/video_core/renderer_vulkan/present/present_push_constants.h34
-rw-r--r--src/video_core/renderer_vulkan/present/smaa.cpp277
-rw-r--r--src/video_core/renderer_vulkan/present/smaa.h (renamed from src/video_core/renderer_vulkan/vk_smaa.h)9
-rw-r--r--src/video_core/renderer_vulkan/present/util.cpp (renamed from src/video_core/renderer_vulkan/vk_smaa.cpp)470
-rw-r--r--src/video_core/renderer_vulkan/present/util.h56
-rw-r--r--src/video_core/renderer_vulkan/present/window_adapt_pass.cpp137
-rw-r--r--src/video_core/renderer_vulkan/present/window_adapt_pass.h58
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp177
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h9
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.cpp1536
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.h144
-rw-r--r--src/video_core/renderer_vulkan/vk_fsr.cpp420
-rw-r--r--src/video_core/renderer_vulkan/vk_fsr.h52
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp33
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h14
-rw-r--r--src/video_core/texture_cache/texture_cache.h9
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h4
90 files changed, 3667 insertions, 3497 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 570acb193..eb8f643a2 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -775,6 +775,9 @@ add_library(core STATIC
hle/service/nvnflinger/graphic_buffer_producer.h
hle/service/nvnflinger/hos_binder_driver_server.cpp
hle/service/nvnflinger/hos_binder_driver_server.h
+ hle/service/nvnflinger/hardware_composer.cpp
+ hle/service/nvnflinger/hardware_composer.h
+ hle/service/nvnflinger/hwc_layer.h
hle/service/nvnflinger/nvnflinger.cpp
hle/service/nvnflinger/nvnflinger.h
hle/service/nvnflinger/parcel.h
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index c1ebbd62d..abe95303e 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <boost/container/small_vector.hpp>
+
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -38,19 +40,30 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
void nvdisp_disp0::OnClose(DeviceFD fd) {}
-void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
- u32 height, u32 stride, android::BufferTransformFlags transform,
- const Common::Rectangle<int>& crop_rect,
- std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
- const DAddr addr = nvmap.GetHandleAddress(buffer_handle);
- LOG_TRACE(Service,
- "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
- addr, offset, width, height, stride, format);
+void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers) {
+ std::vector<Tegra::FramebufferConfig> output_layers;
+ std::vector<Service::Nvidia::NvFence> output_fences;
+ output_layers.reserve(sorted_layers.size());
+ output_fences.reserve(sorted_layers.size());
+
+ for (auto& layer : sorted_layers) {
+ output_layers.emplace_back(Tegra::FramebufferConfig{
+ .address = nvmap.GetHandleAddress(layer.buffer_handle),
+ .offset = layer.offset,
+ .width = layer.width,
+ .height = layer.height,
+ .stride = layer.stride,
+ .pixel_format = layer.format,
+ .transform_flags = layer.transform,
+ .crop_rect = layer.crop_rect,
+ });
- const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
- stride, format, transform, crop_rect};
+ for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
+ output_fences.push_back(layer.acquire_fence.fences[i]);
+ }
+ }
- system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
+ system.GPU().RequestComposite(std::move(output_layers), std::move(output_fences));
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().EndSystemFrame();
system.GetPerfStats().BeginSystemFrame();
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
index 5f13a50a2..1082b85c2 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
@@ -8,8 +8,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
-#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
-#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/hwc_layer.h"
namespace Service::Nvidia::NvCore {
class Container;
@@ -35,11 +34,8 @@ public:
void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
- /// Performs a screen flip, drawing the buffer pointed to by the handle.
- void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
- u32 stride, android::BufferTransformFlags transform,
- const Common::Rectangle<int>& crop_rect,
- std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
+ /// Performs a screen flip, compositing each buffer.
+ void Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers);
Kernel::KEvent* QueryEvent(u32 event_id) override;
diff --git a/src/core/hle/service/nvnflinger/hardware_composer.cpp b/src/core/hle/service/nvnflinger/hardware_composer.cpp
new file mode 100644
index 000000000..c720dd1f8
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/hardware_composer.cpp
@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <boost/container/small_vector.hpp>
+
+#include "common/microprofile.h"
+#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
+#include "core/hle/service/nvnflinger/buffer_item.h"
+#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
+#include "core/hle/service/nvnflinger/hwc_layer.h"
+#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::Nvnflinger {
+
+namespace {
+
+s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
+ if (swap_interval <= 0) {
+ // As an extension, treat nonpositive swap interval as speed multiplier.
+ if (out_speed_scale) {
+ *out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);
+ }
+
+ swap_interval = 1;
+ }
+
+ if (swap_interval >= 5) {
+ // As an extension, treat high swap interval as precise speed control.
+ if (out_speed_scale) {
+ *out_speed_scale = static_cast<f32>(swap_interval) / 100.f;
+ }
+
+ swap_interval = 1;
+ }
+
+ return swap_interval;
+}
+
+} // namespace
+
+HardwareComposer::HardwareComposer() = default;
+HardwareComposer::~HardwareComposer() = default;
+
+u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
+ Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance) {
+ boost::container::small_vector<HwcLayer, 2> composition_stack;
+
+ m_frame_number += frame_advance;
+
+ // Release any necessary framebuffers.
+ for (auto& [layer_id, framebuffer] : m_framebuffers) {
+ if (framebuffer.release_frame_number > m_frame_number) {
+ // Not yet ready to release this framebuffer.
+ continue;
+ }
+
+ if (!framebuffer.is_acquired) {
+ // Already released.
+ continue;
+ }
+
+ if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
+ // TODO: support release fence
+ // This is needed to prevent screen tearing
+ layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
+ framebuffer.is_acquired = false;
+ }
+ }
+
+ // Set default speed limit to 100%.
+ *out_speed_scale = 1.0f;
+
+ // Determine the number of vsync periods to wait before composing again.
+ std::optional<s32> swap_interval{};
+ bool has_acquired_buffer{};
+
+ // Acquire all necessary framebuffers.
+ for (size_t i = 0; i < display.GetNumLayers(); i++) {
+ auto& layer = display.GetLayer(i);
+ auto layer_id = layer.GetLayerId();
+
+ // Try to fetch the framebuffer (either new or stale).
+ const auto result = this->CacheFramebufferLocked(layer, layer_id);
+
+ // If we failed, skip this layer.
+ if (result == CacheStatus::NoBufferAvailable) {
+ continue;
+ }
+
+ // If we acquired a new buffer, we need to present.
+ if (result == CacheStatus::BufferAcquired) {
+ has_acquired_buffer = true;
+ }
+
+ const auto& buffer = m_framebuffers[layer_id];
+ const auto& item = buffer.item;
+ const auto& igbp_buffer = *item.graphic_buffer;
+
+ // TODO: get proper Z-index from layer
+ composition_stack.emplace_back(HwcLayer{
+ .buffer_handle = igbp_buffer.BufferId(),
+ .offset = igbp_buffer.Offset(),
+ .format = igbp_buffer.ExternalFormat(),
+ .width = igbp_buffer.Width(),
+ .height = igbp_buffer.Height(),
+ .stride = igbp_buffer.Stride(),
+ .z_index = 0,
+ .transform = static_cast<android::BufferTransformFlags>(item.transform),
+ .crop_rect = item.crop,
+ .acquire_fence = item.fence,
+ });
+
+ // We need to compose again either before this frame is supposed to
+ // be released, or exactly on the vsync period it should be released.
+ const s32 item_swap_interval = NormalizeSwapInterval(out_speed_scale, item.swap_interval);
+
+ // TODO: handle cases where swap intervals are relatively prime. So far,
+ // only swap intervals of 0, 1 and 2 have been observed, but if 3 were
+ // to be introduced, this would cause an issue.
+ if (swap_interval) {
+ swap_interval = std::min(*swap_interval, item_swap_interval);
+ } else {
+ swap_interval = item_swap_interval;
+ }
+ }
+
+ // If any new buffers were acquired, we can present.
+ if (has_acquired_buffer) {
+ // Sort by Z-index.
+ std::stable_sort(composition_stack.begin(), composition_stack.end(),
+ [&](auto& l, auto& r) { return l.z_index < r.z_index; });
+
+ // Composite.
+ nvdisp.Composite(composition_stack);
+ }
+
+ // Render MicroProfile.
+ MicroProfileFlip();
+
+ // Advance by at least one frame.
+ return swap_interval.value_or(1);
+}
+
+void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
+ // Check if we are tracking a slot with this layer_id.
+ const auto it = m_framebuffers.find(layer_id);
+ if (it == m_framebuffers.end()) {
+ return;
+ }
+
+ // Try to release the buffer item.
+ auto* const layer = display.FindLayer(layer_id);
+ if (layer && it->second.is_acquired) {
+ layer->GetConsumer().ReleaseBuffer(it->second.item, android::Fence::NoFence());
+ }
+
+ // Erase the slot.
+ m_framebuffers.erase(it);
+}
+
+bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer) {
+ // Attempt the update.
+ const auto status = layer.GetConsumer().AcquireBuffer(&framebuffer.item, {}, false);
+ if (status != android::Status::NoError) {
+ return false;
+ }
+
+ // We succeeded, so set the new release frame info.
+ framebuffer.release_frame_number =
+ NormalizeSwapInterval(nullptr, framebuffer.item.swap_interval);
+ framebuffer.is_acquired = true;
+
+ return true;
+}
+
+HardwareComposer::CacheStatus HardwareComposer::CacheFramebufferLocked(VI::Layer& layer,
+ LayerId layer_id) {
+ // Check if this framebuffer is already present.
+ const auto it = m_framebuffers.find(layer_id);
+ if (it != m_framebuffers.end()) {
+ // If it's currently still acquired, we are done.
+ if (it->second.is_acquired) {
+ return CacheStatus::CachedBufferReused;
+ }
+
+ // Try to acquire a new item.
+ if (this->TryAcquireFramebufferLocked(layer, it->second)) {
+ // We got a new item.
+ return CacheStatus::BufferAcquired;
+ } else {
+ // We didn't acquire a new item, but we can reuse the slot.
+ return CacheStatus::CachedBufferReused;
+ }
+ }
+
+ // Framebuffer is not present, so try to create it.
+ Framebuffer framebuffer{};
+
+ if (this->TryAcquireFramebufferLocked(layer, framebuffer)) {
+ // Move the buffer item into a new slot.
+ m_framebuffers.emplace(layer_id, std::move(framebuffer));
+
+ // We succeeded.
+ return CacheStatus::BufferAcquired;
+ }
+
+ // We couldn't acquire the buffer item, so don't create a slot.
+ return CacheStatus::NoBufferAvailable;
+}
+
+} // namespace Service::Nvnflinger
diff --git a/src/core/hle/service/nvnflinger/hardware_composer.h b/src/core/hle/service/nvnflinger/hardware_composer.h
new file mode 100644
index 000000000..ddab94ac9
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/hardware_composer.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <boost/container/flat_map.hpp>
+
+#include "core/hle/service/nvnflinger/buffer_item.h"
+
+namespace Service::Nvidia::Devices {
+class nvdisp_disp0;
+}
+
+namespace Service::VI {
+class Display;
+class Layer;
+} // namespace Service::VI
+
+namespace Service::Nvnflinger {
+
+using LayerId = u64;
+
+class HardwareComposer {
+public:
+ explicit HardwareComposer();
+ ~HardwareComposer();
+
+ u32 ComposeLocked(f32* out_speed_scale, VI::Display& display,
+ Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance);
+ void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
+
+private:
+ // TODO: do we want to track frame number in vi instead?
+ u64 m_frame_number{0};
+
+private:
+ using ReleaseFrameNumber = u64;
+
+ struct Framebuffer {
+ android::BufferItem item{};
+ ReleaseFrameNumber release_frame_number{};
+ bool is_acquired{false};
+ };
+
+ enum class CacheStatus : u32 {
+ NoBufferAvailable,
+ BufferAcquired,
+ CachedBufferReused,
+ };
+
+ boost::container::flat_map<LayerId, Framebuffer> m_framebuffers{};
+
+private:
+ bool TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer);
+ CacheStatus CacheFramebufferLocked(VI::Layer& layer, LayerId layer_id);
+};
+
+} // namespace Service::Nvnflinger
diff --git a/src/core/hle/service/nvnflinger/hwc_layer.h b/src/core/hle/service/nvnflinger/hwc_layer.h
new file mode 100644
index 000000000..3af668a25
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/hwc_layer.h
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "core/hle/service/nvdrv/nvdata.h"
+#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/ui/fence.h"
+
+namespace Service::Nvnflinger {
+
+struct HwcLayer {
+ u32 buffer_handle;
+ u32 offset;
+ android::PixelFormat format;
+ u32 width;
+ u32 height;
+ u32 stride;
+ s32 z_index;
+ android::BufferTransformFlags transform;
+ Common::Rectangle<int> crop_rect;
+ android::Fence acquire_fence;
+};
+
+} // namespace Service::Nvnflinger
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp
index 51133853c..a4e848882 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.cpp
+++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp
@@ -18,6 +18,7 @@
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvnflinger/nvnflinger.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
@@ -279,45 +280,19 @@ void Nvnflinger::Compose() {
SCOPE_EXIT({ display.SignalVSyncEvent(); });
// Don't do anything for displays without layers.
- if (!display.HasLayers())
- continue;
-
- // TODO(Subv): Support more than 1 layer.
- VI::Layer& layer = display.GetLayer(0);
-
- android::BufferItem buffer{};
- const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
-
- if (status != android::Status::NoError) {
+ if (!display.HasLayers()) {
continue;
}
- const auto& igbp_buffer = *buffer.graphic_buffer;
-
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
- // Now send the buffer to the GPU for drawing.
- // TODO(Subv): Support more than just disp0. The display device selection is probably based
- // on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp);
- Common::Rectangle<int> crop_rect{
- static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
- static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
-
- nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
- igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
- static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
- buffer.fence.fences, buffer.fence.num_fences);
-
- MicroProfileFlip();
-
- swap_interval = buffer.swap_interval;
-
- layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
+ swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp,
+ swap_interval);
}
}
@@ -334,15 +309,16 @@ s64 Nvnflinger::GetNextTicks() const {
speed_scale = 0.01f;
}
}
+
+ // Adjust by speed limit determined during composition.
+ speed_scale /= compose_speed_scale;
+
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
// Run at intended presentation rate during video playback.
speed_scale = 1.f;
}
- // As an extension, treat nonpositive swap interval as framerate multiplier.
- const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
- : 60.f / static_cast<f32>(swap_interval);
-
+ const f32 effective_fps = 60.f / static_cast<f32>(swap_interval);
return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
}
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.h b/src/core/hle/service/nvnflinger/nvnflinger.h
index 369439142..c984d55a0 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.h
+++ b/src/core/hle/service/nvnflinger/nvnflinger.h
@@ -46,6 +46,7 @@ class BufferQueueProducer;
namespace Service::Nvnflinger {
class FbShareBufferManager;
+class HardwareComposer;
class HosBinderDriverServer;
class Nvnflinger final {
@@ -143,6 +144,7 @@ private:
u32 next_buffer_queue_id = 1;
s32 swap_interval = 1;
+ f32 compose_speed_scale = 1.0f;
bool is_abandoned = false;
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp
index dab1905cc..7f2af9acc 100644
--- a/src/core/hle/service/vi/display/vi_display.cpp
+++ b/src/core/hle/service/vi/display/vi_display.cpp
@@ -16,6 +16,7 @@
#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
@@ -43,6 +44,7 @@ Display::Display(u64 id, std::string name_,
KernelHelpers::ServiceContext& service_context_, Core::System& system_)
: display_id{id}, name{std::move(name_)}, hos_binder_driver_server{hos_binder_driver_server_},
service_context{service_context_} {
+ hardware_composer = std::make_unique<Nvnflinger::HardwareComposer>();
vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
}
@@ -81,8 +83,6 @@ void Display::SignalVSyncEvent() {
void Display::CreateLayer(u64 layer_id, u32 binder_id,
Service::Nvidia::NvCore::Container& nv_core) {
- ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
-
auto [core, producer, consumer] = CreateBufferQueue(service_context, nv_core.GetNvMapFile());
auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));
diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h
index 8eb8a5155..220292cff 100644
--- a/src/core/hle/service/vi/display/vi_display.h
+++ b/src/core/hle/service/vi/display/vi_display.h
@@ -11,9 +11,14 @@
#include "common/common_types.h"
#include "core/hle/result.h"
+namespace Core {
+class System;
+}
+
namespace Kernel {
class KEvent;
-}
+class KReadableEvent;
+} // namespace Kernel
namespace Service::android {
class BufferQueueProducer;
@@ -24,8 +29,9 @@ class ServiceContext;
}
namespace Service::Nvnflinger {
+class HardwareComposer;
class HosBinderDriverServer;
-}
+} // namespace Service::Nvnflinger
namespace Service::Nvidia::NvCore {
class Container;
@@ -118,6 +124,10 @@ public:
///
const Layer* FindLayer(u64 layer_id) const;
+ Nvnflinger::HardwareComposer& GetComposer() const {
+ return *hardware_composer;
+ }
+
private:
u64 display_id;
std::string name;
@@ -125,6 +135,7 @@ private:
KernelHelpers::ServiceContext& service_context;
std::vector<std::unique_ptr<Layer>> layers;
+ std::unique_ptr<Nvnflinger::HardwareComposer> hardware_composer;
Kernel::KEvent* vsync_event{};
bool is_abandoned{};
};
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 73058db9a..d508ed28c 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -195,8 +195,9 @@ private:
void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 buffer_id = rp.PopRaw<u64>();
+ const u64 aruid = ctx.GetPID();
- LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
+ LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid);
struct OutputParameters {
s32 nvmap_handle;
@@ -206,7 +207,7 @@ private:
OutputParameters out{};
Nvnflinger::SharedMemoryPoolLayout layout{};
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
- &out.size, &out.nvmap_handle, &layout, buffer_id, 0);
+ &out.size, &out.nvmap_handle, &layout, buffer_id, aruid);
ctx.WriteBuffer(&layout, sizeof(layout));
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 0755ba772..16c905db9 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -55,6 +55,7 @@ add_library(video_core STATIC
engines/maxwell_dma.h
engines/puller.cpp
engines/puller.h
+ framebuffer_config.cpp
framebuffer_config.h
fsr.cpp
fsr.h
@@ -115,8 +116,24 @@ add_library(video_core STATIC
renderer_null/null_rasterizer.h
renderer_null/renderer_null.cpp
renderer_null/renderer_null.h
+ renderer_opengl/present/filters.cpp
+ renderer_opengl/present/filters.h
+ renderer_opengl/present/fsr.cpp
+ renderer_opengl/present/fsr.h
+ renderer_opengl/present/fxaa.cpp
+ renderer_opengl/present/fxaa.h
+ renderer_opengl/present/layer.cpp
+ renderer_opengl/present/layer.h
+ renderer_opengl/present/present_uniforms.h
+ renderer_opengl/present/smaa.cpp
+ renderer_opengl/present/smaa.h
+ renderer_opengl/present/util.h
+ renderer_opengl/present/window_adapt_pass.cpp
+ renderer_opengl/present/window_adapt_pass.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
+ renderer_opengl/gl_blit_screen.cpp
+ renderer_opengl/gl_blit_screen.h
renderer_opengl/gl_buffer_cache_base.cpp
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
@@ -126,8 +143,6 @@ add_library(video_core STATIC
renderer_opengl/gl_device.h
renderer_opengl/gl_fence_manager.cpp
renderer_opengl/gl_fence_manager.h
- renderer_opengl/gl_fsr.cpp
- renderer_opengl/gl_fsr.h
renderer_opengl/gl_graphics_pipeline.cpp
renderer_opengl/gl_graphics_pipeline.h
renderer_opengl/gl_rasterizer.cpp
@@ -155,6 +170,22 @@ add_library(video_core STATIC
renderer_opengl/renderer_opengl.h
renderer_opengl/util_shaders.cpp
renderer_opengl/util_shaders.h
+ renderer_vulkan/present/anti_alias_pass.h
+ renderer_vulkan/present/filters.cpp
+ renderer_vulkan/present/filters.h
+ renderer_vulkan/present/fsr.cpp
+ renderer_vulkan/present/fsr.h
+ renderer_vulkan/present/fxaa.cpp
+ renderer_vulkan/present/fxaa.h
+ renderer_vulkan/present/layer.cpp
+ renderer_vulkan/present/layer.h
+ renderer_vulkan/present/present_push_constants.h
+ renderer_vulkan/present/smaa.cpp
+ renderer_vulkan/present/smaa.h
+ renderer_vulkan/present/util.cpp
+ renderer_vulkan/present/util.h
+ renderer_vulkan/present/window_adapt_pass.cpp
+ renderer_vulkan/present/window_adapt_pass.h
renderer_vulkan/blit_image.cpp
renderer_vulkan/blit_image.h
renderer_vulkan/fixed_pipeline_state.cpp
@@ -181,8 +212,6 @@ add_library(video_core STATIC
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_fence_manager.cpp
renderer_vulkan/vk_fence_manager.h
- renderer_vulkan/vk_fsr.cpp
- renderer_vulkan/vk_fsr.h
renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_master_semaphore.cpp
@@ -203,8 +232,6 @@ add_library(video_core STATIC
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
- renderer_vulkan/vk_smaa.cpp
- renderer_vulkan/vk_smaa.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 1a43e24b6..99341e431 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -8,6 +8,7 @@
#include <vector>
#include "common/bit_field.h"
+#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/engines/engine_interface.h"
diff --git a/src/video_core/framebuffer_config.cpp b/src/video_core/framebuffer_config.cpp
new file mode 100644
index 000000000..e28d41f84
--- /dev/null
+++ b/src/video_core/framebuffer_config.cpp
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/assert.h"
+#include "video_core/framebuffer_config.h"
+
+namespace Tegra {
+
+Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
+ u32 texture_height) {
+ f32 left, top, right, bottom;
+
+ if (!framebuffer.crop_rect.IsEmpty()) {
+ // If crop rectangle is not empty, apply properties from rectangle.
+ left = static_cast<f32>(framebuffer.crop_rect.left);
+ top = static_cast<f32>(framebuffer.crop_rect.top);
+ right = static_cast<f32>(framebuffer.crop_rect.right);
+ bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
+ } else {
+ // Otherwise, fall back to framebuffer dimensions.
+ left = 0;
+ top = 0;
+ right = static_cast<f32>(framebuffer.width);
+ bottom = static_cast<f32>(framebuffer.height);
+ }
+
+ // Apply transformation flags.
+ auto framebuffer_transform_flags = framebuffer.transform_flags;
+
+ if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
+ // Switch left and right.
+ std::swap(left, right);
+ }
+ if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
+ // Switch top and bottom.
+ std::swap(top, bottom);
+ }
+
+ framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
+ framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
+ if (True(framebuffer_transform_flags)) {
+ UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
+ static_cast<u32>(framebuffer_transform_flags));
+ }
+
+ // Normalize coordinate space.
