summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h11
-rw-r--r--src/core/telemetry_session.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp19
-rw-r--r--src/yuzu/configuration/config.cpp12
-rw-r--r--src/yuzu/configuration/config.h1
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp19
-rw-r--r--src/yuzu/configuration/configure_graphics.ui51
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp2
12 files changed, 105 insertions, 52 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 5972480e5..3f56afe94 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -82,7 +82,6 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
- log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
@@ -246,7 +245,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
- values.async_astc.SetGlobal(true);
values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 59