+ left /= static_cast<f32>(texture_width);
+ top /= static_cast<f32>(texture_height);
+ right /= static_cast<f32>(texture_width);
+ bottom /= static_cast<f32>(texture_height);
+
+ return Common::Rectangle<f32>(left, top, right, bottom);
+}
+
+} // namespace Tegra
diff --git a/src/video_core/framebuffer_config.h b/src/video_core/framebuffer_config.h
index 856f4bd52..6a18b76fb 100644
--- a/src/video_core/framebuffer_config.h
+++ b/src/video_core/framebuffer_config.h
@@ -7,6 +7,7 @@
#include "common/math_util.h"
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/ui/fence.h"
namespace Tegra {
@@ -21,7 +22,10 @@ struct FramebufferConfig {
u32 stride{};
Service::android::PixelFormat pixel_format{};
Service::android::BufferTransformFlags transform_flags{};
- Common::Rectangle<int> crop_rect;
+ Common::Rectangle<int> crop_rect{};
};
+Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
+ u32 texture_height);
+
} // namespace Tegra
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 609704b33..f4a5d831c 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -274,11 +274,6 @@ struct GPU::Impl {
}
}
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- gpu_thread.SwapBuffers(framebuffer);
- }
-
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
@@ -313,8 +308,9 @@ struct GPU::Impl {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
- void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
- std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
+ void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+ std::vector<Service::Nvidia::NvFence>&& fences) {
+ size_t num_fences{fences.size()};
size_t current_request_counter{};
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
@@ -328,13 +324,12 @@ struct GPU::Impl {
}
}
const auto wait_fence =
- RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] {
+ RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
auto& syncpoint_manager = host1x.GetSyncpointManager();
if (num_fences == 0) {
- renderer->SwapBuffers(framebuffer);
+ renderer->Composite(layers);
}
- const auto executer = [this, current_request_counter,
- framebuffer_copy = *framebuffer]() {
+ const auto executer = [this, current_request_counter, layers_copy = layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
@@ -342,7 +337,7 @@ struct GPU::Impl {
}
free_swap_counters.push_back(current_request_counter);
}
- renderer->SwapBuffers(&framebuffer_copy);
+ renderer->Composite(layers_copy);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
@@ -505,9 +500,9 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->ShaderNotify();
}
-void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
- std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
- impl->RequestSwapBuffers(framebuffer, fences, num_fences);
+void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+ std::vector<Service::Nvidia::NvFence>&& fences) {
+ impl->RequestComposite(std::move(layers), std::move(fences));
}
u64 GPU::GetTicks() const {
@@ -554,10 +549,6 @@ void GPU::ClearCdmaInstance(u32 id) {
impl->ClearCdmaInstance(id);
}
-void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- impl->SwapBuffers(framebuffer);
-}
-
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
return impl->OnCPURead(addr, size);
}
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index b3c1d15bd..c4602ca37 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -212,8 +212,8 @@ public:
void RendererFrameEndNotify();
- void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
- std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
+ void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+ std::vector<Service::Nvidia::NvFence>&& fences);
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 788d4f61e..58d8110b8 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
}
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
scheduler.Push(submit_list->channel, std::move(submit_list->entries));
- } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
- renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
@@ -78,10 +76,6 @@ void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
PushCommand(SubmitListCommand(channel, std::move(entries)));
}
-void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
-}
-
void ThreadManager::FlushRegion(DAddr addr, u64 size) {
if (!is_async) {
// Always flush with synchronous GPU mode
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 2de25e9ef..dc0fce9f8 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -44,14 +44,6 @@ struct SubmitListCommand final {
Tegra::CommandList entries;
};
-/// Command to signal to the GPU thread that a swap buffers is pending
-struct SwapBuffersCommand final {
- explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
- : framebuffer{std::move(framebuffer_)} {}
-
- std::optional<Tegra::FramebufferConfig> framebuffer;
-};
-
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
@@ -81,8 +73,8 @@ struct FlushAndInvalidateRegionCommand final {
struct GPUTickCommand final {};
using CommandData =
- std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
- InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
+ std::variant<std::monostate, SubmitListCommand, FlushRegionCommand, InvalidateRegionCommand,
+ FlushAndInvalidateRegionCommand, GPUTickCommand>;
struct CommandDataContainer {
CommandDataContainer() = default;
@@ -118,9 +110,6 @@ public:
/// Push GPU command entries to be processed
void SubmitList(s32 channel, Tegra::CommandList&& entries);
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
-
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size);
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index cd2549232..969f21d50 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -9,7 +9,7 @@ set(FIDELITYFX_FILES
)
set(GLSL_INCLUDES
- fidelityfx_fsr.comp
+ fidelityfx_fsr.frag
${FIDELITYFX_FILES}
)
@@ -56,10 +56,11 @@ set(SHADER_FILES
vulkan_color_clear.frag
vulkan_color_clear.vert
vulkan_depthstencil_clear.frag
- vulkan_fidelityfx_fsr_easu_fp16.comp
- vulkan_fidelityfx_fsr_easu_fp32.comp
- vulkan_fidelityfx_fsr_rcas_fp16.comp
- vulkan_fidelityfx_fsr_rcas_fp32.comp
+ vulkan_fidelityfx_fsr.vert
+ vulkan_fidelityfx_fsr_easu_fp16.frag
+ vulkan_fidelityfx_fsr_easu_fp32.frag
+ vulkan_fidelityfx_fsr_rcas_fp16.frag
+ vulkan_fidelityfx_fsr_rcas_fp32.frag
vulkan_present.frag
vulkan_present.vert
vulkan_present_scaleforce_fp16.frag
diff --git a/src/video_core/host_shaders/fidelityfx_fsr.comp b/src/video_core/host_shaders/fidelityfx_fsr.frag
index f91b1aa9f..a266e1c4e 100644
--- a/src/video_core/host_shaders/fidelityfx_fsr.comp
+++ b/src/video_core/host_shaders/fidelityfx_fsr.frag
@@ -34,7 +34,6 @@ layout( push_constant ) uniform constants {
};
layout(set=0,binding=0) uniform sampler2D InputTexture;
-layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#define A_GPU 1
#define A_GLSL 1
@@ -72,44 +71,40 @@ layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#include "ffx_fsr1.h"
-void CurrFilter(AU2 pos) {
-#if USE_BILINEAR
- AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw);
- imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0));
+#if USE_RCAS
+ layout(location = 0) in vec2 frag_texcoord;
#endif
+layout (location = 0) out vec4 frag_color;
+
+void CurrFilter(AU2 pos) {
#if USE_EASU
#ifndef YUZU_USE_FP16
AF3 c;
FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
- imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+ frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
- imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+ frag_color = AH4(c, 1.0);
#endif
#endif
#if USE_RCAS
#ifndef YUZU_USE_FP16
AF3 c;
FsrRcasF(c.r, c.g, c.b, pos, Const0);
- imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+ frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrRcasH(c.r, c.g, c.b, pos, Const0);
- imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+ frag_color = AH4(c, 1.0);
#endif
#endif
}
-layout(local_size_x=64) in;
void main() {
- // Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
- AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
- CurrFilter(gxy);
- gxy.x += 8u;
- CurrFilter(gxy);
- gxy.y += 8u;
- CurrFilter(gxy);
- gxy.x -= 8u;
- CurrFilter(gxy);
+#if USE_RCAS
+ CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
+#else
+ CurrFilter(AU2(gl_FragCoord.xy));
+#endif
}
diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert
index c2717d90d..223ab785e 100644
--- a/src/video_core/host_shaders/fxaa.vert
+++ b/src/video_core/host_shaders/fxaa.vert
@@ -7,8 +7,8 @@ out gl_PerVertex {
vec4 gl_Position;
};
-const vec2 vertices[4] =
- vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
+const vec2 vertices[3] =
+ vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (location = 0) out vec4 posPos;
diff --git a/src/video_core/host_shaders/opengl_present_scaleforce.frag b/src/video_core/host_shaders/opengl_present_scaleforce.frag
index a780373e3..1598575a1 100644
--- a/src/video_core/host_shaders/opengl_present_scaleforce.frag
+++ b/src/video_core/host_shaders/opengl_present_scaleforce.frag
@@ -26,21 +26,11 @@
#endif
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout (location = 0) in vec2 tex_coord;
layout (location = 0) out vec4 frag_color;
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
+layout (binding = 0) uniform sampler2D input_texture;
const bool ignore_alpha = true;
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index c57dd2851..c814629cf 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -3,22 +3,12 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
vec4 cubic(float v) {
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index 5f54b71b6..ad9bb76a4 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -7,21 +7,11 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color;
-layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout(binding = 0) uniform sampler2D color_texture;
const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
new file mode 100644
index 000000000..6a87a7cac
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
@@ -0,0 +1,13 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450
+
+layout(location = 0) out vec2 texcoord;
+
+void main() {
+ float x = float((gl_VertexIndex & 1) << 2);
+ float y = float((gl_VertexIndex & 2) << 1);
+ gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+ texcoord = vec2(x, y) / 2.0;
+}
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
index 00af13726..d369bef06 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
@@ -7,4 +7,4 @@
#define YUZU_USE_FP16
#define USE_EASU 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
index 13d783fa8..6f25ef00f 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
@@ -6,4 +6,4 @@
#define USE_EASU 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
index 331549d96..0c953a900 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
@@ -7,4 +7,4 @@
#define YUZU_USE_FP16
#define USE_RCAS 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
index 013ca0014..02e9a27c6 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
@@ -6,4 +6,4 @@
#define USE_RCAS 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag
index 97e098ced..adada9411 100644
--- a/src/video_core/host_shaders/vulkan_present.frag
+++ b/src/video_core/host_shaders/vulkan_present.frag
@@ -7,7 +7,7 @@ layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
-layout (binding = 1) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert
index 89dc80468..249c9675a 100644
--- a/src/video_core/host_shaders/vulkan_present.vert
+++ b/src/video_core/host_shaders/vulkan_present.vert
@@ -3,16 +3,37 @@
#version 460 core
-layout (location = 0) in vec2 vert_position;
-layout (location = 1) in vec2 vert_tex_coord;
-
layout (location = 0) out vec2 frag_tex_coord;
-layout (set = 0, binding = 0) uniform MatrixBlock {
+struct ScreenRectVertex {
+ vec2 position;
+ vec2 tex_coord;
+};
+
+layout (push_constant) uniform PushConstants {
mat4 modelview_matrix;
+ ScreenRectVertex vertices[4];
};
+// Vulkan spec 15.8.1:
+// Any member of a push constant block that is declared as an
+// array must only be accessed with dynamically uniform indices.
+ScreenRectVertex GetVertex(int index) {
+ switch (index) {
+ case 0:
+ default:
+ return vertices[0];
+ case 1:
+ return vertices[1];
+ case 2:
+ return vertices[2];
+ case 3:
+ return vertices[3];
+ }
+}
+
void main() {
- gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
- frag_tex_coord = vert_tex_coord;
+ ScreenRectVertex vertex = GetVertex(gl_VertexIndex);
+ gl_Position = modelview_matrix * vec4(vertex.position, 0.0, 1.0);
+ frag_tex_coord = vertex.tex_coord;
}
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
index 3dc9c0df5..79ea817c2 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
@@ -5,6 +5,7 @@
#extension GL_GOOGLE_include_directive : enable
+#define VERSION 1
#define YUZU_USE_FP16
#include "opengl_present_scaleforce.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
index 77ed07552..9605bb58b 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
@@ -5,4 +5,6 @@
#extension GL_GOOGLE_include_directive : enable
+#define VERSION 1
+
#include "opengl_present_scaleforce.frag"
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 8fa4e4d9a..6e2eccfbf 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -155,12 +155,6 @@ public:
virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) = 0;
- /// Attempt to use a faster method to display the framebuffer to screen
- [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
- DAddr framebuffer_addr, u32 pixel_stride) {
- return false;
- }
-
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const DiskResourceLoadCallback& callback) {}
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 78ea5208b..3ad180f67 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -38,7 +38,7 @@ public:
virtual ~RendererBase();
/// Finalize rendering the guest frame and draw into the presentation texture
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
+ virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
diff --git a/src/video_core/renderer_null/null_rasterizer.cpp b/src/video_core/renderer_null/null_rasterizer.cpp
index abfabb65b..a5cda0f38 100644
--- a/src/video_core/renderer_null/null_rasterizer.cpp
+++ b/src/video_core/renderer_null/null_rasterizer.cpp
@@ -92,10 +92,6 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac
}
void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) {}
-bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- DAddr framebuffer_addr, u32 pixel_stride) {
- return true;
-}
void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {}
void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {
diff --git a/src/video_core/renderer_null/null_rasterizer.h b/src/video_core/renderer_null/null_rasterizer.h
index a5789604f..c7f5849c7 100644
--- a/src/video_core/renderer_null/null_rasterizer.h
+++ b/src/video_core/renderer_null/null_rasterizer.h
@@ -77,8 +77,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
- u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
void InitializeChannel(Tegra::Control::ChannelState& channel) override;
diff --git a/src/video_core/renderer_null/renderer_null.cpp b/src/video_core/renderer_null/renderer_null.cpp
index 078feb925..c89daff53 100644
--- a/src/video_core/renderer_null/renderer_null.cpp
+++ b/src/video_core/renderer_null/renderer_null.cpp
@@ -13,8 +13,8 @@ RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gp
RendererNull::~RendererNull() = default;
-void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
+void RendererNull::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+ if (framebuffers.empty()) {
return;
}
diff --git a/src/video_core/renderer_null/renderer_null.h b/src/video_core/renderer_null/renderer_null.h
index 9531b43f6..063b476bb 100644
--- a/src/video_core/renderer_null/renderer_null.h
+++ b/src/video_core/renderer_null/renderer_null.h
@@ -17,7 +17,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context);
~RendererNull() override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void Composite(std::span<const Tegra::FramebufferConfig> framebuffer) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &m_rasterizer;
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
new file mode 100644
index 000000000..6ba8b214b
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -0,0 +1,96 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_state_tracker.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
+ Tegra::MaxwellDeviceMemoryManager& device_memory_,
+ StateTracker& state_tracker_, ProgramManager& program_manager_,
+ Device& device_)
+ : rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
+ program_manager(program_manager_), device(device_) {}
+
+BlitScreen::~BlitScreen() = default;
+
+void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout) {
+ // TODO: Signal state tracker about these changes
+ state_tracker.NotifyScreenDrawVertexArray();
+ state_tracker.NotifyPolygonModes();
+ state_tracker.NotifyViewport0();
+ state_tracker.NotifyScissor0();
+ state_tracker.NotifyColorMask(0);
+ state_tracker.NotifyBlend0();
+ state_tracker.NotifyFramebuffer();
+ state_tracker.NotifyFrontFace();
+ state_tracker.NotifyCullTest();
+ state_tracker.NotifyDepthTest();
+ state_tracker.NotifyStencilTest();
+ state_tracker.NotifyPolygonOffset();
+ state_tracker.NotifyRasterizeEnable();
+ state_tracker.NotifyFramebufferSRGB();
+ state_tracker.NotifyLogicOp();
+ state_tracker.NotifyClipControl();
+ state_tracker.NotifyAlphaTest();
+ state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glDisable(GL_RASTERIZER_DISCARD);
+ glDisable(GL_ALPHA_TEST);
+ glDisablei(GL_BLEND, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CW);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthRangeIndexed(0, 0.0, 0.0);
+
+ while (layers.size() < framebuffers.size()) {
+ layers.emplace_back(rasterizer, device_memory);
+ }
+
+ CreateWindowAdapt();
+ window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
+
+ // TODO
+ // program_manager.RestoreGuestPipeline();
+}
+
+void BlitScreen::CreateWindowAdapt() {
+ if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
+ return;
+ }
+
+ current_window_adapt = Settings::values.scaling_filter.GetValue();
+ switch (current_window_adapt) {
+ case Settings::ScalingFilter::NearestNeighbor:
+ window_adapt = MakeNearestNeighbor(device);
+ break;
+ case Settings::ScalingFilter::Bicubic:
+ window_adapt = MakeBicubic(device);
+ break;
+ case Settings::ScalingFilter::Gaussian:
+ window_adapt = MakeGaussian(device);
+ break;
+ case Settings::ScalingFilter::ScaleForce:
+ window_adapt = MakeScaleForce(device);
+ break;
+ case Settings::ScalingFilter::Fsr:
+ case Settings::ScalingFilter::Bilinear:
+ default:
+ window_adapt = MakeBilinear(device);
+ break;
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.h b/src/video_core/renderer_opengl/gl_blit_screen.h
new file mode 100644
index 000000000..0c3d838f1
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.h
@@ -0,0 +1,71 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <span>
+
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Settings {
+enum class ScalingFilter : u32;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+class RasterizerOpenGL;
+class StateTracker;
+class WindowAdaptPass;
+
+/// Structure used for storing information about the display target for the Switch screen
+struct FramebufferTextureInfo {
+ GLuint display_texture{};
+ u32 width;
+ u32 height;
+ u32 scaled_width;
+ u32 scaled_height;
+};
+
+class BlitScreen {
+public:
+ explicit BlitScreen(RasterizerOpenGL& rasterizer,
+ Tegra::MaxwellDeviceMemoryManager& device_memory,
+ StateTracker& state_tracker, ProgramManager& program_manager,
+ Device& device);
+ ~BlitScreen();
+
+ /// Draws the emulated screens to the emulator window.
+ void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ void CreateWindowAdapt();
+
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+ StateTracker& state_tracker;
+ ProgramManager& program_manager;
+ Device& device;
+
+ Settings::ScalingFilter current_window_adapt{};
+ std::unique_ptr<WindowAdaptPass> window_adapt;
+
+ std::list<Layer> layers;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fsr.cpp b/src/video_core/renderer_opengl/gl_fsr.cpp
deleted file mode 100644
index 77262dcf1..000000000
--- a/src/video_core/renderer_opengl/gl_fsr.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/settings.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
-
-namespace OpenGL {
-using namespace FSR;
-
-using FsrConstants = std::array<u32, 4 * 4>;
-
-FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
- std::string_view fsr_rcas_source)
- : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
- fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
- fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
- glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
- glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
-}
-
-FSR::~FSR() = default;
-
-void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
- u32 input_image_width, u32 input_image_height,
- const Common::Rectangle<int>& crop_rect) {
-
- const auto output_image_width = screen.GetWidth();
- const auto output_image_height = screen.GetHeight();
-
- if (fsr_intermediate_tex.handle) {
- GLint fsr_tex_width, fsr_tex_height;
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
- &fsr_tex_width);
- glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
- &fsr_tex_height);
- if (static_cast<u32>(fsr_tex_width) != output_image_width ||
- static_cast<u32>(fsr_tex_height) != output_image_height) {
- fsr_intermediate_tex.Release();
- }
- }
- if (!fsr_intermediate_tex.handle) {
- fsr_intermediate_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
- output_image_height);
- glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- fsr_intermediate_tex.handle, 0);
- }
-
- GLint old_draw_fb;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- glFrontFace(GL_CW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
- static_cast<GLfloat>(output_image_height));
-
- FsrConstants constants;
- FsrEasuConOffset(
- constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
-
- static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
- static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
- static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
- static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
-
- glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
-
- program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
- glBindTextureUnit(0, fsr_intermediate_tex.handle);
-
- const float sharpening =
- static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
-
- FsrRcasCon(constants.data(), sharpening);
- glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
-}
-
-void FSR::InitBuffers() {
- fsr_framebuffer.Create();
-}
-
-void FSR::ReleaseBuffers() {
- fsr_framebuffer.Release();
- fsr_intermediate_tex.Release();
-}
-
-const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
- return fsr_rcas_frag;
-}
-
-bool FSR::AreBuffersInitialized() const noexcept {
- return fsr_framebuffer.handle;
-}
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fsr.h b/src/video_core/renderer_opengl/gl_fsr.h
deleted file mode 100644
index 1f6ae3115..000000000
--- a/src/video_core/renderer_opengl/gl_fsr.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string_view>
-
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace OpenGL {
-
-class ProgramManager;
-
-class FSR {
-public:
- explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
- std::string_view fsr_rcas_source);
- ~FSR();
-
- void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
- u32 input_image_width, u32 input_image_height,
- const Common::Rectangle<int>& crop_rect);
-
- void InitBuffers();
-
- void ReleaseBuffers();
-
- [[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
-
- [[nodiscard]] bool AreBuffersInitialized() const noexcept;
-
-private:
- OGLFramebuffer fsr_framebuffer;
- OGLProgram fsr_vertex;
- OGLProgram fsr_easu_frag;
- OGLProgram fsr_rcas_frag;
- OGLTexture fsr_intermediate_tex;
-};
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d5354ef2d..b42fb110c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- const Device& device_, ScreenInfo& screen_info_,
- ProgramManager& program_manager_, StateTracker& state_tracker_)
- : gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
- program_manager(program_manager_), state_tracker(state_tracker_),
+ const Device& device_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_)
+ : gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
+ state_tracker(state_tracker_),
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
texture_cache(texture_cache_runtime, device_memory_),
buffer_cache_runtime(device, staging_buffer_pool),
@@ -739,27 +739,29 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
query_cache.InvalidateRegion(*cpu_addr, copy_size);
}
-bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- DAddr framebuffer_addr, u32 pixel_stride) {
+std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
+ const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
if (framebuffer_addr == 0) {
- return false;
+ return {};
}
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
std::scoped_lock lock{texture_cache.mutex};
- ImageView* const image_view{
- texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
+ const auto [image_view, scaled] =
+ texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
if (!image_view) {
- return false;
+ return {};
}
- // Verify that the cached surface is the same size and format as the requested framebuffer
- // ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
- // ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
- screen_info.texture.width = image_view->size.width;
- screen_info.texture.height = image_view->size.height;
- screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
- return true;
+ const auto& resolution = Settings::values.resolution_info;
+
+ FramebufferTextureInfo info{};
+ info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
+ info.width = image_view->size.width;
+ info.height = image_view->size.height;
+ info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
+ info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
+ return info;
}
void RasterizerOpenGL::SyncState() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 34aa73526..6eae51ff7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/blit_image.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
@@ -37,7 +38,7 @@ class MemoryManager;
namespace OpenGL {
-struct ScreenInfo;
+struct FramebufferTextureInfo;
struct ShaderEntries;
struct BindlessSSBO {
@@ -76,8 +77,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- const Device& device_, ScreenInfo& screen_info_,
- ProgramManager& program_manager_, StateTracker& state_tracker_);
+ const Device& device_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, u32 instance_count) override;
@@ -122,8 +123,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
- u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -144,6 +143,10 @@ public:
return true;
}
+ std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
+ VAddr framebuffer_addr,
+ u32 pixel_stride);
+
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
@@ -237,7 +240,6 @@ private:
Tegra::MaxwellDeviceMemoryManager& device_memory;
const Device& device;
- ScreenInfo& screen_info;
ProgramManager& program_manager;
StateTracker& state_tracker;
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 66a5ca03e..be14494ca 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1051,6 +1051,10 @@ void Image::Scale(bool up_scale) {
state_tracker.NotifyScissor0();
}
+bool Image::IsRescaled() const {
+ return True(flags & ImageFlagBits::Rescaled);
+}
+
bool Image::ScaleUp(bool ignore) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 34870c81f..3e54edcc2 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -217,6 +217,8 @@ public:
return gl_type;
}
+ bool IsRescaled() const;
+
bool ScaleUp(bool ignore = false);
bool ScaleDown(bool ignore = false);
diff --git a/src/video_core/renderer_opengl/present/filters.cpp b/src/video_core/renderer_opengl/present/filters.cpp
new file mode 100644
index 000000000..819e5d77f
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/filters.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_gaussian_frag.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_BICUBIC_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+ HostShaders::PRESENT_GAUSSIAN_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
+ return std::make_unique<WindowAdaptPass>(
+ device, CreateBilinearSampler(),
+ fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/filters.h b/src/video_core/renderer_opengl/present/filters.h
new file mode 100644
index 000000000..122ab7436
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/filters.h
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fsr.cpp b/src/video_core/renderer_opengl/present/fsr.cpp
new file mode 100644
index 000000000..b764aadae
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fsr.cpp
@@ -0,0 +1,98 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/ffx_a_h.h"
+#include "video_core/host_shaders/ffx_fsr1_h.h"
+#include "video_core/host_shaders/full_screen_triangle_vert.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+using namespace FSR;
+
+using FsrConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
+ std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
+ ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
+ ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
+
+ std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
+ std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
+ ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+ ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+
+ vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
+ easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
+ rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
+
+ glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
+ glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
+
+ sampler = CreateBilinearSampler();
+ framebuffer.Create();
+
+ easu_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
+
+ rcas_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
+}
+
+FSR::~FSR() = default;
+
+GLuint FSR::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+ u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
+ const f32 input_width = static_cast<f32>(input_image_width);
+ const f32 input_height = static_cast<f32>(input_image_height);
+ const f32 output_width = static_cast<f32>(width);
+ const f32 output_height = static_cast<f32>(height);
+ const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
+ const f32 viewport_x = crop_rect.left * input_width;
+ const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
+ const f32 viewport_y = crop_rect.top * input_height;
+
+ FsrConstants easu_con{};
+ FsrConstants rcas_con{};
+
+ FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+ easu_con.data() + 12, viewport_width, viewport_height, input_width,
+ input_height, output_width, output_height, viewport_x, viewport_y);
+
+ const float sharpening =
+ static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+
+ FsrRcasCon(rcas_con.data(), sharpening);
+
+ glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
+ glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
+
+ glFrontFace(GL_CW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
+ glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
+ program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
+ glBindTextureUnit(0, texture);
+ glBindSampler(0, sampler.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
+ program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
+ glBindTextureUnit(0, easu_tex.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ return rcas_tex.handle;
+}
+
+bool FSR::NeedsRecreation(const Common::Rectangle<u32>& screen) {
+ return screen.GetWidth() != width || screen.GetHeight() != height;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fsr.h b/src/video_core/renderer_opengl/present/fsr.h
new file mode 100644
index 000000000..606935a01
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fsr.h
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string_view>
+
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/fsr.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FSR {
+public:
+ explicit FSR(u32 output_width, u32 output_height);
+ ~FSR();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+ u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
+
+ bool NeedsRecreation(const Common::Rectangle<u32>& screen);
+
+private:
+ const u32 width;
+ const u32 height;
+ OGLFramebuffer framebuffer;
+ OGLSampler sampler;
+ OGLProgram vert;
+ OGLProgram easu_frag;
+ OGLProgram rcas_frag;
+ OGLTexture easu_tex;
+ OGLTexture rcas_tex;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fxaa.cpp b/src/video_core/renderer_opengl/present/fxaa.cpp
new file mode 100644
index 000000000..d9b58512d
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fxaa.cpp
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/fxaa_frag.h"
+#include "video_core/host_shaders/fxaa_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+FXAA::FXAA(u32 width, u32 height) {
+ vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
+ frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
+
+ sampler = CreateBilinearSampler();
+
+ framebuffer.Create();
+
+ texture.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+FXAA::~FXAA() = default;
+
+GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+ glFrontFace(GL_CCW);
+
+ program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glBindTextureUnit(0, input_texture);
+ glBindSampler(0, sampler.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFrontFace(GL_CW);
+
+ return texture.handle;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/fxaa.h b/src/video_core/renderer_opengl/present/fxaa.h
new file mode 100644
index 000000000..b898198f1
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fxaa.h
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FXAA {
+public:
+ explicit FXAA(u32 width, u32 height);
+ ~FXAA();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+ OGLProgram vert_shader;
+ OGLProgram frag_shader;
+ OGLSampler sampler;
+ OGLFramebuffer framebuffer;
+ OGLTexture texture;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/layer.cpp b/src/video_core/renderer_opengl/present/layer.cpp
new file mode 100644
index 000000000..8643e07c6
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.cpp
@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace OpenGL {
+
+Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
+ : rasterizer(rasterizer_), device_memory(device_memory_) {
+ // Allocate textures for the screen
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+
+ const GLuint texture = framebuffer_texture.resource.handle;
+ glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
+
+ // Clear screen to black
+ const u8 framebuffer_data[4] = {0, 0, 0, 0};
+ glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ framebuffer_data);
+}
+
+Layer::~Layer() = default;
+
+GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout) {
+ FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
+ auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
+ GLuint texture = info.display_texture;
+
+ auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+ if (anti_aliasing != Settings::AntiAliasing::None) {
+ glEnablei(GL_SCISSOR_TEST, 0);
+ auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
+ auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
+
+ glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
+ static_cast<GLfloat>(viewport_height));
+
+ switch (anti_aliasing) {
+ case Settings::AntiAliasing::Fxaa:
+ CreateFXAA();
+ texture = fxaa->Draw(program_manager, info.display_texture);
+ break;
+ case Settings::AntiAliasing::Smaa:
+ default:
+ CreateSMAA();
+ texture = smaa->Draw(program_manager, info.display_texture);
+ break;
+ }
+ }
+
+ glDisablei(GL_SCISSOR_TEST, 0);
+
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ if (!fsr || fsr->NeedsRecreation(layout.screen)) {
+ fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
+ }
+
+ texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
+ crop = {0, 0, 1, 1};
+ }
+
+ out_matrix =
+ MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = screen.left;
+ const auto y = screen.top;
+ const auto w = screen.GetWidth();
+ const auto h = screen.GetHeight();
+
+ out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+ out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+ out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+ out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+
+ return texture;
+}
+
+FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
+ framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
+ framebuffer_texture.pixel_format != framebuffer.pixel_format ||
+ gl_framebuffer_data.empty()) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(framebuffer);
+ }
+
+ // Load the framebuffer from memory if needed
+ return LoadFBToScreenInfo(framebuffer);
+}
+
+FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+ const auto accelerated_info =
+ rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
+ if (accelerated_info) {
+ return *accelerated_info;
+ }
+
+ // Reset the screen info's display texture to its own permanent texture
+ FramebufferTextureInfo info{};
+ info.display_texture = framebuffer_texture.resource.handle;
+ info.width = framebuffer.width;
+ info.height = framebuffer.height;
+ info.scaled_width = framebuffer.width;
+ info.scaled_height = framebuffer.height;
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ const u64 size_in_bytes{Tegra::Texture::CalculateSize(
+ true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+ const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
+ const std::span<const u8> input_data(host_ptr, size_in_bytes);
+ Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+ framebuffer.width, framebuffer.height, 1, block_height_log2,
+ 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
+ framebuffer.height, framebuffer_texture.gl_format,
+ framebuffer_texture.gl_type, gl_framebuffer_data.data());
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return info;
+}
+
+void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
+ framebuffer_texture.width = framebuffer.width;
+ framebuffer_texture.height = framebuffer.height;
+ framebuffer_texture.pixel_format = framebuffer.pixel_format;
+
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
+ bytes_per_pixel);
+
+ GLint internal_format;
+ switch (framebuffer.pixel_format) {
+ case Service::android::PixelFormat::Rgba8888:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case Service::android::PixelFormat::Rgb565:
+ internal_format = GL_RGB565;
+ framebuffer_texture.gl_format = GL_RGB;
+ framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ // static_cast<u32>(framebuffer.pixel_format));
+ break;
+ }
+
+ framebuffer_texture.resource.Release();
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
+ framebuffer_texture.width, framebuffer_texture.height);
+
+ fxaa.reset();
+ smaa.reset();
+}
+
+void Layer::CreateFXAA() {
+ smaa.reset();
+ if (!fxaa) {
+ fxaa = std::make_unique<FXAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+void Layer::CreateSMAA() {
+ fxaa.reset();
+ if (!smaa) {
+ smaa = std::make_unique<SMAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/layer.h b/src/video_core/renderer_opengl/present/layer.h
new file mode 100644
index 000000000..ef1055abf
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.h
@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+};
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+struct FramebufferTextureInfo;
+class FSR;
+class FXAA;
+class ProgramManager;
+class RasterizerOpenGL;
+class SMAA;
+
+/// Structure used for storing information about the textures for the Switch screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GLenum gl_format;
+ GLenum gl_type;
+ Service::android::PixelFormat pixel_format;
+};
+
+struct ScreenRectVertex;
+
+class Layer {
+public:
+ explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
+ ~Layer();
+
+ GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ /// Loads framebuffer from emulated memory into the active OpenGL texture.
+ FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
+ FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
+ void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
+
+ void CreateFXAA();
+ void CreateSMAA();
+
+private:
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+
+ /// OpenGL framebuffer data
+ std::vector<u8> gl_framebuffer_data;
+
+ /// Display information for Switch screen
+ TextureInfo framebuffer_texture;
+
+ std::unique_ptr<FSR> fsr;
+ std::unique_ptr<FXAA> fxaa;
+ std::unique_ptr<SMAA> smaa;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/present_uniforms.h b/src/video_core/renderer_opengl/present/present_uniforms.h
new file mode 100644
index 000000000..3a19f05c7
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/present_uniforms.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+constexpr GLint PositionLocation = 0;
+constexpr GLint TexCoordLocation = 1;
+constexpr GLint ModelViewMatrixLocation = 0;
+
+struct ScreenRectVertex {
+ constexpr ScreenRectVertex() = default;
+
+ constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+ : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
+
+ std::array<GLfloat, 2> position{};
+ std::array<GLfloat, 2> tex_coord{};
+};
+
+/**
+ * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
+ * corner and (width, height) on the lower-bottom.
+ *
+ * The projection part of the matrix is trivial, hence these operations are represented
+ * by a 3x2 matrix.
+ */
+static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
+ std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
+
+ // clang-format off
+ matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
+ matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
+ // Last matrix row is implicitly assumed to be [0, 0, 1].
+ // clang-format on
+
+ return matrix;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/smaa.cpp b/src/video_core/renderer_opengl/present/smaa.cpp
new file mode 100644
index 000000000..de7f6e502
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/smaa.cpp
@@ -0,0 +1,102 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_smaa_glsl.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+
+namespace OpenGL {
+
+SMAA::SMAA(u32 width, u32 height) {
+ const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
+ std::string shader_source{specialized_source};
+ ReplaceInclude(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
+ return CreateProgram(shader_source, stage);
+ };
+
+ edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
+ edge_detection_frag = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
+ blending_weight_calculation_vert =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
+ blending_weight_calculation_frag =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
+ neighborhood_blending_vert =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
+ neighborhood_blending_frag =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ area_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
+ glTextureSubImage2D(area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+ GL_UNSIGNED_BYTE, areaTexBytes);
+ search_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
+ glTextureSubImage2D(search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
+ GL_UNSIGNED_BYTE, searchTexBytes);
+
+ edges_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(edges_tex.handle, 1, GL_RG16F, width, height);
+
+ blend_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(blend_tex.handle, 1, GL_RGBA16F, width, height);
+
+ sampler = CreateBilinearSampler();
+
+ framebuffer.Create();
+
+ texture.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+SMAA::~SMAA() = default;
+
+GLuint SMAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+ glClearColor(0, 0, 0, 0);
+ glFrontFace(GL_CCW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+ glBindSampler(0, sampler.handle);
+ glBindSampler(1, sampler.handle);
+ glBindSampler(2, sampler.handle);
+
+ glBindTextureUnit(0, input_texture);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, edges_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(edge_detection_vert.handle, edge_detection_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, edges_tex.handle);
+ glBindTextureUnit(1, area_tex.handle);
+ glBindTextureUnit(2, search_tex.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, blend_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(blending_weight_calculation_vert.handle,
+ blending_weight_calculation_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, input_texture);
+ glBindTextureUnit(1, blend_tex.handle);
+ glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+ program_manager.BindPresentPrograms(neighborhood_blending_vert.handle,
+ neighborhood_blending_frag.handle);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFrontFace(GL_CW);
+
+ return texture.handle;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/smaa.h b/src/video_core/renderer_opengl/present/smaa.h
new file mode 100644
index 000000000..a48cb4fa9
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/smaa.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class SMAA {
+public:
+ explicit SMAA(u32 width, u32 height);
+ ~SMAA();
+
+ GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+ OGLProgram edge_detection_vert;
+ OGLProgram blending_weight_calculation_vert;
+ OGLProgram neighborhood_blending_vert;
+ OGLProgram edge_detection_frag;
+ OGLProgram blending_weight_calculation_frag;
+ OGLProgram neighborhood_blending_frag;
+ OGLTexture area_tex;
+ OGLTexture search_tex;
+ OGLTexture edges_tex;
+ OGLTexture blend_tex;
+ OGLSampler sampler;
+ OGLFramebuffer framebuffer;
+ OGLTexture texture;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/util.h b/src/video_core/renderer_opengl/present/util.h
new file mode 100644
index 000000000..67f03aa27
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/util.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+static inline void ReplaceInclude(std::string& shader_source, std::string_view include_name,
+ std::string_view include_content) {
+ const std::string include_string = fmt::format("#include \"{}\"", include_name);
+ const std::size_t pos = shader_source.find(include_string);
+ ASSERT(pos != std::string::npos);
+ shader_source.replace(pos, include_string.size(), include_content);
+};
+
+static inline OGLSampler CreateBilinearSampler() {
+ OGLSampler sampler;
+ sampler.Create();
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ return sampler;
+}
+
+static inline OGLSampler CreateNearestNeighborSampler() {
+ OGLSampler sampler;
+ sampler.Create();
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ return sampler;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
new file mode 100644
index 000000000..4d681606b
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/opengl_present_vert.h"
+#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
+ std::string_view frag_source)
+ : device(device_), sampler(std::move(sampler_)) {
+ vert = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
+ frag = CreateProgram(frag_source, GL_FRAGMENT_SHADER);
+
+ // Generate VBO handle for drawing
+ vertex_buffer.Create();
+
+ // Attach vertex data to VAO
+ glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
+
+ // Query vertex buffer address when the driver supports unified vertex attributes
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+ glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+ &vertex_buffer_address);
+ }
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout) {
+ GLint old_read_fb;
+ GLint old_draw_fb;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+ const size_t layer_count = framebuffers.size();
+ std::vector<GLuint> textures(layer_count);
+ std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
+ std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
+
+ auto layer_it = layers.begin();
+ for (size_t i = 0; i < layer_count; i++) {
+ textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
+ framebuffers[i], layout);
+ layer_it++;
+ }
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+
+ program_manager.BindPresentPrograms(vert.handle, frag.handle);
+
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
+ static_cast<GLfloat>(layout.height));
+
+ glEnableVertexAttribArray(PositionLocation);
+ glEnableVertexAttribArray(TexCoordLocation);
+ glVertexAttribDivisor(PositionLocation, 0);
+ glVertexAttribDivisor(TexCoordLocation, 0);
+ glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, position));
+ glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, tex_coord));
+ glVertexAttribBinding(PositionLocation, 0);
+ glVertexAttribBinding(TexCoordLocation, 0);
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+ sizeof(decltype(vertices)::value_type));
+ } else {
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ }
+
+ glBindSampler(0, sampler.handle);
+
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (size_t i = 0; i < layer_count; i++) {
+ glBindTextureUnit(0, textures[i]);
+ glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+ matrices[i].data());
+ glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.h b/src/video_core/renderer_opengl/present/window_adapt_pass.h
new file mode 100644
index 000000000..00975a9c6
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <span>
+
+#include "common/math_util.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+
+class WindowAdaptPass final {
+public:
+ explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
+ std::string_view frag_source);
+ ~WindowAdaptPass();
+
+ void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ const Device& device;
+ OGLSampler sampler;
+ OGLProgram vert;
+ OGLProgram frag;
+ OGLBuffer vertex_buffer;
+
+ // GPU address of the vertex buffer
+ GLuint64EXT vertex_buffer_address = 0;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b75376fdb..e33a32592 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -16,68 +16,15 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/telemetry_session.h"
-#include "video_core/host_shaders/ffx_a_h.h"
-#include "video_core/host_shaders/ffx_fsr1_h.h"
-#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
-#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
-#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
-#include "video_core/host_shaders/present_bicubic_frag.h"
-#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
-
- return matrix;
-}
-
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
@@ -148,15 +95,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
state_tracker{}, program_manager{device},
- rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
- state_tracker) {
+ rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
- InitOpenGLObjects();
// Initialize default attributes to match hardware's disabled attributes
GLint max_attribs{};
@@ -168,27 +113,27 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+
+ // Enable unified vertex attributes when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
}
+ blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
+ program_manager, device);
}
RendererOpenGL::~RendererOpenGL() = default;
-void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
+void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+ if (framebuffers.empty()) {
return;
}
- PrepareRendertarget(framebuffer);
- RenderScreenshot();
+
+ RenderScreenshot(framebuffers);
state_tracker.BindFramebuffer(0);
- DrawScreen(emu_window.GetFramebufferLayout());
+ blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
++m_current_frame;
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.OnFrameDisplayed();
}
-void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
- return;
- }
- // If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
- screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
- }
-
- // Load the framebuffer from memory, draw it to the screen, and swap buffers
- LoadFBToScreenInfo(*framebuffer);
-}
-
-void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
- // Framebuffer orientation handling
- framebuffer_transform_flags = framebuffer.transform_flags;
- framebuffer_crop_rect = framebuffer.crop_rect;
- framebuffer_width = framebuffer.width;
- framebuffer_height = framebuffer.height;
-
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- screen_info.was_accelerated =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (screen_info.was_accelerated) {
- return;
- }
-
- // Reset the screen info's display texture to its own permanent texture
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, screen_info.texture.gl_format,
- screen_info.texture.gl_type, gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture) {
- const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
- glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
-}
-
-void RendererOpenGL::InitOpenGLObjects() {
- // Create shader programs
- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
- const auto replace_include = [](std::string& shader_source, std::string_view include_name,
- std::string_view include_content) {
- const std::string include_string = fmt::format("#include \"{}\"", include_name);
- const std::size_t pos = shader_source.find(include_string);
- ASSERT(pos != std::string::npos);
- shader_source.replace(pos, include_string.size(), include_content);
- };
-
- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
- std::string shader_source{specialized_source};
- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
- return CreateProgram(shader_source, stage);
- };
-
- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
- smaa_edge_detection_frag =
- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
- smaa_blending_weight_calculation_vert =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
- smaa_blending_weight_calculation_frag =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
- smaa_neighborhood_blending_vert =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
- smaa_neighborhood_blending_frag =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
- present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
- present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
- present_gaussian_fragment =
- CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
- present_scaleforce_fragment =
- CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
- GL_FRAGMENT_SHADER);
-
- std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
- replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
- replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
-
- std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
- std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
- replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
- replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-
- fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
- fsr_rcas_frag_source);
-
- // Generate presentation sampler
- present_sampler.Create();
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- present_sampler_nn.Create();
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- // Generate VBO handle for drawing
- vertex_buffer.Create();
-
- // Attach vertex data to VAO
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
-
- // Allocate textures for the screen
- screen_info.texture.resource.Create(GL_TEXTURE_2D);
-
- const GLuint texture = screen_info.texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
- screen_info.display_texture = screen_info.texture.resource.handle;
-
- // Clear screen to black
- LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
-
- aa_framebuffer.Create();
-
- smaa_area_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
- GL_UNSIGNED_BYTE, areaTexBytes);
- smaa_search_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
- GL_UNSIGNED_BYTE, searchTexBytes);
-}
-
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
-void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer.width;
- texture.height = framebuffer.height;
- texture.pixel_format = framebuffer.pixel_format;
-
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
-
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
-
- texture.resource.Release();
- texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
- aa_texture.Release();
- aa_texture.Create(GL_TEXTURE_2D);
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
- smaa_edges_tex.Release();
- smaa_edges_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
- smaa_blend_tex.Release();
- smaa_blend_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
- Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-}
-
-void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- // TODO: Signal state tracker about these changes
- state_tracker.NotifyScreenDrawVertexArray();
- state_tracker.NotifyPolygonModes();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
- state_tracker.NotifyColorMask(0);
- state_tracker.NotifyBlend0();
- state_tracker.NotifyFramebuffer();
- state_tracker.NotifyFrontFace();
- state_tracker.NotifyCullTest();
- state_tracker.NotifyDepthTest();
- state_tracker.NotifyStencilTest();
- state_tracker.NotifyPolygonOffset();
- state_tracker.NotifyRasterizeEnable();
- state_tracker.NotifyFramebufferSRGB();
- state_tracker.NotifyLogicOp();
- state_tracker.NotifyClipControl();
- state_tracker.NotifyAlphaTest();
-
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
-
- glEnable(GL_CULL_FACE);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_RASTERIZER_DISCARD);
- glDisable(GL_ALPHA_TEST);
- glDisablei(GL_BLEND, 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glFrontFace(GL_CW);
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthRangeIndexed(0, 0.0, 0.0);
-
- glBindTextureUnit(0, screen_info.display_texture);
-
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
- LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
- anti_aliasing = Settings::AntiAliasing::None;
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
-
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto viewport_width = screen_info.texture.width;
- auto scissor_width = framebuffer_crop_rect.GetWidth();
- if (scissor_width <= 0) {
- scissor_width = viewport_width;
- }
- auto viewport_height = screen_info.texture.height;
- auto scissor_height = framebuffer_crop_rect.GetHeight();
- if (scissor_height <= 0) {
- scissor_height = viewport_height;
- }
- if (screen_info.was_accelerated) {
- viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
- scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
- viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
- scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
- }
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
- static_cast<GLfloat>(viewport_height));
-
- glBindSampler(0, present_sampler.handle);
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa: {
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- } break;
- case Settings::AntiAliasing::Smaa: {
- glClearColor(0, 0, 0, 0);
- glFrontFace(GL_CCW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glBindSampler(1, present_sampler.handle);
- glBindSampler(2, present_sampler.handle);
-
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_edges_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
- smaa_edge_detection_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, smaa_edges_tex.handle);
- glBindTextureUnit(1, smaa_area_tex.handle);
- glBindTextureUnit(2, smaa_search_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_blend_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
- smaa_blending_weight_calculation_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, screen_info.display_texture);
- glBindTextureUnit(1, smaa_blend_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- aa_texture.handle, 0);
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
- smaa_neighborhood_blending_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFrontFace(GL_CW);
- } break;
- default:
- UNREACHABLE();
- }
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
- glBindTextureUnit(0, aa_texture.handle);
- }
- glDisablei(GL_SCISSOR_TEST, 0);
-
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr->AreBuffersInitialized()) {
- fsr->InitBuffers();
- }
-
- auto crop_rect = framebuffer_crop_rect;
- if (crop_rect.GetWidth() == 0) {
- crop_rect.right = framebuffer_width;
- }
- if (crop_rect.GetHeight() == 0) {
- crop_rect.bottom = framebuffer_height;
- }
- crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
- const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
- const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
- glBindSampler(0, present_sampler.handle);
- fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
- } else {
- if (fsr->AreBuffersInitialized()) {
- fsr->ReleaseBuffers();
- }
- }
-
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-
- const auto fragment_handle = [this]() {
- switch (Settings::values.scaling_filter.GetValue()) {
- case Settings::ScalingFilter::NearestNeighbor:
- case Settings::ScalingFilter::Bilinear:
- return present_bilinear_fragment.handle;
- case Settings::ScalingFilter::Bicubic:
- return present_bicubic_fragment.handle;
- case Settings::ScalingFilter::Gaussian:
- return present_gaussian_fragment.handle;
- case Settings::ScalingFilter::ScaleForce:
- return present_scaleforce_fragment.handle;
- case Settings::ScalingFilter::Fsr:
- return fsr->GetPresentFragmentProgram().handle;
- default:
- return present_bilinear_fragment.handle;
- }
- }();
- program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
- glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- ortho_matrix.data());
-
- const auto& texcoords = screen_info.display_texcoords;
- auto left = texcoords.left;
- auto right = texcoords.right;
- if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
- if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
- // Flip the framebuffer vertically
- left = texcoords.right;
- right = texcoords.left;
- } else {
- // Other transformations are unsupported
- LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
- framebuffer_transform_flags);
- UNIMPLEMENTED();
- }
- }
-
- ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
-
- f32 left_start{};
- if (framebuffer_crop_rect.Top() > 0) {
- left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
- static_cast<f32>(framebuffer_crop_rect.Bottom());
- }
- f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
- f32 scale_v =
- static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
- // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
- // (e.g. handheld mode) on a 1920x1080 framebuffer.
- if (framebuffer_crop_rect.GetWidth() > 0) {
- scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
- static_cast<f32>(screen_info.texture.width);
- }
- if (framebuffer_crop_rect.GetHeight() > 0) {
- scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
- static_cast<f32>(screen_info.texture.height);
- }
- }
- if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
- !screen_info.was_accelerated) {
- scale_u /= Settings::values.resolution_info.up_factor;
- scale_v /= Settings::values.resolution_info.up_factor;
- }
-
- const auto& screen = layout.screen;
- const std::array vertices = {
- ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
- left_start + left * scale_v),
- ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
- left_start + right * scale_v),
- ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
- left_start + right * scale_v),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
-
- glDisable(GL_FRAMEBUFFER_SRGB);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
- static_cast<GLfloat>(layout.height));
-
- glEnableVertexAttribArray(PositionLocation);
- glEnableVertexAttribArray(TexCoordLocation);
- glVertexAttribDivisor(PositionLocation, 0);
- glVertexAttribDivisor(TexCoordLocation, 0);
- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, position));
- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, tex_coord));
- glVertexAttribBinding(PositionLocation, 0);
- glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
- glBindSampler(0, present_sampler.handle);
- } else {
- glBindSampler(0, present_sampler_nn.handle);
- }
-
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- // TODO
- // program_manager.RestoreGuestPipeline();
-}
-
-void RendererOpenGL::RenderScreenshot() {
+void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
- DrawScreen(layout);
+ blit_screen->DrawScreen(framebuffers, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 18699610a..c4625c96e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -10,7 +10,6 @@
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -25,37 +24,13 @@ namespace Core::Frontend {
class EmuWindow;
}
-namespace Core::Memory {
-class Memory;
-}
-
-namespace Layout {
-struct FramebufferLayout;
-}
-
namespace Tegra {
class GPU;
}
namespace OpenGL {
-/// Structure used for storing information about the textures for the Switch screen
-struct TextureInfo {
- OGLTexture resource;
- GLsizei width;
- GLsizei height;
- GLenum gl_format;
- GLenum gl_type;
- Service::android::PixelFormat pixel_format;
-};
-
-/// Structure used for storing information about the display target for the Switch screen
-struct ScreenInfo {
- GLuint display_texture{};
- bool was_accelerated = false;
- const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
- TextureInfo texture;
-};
+class BlitScreen;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
@@ -65,7 +40,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
@@ -76,28 +51,8 @@ public:
}
private:
- /// Initializes the OpenGL state and creates persistent objects.
- void InitOpenGLObjects();
-
void AddTelemetryFields();
-
- void ConfigureFramebufferTexture(TextureInfo& texture,
- const Tegra::FramebufferConfig& framebuffer);
-
- /// Draws the emulated screens to the emulator window.
- void DrawScreen(const Layout::FramebufferLayout& layout);
-
- void RenderScreenshot();
-
- /// Loads framebuffer from emulated memory into the active OpenGL texture.
- void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
-
- /// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
- /// can be 1x1 but will stretch across whatever it's rendered on.
- void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
- const TextureInfo& texture);
-
- void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+ void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
@@ -108,49 +63,9 @@ private:
StateTracker state_tracker;
ProgramManager program_manager;
RasterizerOpenGL rasterizer;
-
- // OpenGL object IDs
- OGLSampler present_sampler;
- OGLSampler present_sampler_nn;
- OGLBuffer vertex_buffer;
- OGLProgram fxaa_vertex;
- OGLProgram fxaa_fragment;
- OGLProgram present_vertex;
- OGLProgram present_bilinear_fragment;
- OGLProgram present_bicubic_fragment;
- OGLProgram present_gaussian_fragment;
- OGLProgram present_scaleforce_fragment;
OGLFramebuffer screenshot_framebuffer;
- // GPU address of the vertex buffer
- GLuint64EXT vertex_buffer_address = 0;
-
- /// Display information for Switch screen
- ScreenInfo screen_info;
- OGLTexture aa_texture;
- OGLFramebuffer aa_framebuffer;
-
- OGLProgram smaa_edge_detection_vert;
- OGLProgram smaa_blending_weight_calculation_vert;
- OGLProgram smaa_neighborhood_blending_vert;
- OGLProgram smaa_edge_detection_frag;
- OGLProgram smaa_blending_weight_calculation_frag;
- OGLProgram smaa_neighborhood_blending_frag;
- OGLTexture smaa_area_tex;
- OGLTexture smaa_search_tex;
- OGLTexture smaa_edges_tex;
- OGLTexture smaa_blend_tex;
-
- std::unique_ptr<FSR> fsr;
-
- /// OpenGL framebuffer data
- std::vector<u8> gl_framebuffer_data;
-
- /// Used for transforming the framebuffer orientation
- Service::android::BufferTransformFlags framebuffer_transform_flags{};
- Common::Rectangle<int> framebuffer_crop_rect;
- u32 framebuffer_width;
- u32 framebuffer_height;
+ std::unique_ptr<BlitScreen> blit_screen;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/present/anti_alias_pass.h b/src/video_core/renderer_vulkan/present/anti_alias_pass.h
new file mode 100644
index 000000000..1f20fbd7f
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/anti_alias_pass.h
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Scheduler;
+
+class AntiAliasPass {
+public:
+ virtual ~AntiAliasPass() = default;
+ virtual void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) = 0;
+};
+
+class NoAA final : public AntiAliasPass {
+public:
+ void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) override {}
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/filters.cpp b/src/video_core/renderer_vulkan/present/filters.cpp
new file mode 100644
index 000000000..b5e08938e
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/filters.cpp
@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+
+#include "video_core/host_shaders/present_bicubic_frag_spv.h"
+#include "video_core/host_shaders/present_gaussian_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
+#include "video_core/renderer_vulkan/present/filters.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+namespace {
+
+vk::ShaderModule SelectScaleForceShader(const Device& device) {
+ if (device.IsFloat16Supported()) {
+ return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
+ } else {
+ return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
+ }
+}
+
+} // Anonymous namespace
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format) {
+ return std::make_unique<WindowAdaptPass>(device, frame_format,
+ CreateNearestNeighborSampler(device),
+ BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format) {
+ return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+ BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) {
+ return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+ BuildShader(device, PRESENT_BICUBIC_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format) {
+ return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+ BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
+ return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+ SelectScaleForceShader(device));
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/filters.h b/src/video_core/renderer_vulkan/present/filters.h
new file mode 100644
index 000000000..6c83726dd
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/filters.h
@@ -0,0 +1,18 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+
+namespace Vulkan {
+
+class MemoryAllocator;
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fsr.cpp b/src/video_core/renderer_vulkan/present/fsr.cpp
new file mode 100644
index 000000000..3f708be70
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr.cpp
@@ -0,0 +1,226 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+#include "common/div_ceil.h"
+#include "common/settings.h"
+
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
+#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+using namespace FSR;
+
+using PushConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
+ VkExtent2D extent)
+ : m_device{device}, m_memory_allocator{memory_allocator},
+ m_image_count{image_count}, m_extent{extent} {
+
+ CreateImages();
+ CreateRenderPasses();
+ CreateSampler();
+ CreateShaders();
+ CreateDescriptorPool();
+ CreateDescriptorSetLayout();
+ CreateDescriptorSets();
+ CreatePipelineLayouts();
+ CreatePipelines();
+}
+
+void FSR::CreateImages() {
+ m_dynamic_images.resize(m_image_count);
+ for (auto& images : m_dynamic_images) {
+ images.images[Easu] =
+ CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.images[Rcas] =
+ CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.image_views[Easu] =
+ CreateWrappedImageView(m_device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.image_views[Rcas] =
+ CreateWrappedImageView(m_device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
+ }
+}
+
+void FSR::CreateRenderPasses() {
+ m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+ for (auto& images : m_dynamic_images) {
+ images.framebuffers[Easu] =
+ CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Easu], m_extent);
+ images.framebuffers[Rcas] =
+ CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Rcas], m_extent);
+ }
+}
+
+void FSR::CreateSampler() {
+ m_sampler = CreateBilinearSampler(m_device);
+}
+
+void FSR::CreateShaders() {
+ m_vert_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_VERT_SPV);
+
+ if (m_device.IsFloat16Supported()) {
+ m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
+ m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
+ } else {
+ m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
+ m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
+ }
+}
+
+void FSR::CreateDescriptorPool() {
+ // EASU: 1 descriptor
+ // RCAS: 1 descriptor
+ // 2 descriptors, 2 descriptor sets per invocation
+ m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, 2 * m_image_count);
+}
+
+void FSR::CreateDescriptorSetLayout() {
+ m_descriptor_set_layout =
+ CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void FSR::CreateDescriptorSets() {
+ std::vector<VkDescriptorSetLayout> layouts(MaxFsrStage, *m_descriptor_set_layout);
+
+ for (auto& images : m_dynamic_images) {
+ images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
+ }
+}
+
+void FSR::CreatePipelineLayouts() {
+ const VkPushConstantRange range{
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .offset = 0,
+ .size = sizeof(PushConstants),
+ };
+ VkPipelineLayoutCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = m_descriptor_set_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &range,
+ };
+
+ m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
+}
+
+void FSR::CreatePipelines() {
+ m_easu_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+ std::tie(m_vert_shader, m_easu_shader));
+ m_rcas_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+ std::tie(m_vert_shader, m_rcas_shader));
+}
+
+void FSR::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+ Images& images = m_dynamic_images[image_index];
+ std::vector<VkDescriptorImageInfo> image_infos;
+ std::vector<VkWriteDescriptorSet> updates;
+ image_infos.reserve(2);
+
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+ images.descriptor_sets[Easu], 0));
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
+ images.descriptor_sets[Rcas], 0));
+
+ m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void FSR::UploadImages(Scheduler& scheduler) {
+ if (m_images_ready) {
+ return;
+ }
+
+ scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+ for (auto& image : m_dynamic_images) {
+ ClearColorImage(cmdbuf, *image.images[Easu]);
+ ClearColorImage(cmdbuf, *image.images[Rcas]);
+ }
+ });
+ scheduler.Finish();
+
+ m_images_ready = true;
+}
+
+VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
+ VkImageView source_image_view, VkExtent2D input_image_extent,
+ const Common::Rectangle<f32>& crop_rect) {
+ Images& images = m_dynamic_images[image_index];
+
+ VkImage easu_image = *images.images[Easu];
+ VkImage rcas_image = *images.images[Rcas];
+ VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
+ VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
+ VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
+ VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
+ VkPipeline easu_pipeline = *m_easu_pipeline;
+ VkPipeline rcas_pipeline = *m_rcas_pipeline;
+ VkPipelineLayout pipeline_layout = *m_pipeline_layout;
+ VkRenderPass renderpass = *m_renderpass;
+ VkExtent2D extent = m_extent;
+
+ const f32 input_image_width = static_cast<f32>(input_image_extent.width);
+ const f32 input_image_height = static_cast<f32>(input_image_extent.height);
+ const f32 output_image_width = static_cast<f32>(extent.width);
+ const f32 output_image_height = static_cast<f32>(extent.height);
+ const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
+ const f32 viewport_x = crop_rect.left * input_image_width;
+ const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
+ const f32 viewport_y = crop_rect.top * input_image_height;
+
+ PushConstants easu_con{};
+ PushConstants rcas_con{};
+ FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+ easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
+ input_image_height, output_image_width, output_image_height, viewport_x,
+ viewport_y);
+
+ const float sharpening =
+ static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+ FsrRcasCon(rcas_con.data(), sharpening);
+
+ UploadImages(scheduler);
+ UpdateDescriptorSets(source_image_view, image_index);
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+ easu_descriptor_set, {});
+ cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+ rcas_descriptor_set, {});
+ cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+ });
+
+ return *images.image_views[Rcas];
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fsr.h b/src/video_core/renderer_vulkan/present/fsr.h
new file mode 100644
index 000000000..8602e8146
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr.h
@@ -0,0 +1,69 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+
+class FSR {
+public:
+ explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
+ VkExtent2D extent);
+ VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
+ VkImageView source_image_view, VkExtent2D input_image_extent,
+ const Common::Rectangle<f32>& crop_rect);
+
+private:
+ void CreateImages();
+ void CreateRenderPasses();
+ void CreateSampler();
+ void CreateShaders();
+ void CreateDescriptorPool();
+ void CreateDescriptorSetLayout();
+ void CreateDescriptorSets();
+ void CreatePipelineLayouts();
+ void CreatePipelines();
+
+ void UploadImages(Scheduler& scheduler);
+ void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
+
+ const Device& m_device;
+ MemoryAllocator& m_memory_allocator;
+ const size_t m_image_count;
+ const VkExtent2D m_extent;
+
+ enum FsrStage {
+ Easu,
+ Rcas,
+ MaxFsrStage,
+ };
+
+ vk::DescriptorPool m_descriptor_pool;
+ vk::DescriptorSetLayout m_descriptor_set_layout;
+ vk::PipelineLayout m_pipeline_layout;
+ vk::ShaderModule m_vert_shader;
+ vk::ShaderModule m_easu_shader;
+ vk::ShaderModule m_rcas_shader;
+ vk::Pipeline m_easu_pipeline;
+ vk::Pipeline m_rcas_pipeline;
+ vk::RenderPass m_renderpass;
+ vk::Sampler m_sampler;
+
+ struct Images {
+ vk::DescriptorSets descriptor_sets;
+ std::array<vk::Image, MaxFsrStage> images;
+ std::array<vk::ImageView, MaxFsrStage> image_views;
+ std::array<vk::Framebuffer, MaxFsrStage> framebuffers;
+ };
+ std::vector<Images> m_dynamic_images;
+ bool m_images_ready{};
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fxaa.cpp b/src/video_core/renderer_vulkan/present/fxaa.cpp
new file mode 100644
index 000000000..bdafd1f4d
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fxaa.cpp
@@ -0,0 +1,148 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+
+#include "video_core/host_shaders/fxaa_frag_spv.h"
+#include "video_core/host_shaders/fxaa_vert_spv.h"
+#include "video_core/renderer_vulkan/present/fxaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
+ : m_device(device), m_allocator(allocator), m_extent(extent),
+ m_image_count(static_cast<u32>(image_count)) {
+ CreateImages();
+ CreateRenderPasses();
+ CreateSampler();
+ CreateShaders();
+ CreateDescriptorPool();
+ CreateDescriptorSetLayouts();
+ CreateDescriptorSets();
+ CreatePipelineLayouts();
+ CreatePipelines();
+}
+
+FXAA::~FXAA() = default;
+
+void FXAA::CreateImages() {
+ for (u32 i = 0; i < m_image_count; i++) {
+ Image& image = m_dynamic_images.emplace_back();
+
+ image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ image.image_view =
+ CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
+ }
+}
+
+void FXAA::CreateRenderPasses() {
+ m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+ for (auto& image : m_dynamic_images) {
+ image.framebuffer =
+ CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
+ }
+}
+
+void FXAA::CreateSampler() {
+ m_sampler = CreateWrappedSampler(m_device);
+}
+
+void FXAA::CreateShaders() {
+ m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
+ m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
+}
+
+void FXAA::CreateDescriptorPool() {
+ // 2 descriptors, 1 descriptor set per image
+ m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
+}
+
+void FXAA::CreateDescriptorSetLayouts() {
+ m_descriptor_set_layout =
+ CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void FXAA::CreateDescriptorSets() {
+ VkDescriptorSetLayout layout = *m_descriptor_set_layout;
+
+ for (auto& images : m_dynamic_images) {
+ images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
+ }
+}
+
+void FXAA::CreatePipelineLayouts() {
+ m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
+}
+
+void FXAA::CreatePipelines() {
+ m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+ std::tie(m_vertex_shader, m_fragment_shader));
+}
+
+void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+ Image& image = m_dynamic_images[image_index];
+ std::vector<VkDescriptorImageInfo> image_infos;
+ std::vector<VkWriteDescriptorSet> updates;
+ image_infos.reserve(2);
+
+ updates.push_back(
+ CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
+ updates.push_back(
+ CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
+
+ m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void FXAA::UploadImages(Scheduler& scheduler) {
+ if (m_images_ready) {
+ return;
+ }
+
+ scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+ for (auto& image : m_dynamic_images) {
+ ClearColorImage(cmdbuf, *image.image);
+ }
+ });
+ scheduler.Finish();
+
+ m_images_ready = true;
+}
+
+void FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) {
+ const Image& image{m_dynamic_images[image_index]};
+ const VkImage input_image{*inout_image};
+ const VkImage output_image{*image.image};
+ const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
+ const VkFramebuffer framebuffer{*image.framebuffer};
+ const VkRenderPass renderpass{*m_renderpass};
+ const VkPipeline pipeline{*m_pipeline};
+ const VkPipelineLayout layout{*m_pipeline_layout};
+ const VkExtent2D extent{m_extent};
+
+ UploadImages(scheduler);
+ UpdateDescriptorSets(*inout_image_view, image_index);
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+ TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+ });
+
+ *inout_image = *image.image;
+ *inout_image_view = *image.image_view;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fxaa.h b/src/video_core/renderer_vulkan/present/fxaa.h
new file mode 100644
index 000000000..97a2e5c1c
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fxaa.h
@@ -0,0 +1,63 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+class StagingBufferPool;
+
+class FXAA final : public AntiAliasPass {
+public:
+ explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
+ VkExtent2D extent);
+ ~FXAA() override;
+
+ void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) override;
+
+private:
+ void CreateImages();
+ void CreateRenderPasses();
+ void CreateSampler();
+ void CreateShaders();
+ void CreateDescriptorPool();
+ void CreateDescriptorSetLayouts();
+ void CreateDescriptorSets();
+ void CreatePipelineLayouts();
+ void CreatePipelines();
+ void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
+ void UploadImages(Scheduler& scheduler);
+
+ const Device& m_device;
+ MemoryAllocator& m_allocator;
+ const VkExtent2D m_extent;
+ const u32 m_image_count;
+
+ vk::ShaderModule m_vertex_shader{};
+ vk::ShaderModule m_fragment_shader{};
+ vk::DescriptorPool m_descriptor_pool{};
+ vk::DescriptorSetLayout m_descriptor_set_layout{};
+ vk::PipelineLayout m_pipeline_layout{};
+ vk::Pipeline m_pipeline{};
+ vk::RenderPass m_renderpass{};
+
+ struct Image {
+ vk::DescriptorSets descriptor_sets{};
+ vk::Framebuffer framebuffer{};
+ vk::Image image{};
+ vk::ImageView image_view{};
+ };
+ std::vector<Image> m_dynamic_images{};
+ bool m_images_ready{};
+
+ vk::Sampler m_sampler{};
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/layer.cpp b/src/video_core/renderer_vulkan/present/layer.cpp
new file mode 100644
index 000000000..cfc04be44
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/layer.cpp
@@ -0,0 +1,336 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+
+#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/fxaa.h"
+#include "video_core/renderer_vulkan/present/layer.h"
+#include "video_core/renderer_vulkan/present/present_push_constants.h"
+#include "video_core/renderer_vulkan/present/smaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_blit_screen.h"
+#include "video_core/textures/decoders.h"
+
+namespace Vulkan {
+
+namespace {
+
+u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
+ using namespace VideoCore::Surface;
+ return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
+}
+
+std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
+ return static_cast<std::size_t>(framebuffer.stride) *
+ static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
+}
+
+VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
+ switch (framebuffer.pixel_format) {
+ case Service::android::PixelFormat::Rgba8888:
+ case Service::android::PixelFormat::Rgbx8888:
+ return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+ case Service::android::PixelFormat::Rgb565:
+ return VK_FORMAT_R5G6B5_UNORM_PACK16;
+ case Service::android::PixelFormat::Bgra8888:
+ return VK_FORMAT_B8G8R8A8_UNORM;
+ default:
+ UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ static_cast<u32>(framebuffer.pixel_format));
+ return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+ }
+}
+
+} // Anonymous namespace
+
+Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
+ Tegra::MaxwellDeviceMemoryManager& device_memory_, size_t image_count_,
+ VkExtent2D output_size, VkDescriptorSetLayout layout)
+ : device(device_), memory_allocator(memory_allocator_), scheduler(scheduler_),
+ device_memory(device_memory_), image_count(image_count_) {
+ CreateDescriptorPool();
+ CreateDescriptorSets(layout);
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ CreateFSR(output_size);
+ }
+}
+
+Layer::~Layer() {
+ ReleaseRawImages();
+}
+
+void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
+ VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
+ VkSampler sampler, size_t image_index,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout) {
+ const auto texture_info = rasterizer.AccelerateDisplay(
+ framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
+ const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
+ const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
+ const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
+ const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
+ const bool use_accelerated = texture_info.has_value();
+
+ RefreshResources(framebuffer);
+ SetAntiAliasPass();
+
+ // Finish any pending renderpass
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Wait(resource_ticks[image_index]);
+ SCOPE_EXIT({ resource_ticks[image_index] = scheduler.CurrentTick(); });
+
+ if (!use_accelerated) {
+ UpdateRawImage(framebuffer, image_index);
+ }
+
+ VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
+ VkImageView source_image_view =
+ texture_info ? texture_info->image_view : *raw_image_views[image_index];
+
+ anti_alias->Draw(scheduler, image_index, &source_image, &source_image_view);
+
+ auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
+ const VkExtent2D render_extent{
+ .width = scaled_width,
+ .height = scaled_height,
+ };
+
+ if (fsr) {
+ source_image_view = fsr->Draw(scheduler, image_index, source_image, source_image_view,
+ render_extent, crop_rect);
+ crop_rect = {0, 0, 1, 1};
+ }
+
+ SetMatrixData(*out_push_constants, layout);
+ SetVertexData(*out_push_constants, layout, crop_rect);
+
+ UpdateDescriptorSet(source_image_view, sampler, image_index);
+ *out_descriptor_set = descriptor_sets[image_index];
+}
+
+void Layer::CreateDescriptorPool() {
+ descriptor_pool = CreateWrappedDescriptorPool(device, image_count, image_count);
+}
+
+void Layer::CreateDescriptorSets(VkDescriptorSetLayout layout) {
+ const std::vector layouts(image_count, layout);
+ descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
+}
+
+void Layer::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
+ const VkBufferCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = CalculateBufferSize(framebuffer),
+ .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ };
+
+ buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
+}
+
+void Layer::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
+ const auto format = GetFormat(framebuffer);
+ resource_ticks.resize(image_count);
+ raw_images.resize(image_count);
+ raw_image_views.resize(image_count);
+
+ for (size_t i = 0; i < image_count; ++i) {
+ raw_images[i] =
+ CreateWrappedImage(memory_allocator, {framebuffer.width, framebuffer.height}, format);
+ raw_image_views[i] = CreateWrappedImageView(device, raw_images[i], format);
+ }
+}
+
+void Layer::CreateFSR(VkExtent2D output_size) {
+ fsr = std::make_unique<FSR>(device, memory_allocator, image_count, output_size);
+}
+
+void Layer::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
+ if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
+ framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
+ return;
+ }
+
+ raw_width = framebuffer.width;
+ raw_height = framebuffer.height;
+ pixel_format = framebuffer.pixel_format;
+ anti_alias.reset();
+
+ ReleaseRawImages();
+ CreateStagingBuffer(framebuffer);
+ CreateRawImages(framebuffer);
+}
+
+void Layer::SetAntiAliasPass() {
+ if (anti_alias && anti_alias_setting == Settings::values.anti_aliasing.GetValue()) {
+ return;
+ }
+
+ anti_alias_setting = Settings::values.anti_aliasing.GetValue();
+
+ const VkExtent2D render_area{
+ .width = Settings::values.resolution_info.ScaleUp(raw_width),
+ .height = Settings::values.resolution_info.ScaleUp(raw_height),
+ };
+
+ switch (anti_alias_setting) {
+ case Settings::AntiAliasing::Fxaa:
+ anti_alias = std::make_unique<FXAA>(device, memory_allocator, image_count, render_area);
+ break;
+ case Settings::AntiAliasing::Smaa:
+ anti_alias = std::make_unique<SMAA>(device, memory_allocator, image_count, render_area);
+ break;
+ default:
+ anti_alias = std::make_unique<NoAA>();
+ break;
+ }
+}
+
+void Layer::ReleaseRawImages() {
+ for (const u64 tick : resource_ticks) {
+ scheduler.Wait(tick);
+ }
+ raw_images.clear();
+ buffer.reset();
+}
+
+u64 Layer::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
+ return GetSizeInBytes(framebuffer) * image_count;
+}
+
+u64 Layer::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
+ size_t image_index) const {
+ return GetSizeInBytes(framebuffer) * image_index;
+}
+
+void Layer::SetMatrixData(PresentPushConstants& data,
+ const Layout::FramebufferLayout& layout) const {
+ data.modelview_matrix =
+ MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
+}
+
+void Layer::SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
+ const Common::Rectangle<f32>& crop) const {
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = static_cast<f32>(screen.left);
+ const auto y = static_cast<f32>(screen.top);
+ const auto w = static_cast<f32>(screen.GetWidth());
+ const auto h = static_cast<f32>(screen.GetHeight());
+
+ data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+ data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+ data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+ data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+}
+
+void Layer::UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index) {
+ const VkDescriptorImageInfo image_info{
+ .sampler = sampler,
+ .imageView = image_view,
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+
+ const VkWriteDescriptorSet sampler_write{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_sets[image_index],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = &image_info,
+ .pBufferInfo = nullptr,
+ .pTexelBufferView = nullptr,
+ };
+
+ device.GetLogical().UpdateDescriptorSets(std::array{sampler_write}, {});
+}
+
+void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index) {
+ const std::span<u8> mapped_span = buffer.Mapped();
+
+ const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
+
+ const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
+ const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
+ const u64 linear_size{GetSizeInBytes(framebuffer)};
+ const u64 tiled_size{Tegra::Texture::CalculateSize(
+ true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+ Tegra::Texture::UnswizzleTexture(
+ mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
+ bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
+
+ const VkBufferImageCopy copy{
+ .bufferOffset = image_offset,
+ .bufferRowLength = 0,
+ .bufferImageHeight = 0,
+ .imageSubresource =
+ {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .mipLevel = 0,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ .imageOffset = {.x = 0, .y = 0, .z = 0},
+ .imageExtent =
+ {
+ .width = framebuffer.width,
+ .height = framebuffer.height,
+ .depth = 1,
+ },
+ };
+ scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
+ const VkImage image = *raw_images[index];
+ const VkImageMemoryBarrier base_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = 0,
+ .dstAccessMask = 0,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = image,
+ .subresourceRange{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ };
+ VkImageMemoryBarrier read_barrier = base_barrier;
+ read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ read_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+ VkImageMemoryBarrier write_barrier = base_barrier;
+ write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ write_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ read_barrier);
+ cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, write_barrier);
+ });
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/layer.h b/src/video_core/renderer_vulkan/present/layer.h
new file mode 100644
index 000000000..88d43fc5f
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/layer.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+}
+
+namespace Settings {
+enum class AntiAliasing : u32;
+}
+
+namespace Vulkan {
+
+class AntiAliasPass;
+class Device;
+class FSR;
+class MemoryAllocator;
+struct PresentPushConstants;
+class RasterizerVulkan;
+class Scheduler;
+
+class Layer final {
+public:
+ explicit Layer(const Device& device, MemoryAllocator& memory_allocator, Scheduler& scheduler,
+ Tegra::MaxwellDeviceMemoryManager& device_memory, size_t image_count,
+ VkExtent2D output_size, VkDescriptorSetLayout layout);
+ ~Layer();
+
+ void ConfigureDraw(PresentPushConstants* out_push_constants,
+ VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
+ VkSampler sampler, size_t image_index,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ void CreateDescriptorPool();
+ void CreateDescriptorSets(VkDescriptorSetLayout layout);
+ void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
+ void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
+ void CreateFSR(VkExtent2D output_size);
+
+ void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
+ void SetAntiAliasPass();
+ void ReleaseRawImages();
+
+ u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
+ u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, size_t image_index) const;
+
+ void SetMatrixData(PresentPushConstants& data, const Layout::FramebufferLayout& layout) const;
+ void SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
+ const Common::Rectangle<f32>& crop) const;
+ void UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index);
+ void UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index);
+
+private:
+ const Device& device;
+ MemoryAllocator& memory_allocator;
+ Scheduler& scheduler;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+ const size_t image_count{};
+ vk::DescriptorPool descriptor_pool{};
+ vk::DescriptorSets descriptor_sets{};
+
+ vk::Buffer buffer{};
+ std::vector<vk::Image> raw_images{};
+ std::vector<vk::ImageView> raw_image_views{};
+ u32 raw_width{};
+ u32 raw_height{};
+ Service::android::PixelFormat pixel_format{};
+
+ Settings::AntiAliasing anti_alias_setting{};
+ std::unique_ptr<AntiAliasPass> anti_alias{};
+
+ std::unique_ptr<FSR> fsr{};
+ std::vector<u64> resource_ticks{};
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/present_push_constants.h b/src/video_core/renderer_vulkan/present/present_push_constants.h
new file mode 100644
index 000000000..f1949e7aa
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/present_push_constants.h
@@ -0,0 +1,34 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Vulkan {
+
+struct ScreenRectVertex {
+ ScreenRectVertex() = default;
+ explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
+
+ std::array<f32, 2> position;
+ std::array<f32, 2> tex_coord;
+};
+
+static inline std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+ // clang-format off
+ return { 2.f / width, 0.f, 0.f, 0.f,
+ 0.f, 2.f / height, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ -1.f, -1.f, 0.f, 1.f};
+ // clang-format on
+}
+
+struct PresentPushConstants {
+ std::array<f32, 4 * 4> modelview_matrix;
+ std::array<ScreenRectVertex, 4> vertices;
+};
+
+static_assert(sizeof(PresentPushConstants) <= 128, "Push constants are too large");
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/smaa.cpp b/src/video_core/renderer_vulkan/present/smaa.cpp
new file mode 100644
index 000000000..39645fd1d
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/smaa.cpp
@@ -0,0 +1,277 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <list>
+
+#include "common/assert.h"
+#include "common/polyfill_ranges.h"
+
+#include "video_core/renderer_vulkan/present/smaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
+
+namespace Vulkan {
+
+SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
+ : m_device(device), m_allocator(allocator), m_extent(extent),
+ m_image_count(static_cast<u32>(image_count)) {
+ CreateImages();
+ CreateRenderPasses();
+ CreateSampler();
+ CreateShaders();
+ CreateDescriptorPool();
+ CreateDescriptorSetLayouts();
+ CreateDescriptorSets();
+ CreatePipelineLayouts();
+ CreatePipelines();
+}
+
+SMAA::~SMAA() = default;
+
+void SMAA::CreateImages() {
+ static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
+ static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
+
+ m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
+ m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
+
+ m_static_image_views[Area] =
+ CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
+ m_static_image_views[Search] =
+ CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
+
+ for (u32 i = 0; i < m_image_count; i++) {
+ Images& images = m_dynamic_images.emplace_back();
+
+ images.images[Blend] =
+ CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
+ images.images[Output] =
+ CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+ images.image_views[Blend] =
+ CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.image_views[Edges] =
+ CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
+ images.image_views[Output] =
+ CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
+ }
+}
+
+void SMAA::CreateRenderPasses() {
+ m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
+ m_renderpasses[BlendingWeightCalculation] =
+ CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+ m_renderpasses[NeighborhoodBlending] =
+ CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+ for (auto& images : m_dynamic_images) {
+ images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
+ m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
+
+ images.framebuffers[BlendingWeightCalculation] =
+ CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
+ images.image_views[Blend], m_extent);
+
+ images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
+ m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
+ }
+}
+
+void SMAA::CreateSampler() {
+ m_sampler = CreateWrappedSampler(m_device);
+}
+
+void SMAA::CreateShaders() {
+ // These match the order of the SMAAStage enum
+ static constexpr std::array vert_shader_sources{
+ ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
+ ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
+ ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
+ };
+ static constexpr std::array frag_shader_sources{
+ ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
+ ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
+ ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
+ };
+
+ for (size_t i = 0; i < MaxSMAAStage; i++) {
+ m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
+ m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
+ }
+}
+
+void SMAA::CreateDescriptorPool() {
+ // Edge detection: 1 descriptor
+ // Blending weight calculation: 3 descriptors
+ // Neighborhood blending: 2 descriptors
+
+ // 6 descriptors, 3 descriptor sets per image
+ m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
+}
+
+void SMAA::CreateDescriptorSetLayouts() {
+ m_descriptor_set_layouts[EdgeDetection] =
+ CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+ m_descriptor_set_layouts[BlendingWeightCalculation] =
+ CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+ m_descriptor_set_layouts[NeighborhoodBlending] =
+ CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void SMAA::CreateDescriptorSets() {
+ std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
+ std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
+ [](auto& layout) { return *layout; });
+
+ for (auto& images : m_dynamic_images) {
+ images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
+ }
+}
+
+void SMAA::CreatePipelineLayouts() {
+ for (size_t i = 0; i < MaxSMAAStage; i++) {
+ m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
+ }
+}
+
+void SMAA::CreatePipelines() {
+ for (size_t i = 0; i < MaxSMAAStage; i++) {
+ m_pipelines[i] =
+ CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
+ std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
+ }
+}
+
+void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+ Images& images = m_dynamic_images[image_index];
+ std::vector<VkDescriptorImageInfo> image_infos;
+ std::vector<VkWriteDescriptorSet> updates;
+ image_infos.reserve(6);
+
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+ images.descriptor_sets[EdgeDetection], 0));
+
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
+ images.descriptor_sets[BlendingWeightCalculation],
+ 0));
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
+ images.descriptor_sets[BlendingWeightCalculation],
+ 1));
+ updates.push_back(
+ CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
+ images.descriptor_sets[BlendingWeightCalculation], 2));
+
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+ images.descriptor_sets[NeighborhoodBlending], 0));
+ updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
+ images.descriptor_sets[NeighborhoodBlending], 1));
+
+ m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void SMAA::UploadImages(Scheduler& scheduler) {
+ if (m_images_ready) {
+ return;
+ }
+
+ static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
+ static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
+
+ UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
+ VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
+ UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
+ VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
+
+ scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+ for (auto& images : m_dynamic_images) {
+ for (size_t i = 0; i < MaxDynamicImage; i++) {
+ ClearColorImage(cmdbuf, *images.images[i]);
+ }
+ }
+ });
+ scheduler.Finish();
+
+ m_images_ready = true;
+}
+
+void SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) {
+ Images& images = m_dynamic_images[image_index];
+
+ VkImage input_image = *inout_image;
+ VkImage output_image = *images.images[Output];
+ VkImage edges_image = *images.images[Edges];
+ VkImage blend_image = *images.images[Blend];
+
+ VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
+ VkDescriptorSet blending_weight_calculation_descriptor_set =
+ images.descriptor_sets[BlendingWeightCalculation];
+ VkDescriptorSet neighborhood_blending_descriptor_set =
+ images.descriptor_sets[NeighborhoodBlending];
+
+ VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
+ VkFramebuffer blending_weight_calculation_framebuffer =
+ *images.framebuffers[BlendingWeightCalculation];
+ VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
+
+ UploadImages(scheduler);
+ UpdateDescriptorSets(*inout_image_view, image_index);
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
+ TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
+ m_extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ *m_pipeline_layouts[EdgeDetection], 0,
+ edge_detection_descriptor_set, {});
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
+ blending_weight_calculation_framebuffer, m_extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ *m_pipelines[BlendingWeightCalculation]);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ *m_pipeline_layouts[BlendingWeightCalculation], 0,
+ blending_weight_calculation_descriptor_set, {});
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
+ neighborhood_blending_framebuffer, m_extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ *m_pipeline_layouts[NeighborhoodBlending], 0,
+ neighborhood_blending_descriptor_set, {});
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+ TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+ });
+
+ *inout_image = *images.images[Output];
+ *inout_image_view = *images.image_views[Output];
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_smaa.h b/src/video_core/renderer_vulkan/present/smaa.h
index 0e214258a..fdf6def07 100644
--- a/src/video_core/renderer_vulkan/vk_smaa.h
+++ b/src/video_core/renderer_vulkan/present/smaa.h
@@ -4,6 +4,7 @@
#pragma once
#include <array>
+#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -13,12 +14,14 @@ class Device;
class Scheduler;
class StagingBufferPool;
-class SMAA {
+class SMAA final : public AntiAliasPass {
public:
explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
- VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
- VkImageView source_image_view);
+ ~SMAA() override;
+
+ void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+ VkImageView* inout_image_view) override;
private:
enum SMAAStage {
diff --git a/src/video_core/renderer_vulkan/vk_smaa.cpp b/src/video_core/renderer_vulkan/present/util.cpp
index 70644ea82..6ee16595d 100644
--- a/src/video_core/renderer_vulkan/vk_smaa.cpp
+++ b/src/video_core/renderer_vulkan/present/util.cpp
@@ -1,29 +1,25 @@
-// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include <list>
-
#include "common/assert.h"
#include "common/polyfill_ranges.h"
-
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/renderer_vulkan/vk_smaa.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
+#include "video_core/renderer_vulkan/present/util.h"
namespace Vulkan {
-namespace {
-#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
+vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage) {
+ const VkBufferCreateInfo dst_buffer_info{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = size,
+ .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ };
+ return allocator.CreateBuffer(dst_buffer_info, usage);
+}
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
const VkImageCreateInfo image_ci{
@@ -48,7 +44,7 @@ vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions,
}
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
- VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
+ VkImageLayout source_layout) {
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
const VkImageMemoryBarrier barrier{
@@ -75,7 +71,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
vk::Image& image, VkExtent2D dimensions, VkFormat format,
- std::span<const u8> initial_contents = {}) {
+ std::span<const u8> initial_contents) {
const VkBufferCreateInfo upload_ci = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
@@ -114,6 +110,70 @@ void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& sc
scheduler.Finish();
}
+void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
+ VkExtent3D extent) {
+ const VkImageMemoryBarrier read_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = image,
+ .subresourceRange{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = VK_REMAINING_MIP_LEVELS,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ },
+ };
+ const VkImageMemoryBarrier image_write_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = 0,
+ .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = image,
+ .subresourceRange{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = VK_REMAINING_MIP_LEVELS,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ },
+ };
+ static constexpr VkMemoryBarrier memory_write_barrier{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
+ };
+ const VkBufferImageCopy copy{
+ .bufferOffset = 0,
+ .bufferRowLength = 0,
+ .bufferImageHeight = 0,
+ .imageSubresource{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .mipLevel = 0,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ .imageOffset{.x = 0, .y = 0, .z = 0},
+ .imageExtent{extent},
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+ read_barrier);
+ cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
+ memory_write_barrier, nullptr, image_write_barrier);
+}
+
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
@@ -131,16 +191,18 @@ vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkF
});
}
-vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
+vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
+ VkImageLayout initial_layout) {
const VkAttachmentDescription attachment{
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .loadOp = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
+ : VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .initialLayout = initial_layout,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
@@ -200,13 +262,13 @@ vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& r
});
}
-vk::Sampler CreateWrappedSampler(const Device& device) {
+vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter) {
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .magFilter = VK_FILTER_LINEAR,
- .minFilter = VK_FILTER_LINEAR,
+ .magFilter = filter,
+ .minFilter = filter,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
@@ -233,30 +295,34 @@ vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const
});
}
-vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
- u32 max_sets) {
- const VkDescriptorPoolSize pool_size{
- .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = static_cast<u32>(max_descriptors),
- };
+vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
+ size_t max_sets,
+ std::initializer_list<VkDescriptorType> types) {
+ std::vector<VkDescriptorPoolSize> pool_sizes(types.size());
+ for (u32 i = 0; i < types.size(); i++) {
+ pool_sizes[i] = VkDescriptorPoolSize{
+ .type = std::data(types)[i],
+ .descriptorCount = static_cast<u32>(max_descriptors),
+ };
+ }
return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .maxSets = max_sets,
- .poolSizeCount = 1,
- .pPoolSizes = &pool_size,
+ .maxSets = static_cast<u32>(max_sets),
+ .poolSizeCount = static_cast<u32>(pool_sizes.size()),
+ .pPoolSizes = pool_sizes.data(),
});
}
-vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
- u32 max_sampler_bindings) {
- std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
- for (u32 i = 0; i < max_sampler_bindings; i++) {
+vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
+ const Device& device, std::initializer_list<VkDescriptorType> types) {
+ std::vector<VkDescriptorSetLayoutBinding> bindings(types.size());
+ for (size_t i = 0; i < types.size(); i++) {
bindings[i] = {
- .binding = i,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .binding = static_cast<u32>(i),
+ .descriptorType = std::data(types)[i],
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
@@ -298,7 +364,8 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
vk::PipelineLayout& layout,
- std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
+ std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
+ bool enable_blending) {
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
@@ -376,7 +443,7 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
.alphaToOneEnable = VK_FALSE,
};
- constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
+ constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
@@ -388,6 +455,18 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
+ constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_enabled{
+ .blendEnable = VK_TRUE,
+ .srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
+ .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+ .colorBlendOp = VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .alphaBlendOp = VK_BLEND_OP_ADD,
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+ };
+
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -395,7 +474,8 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
- .pAttachments = &color_blend_attachment,
+ .pAttachments =
+ enable_blending ? &color_blend_attachment_enabled : &color_blend_attachment_disabled,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
@@ -459,6 +539,56 @@ VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>
};
}
+vk::Sampler CreateBilinearSampler(const Device& device) {
+ const VkSamplerCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .magFilter = VK_FILTER_LINEAR,
+ .minFilter = VK_FILTER_LINEAR,
+ .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .mipLodBias = 0.0f,
+ .anisotropyEnable = VK_FALSE,
+ .maxAnisotropy = 0.0f,
+ .compareEnable = VK_FALSE,
+ .compareOp = VK_COMPARE_OP_NEVER,
+ .minLod = 0.0f,
+ .maxLod = 0.0f,
+ .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+ .unnormalizedCoordinates = VK_FALSE,
+ };
+
+ return device.GetLogical().CreateSampler(ci);
+}
+
+vk::Sampler CreateNearestNeighborSampler(const Device& device) {
+ const VkSamplerCreateInfo ci_nn{
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .magFilter = VK_FILTER_NEAREST,
+ .minFilter = VK_FILTER_NEAREST,
+ .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+ .mipLodBias = 0.0f,
+ .anisotropyEnable = VK_FALSE,
+ .maxAnisotropy = 0.0f,
+ .compareEnable = VK_FALSE,
+ .compareOp = VK_COMPARE_OP_NEVER,
+ .minLod = 0.0f,
+ .maxLod = 0.0f,
+ .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+ .unnormalizedCoordinates = VK_FALSE,
+ };
+
+ return device.GetLogical().CreateSampler(ci_nn);
+}
+
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
@@ -471,12 +601,12 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
-void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
- VkFramebuffer framebuffer, VkExtent2D extent) {
+void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
+ VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
- .renderPass = *render_pass,
+ .renderPass = render_pass,
.framebuffer = framebuffer,
.renderArea{
.offset{},
@@ -503,248 +633,4 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
cmdbuf.SetScissor(0, scissor);
}
-} // Anonymous namespace
-
-SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
- : m_device(device), m_allocator(allocator), m_extent(extent),
- m_image_count(static_cast<u32>(image_count)) {
- CreateImages();
- CreateRenderPasses();
- CreateSampler();
- CreateShaders();
- CreateDescriptorPool();
- CreateDescriptorSetLayouts();
- CreateDescriptorSets();
- CreatePipelineLayouts();
- CreatePipelines();
-}
-
-void SMAA::CreateImages() {
- static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
- static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
-
- m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
- m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
-
- m_static_image_views[Area] =
- CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
- m_static_image_views[Search] =
- CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
-
- for (u32 i = 0; i < m_image_count; i++) {
- Images& images = m_dynamic_images.emplace_back();
-
- images.images[Blend] =
- CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
- images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
- images.images[Output] =
- CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
-
- images.image_views[Blend] =
- CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
- images.image_views[Edges] =
- CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
- images.image_views[Output] =
- CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
- }
-}
-
-void SMAA::CreateRenderPasses() {
- m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
- m_renderpasses[BlendingWeightCalculation] =
- CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
- m_renderpasses[NeighborhoodBlending] =
- CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
-
- for (auto& images : m_dynamic_images) {
- images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
- m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
-
- images.framebuffers[BlendingWeightCalculation] =
- CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
- images.image_views[Blend], m_extent);
-
- images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
- m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
- }
-}
-
-void SMAA::CreateSampler() {
- m_sampler = CreateWrappedSampler(m_device);
-}
-
-void SMAA::CreateShaders() {
- // These match the order of the SMAAStage enum
- static constexpr std::array vert_shader_sources{
- ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
- ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
- ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
- };
- static constexpr std::array frag_shader_sources{
- ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
- ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
- ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
- };
-
- for (size_t i = 0; i < MaxSMAAStage; i++) {
- m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
- m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
- }
-}
-
-void SMAA::CreateDescriptorPool() {
- // Edge detection: 1 descriptor
- // Blending weight calculation: 3 descriptors
- // Neighborhood blending: 2 descriptors
-
- // 6 descriptors, 3 descriptor sets per image
- m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
-}
-
-void SMAA::CreateDescriptorSetLayouts() {
- m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
- m_descriptor_set_layouts[BlendingWeightCalculation] =
- CreateWrappedDescriptorSetLayout(m_device, 3);
- m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
-}
-
-void SMAA::CreateDescriptorSets() {
- std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
- std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
- [](auto& layout) { return *layout; });
-
- for (auto& images : m_dynamic_images) {
- images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
- }
-}
-
-void SMAA::CreatePipelineLayouts() {
- for (size_t i = 0; i < MaxSMAAStage; i++) {
- m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
- }
-}
-
-void SMAA::CreatePipelines() {
- for (size_t i = 0; i < MaxSMAAStage; i++) {
- m_pipelines[i] =
- CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
- std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
- }
-}
-
-void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
- Images& images = m_dynamic_images[image_index];
- std::vector<VkDescriptorImageInfo> image_infos;
- std::vector<VkWriteDescriptorSet> updates;
- image_infos.reserve(6);
-
- updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
- images.descriptor_sets[EdgeDetection], 0));
-
- updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
- images.descriptor_sets[BlendingWeightCalculation],
- 0));
- updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
- images.descriptor_sets[BlendingWeightCalculation],
- 1));
- updates.push_back(
- CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
- images.descriptor_sets[BlendingWeightCalculation], 2));
-
- updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
- images.descriptor_sets[NeighborhoodBlending], 0));
- updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
- images.descriptor_sets[NeighborhoodBlending], 1));
-
- m_device.GetLogical().UpdateDescriptorSets(updates, {});
-}
-
-void SMAA::UploadImages(Scheduler& scheduler) {
- if (m_images_ready) {
- return;
- }
-
- static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
- static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
-
- UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
- VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
- UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
- VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
-
- scheduler.Record([&](vk::CommandBuffer cmdbuf) {
- for (auto& images : m_dynamic_images) {
- for (size_t i = 0; i < MaxDynamicImage; i++) {
- ClearColorImage(cmdbuf, *images.images[i]);
- }
- }
- });
- scheduler.Finish();
-
- m_images_ready = true;
-}
-
-VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
- VkImageView source_image_view) {
- Images& images = m_dynamic_images[image_index];
-
- VkImage output_image = *images.images[Output];
- VkImage edges_image = *images.images[Edges];
- VkImage blend_image = *images.images[Blend];
-
- VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
- VkDescriptorSet blending_weight_calculation_descriptor_set =
- images.descriptor_sets[BlendingWeightCalculation];
- VkDescriptorSet neighborhood_blending_descriptor_set =
- images.descriptor_sets[NeighborhoodBlending];
-
- VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
- VkFramebuffer blending_weight_calculation_framebuffer =
- *images.framebuffers[BlendingWeightCalculation];
- VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
-
- UploadImages(scheduler);
- UpdateDescriptorSets(source_image_view, image_index);
-
- scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
- TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
- TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
- BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
- m_extent);
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
- *m_pipeline_layouts[EdgeDetection], 0,
- edge_detection_descriptor_set, {});
- cmdbuf.Draw(3, 1, 0, 0);
- cmdbuf.EndRenderPass();
-
- TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
- TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
- BeginRenderPass(cmdbuf, m_renderpasses[BlendingWeightCalculation],
- blending_weight_calculation_framebuffer, m_extent);
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
- *m_pipelines[BlendingWeightCalculation]);
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
- *m_pipeline_layouts[BlendingWeightCalculation], 0,
- blending_weight_calculation_descriptor_set, {});
- cmdbuf.Draw(3, 1, 0, 0);
- cmdbuf.EndRenderPass();
-
- TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
- TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
- BeginRenderPass(cmdbuf, m_renderpasses[NeighborhoodBlending],
- neighborhood_blending_framebuffer, m_extent);
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
- *m_pipeline_layouts[NeighborhoodBlending], 0,
- neighborhood_blending_descriptor_set, {});
- cmdbuf.Draw(3, 1, 0, 0);
- cmdbuf.EndRenderPass();
- TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
- });
-
- return *images.image_views[Output];
-}
-
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/util.h b/src/video_core/renderer_vulkan/present/util.h
new file mode 100644
index 000000000..1104aaa15
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/util.h
@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
+
+vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage);
+
+vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
+void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
+ VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
+void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
+ vk::Image& image, VkExtent2D dimensions, VkFormat format,
+ std::span<const u8> initial_contents = {});
+void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
+ VkExtent3D extent);
+void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
+
+vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
+vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
+ VkImageLayout initial_layout = VK_IMAGE_LAYOUT_GENERAL);
+vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
+ vk::ImageView& dest_image, VkExtent2D extent);
+vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
+vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code);
+vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
+ size_t max_sets,
+ std::initializer_list<VkDescriptorType> types = {
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
+ const Device& device, std::initializer_list<VkDescriptorType> types);
+vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
+ vk::Span<VkDescriptorSetLayout> layouts);
+vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
+ vk::DescriptorSetLayout& layout);
+vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
+ vk::PipelineLayout& layout,
+ std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
+ bool enable_blending = false);
+VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
+ VkSampler sampler, VkImageView view,
+ VkDescriptorSet set, u32 binding);
+vk::Sampler CreateBilinearSampler(const Device& device);
+vk::Sampler CreateNearestNeighborSampler(const Device& device);
+
+void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
+ VkExtent2D extent);
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
new file mode 100644
index 000000000..c5db0230d
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
@@ -0,0 +1,137 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/frontend/framebuffer_layout.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/vulkan_present_vert_spv.h"
+#include "video_core/renderer_vulkan/present/layer.h"
+#include "video_core/renderer_vulkan/present/present_push_constants.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+
+namespace Vulkan {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, VkFormat frame_format,
+ vk::Sampler&& sampler_, vk::ShaderModule&& fragment_shader_)
+ : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
+ CreateDescriptorSetLayout();
+ CreatePipelineLayout();
+ CreateVertexShader();
+ CreateRenderPass(frame_format);
+ CreatePipeline();
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
+ std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> configs,
+ const Layout::FramebufferLayout& layout, Frame* dst) {
+
+ const VkFramebuffer host_framebuffer{*dst->framebuffer};
+ const VkRenderPass renderpass{*render_pass};
+ const VkPipeline graphics_pipeline{*pipeline};
+ const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
+ const VkExtent2D render_area{
+ .width = dst->width,
+ .height = dst->height,
+ };
+
+ const size_t layer_count = configs.size();
+ std::vector<PresentPushConstants> push_constants(layer_count);
+ std::vector<VkDescriptorSet> descriptor_sets(layer_count);
+
+ auto layer_it = layers.begin();
+ for (size_t i = 0; i < layer_count; i++) {
+ layer_it->ConfigureDraw(&push_constants[i], &descriptor_sets[i], rasterizer, *sampler,
+ image_index, configs[i], layout);
+ layer_it++;
+ }
+
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
+ const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
+ const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
+ const VkClearAttachment clear_attachment{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .colorAttachment = 0,
+ .clearValue =
+ {
+ .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
+ },
+ };
+ const VkClearRect clear_rect{
+ .rect =
+ {
+ .offset = {0, 0},
+ .extent = render_area,
+ },
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ };
+
+ BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
+ cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
+
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
+ for (size_t i = 0; i < layer_count; i++) {
+ cmdbuf.PushConstants(graphics_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
+ push_constants[i]);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
+ descriptor_sets[i], {});
+ cmdbuf.Draw(4, 1, 0, 0);
+ }
+
+ cmdbuf.EndRenderPass();
+ });
+}
+
+VkDescriptorSetLayout WindowAdaptPass::GetDescriptorSetLayout() {
+ return *descriptor_set_layout;
+}
+
+VkRenderPass WindowAdaptPass::GetRenderPass() {
+ return *render_pass;
+}
+
+void WindowAdaptPass::CreateDescriptorSetLayout() {
+ descriptor_set_layout =
+ CreateWrappedDescriptorSetLayout(device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void WindowAdaptPass::CreatePipelineLayout() {
+ const VkPushConstantRange range{
+ .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+ .offset = 0,
+ .size = sizeof(PresentPushConstants),
+ };
+
+ pipeline_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &range,
+ });
+}
+
+void WindowAdaptPass::CreateVertexShader() {
+ vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
+}
+
+void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
+ render_pass = CreateWrappedRenderPass(device, frame_format, VK_IMAGE_LAYOUT_UNDEFINED);
+}
+
+void WindowAdaptPass::CreatePipeline() {
+ pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
+ std::tie(vertex_shader, fragment_shader), false);
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.h b/src/video_core/renderer_vulkan/present/window_adapt_pass.h
new file mode 100644
index 000000000..0e2edfc31
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.h
@@ -0,0 +1,58 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+
+#include "common/math_util.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Vulkan {
+
+class Device;
+struct Frame;
+class Layer;
+class Scheduler;
+class RasterizerVulkan;
+
+class WindowAdaptPass final {
+public:
+ explicit WindowAdaptPass(const Device& device, VkFormat frame_format, vk::Sampler&& sampler,
+ vk::ShaderModule&& fragment_shader);
+ ~WindowAdaptPass();
+
+ void Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
+ std::list<Layer>& layers, std::span<const Tegra::FramebufferConfig> configs,
+ const Layout::FramebufferLayout& layout, Frame* dst);
+
+ VkDescriptorSetLayout GetDescriptorSetLayout();
+ VkRenderPass GetRenderPass();
+
+private:
+ void CreateDescriptorSetLayout();
+ void CreatePipelineLayout();
+ void CreateVertexShader();
+ void CreateRenderPass(VkFormat frame_format);
+ void CreatePipeline();
+
+private:
+ const Device& device;
+ vk::DescriptorSetLayout descriptor_set_layout;
+ vk::PipelineLayout pipeline_layout;
+ vk::Sampler sampler;
+ vk::ShaderModule vertex_shader;
+ vk::ShaderModule fragment_shader;
+ vk::RenderPass render_pass;
+ vk::Pipeline pipeline;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index 1631276c6..48a105327 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -20,12 +20,14 @@
#include "core/frontend/graphics_context.h"
#include "core/telemetry_session.h"
#include "video_core/gpu.h"
+#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
+#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_debug_callback.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_instance.h"
@@ -97,10 +99,10 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
render_window.GetFramebufferLayout().height),
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
surface),
- blit_screen(device_memory, render_window, device, memory_allocator, swapchain,
- present_manager, scheduler, screen_info),
- rasterizer(render_window, gpu, device_memory, screen_info, device, memory_allocator,
- state_tracker, scheduler) {
+ blit_swapchain(device_memory, device, memory_allocator, present_manager, scheduler),
+ blit_screenshot(device_memory, device, memory_allocator, present_manager, scheduler),
+ rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
+ scheduler) {
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
turbo_mode.emplace(instance, dld);
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
@@ -116,25 +118,22 @@ RendererVulkan::~RendererVulkan() {
void(device.GetLogical().WaitIdle());
}
-void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- if (!framebuffer) {
+void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+ if (framebuffers.empty()) {
return;
}
+
SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
+
if (!render_window.IsShown()) {
return;
}
- // Update screen info if the framebuffer size has changed.
- screen_info.width = framebuffer->width;
- screen_info.height = framebuffer->height;
-
- const DAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
- const bool use_accelerated =
- rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
- RenderScreenshot(*framebuffer, use_accelerated);
+ RenderScreenshot(framebuffers);
Frame* frame = present_manager.GetRenderFrame();
- blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated);
+ blit_swapchain.DrawToFrame(rasterizer, frame, framebuffers,
+ render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
+ swapchain.GetImageViewFormat());
scheduler.Flush(*frame->render_ready);
present_manager.Present(frame);
@@ -168,143 +167,37 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
-void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
- bool use_accelerated) {
+void Vulkan::RendererVulkan::RenderScreenshot(
+ std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
+
+ constexpr VkFormat ScreenshotFormat{VK_FORMAT_B8G8R8A8_UNORM};
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
- vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
- .imageType = VK_IMAGE_TYPE_2D,
- .format = VK_FORMAT_B8G8R8A8_UNORM,
- .extent =
- {
- .width = layout.width,
- .height = layout.height,
- .depth = 1,
- },
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = VK_SAMPLE_COUNT_1_BIT,
- .tiling = VK_IMAGE_TILING_OPTIMAL,
- .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- });
- const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .image = *staging_image,
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = VK_FORMAT_B8G8R8A8_UNORM,
- .components{
- .r = VK_COMPONENT_SWIZZLE_IDENTITY,
- .g = VK_COMPONENT_SWIZZLE_IDENTITY,
- .b = VK_COMPONENT_SWIZZLE_IDENTITY,
- .a = VK_COMPONENT_SWIZZLE_IDENTITY,
- },
- .subresourceRange{
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = VK_REMAINING_ARRAY_LAYERS,
- },
- });
- const VkExtent2D render_area{.width = layout.width, .height = layout.height};
- const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
- blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated);
+ auto frame = [&]() {
+ Frame f{};
+ f.image = CreateWrappedImage(memory_allocator, VkExtent2D{layout.width, layout.height},
+ ScreenshotFormat);
+ f.image_view = CreateWrappedImageView(device, f.image, ScreenshotFormat);
+ f.framebuffer = blit_screenshot.CreateFramebuffer(layout, *f.image_view, ScreenshotFormat);
+ return f;
+ }();
- const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
- const VkBufferCreateInfo dst_buffer_info{
- .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .size = buffer_size,
- .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- };
- const vk::Buffer dst_buffer =
- memory_allocator.CreateBuffer(dst_buffer_info, MemoryUsage::Download);
+ blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffers, layout, 1,
+ VK_FORMAT_B8G8R8A8_UNORM);
+
+ const auto dst_buffer = CreateWrappedBuffer(
+ memory_allocator, static_cast<VkDeviceSize>(layout.width * layout.height * 4),
+ MemoryUsage::Download);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
- const VkImageMemoryBarrier read_barrier{
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
- .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = *staging_image,
- .subresourceRange{
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = VK_REMAINING_MIP_LEVELS,
- .baseArrayLayer = 0,
- .layerCount = VK_REMAINING_ARRAY_LAYERS,
- },
- };
- const VkImageMemoryBarrier image_write_barrier{
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
- .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = *staging_image,
- .subresourceRange{
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = VK_REMAINING_MIP_LEVELS,
- .baseArrayLayer = 0,
- .layerCount = VK_REMAINING_ARRAY_LAYERS,
- },
- };
- static constexpr VkMemoryBarrier memory_write_barrier{
- .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
- .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
- };
- const VkBufferImageCopy copy{
- .bufferOffset = 0,
- .bufferRowLength = 0,
- .bufferImageHeight = 0,
- .imageSubresource{
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .mipLevel = 0,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- .imageOffset{.x = 0, .y = 0, .z = 0},
- .imageExtent{
- .width = layout.width,
- .height = layout.height,
- .depth = 1,
- },
- };
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
- 0, read_barrier);
- cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
- copy);
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
- 0, memory_write_barrier, nullptr, image_write_barrier);
+ DownloadColorImage(cmdbuf, *frame.image, *dst_buffer,
+ VkExtent3D{layout.width, layout.height, 1});
});
+
// Ensure the copy is fully completed before saving the screenshot
scheduler.Finish();
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index 11c52287a..c6d8a0f21 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -46,7 +46,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererVulkan() override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
@@ -59,7 +59,7 @@ public:
private:
void Report() const;
- void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
+ void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
Core::TelemetrySession& telemetry_session;
Tegra::MaxwellDeviceMemoryManager& device_memory;
@@ -72,15 +72,14 @@ private:
vk::DebugUtilsMessenger debug_messenger;
vk::SurfaceKHR surface;
- ScreenInfo screen_info;
-
Device device;
MemoryAllocator memory_allocator;
StateTracker state_tracker;
Scheduler scheduler;
Swapchain swapchain;
PresentManager present_manager;
- BlitScreen blit_screen;
+ BlitScreen blit_swapchain;
+ BlitScreen blit_screenshot;
RasterizerVulkan rasterizer;
std::optional<TurboMode> turbo_mode;
};
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
index 610f27c84..2275fcc46 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -1,522 +1,143 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include <algorithm>
-#include <array>
-#include <cstring>
-#include <memory>
-#include <vector>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "common/polyfill_ranges.h"
-#include "common/settings.h"
-#include "core/core.h"
-#include "core/frontend/emu_window.h"
-#include "video_core/gpu.h"
-#include "video_core/host1x/gpu_device_memory_manager.h"
-#include "video_core/host_shaders/fxaa_frag_spv.h"
-#include "video_core/host_shaders/fxaa_vert_spv.h"
-#include "video_core/host_shaders/present_bicubic_frag_spv.h"
-#include "video_core/host_shaders/present_gaussian_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_vert_spv.h"
-#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_vulkan/present/filters.h"
+#include "video_core/renderer_vulkan/present/layer.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
-#include "video_core/renderer_vulkan/vk_fsr.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/renderer_vulkan/vk_smaa.h"
-#include "video_core/renderer_vulkan/vk_swapchain.h"
-#include "video_core/surface.h"
-#include "video_core/textures/decoders.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-#include "video_core/vulkan_common/vulkan_memory_allocator.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
-namespace {
-
-struct ScreenRectVertex {
- ScreenRectVertex() = default;
- explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
-
- std::array<f32, 2> position;
- std::array<f32, 2> tex_coord;
-
- static VkVertexInputBindingDescription GetDescription() {
- return {
- .binding = 0,
- .stride = sizeof(ScreenRectVertex),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
- };
- }
-
- static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
- return {{
- {
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(ScreenRectVertex, position),
- },
- {
- .location = 1,
- .binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = offsetof(ScreenRectVertex, tex_coord),
- },
- }};
- }
-};
+BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device_,
+ MemoryAllocator& memory_allocator_, PresentManager& present_manager_,
+ Scheduler& scheduler_)
+ : device_memory{device_memory_}, device{device_}, memory_allocator{memory_allocator_},
+ present_manager{present_manager_}, scheduler{scheduler_}, image_count{1},
+ swapchain_view_format{VK_FORMAT_B8G8R8A8_UNORM} {}
-std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
- // clang-format off
- return { 2.f / width, 0.f, 0.f, 0.f,
- 0.f, 2.f / height, 0.f, 0.f,
- 0.f, 0.f, 1.f, 0.f,
- -1.f, -1.f, 0.f, 1.f};
- // clang-format on
-}
-
-u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
- using namespace VideoCore::Surface;
- return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
-}
+BlitScreen::~BlitScreen() = default;
-std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
- return static_cast<std::size_t>(framebuffer.stride) *
- static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
+void BlitScreen::WaitIdle() {
+ present_manager.WaitPresent();
+ scheduler.Finish();
+ device.GetLogical().WaitIdle();
}
-VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- case Service::android::PixelFormat::Rgbx8888:
- return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
- case Service::android::PixelFormat::Rgb565:
- return VK_FORMAT_R5G6B5_UNORM_PACK16;
- case Service::android::PixelFormat::Bgra8888:
- return VK_FORMAT_B8G8R8A8_UNORM;
+void BlitScreen::SetWindowAdaptPass() {
+ layers.clear();
+ scaling_filter = Settings::values.scaling_filter.GetValue();
+
+ switch (scaling_filter) {
+ case Settings::ScalingFilter::NearestNeighbor:
+ window_adapt = MakeNearestNeighbor(device, swapchain_view_format);
+ break;
+ case Settings::ScalingFilter::Bicubic:
+ window_adapt = MakeBicubic(device, swapchain_view_format);
+ break;
+ case Settings::ScalingFilter::Gaussian:
+ window_adapt = MakeGaussian(device, swapchain_view_format);
+ break;
+ case Settings::ScalingFilter::ScaleForce:
+ window_adapt = MakeScaleForce(device, swapchain_view_format);
+ break;
+ case Settings::ScalingFilter::Fsr:
+ case Settings::ScalingFilter::Bilinear:
default:
- UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- static_cast<u32>(framebuffer.pixel_format));
- return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+ window_adapt = MakeBilinear(device, swapchain_view_format);
+ break;
}
}
-} // Anonymous namespace
-
-struct BlitScreen::BufferData {
- struct {
- std::array<f32, 4 * 4> modelview_matrix;
- } uniform;
-
- std::array<ScreenRectVertex, 4> vertices;
-
- // Unaligned image data goes here
-};
-
-BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
- Core::Frontend::EmuWindow& render_window_, const Device& device_,
- MemoryAllocator& memory_allocator_, Swapchain& swapchain_,
- PresentManager& present_manager_, Scheduler& scheduler_,
- const ScreenInfo& screen_info_)
- : device_memory{device_memory_}, render_window{render_window_}, device{device_},
- memory_allocator{memory_allocator_}, swapchain{swapchain_}, present_manager{present_manager_},
- scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
- resource_ticks.resize(image_count);
- swapchain_view_format = swapchain.GetImageViewFormat();
-
- CreateStaticResources();
- CreateDynamicResources();
-}
-
-BlitScreen::~BlitScreen() = default;
-
-static Common::Rectangle<f32> NormalizeCrop(const Tegra::FramebufferConfig& framebuffer,
- const ScreenInfo& screen_info) {
- f32 left, top, right, bottom;
-
- if (!framebuffer.crop_rect.IsEmpty()) {
- // If crop rectangle is not empty, apply properties from rectangle.
- left = static_cast<f32>(framebuffer.crop_rect.left);
- top = static_cast<f32>(framebuffer.crop_rect.top);
- right = static_cast<f32>(framebuffer.crop_rect.right);
- bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
- } else {
- // Otherwise, fall back to framebuffer dimensions.
- left = 0;
- top = 0;
- right = static_cast<f32>(framebuffer.width);
- bottom = static_cast<f32>(framebuffer.height);
- }
-
- // Apply transformation flags.
- auto framebuffer_transform_flags = framebuffer.transform_flags;
+void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout,
+ size_t current_swapchain_image_count,
+ VkFormat current_swapchain_view_format) {
+ bool resource_update_required = false;
+ bool presentation_recreate_required = false;
- if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
- // Switch left and right.
- std::swap(left, right);
- }
- if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
- // Switch top and bottom.
- std::swap(top, bottom);
+ // Recreate dynamic resources if the adapting filter changed
+ if (!window_adapt || scaling_filter != Settings::values.scaling_filter.GetValue()) {
+ resource_update_required = true;
}
- framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
- framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
- if (True(framebuffer_transform_flags)) {
- UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
- static_cast<u32>(framebuffer_transform_flags));
+ // Recreate dynamic resources if the image count changed
+ const size_t old_swapchain_image_count =
+ std::exchange(image_count, current_swapchain_image_count);
+ if (old_swapchain_image_count != current_swapchain_image_count) {
+ resource_update_required = true;
}
- // Get the screen properties.
- const f32 screen_width = static_cast<f32>(screen_info.width);
- const f32 screen_height = static_cast<f32>(screen_info.height);
-
- // Normalize coordinate space.
- left /= screen_width;
- top /= screen_height;
- right /= screen_width;
- bottom /= screen_height;
-
- return Common::Rectangle<f32>(left, top, right, bottom);
-}
-
-void BlitScreen::Recreate() {
- present_manager.WaitPresent();
- scheduler.Finish();
- device.GetLogical().WaitIdle();
- CreateDynamicResources();
-}
-
-void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
- const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
- VkExtent2D render_area, bool use_accelerated) {
- RefreshResources(framebuffer);
-
- // Finish any pending renderpass
- scheduler.RequestOutsideRenderPassOperationContext();
-
- scheduler.Wait(resource_ticks[image_index]);
- resource_ticks[image_index] = scheduler.CurrentTick();
-
- VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
- VkImageView source_image_view =
- use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
-
- BufferData data;
- SetUniformData(data, layout);
- SetVertexData(data, framebuffer, layout);
-
- const std::span<u8> mapped_span = buffer.Mapped();
- std::memcpy(mapped_span.data(), &data, sizeof(data));
-
- if (!use_accelerated) {
- const u64 image_offset = GetRawImageOffset(framebuffer);
-
- const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
- const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
- const u64 linear_size{GetSizeInBytes(framebuffer)};
- const u64 tiled_size{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
- framebuffer.stride, framebuffer.height,
- 1, block_height_log2, 0)};
- Tegra::Texture::UnswizzleTexture(
- mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
- bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
-
- const VkBufferImageCopy copy{
- .bufferOffset = image_offset,
- .bufferRowLength = 0,
- .bufferImageHeight = 0,
- .imageSubresource =
- {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .mipLevel = 0,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- .imageOffset = {.x = 0, .y = 0, .z = 0},
- .imageExtent =
- {
- .width = framebuffer.width,
- .height = framebuffer.height,
- .depth = 1,
- },
- };
- scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
- const VkImage image = *raw_images[index];
- const VkImageMemoryBarrier base_barrier{
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = 0,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = image,
- .subresourceRange{
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- };
- VkImageMemoryBarrier read_barrier = base_barrier;
- read_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
- read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
- VkImageMemoryBarrier write_barrier = base_barrier;
- write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
- read_barrier);
- cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- 0, write_barrier);
- });
+ // Recreate the presentation frame if the format or dimensions of the window changed
+ const VkFormat old_swapchain_view_format =
+ std::exchange(swapchain_view_format, current_swapchain_view_format);
+ if (old_swapchain_view_format != current_swapchain_view_format ||
+ layout.width != frame->width || layout.height != frame->height) {
+ resource_update_required = true;
+ presentation_recreate_required = true;
}
- const auto anti_alias_pass = Settings::values.anti_aliasing.GetValue();
- if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Fxaa) {
- UpdateAADescriptorSet(source_image_view, false);
- const u32 up_scale = Settings::values.resolution_info.up_scale;
- const u32 down_shift = Settings::values.resolution_info.down_shift;
- VkExtent2D size{
- .width = (up_scale * framebuffer.width) >> down_shift,
- .height = (up_scale * framebuffer.height) >> down_shift,
- };
- scheduler.Record([this, index = image_index, size,
- anti_alias_pass](vk::CommandBuffer cmdbuf) {
- const VkImageMemoryBarrier base_barrier{
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = 0,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = {},
- .subresourceRange =
- {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- };
-
- {
- VkImageMemoryBarrier fsr_write_barrier = base_barrier;
- fsr_write_barrier.image = *aa_image;
- fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, fsr_write_barrier);
- }
+ // If we have a pending resource update, perform it
+ if (resource_update_required) {
+ // Wait for idle to ensure no resources are in use
+ WaitIdle();
- const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
- const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
- const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
- const VkClearValue clear_color{
- .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
- };
- const VkRenderPassBeginInfo renderpass_bi{
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .pNext = nullptr,
- .renderPass = *aa_renderpass,
- .framebuffer = *aa_framebuffer,
- .renderArea =
- {
- .offset = {0, 0},
- .extent = size,
- },
- .clearValueCount = 1,
- .pClearValues = &clear_color,
- };
- const VkViewport viewport{
- .x = 0.0f,
- .y = 0.0f,
- .width = static_cast<float>(size.width),
- .height = static_cast<float>(size.height),
- .minDepth = 0.0f,
- .maxDepth = 1.0f,
- };
- const VkRect2D scissor{
- .offset = {0, 0},
- .extent = size,
- };
- cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
- switch (anti_alias_pass) {
- case Settings::AntiAliasing::Fxaa:
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
- break;
- default:
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
- break;
- }
- cmdbuf.SetViewport(0, viewport);
- cmdbuf.SetScissor(0, scissor);
+ // Update window adapt pass
+ SetWindowAdaptPass();
- cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline_layout, 0,
- aa_descriptor_sets[index], {});
- cmdbuf.Draw(4, 1, 0, 0);
- cmdbuf.EndRenderPass();
-
- {
- VkImageMemoryBarrier blit_read_barrier = base_barrier;
- blit_read_barrier.image = *aa_image;
- blit_read_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, blit_read_barrier);
- }
- });
- source_image_view = *aa_image_view;
- }
- if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Smaa) {
- if (!smaa) {
- const u32 up_scale = Settings::values.resolution_info.up_scale;
- const u32 down_shift = Settings::values.resolution_info.down_shift;
- const VkExtent2D smaa_size{
- .width = (up_scale * framebuffer.width) >> down_shift,
- .height = (up_scale * framebuffer.height) >> down_shift,
- };
- CreateSMAA(smaa_size);
+ // Update frame format if needed
+ if (presentation_recreate_required) {
+ present_manager.RecreateFrame(frame, layout.width, layout.height, swapchain_view_format,
+ window_adapt->GetRenderPass());
}
- source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
}
- if (fsr) {
- const auto crop_rect = NormalizeCrop(framebuffer, screen_info);
- const VkExtent2D fsr_input_size{
- .width = Settings::values.resolution_info.ScaleUp(screen_info.width),
- .height = Settings::values.resolution_info.ScaleUp(screen_info.height),
- };
- VkImageView fsr_image_view =
- fsr->Draw(scheduler, image_index, source_image_view, fsr_input_size, crop_rect);
- UpdateDescriptorSet(fsr_image_view, true);
- } else {
- const bool is_nn =
- Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::NearestNeighbor;
- UpdateDescriptorSet(source_image_view, is_nn);
- }
-
- scheduler.Record([this, host_framebuffer, index = image_index,
- size = render_area](vk::CommandBuffer cmdbuf) {
- const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
- const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
- const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
- const VkClearValue clear_color{
- .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
- };
- const VkRenderPassBeginInfo renderpass_bi{
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .pNext = nullptr,
- .renderPass = *renderpass,
- .framebuffer = host_framebuffer,
- .renderArea =
- {
- .offset = {0, 0},
- .extent = size,
- },
- .clearValueCount = 1,
- .pClearValues = &clear_color,
- };
- const VkViewport viewport{
- .x = 0.0f,
- .y = 0.0f,
- .width = static_cast<float>(size.width),
- .height = static_cast<float>(size.height),
- .minDepth = 0.0f,
- .maxDepth = 1.0f,
- };
- const VkRect2D scissor{
- .offset = {0, 0},
- .extent = size,
- };
- cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
- auto graphics_pipeline = [this]() {
- switch (Settings::values.scaling_filter.GetValue()) {
- case Settings::ScalingFilter::NearestNeighbor:
- case Settings::ScalingFilter::Bilinear:
- return *bilinear_pipeline;
- case Settings::ScalingFilter::Bicubic:
- return *bicubic_pipeline;
- case Settings::ScalingFilter::Gaussian:
- return *gaussian_pipeline;
- case Settings::ScalingFilter::ScaleForce:
- return *scaleforce_pipeline;
- default:
- return *bilinear_pipeline;
- }
- }();
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
- cmdbuf.SetViewport(0, viewport);
- cmdbuf.SetScissor(0, scissor);
- cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
- descriptor_sets[index], {});
- cmdbuf.Draw(4, 1, 0, 0);
- cmdbuf.EndRenderPass();
- });
-}
+ // Add additional layers if needed
+ const VkExtent2D window_size{
+ .width = layout.screen.GetWidth(),
+ .height = layout.screen.GetHeight(),
+ };
-void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
- bool use_accelerated) {
- // Recreate dynamic resources if the the image count or input format changed
- const VkFormat current_framebuffer_format =
- std::exchange(framebuffer_view_format, GetFormat(framebuffer));
- if (const std::size_t swapchain_images = swapchain.GetImageCount();
- swapchain_images != image_count || current_framebuffer_format != framebuffer_view_format) {
- image_count = swapchain_images;
- Recreate();
+ while (layers.size() < framebuffers.size()) {
+ layers.emplace_back(device, memory_allocator, scheduler, device_memory, image_count,
+ window_size, window_adapt->GetDescriptorSetLayout());
}
- // Recreate the presentation frame if the dimensions of the window changed
- const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
- if (layout.width != frame->width || layout.height != frame->height) {
- Recreate();
- present_manager.RecreateFrame(frame, layout.width, layout.height, swapchain_view_format,
- *renderpass);
- }
+ // Perform the draw
+ window_adapt->Draw(rasterizer, scheduler, image_index, layers, framebuffers, layout, frame);
- const VkExtent2D render_area{frame->width, frame->height};
- Draw(framebuffer, *frame->framebuffer, layout, render_area, use_accelerated);
+ // Advance to next image
if (++image_index >= image_count) {
image_index = 0;
}
}
-vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
- return CreateFramebuffer(image_view, extent, renderpass);
+vk::Framebuffer BlitScreen::CreateFramebuffer(const Layout::FramebufferLayout& layout,
+ VkImageView image_view,
+ VkFormat current_view_format) {
+ const bool format_updated =
+ std::exchange(swapchain_view_format, current_view_format) != current_view_format;
+ if (!window_adapt || scaling_filter != Settings::values.scaling_filter.GetValue() ||
+ format_updated) {
+ WaitIdle();
+ SetWindowAdaptPass();
+ }
+ const VkExtent2D extent{
+ .width = layout.width,
+ .height = layout.height,
+ };
+ return CreateFramebuffer(image_view, extent, window_adapt->GetRenderPass());
}
vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
- vk::RenderPass& rd) {
+ VkRenderPass render_pass) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .renderPass = *rd,
+ .renderPass = render_pass,
.attachmentCount = 1,
.pAttachments = &image_view,
.width = extent.width,
@@ -525,969 +146,4 @@ vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkE
});
}
-void BlitScreen::CreateStaticResources() {
- CreateShaders();
- CreateSampler();
-}
-
-void BlitScreen::CreateDynamicResources() {
- CreateDescriptorPool();
- CreateDescriptorSetLayout();
- CreateDescriptorSets();
- CreatePipelineLayout();
- CreateRenderPass();
- CreateGraphicsPipeline();
- fsr.reset();
- smaa.reset();
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- CreateFSR();
- }
-}
-
-void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr) {
- CreateFSR();
- }
- } else {
- fsr.reset();
- }
-
- if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
- framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
- return;
- }
-
- raw_width = framebuffer.width;
- raw_height = framebuffer.height;
- pixel_format = framebuffer.pixel_format;
-
- smaa.reset();
- ReleaseRawImages();
-
- CreateStagingBuffer(framebuffer);
- CreateRawImages(framebuffer);
-}
-
-void BlitScreen::CreateShaders() {
- vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
- fxaa_vertex_shader = BuildShader(device, FXAA_VERT_SPV);
- fxaa_fragment_shader = BuildShader(device, FXAA_FRAG_SPV);
- bilinear_fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
- bicubic_fragment_shader = BuildShader(device, PRESENT_BICUBIC_FRAG_SPV);
- gaussian_fragment_shader = BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV);
- if (device.IsFloat16Supported()) {
- scaleforce_fragment_shader = BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
- } else {
- scaleforce_fragment_shader = BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
- }
-}
-
-void BlitScreen::CreateDescriptorPool() {
- const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
- {
- .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- .descriptorCount = static_cast<u32>(image_count),
- },
- {
- .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = static_cast<u32>(image_count),
- },
- }};
-
- const std::array<VkDescriptorPoolSize, 1> pool_sizes_aa{{
- {
- .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = static_cast<u32>(image_count * 2),
- },
- }};
-
- const VkDescriptorPoolCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .maxSets = static_cast<u32>(image_count),
- .poolSizeCount = static_cast<u32>(pool_sizes.size()),
- .pPoolSizes = pool_sizes.data(),
- };
- descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
-
- const VkDescriptorPoolCreateInfo ci_aa{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .maxSets = static_cast<u32>(image_count),
- .poolSizeCount = static_cast<u32>(pool_sizes_aa.size()),
- .pPoolSizes = pool_sizes_aa.data(),
- };
- aa_descriptor_pool = device.GetLogical().CreateDescriptorPool(ci_aa);
-}
-
-void BlitScreen::CreateRenderPass() {
- renderpass = CreateRenderPassImpl(swapchain_view_format);
-}
-
-vk::RenderPass BlitScreen::CreateRenderPassImpl(VkFormat format) {
- const VkAttachmentDescription color_attachment{
- .flags = 0,
- .format = format,
- .samples = VK_SAMPLE_COUNT_1_BIT,
- .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
- .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
- .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
-
- const VkAttachmentReference color_attachment_ref{
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- };
-
- const VkSubpassDescription subpass_description{
- .flags = 0,
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .pInputAttachments = nullptr,
- .colorAttachmentCount = 1,
- .pColorAttachments = &color_attachment_ref,
- .pResolveAttachments = nullptr,
- .pDepthStencilAttachment = nullptr,
- .preserveAttachmentCount = 0,
- .pPreserveAttachments = nullptr,
- };
-
- const VkSubpassDependency dependency{
- .srcSubpass = VK_SUBPASS_EXTERNAL,
- .dstSubpass = 0,
- .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- .srcAccessMask = 0,
- .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .dependencyFlags = 0,
- };
-
- const VkRenderPassCreateInfo renderpass_ci{
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .attachmentCount = 1,
- .pAttachments = &color_attachment,
- .subpassCount = 1,
- .pSubpasses = &subpass_description,
- .dependencyCount = 1,
- .pDependencies = &dependency,
- };
-
- return device.GetLogical().CreateRenderPass(renderpass_ci);
-}
-
-void BlitScreen::CreateDescriptorSetLayout() {
- const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
- .pImmutableSamplers = nullptr,
- },
- {
- .binding = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = nullptr,
- },
- }};
-
- const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings_aa{{
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
- .pImmutableSamplers = nullptr,
- },
- {
- .binding = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = nullptr,
- },
- }};
-
- const VkDescriptorSetLayoutCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .bindingCount = static_cast<u32>(layout_bindings.size()),
- .pBindings = layout_bindings.data(),
- };
-
- const VkDescriptorSetLayoutCreateInfo ci_aa{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .bindingCount = static_cast<u32>(layout_bindings_aa.size()),
- .pBindings = layout_bindings_aa.data(),
- };
-
- descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
- aa_descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci_aa);
-}
-
-void BlitScreen::CreateDescriptorSets() {
- const std::vector layouts(image_count, *descriptor_set_layout);
- const std::vector layouts_aa(image_count, *aa_descriptor_set_layout);
-
- const VkDescriptorSetAllocateInfo ai{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .pNext = nullptr,
- .descriptorPool = *descriptor_pool,
- .descriptorSetCount = static_cast<u32>(image_count),
- .pSetLayouts = layouts.data(),
- };
-
- const VkDescriptorSetAllocateInfo ai_aa{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .pNext = nullptr,
- .descriptorPool = *aa_descriptor_pool,
- .descriptorSetCount = static_cast<u32>(image_count),
- .pSetLayouts = layouts_aa.data(),
- };
-
- descriptor_sets = descriptor_pool.Allocate(ai);
- aa_descriptor_sets = aa_descriptor_pool.Allocate(ai_aa);
-}
-
-void BlitScreen::CreatePipelineLayout() {
- const VkPipelineLayoutCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .setLayoutCount = 1,
- .pSetLayouts = descriptor_set_layout.address(),
- .pushConstantRangeCount = 0,
- .pPushConstantRanges = nullptr,
- };
- const VkPipelineLayoutCreateInfo ci_aa{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .setLayoutCount = 1,
- .pSetLayouts = aa_descriptor_set_layout.address(),
- .pushConstantRangeCount = 0,
- .pPushConstantRanges = nullptr,
- };
- pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
- aa_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci_aa);
-}
-
-void BlitScreen::CreateGraphicsPipeline() {
- const std::array<VkPipelineShaderStageCreateInfo, 2> bilinear_shader_stages{{
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = *vertex_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = *bilinear_fragment_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- }};
-
- const std::array<VkPipelineShaderStageCreateInfo, 2> bicubic_shader_stages{{
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = *vertex_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = *bicubic_fragment_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- }};
-
- const std::array<VkPipelineShaderStageCreateInfo, 2> gaussian_shader_stages{{
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = *vertex_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = *gaussian_fragment_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- }};
-
- const std::array<VkPipelineShaderStageCreateInfo, 2> scaleforce_shader_stages{{
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = *vertex_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = *scaleforce_fragment_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- }};
-
- const auto vertex_binding_description = ScreenRectVertex::GetDescription();
- const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
-
- const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = &vertex_binding_description,
- .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
- .pVertexAttributeDescriptions = vertex_attrs_description.data(),
- };
-
- const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = VK_FALSE,
- };
-
- const VkPipelineViewportStateCreateInfo viewport_state_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .viewportCount = 1,
- .pViewports = nullptr,
- .scissorCount = 1,
- .pScissors = nullptr,
- };
-
- const VkPipelineRasterizationStateCreateInfo rasterization_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .depthClampEnable = VK_FALSE,
- .rasterizerDiscardEnable = VK_FALSE,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_CLOCKWISE,
- .depthBiasEnable = VK_FALSE,
- .depthBiasConstantFactor = 0.0f,
- .depthBiasClamp = 0.0f,
- .depthBiasSlopeFactor = 0.0f,
- .lineWidth = 1.0f,
- };
-
- const VkPipelineMultisampleStateCreateInfo multisampling_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
- .sampleShadingEnable = VK_FALSE,
- .minSampleShading = 0.0f,
- .pSampleMask = nullptr,
- .alphaToCoverageEnable = VK_FALSE,
- .alphaToOneEnable = VK_FALSE,
- };
-
- const VkPipelineColorBlendAttachmentState color_blend_attachment{
- .blendEnable = VK_FALSE,
- .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
- .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
- .colorBlendOp = VK_BLEND_OP_ADD,
- .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
- .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
- .alphaBlendOp = VK_BLEND_OP_ADD,
- .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
- };
-
- const VkPipelineColorBlendStateCreateInfo color_blend_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .logicOpEnable = VK_FALSE,
- .logicOp = VK_LOGIC_OP_COPY,
- .attachmentCount = 1,
- .pAttachments = &color_blend_attachment,
- .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
- };
-
- static constexpr std::array dynamic_states{
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- };
- const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
- .pDynamicStates = dynamic_states.data(),
- };
-
- const VkGraphicsPipelineCreateInfo bilinear_pipeline_ci{
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stageCount = static_cast<u32>(bilinear_shader_stages.size()),
- .pStages = bilinear_shader_stages.data(),
- .pVertexInputState = &vertex_input_ci,
- .pInputAssemblyState = &input_assembly_ci,
- .pTessellationState = nullptr,
- .pViewportState = &viewport_state_ci,
- .pRasterizationState = &rasterization_ci,
- .pMultisampleState = &multisampling_ci,
- .pDepthStencilState = nullptr,
- .pColorBlendState = &color_blend_ci,
- .pDynamicState = &dynamic_state_ci,
- .layout = *pipeline_layout,
- .renderPass = *renderpass,
- .subpass = 0,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- };
-
- const VkGraphicsPipelineCreateInfo bicubic_pipeline_ci{
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stageCount = static_cast<u32>(bicubic_shader_stages.size()),
- .pStages = bicubic_shader_stages.data(),
- .pVertexInputState = &vertex_input_ci,
- .pInputAssemblyState = &input_assembly_ci,
- .pTessellationState = nullptr,
- .pViewportState = &viewport_state_ci,
- .pRasterizationState = &rasterization_ci,
- .pMultisampleState = &multisampling_ci,
- .pDepthStencilState = nullptr,
- .pColorBlendState = &color_blend_ci,
- .pDynamicState = &dynamic_state_ci,
- .layout = *pipeline_layout,
- .renderPass = *renderpass,
- .subpass = 0,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- };
-
- const VkGraphicsPipelineCreateInfo gaussian_pipeline_ci{
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stageCount = static_cast<u32>(gaussian_shader_stages.size()),
- .pStages = gaussian_shader_stages.data(),
- .pVertexInputState = &vertex_input_ci,
- .pInputAssemblyState = &input_assembly_ci,
- .pTessellationState = nullptr,
- .pViewportState = &viewport_state_ci,
- .pRasterizationState = &rasterization_ci,
- .pMultisampleState = &multisampling_ci,
- .pDepthStencilState = nullptr,
- .pColorBlendState = &color_blend_ci,
- .pDynamicState = &dynamic_state_ci,
- .layout = *pipeline_layout,
- .renderPass = *renderpass,
- .subpass = 0,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- };
-
- const VkGraphicsPipelineCreateInfo scaleforce_pipeline_ci{
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stageCount = static_cast<u32>(scaleforce_shader_stages.size()),
- .pStages = scaleforce_shader_stages.data(),
- .pVertexInputState = &vertex_input_ci,
- .pInputAssemblyState = &input_assembly_ci,
- .pTessellationState = nullptr,
- .pViewportState = &viewport_state_ci,
- .pRasterizationState = &rasterization_ci,
- .pMultisampleState = &multisampling_ci,
- .pDepthStencilState = nullptr,
- .pColorBlendState = &color_blend_ci,
- .pDynamicState = &dynamic_state_ci,
- .layout = *pipeline_layout,
- .renderPass = *renderpass,
- .subpass = 0,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- };
-
- bilinear_pipeline = device.GetLogical().CreateGraphicsPipeline(bilinear_pipeline_ci);
- bicubic_pipeline = device.GetLogical().CreateGraphicsPipeline(bicubic_pipeline_ci);
- gaussian_pipeline = device.GetLogical().CreateGraphicsPipeline(gaussian_pipeline_ci);
- scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci);
-}
-
-void BlitScreen::CreateSampler() {
- const VkSamplerCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .magFilter = VK_FILTER_LINEAR,
- .minFilter = VK_FILTER_LINEAR,
- .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .mipLodBias = 0.0f,
- .anisotropyEnable = VK_FALSE,
- .maxAnisotropy = 0.0f,
- .compareEnable = VK_FALSE,
- .compareOp = VK_COMPARE_OP_NEVER,
- .minLod = 0.0f,
- .maxLod = 0.0f,
- .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
- .unnormalizedCoordinates = VK_FALSE,
- };
-
- const VkSamplerCreateInfo ci_nn{
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .magFilter = VK_FILTER_NEAREST,
- .minFilter = VK_FILTER_NEAREST,
- .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
- .mipLodBias = 0.0f,
- .anisotropyEnable = VK_FALSE,
- .maxAnisotropy = 0.0f,
- .compareEnable = VK_FALSE,
- .compareOp = VK_COMPARE_OP_NEVER,
- .minLod = 0.0f,
- .maxLod = 0.0f,
- .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
- .unnormalizedCoordinates = VK_FALSE,
- };
-
- sampler = device.GetLogical().CreateSampler(ci);
- nn_sampler = device.GetLogical().CreateSampler(ci_nn);
-}
-
-void BlitScreen::ReleaseRawImages() {
- for (const u64 tick : resource_ticks) {
- scheduler.Wait(tick);
- }
- raw_images.clear();
- aa_image_view.reset();
- aa_image.reset();
- buffer.reset();
-}
-
-void BlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
- const VkBufferCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .size = CalculateBufferSize(framebuffer),
- .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- };
-
- buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
-}
-
-void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
- raw_images.resize(image_count);
- raw_image_views.resize(image_count);
-
- const auto create_image = [&](bool used_on_framebuffer = false, u32 up_scale = 1,
- u32 down_shift = 0) {
- u32 extra_usages = used_on_framebuffer ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
- : VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- return memory_allocator.CreateImage(VkImageCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .imageType = VK_IMAGE_TYPE_2D,
- .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
- .extent =
- {
- .width = (up_scale * framebuffer.width) >> down_shift,
- .height = (up_scale * framebuffer.height) >> down_shift,
- .depth = 1,
- },
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = VK_SAMPLE_COUNT_1_BIT,
- .tiling = used_on_framebuffer ? VK_IMAGE_TILING_OPTIMAL : VK_IMAGE_TILING_LINEAR,
- .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | extra_usages,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- });
- };
- const auto create_image_view = [&](vk::Image& image, bool used_on_framebuffer = false) {
- return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .image = *image,
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
- .components =
- {
- .r = VK_COMPONENT_SWIZZLE_IDENTITY,
- .g = VK_COMPONENT_SWIZZLE_IDENTITY,
- .b = VK_COMPONENT_SWIZZLE_IDENTITY,
- .a = VK_COMPONENT_SWIZZLE_IDENTITY,
- },
- .subresourceRange =
- {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- });
- };
-
- for (size_t i = 0; i < image_count; ++i) {
- raw_images[i] = create_image();
- raw_image_views[i] = create_image_view(raw_images[i]);
- }
-
- // AA Resources
- const u32 up_scale = Settings::values.resolution_info.up_scale;
- const u32 down_shift = Settings::values.resolution_info.down_shift;
- aa_image = create_image(true, up_scale, down_shift);
- aa_image_view = create_image_view(aa_image, true);
- VkExtent2D size{
- .width = (up_scale * framebuffer.width) >> down_shift,
- .height = (up_scale * framebuffer.height) >> down_shift,
- };
- if (aa_renderpass) {
- aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
- return;
- }
- aa_renderpass = CreateRenderPassImpl(VK_FORMAT_R16G16B16A16_SFLOAT);
- aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
-
- const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = *fxaa_vertex_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = *fxaa_fragment_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- },
- }};
-
- const auto vertex_binding_description = ScreenRectVertex::GetDescription();
- const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
-
- const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .vertexBindingDescriptionCount = 1,
- .pVertexBindingDescriptions = &vertex_binding_description,
- .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
- .pVertexAttributeDescriptions = vertex_attrs_description.data(),
- };
-
- const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = VK_FALSE,
- };
-
- const VkPipelineViewportStateCreateInfo viewport_state_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .viewportCount = 1,
- .pViewports = nullptr,
- .scissorCount = 1,
- .pScissors = nullptr,
- };
-
- const VkPipelineRasterizationStateCreateInfo rasterization_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .depthClampEnable = VK_FALSE,
- .rasterizerDiscardEnable = VK_FALSE,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_CLOCKWISE,
- .depthBiasEnable = VK_FALSE,
- .depthBiasConstantFactor = 0.0f,
- .depthBiasClamp = 0.0f,
- .depthBiasSlopeFactor = 0.0f,
- .lineWidth = 1.0f,
- };
-
- const VkPipelineMultisampleStateCreateInfo multisampling_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
- .sampleShadingEnable = VK_FALSE,
- .minSampleShading = 0.0f,
- .pSampleMask = nullptr,
- .alphaToCoverageEnable = VK_FALSE,
- .alphaToOneEnable = VK_FALSE,
- };
-
- const VkPipelineColorBlendAttachmentState color_blend_attachment{
- .blendEnable = VK_FALSE,
- .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
- .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
- .colorBlendOp = VK_BLEND_OP_ADD,
- .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
- .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
- .alphaBlendOp = VK_BLEND_OP_ADD,
- .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
- };
-
- const VkPipelineColorBlendStateCreateInfo color_blend_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .logicOpEnable = VK_FALSE,
- .logicOp = VK_LOGIC_OP_COPY,
- .attachmentCount = 1,
- .pAttachments = &color_blend_attachment,
- .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
- };
-
- static constexpr std::array dynamic_states{
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- };
- const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
- .pDynamicStates = dynamic_states.data(),
- };
-
- const VkGraphicsPipelineCreateInfo fxaa_pipeline_ci{
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stageCount = static_cast<u32>(fxaa_shader_stages.size()),
- .pStages = fxaa_shader_stages.data(),
- .pVertexInputState = &vertex_input_ci,
- .pInputAssemblyState = &input_assembly_ci,
- .pTessellationState = nullptr,
- .pViewportState = &viewport_state_ci,
- .pRasterizationState = &rasterization_ci,
- .pMultisampleState = &multisampling_ci,
- .pDepthStencilState = nullptr,
- .pColorBlendState = &color_blend_ci,
- .pDynamicState = &dynamic_state_ci,
- .layout = *aa_pipeline_layout,
- .renderPass = *aa_renderpass,
- .subpass = 0,
- .basePipelineHandle = 0,
- .basePipelineIndex = 0,
- };
-
- // AA
- aa_pipeline = device.GetLogical().CreateGraphicsPipeline(fxaa_pipeline_ci);
-}
-
-void BlitScreen::UpdateAADescriptorSet(VkImageView image_view, bool nn) const {
- const VkDescriptorImageInfo image_info{
- .sampler = nn ? *nn_sampler : *sampler,
- .imageView = image_view,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
-
- const VkWriteDescriptorSet sampler_write{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = aa_descriptor_sets[image_index],
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = &image_info,
- .pBufferInfo = nullptr,
- .pTexelBufferView = nullptr,
- };
-
- const VkWriteDescriptorSet sampler_write_2{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = aa_descriptor_sets[image_index],
- .dstBinding = 1,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = &image_info,
- .pBufferInfo = nullptr,
- .pTexelBufferView = nullptr,
- };
-
- device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, sampler_write_2}, {});
-}
-
-void BlitScreen::UpdateDescriptorSet(VkImageView image_view, bool nn) const {
- const VkDescriptorBufferInfo buffer_info{
- .buffer = *buffer,
- .offset = offsetof(BufferData, uniform),
- .range = sizeof(BufferData::uniform),
- };
-
- const VkWriteDescriptorSet ubo_write{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = descriptor_sets[image_index],
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- .pImageInfo = nullptr,
- .pBufferInfo = &buffer_info,
- .pTexelBufferView = nullptr,
- };
-
- const VkDescriptorImageInfo image_info{
- .sampler = nn ? *nn_sampler : *sampler,
- .imageView = image_view,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
-
- const VkWriteDescriptorSet sampler_write{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = descriptor_sets[image_index],
- .dstBinding = 1,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = &image_info,
- .pBufferInfo = nullptr,
- .pTexelBufferView = nullptr,
- };
-
- device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
-}
-
-void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
- data.uniform.modelview_matrix =
- MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
-}
-
-void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout layout) const {
- f32 left, top, right, bottom;
-
- if (fsr) {
- // FSR has already applied the crop, so we just want to render the image
- // it has produced.
- left = 0;
- top = 0;
- right = 1;
- bottom = 1;
- } else {
- // Get the normalized crop rectangle.
- const auto crop = NormalizeCrop(framebuffer, screen_info);
-
- // Apply the crop.
- left = crop.left;
- top = crop.top;
- right = crop.right;
- bottom = crop.bottom;
- }
-
- // Map the coordinates to the screen.
- const auto& screen = layout.screen;
- const auto x = static_cast<f32>(screen.left);
- const auto y = static_cast<f32>(screen.top);
- const auto w = static_cast<f32>(screen.GetWidth());
- const auto h = static_cast<f32>(screen.GetHeight());
-
- data.vertices[0] = ScreenRectVertex(x, y, left, top);
- data.vertices[1] = ScreenRectVertex(x + w, y, right, top);
- data.vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
- data.vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
-}
-
-void BlitScreen::CreateSMAA(VkExtent2D smaa_size) {
- smaa = std::make_unique<SMAA>(device, memory_allocator, image_count, smaa_size);
-}
-
-void BlitScreen::CreateFSR() {
- const auto& layout = render_window.GetFramebufferLayout();
- const VkExtent2D fsr_size{
- .width = layout.screen.GetWidth(),
- .height = layout.screen.GetHeight(),
- };
- fsr = std::make_unique<FSR>(device, memory_allocator, image_count, fsr_size);
-}
-
-u64 BlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
- return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
-}
-
-u64 BlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const {
- constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
- return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
-}
-
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h
index 3eff76009..cbdf2d5d0 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.h
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.h
@@ -3,10 +3,12 @@
#pragma once
+#include <list>
#include <memory>
#include "core/frontend/framebuffer_layout.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_vulkan/present/layer.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -14,155 +16,67 @@ namespace Core {
class System;
}
-namespace Core::Frontend {
-class EmuWindow;
-}
-
namespace Tegra {
struct FramebufferConfig;
}
-namespace VideoCore {
-class RasterizerInterface;
-}
-
-namespace Service::android {
-enum class PixelFormat : u32;
-}
+namespace Settings {
+enum class ScalingFilter : u32;
+} // namespace Settings
namespace Vulkan {
-struct ScreenInfo;
-
class Device;
-class FSR;
class RasterizerVulkan;
class Scheduler;
-class SMAA;
-class Swapchain;
class PresentManager;
+class WindowAdaptPass;
struct Frame;
-struct ScreenInfo {
+struct FramebufferTextureInfo {
VkImage image{};
VkImageView image_view{};
u32 width{};
u32 height{};
+ u32 scaled_width{};
+ u32 scaled_height{};
};
class BlitScreen {
public:
- explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory,
- Core::Frontend::EmuWindow& render_window, const Device& device,
- MemoryAllocator& memory_manager, Swapchain& swapchain,
- PresentManager& present_manager, Scheduler& scheduler,
- const ScreenInfo& screen_info);
+ explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory, const Device& device,
+ MemoryAllocator& memory_allocator, PresentManager& present_manager,
+ Scheduler& scheduler);
~BlitScreen();
- void Recreate();
-
- void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
- const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
-
- void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
- bool use_accelerated);
+ void DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout, size_t current_swapchain_image_count,
+ VkFormat current_swapchain_view_format);
- [[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
- VkExtent2D extent);
-
- [[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
- VkExtent2D extent, vk::RenderPass& rd);
+ [[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
+ VkImageView image_view,
+ VkFormat current_view_format);
private:
- struct BufferData;
-
- void CreateStaticResources();
- void CreateShaders();
- void CreateDescriptorPool();
- void CreateRenderPass();
- vk::RenderPass CreateRenderPassImpl(VkFormat format);
- void CreateDescriptorSetLayout();
- void CreateDescriptorSets();
- void CreatePipelineLayout();
- void CreateGraphicsPipeline();
- void CreateSampler();
-
- void CreateDynamicResources();
-
- void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
- void ReleaseRawImages();
- void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
- void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
-
- void UpdateDescriptorSet(VkImageView image_view, bool nn) const;
- void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
- void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
- void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout layout) const;
-
- void CreateSMAA(VkExtent2D smaa_size);
- void CreateFSR();
-
- u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
- u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
+ void WaitIdle();
+ void SetWindowAdaptPass();
+ vk::Framebuffer CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
+ VkRenderPass render_pass);
Tegra::MaxwellDeviceMemoryManager& device_memory;
- Core::Frontend::EmuWindow& render_window;
const Device& device;
MemoryAllocator& memory_allocator;
- Swapchain& swapchain;
PresentManager& present_manager;
Scheduler& scheduler;
- std::size_t image_count;
+ std::size_t image_count{};
std::size_t image_index{};
- const ScreenInfo& screen_info;
-
- vk::ShaderModule vertex_shader;
- vk::ShaderModule fxaa_vertex_shader;
- vk::ShaderModule fxaa_fragment_shader;
- vk::ShaderModule bilinear_fragment_shader;
- vk::ShaderModule bicubic_fragment_shader;
- vk::ShaderModule gaussian_fragment_shader;
- vk::ShaderModule scaleforce_fragment_shader;
- vk::DescriptorPool descriptor_pool;
- vk::DescriptorSetLayout descriptor_set_layout;
- vk::PipelineLayout pipeline_layout;
- vk::Pipeline nearest_neighbor_pipeline;
- vk::Pipeline bilinear_pipeline;
- vk::Pipeline bicubic_pipeline;
- vk::Pipeline gaussian_pipeline;
- vk::Pipeline scaleforce_pipeline;
- vk::RenderPass renderpass;
- vk::DescriptorSets descriptor_sets;
- vk::Sampler nn_sampler;
- vk::Sampler sampler;
-
- vk::Buffer buffer;
-
- std::vector<u64> resource_ticks;
-
- std::vector<vk::Image> raw_images;
- std::vector<vk::ImageView> raw_image_views;
-
- vk::DescriptorPool aa_descriptor_pool;
- vk::DescriptorSetLayout aa_descriptor_set_layout;
- vk::PipelineLayout aa_pipeline_layout;
- vk::Pipeline aa_pipeline;
- vk::RenderPass aa_renderpass;
- vk::Framebuffer aa_framebuffer;
- vk::DescriptorSets aa_descriptor_sets;
- vk::Image aa_image;
- vk::ImageView aa_image_view;
-
- u32 raw_width = 0;
- u32 raw_height = 0;
- Service::android::PixelFormat pixel_format{};
- VkFormat framebuffer_view_format;
- VkFormat swapchain_view_format;
-
- std::unique_ptr<FSR> fsr;
- std::unique_ptr<SMAA> smaa;
+ VkFormat swapchain_view_format{};
+
+ Settings::ScalingFilter scaling_filter{};
+ std::unique_ptr<WindowAdaptPass> window_adapt{};
+ std::list<Layer> layers{};
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_fsr.cpp b/src/video_core/renderer_vulkan/vk_fsr.cpp
deleted file mode 100644
index f7a05fbc0..000000000
--- a/src/video_core/renderer_vulkan/vk_fsr.cpp
+++ /dev/null
@@ -1,420 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/common_types.h"
-#include "common/div_ceil.h"
-#include "common/settings.h"
-
-#include "video_core/fsr.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_comp_spv.h"
-#include "video_core/renderer_vulkan/vk_fsr.h"
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-
-namespace Vulkan {
-using namespace FSR;
-
-FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
- VkExtent2D output_size_)
- : device{device_}, memory_allocator{memory_allocator_}, image_count{image_count_},
- output_size{output_size_} {
-
- CreateImages();
- CreateSampler();
- CreateShaders();
- CreateDescriptorPool();
- CreateDescriptorSetLayout();
- CreateDescriptorSets();
- CreatePipelineLayout();
- CreatePipeline();
-}
-
-VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
- VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
-
- UpdateDescriptorSet(image_index, image_view);
-
- scheduler.Record([this, image_index, input_image_extent, crop_rect](vk::CommandBuffer cmdbuf) {
- const VkImageMemoryBarrier base_barrier{
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .pNext = nullptr,
- .srcAccessMask = 0,
- .dstAccessMask = 0,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = {},
- .subresourceRange =
- {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- };
-
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
-
- const f32 input_image_width = static_cast<f32>(input_image_extent.width);
- const f32 input_image_height = static_cast<f32>(input_image_extent.height);
- const f32 output_image_width = static_cast<f32>(output_size.width);
- const f32 output_image_height = static_cast<f32>(output_size.height);
- const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
- const f32 viewport_x = crop_rect.left * input_image_width;
- const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
- const f32 viewport_y = crop_rect.top * input_image_height;
-
- std::array<u32, 4 * 4> push_constants;
- FsrEasuConOffset(push_constants.data() + 0, push_constants.data() + 4,
- push_constants.data() + 8, push_constants.data() + 12,
-
- viewport_width, viewport_height, input_image_width, input_image_height,
- output_image_width, output_image_height, viewport_x, viewport_y);
- cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
-
- {
- VkImageMemoryBarrier fsr_write_barrier = base_barrier;
- fsr_write_barrier.image = *images[image_index];
- fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
- }
-
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
- descriptor_sets[image_index * 2], {});
- cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
- Common::DivCeil(output_size.height, 16u), 1);
-
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
-
- const float sharpening =
- static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
-
- FsrRcasCon(push_constants.data(), sharpening);
- cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
-
- {
- std::array<VkImageMemoryBarrier, 2> barriers;
- auto& fsr_read_barrier = barriers[0];
- auto& blit_write_barrier = barriers[1];
-
- fsr_read_barrier = base_barrier;
- fsr_read_barrier.image = *images[image_index];
- fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
- fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
- blit_write_barrier = base_barrier;
- blit_write_barrier.image = *images[image_count + image_index];
- blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
-
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
- }
-
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
- descriptor_sets[image_index * 2 + 1], {});
- cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
- Common::DivCeil(output_size.height, 16u), 1);
-
- {
- std::array<VkImageMemoryBarrier, 1> barriers;
- auto& blit_read_barrier = barriers[0];
-
- blit_read_barrier = base_barrier;
- blit_read_barrier.image = *images[image_count + image_index];
- blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
- blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
- cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
- }
- });
-
- return *image_views[image_count + image_index];
-}
-
-void FSR::CreateDescriptorPool() {
- const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
- {
- .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = static_cast<u32>(image_count * 2),
- },
- {
- .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
- .descriptorCount = static_cast<u32>(image_count * 2),
- },
- }};
-
- const VkDescriptorPoolCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .maxSets = static_cast<u32>(image_count * 2),
- .poolSizeCount = static_cast<u32>(pool_sizes.size()),
- .pPoolSizes = pool_sizes.data(),
- };
- descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
-}
-
-void FSR::CreateDescriptorSetLayout() {
- const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .pImmutableSamplers = sampler.address(),
- },
- {
- .binding = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .pImmutableSamplers = sampler.address(),
- },
- }};
-
- const VkDescriptorSetLayoutCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .bindingCount = static_cast<u32>(layout_bindings.size()),
- .pBindings = layout_bindings.data(),
- };
-
- descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
-}
-
-void FSR::CreateDescriptorSets() {
- const u32 sets = static_cast<u32>(image_count * 2);
- const std::vector layouts(sets, *descriptor_set_layout);
-
- const VkDescriptorSetAllocateInfo ai{
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .pNext = nullptr,
- .descriptorPool = *descriptor_pool,
- .descriptorSetCount = sets,
- .pSetLayouts = layouts.data(),
- };
-
- descriptor_sets = descriptor_pool.Allocate(ai);
-}
-
-void FSR::CreateImages() {
- images.resize(image_count * 2);
- image_views.resize(image_count * 2);
-
- for (size_t i = 0; i < image_count * 2; ++i) {
- images[i] = memory_allocator.CreateImage(VkImageCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .imageType = VK_IMAGE_TYPE_2D,
- .format = VK_FORMAT_R16G16B16A16_SFLOAT,
- .extent =
- {
- .width = output_size.width,
- .height = output_size.height,
- .depth = 1,
- },
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = VK_SAMPLE_COUNT_1_BIT,
- .tiling = VK_IMAGE_TILING_OPTIMAL,
- .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
- VK_IMAGE_USAGE_SAMPLED_BIT,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
- });
- image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .image = *images[i],
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = VK_FORMAT_R16G16B16A16_SFLOAT,
- .components =
- {
- .r = VK_COMPONENT_SWIZZLE_IDENTITY,
- .g = VK_COMPONENT_SWIZZLE_IDENTITY,
- .b = VK_COMPONENT_SWIZZLE_IDENTITY,
- .a = VK_COMPONENT_SWIZZLE_IDENTITY,
- },
- .subresourceRange =
- {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1,
- },
- });
- }
-}
-
-void FSR::CreatePipelineLayout() {
- VkPushConstantRange push_const{
- .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
- .offset = 0,
- .size = sizeof(std::array<u32, 4 * 4>),
- };
- VkPipelineLayoutCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .setLayoutCount = 1,
- .pSetLayouts = descriptor_set_layout.address(),
- .pushConstantRangeCount = 1,
- .pPushConstantRanges = &push_const,
- };
-
- pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
-}
-
-void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
- const auto fsr_image_view = *image_views[image_index];
- const auto blit_image_view = *image_views[image_count + image_index];
-
- const VkDescriptorImageInfo image_info{
- .sampler = VK_NULL_HANDLE,
- .imageView = image_view,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
- const VkDescriptorImageInfo fsr_image_info{
- .sampler = VK_NULL_HANDLE,
- .imageView = fsr_image_view,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
- const VkDescriptorImageInfo blit_image_info{
- .sampler = VK_NULL_HANDLE,
- .imageView = blit_image_view,
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- };
-
- VkWriteDescriptorSet sampler_write{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = descriptor_sets[image_index * 2],
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
- .pImageInfo = &image_info,
- .pBufferInfo = nullptr,
- .pTexelBufferView = nullptr,
- };
-
- VkWriteDescriptorSet output_write{
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .pNext = nullptr,
- .dstSet = descriptor_sets[image_index * 2],
- .dstBinding = 1,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
- .pImageInfo = &fsr_image_info,
- .pBufferInfo = nullptr,
- .pTexelBufferView = nullptr,
- };
-
- device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
-
- sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
- sampler_write.pImageInfo = &fsr_image_info;
- output_write.dstSet = descriptor_sets[image_index * 2 + 1];
- output_write.pImageInfo = &blit_image_info;
-
- device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
-}
-
-void FSR::CreateSampler() {
- const VkSamplerCreateInfo ci{
- .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .magFilter = VK_FILTER_LINEAR,
- .minFilter = VK_FILTER_LINEAR,
- .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
- .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- .mipLodBias = 0.0f,
- .anisotropyEnable = VK_FALSE,
- .maxAnisotropy = 0.0f,
- .compareEnable = VK_FALSE,
- .compareOp = VK_COMPARE_OP_NEVER,
- .minLod = 0.0f,
- .maxLod = 0.0f,
- .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
- .unnormalizedCoordinates = VK_FALSE,
- };
-
- sampler = device.GetLogical().CreateSampler(ci);
-}
-
-void FSR::CreateShaders() {
- if (device.IsFloat16Supported()) {
- easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_COMP_SPV);
- rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_COMP_SPV);
- } else {
- easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_COMP_SPV);
- rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_COMP_SPV);
- }
-}
-
-void FSR::CreatePipeline() {
- VkPipelineShaderStageCreateInfo shader_stage_easu{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_COMPUTE_BIT,
- .module = *easu_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- };
-
- VkPipelineShaderStageCreateInfo shader_stage_rcas{
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = VK_SHADER_STAGE_COMPUTE_BIT,
- .module = *rcas_shader,
- .pName = "main",
- .pSpecializationInfo = nullptr,
- };
-
- VkComputePipelineCreateInfo pipeline_ci_easu{
- .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = shader_stage_easu,
- .layout = *pipeline_layout,
- .basePipelineHandle = VK_NULL_HANDLE,
- .basePipelineIndex = 0,
- };
-
- VkComputePipelineCreateInfo pipeline_ci_rcas{
- .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .stage = shader_stage_rcas,
- .layout = *pipeline_layout,
- .basePipelineHandle = VK_NULL_HANDLE,
- .basePipelineIndex = 0,
- };
-
- easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_easu);
- rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_rcas);
-}
-
-} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_fsr.h b/src/video_core/renderer_vulkan/vk_fsr.h
deleted file mode 100644
index 3505c1416..000000000
--- a/src/video_core/renderer_vulkan/vk_fsr.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/math_util.h"
-#include "video_core/vulkan_common/vulkan_memory_allocator.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-class Device;
-class Scheduler;
-
-class FSR {
-public:
- explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
- VkExtent2D output_size);
- VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
- VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect);
-
-private:
- void CreateDescriptorPool();
- void CreateDescriptorSetLayout();
- void CreateDescriptorSets();
- void CreateImages();
- void CreateSampler();
- void CreateShaders();
- void CreatePipeline();
- void CreatePipelineLayout();
-
- void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
-
- const Device& device;
- MemoryAllocator& memory_allocator;
- size_t image_count;
- VkExtent2D output_size;
-
- vk::DescriptorPool descriptor_pool;
- vk::DescriptorSetLayout descriptor_set_layout;
- vk::DescriptorSets descriptor_sets;
- vk::PipelineLayout pipeline_layout;
- vk::ShaderModule easu_shader;
- vk::ShaderModule rcas_shader;
- vk::Pipeline easu_pipeline;
- vk::Pipeline rcas_pipeline;
- vk::Sampler sampler;
- std::vector<vk::Image> images;
- std::vector<vk::ImageView> image_views;
-};
-
-} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 5bf41b81f..aa0a027bb 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -165,10 +165,9 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- ScreenInfo& screen_info_, const Device& device_,
- MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
- Scheduler& scheduler_)
- : gpu{gpu_}, device_memory{device_memory_}, screen_info{screen_info_}, device{device_},
+ const Device& device_, MemoryAllocator& memory_allocator_,
+ StateTracker& state_tracker_, Scheduler& scheduler_)
+ : gpu{gpu_}, device_memory{device_memory_}, device{device_},
memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
@@ -783,23 +782,29 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
query_cache.InvalidateRegion(*cpu_addr, copy_size);
}
-bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- DAddr framebuffer_addr, u32 pixel_stride) {
+std::optional<FramebufferTextureInfo> RasterizerVulkan::AccelerateDisplay(
+ const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
if (!framebuffer_addr) {
- return false;
+ return {};
}
std::scoped_lock lock{texture_cache.mutex};
- ImageView* const image_view =
+ const auto [image_view, scaled] =
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
if (!image_view) {
- return false;
+ return {};
}
query_cache.NotifySegment(false);
- screen_info.image = image_view->ImageHandle();
- screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
- screen_info.width = image_view->size.width;
- screen_info.height = image_view->size.height;
- return true;
+
+ const auto& resolution = Settings::values.resolution_info;
+
+ FramebufferTextureInfo info{};
+ info.image = image_view->ImageHandle();
+ info.image_view = image_view->Handle(Shader::TextureType::Color2D);
+ info.width = image_view->size.width;
+ info.height = image_view->size.height;
+ info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
+ info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
+ return info;
}
void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 881ee0993..0617b37f0 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -43,7 +43,7 @@ class Maxwell3D;
namespace Vulkan {
-struct ScreenInfo;
+struct FramebufferTextureInfo;
class StateTracker;
@@ -78,9 +78,8 @@ class RasterizerVulkan final : public VideoCore::RasterizerInterface,
public:
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
- ScreenInfo& screen_info_, const Device& device_,
- MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
- Scheduler& scheduler_);
+ const Device& device_, MemoryAllocator& memory_allocator_,
+ StateTracker& state_tracker_, Scheduler& scheduler_);
~RasterizerVulkan() override;
void Draw(bool is_indexed, u32 instance_count) override;
@@ -126,8 +125,6 @@ public:
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
- u32 pixel_stride) override;
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -137,6 +134,10 @@ public:
void ReleaseChannel(s32 channel_id) override;
+ std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
+ VAddr framebuffer_addr,
+ u32 pixel_stride);
+
private:
static constexpr size_t MAX_TEXTURES = 192;
static constexpr size_t MAX_IMAGES = 48;
@@ -182,7 +183,6 @@ private:
Tegra::GPU& gpu;
Tegra::MaxwellDeviceMemoryManager& device_memory;
- ScreenInfo& screen_info;
const Device& device;
MemoryAllocator& memory_allocator;
StateTracker& state_tracker;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index a7400adfa..a20c956ff 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -713,12 +713,12 @@ bool TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
}
template <class P>
-typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
+std::pair<typename P::ImageView*, bool> TextureCache<P>::TryFindFramebufferImageView(
const Tegra::FramebufferConfig& config, DAddr cpu_addr) {
// TODO: Properly implement this
const auto it = page_table.find(cpu_addr >> YUZU_PAGEBITS);
if (it == page_table.end()) {
- return nullptr;
+ return {};
}
const auto& image_map_ids = it->second;
boost::container::small_vector<ImageId, 4> valid_image_ids;
@@ -747,7 +747,8 @@ typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
const auto GetImageViewForFramebuffer = [&](ImageId image_id) {
const ImageViewInfo info{ImageViewType::e2D, view_format};
- return &slot_image_views[FindOrEmplaceImageView(image_id, info)];
+ return std::make_pair(&slot_image_views[FindOrEmplaceImageView(image_id, info)],
+ slot_images[image_id].IsRescaled());
};
if (valid_image_ids.size() == 1) [[likely]] {
@@ -761,7 +762,7 @@ typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
return GetImageViewForFramebuffer(*most_recent);
}
- return nullptr;
+ return {};
}
template <class P>
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index f9aebb293..e7b910121 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -212,8 +212,8 @@ public:
const Tegra::Engines::Fermi2D::Config& copy);
/// Try to find a cached image view in the given CPU address
- [[nodiscard]] ImageView* TryFindFramebufferImageView(const Tegra::FramebufferConfig& config,
- DAddr cpu_addr);
+ [[nodiscard]] std::pair<ImageView*, bool> TryFindFramebufferImageView(
+ const Tegra::FramebufferConfig& config, DAddr cpu_addr);
/// Return true when there are uncommitted images to be downloaded
[[nodiscard]] bool HasUncommittedFlushes() const noexcept;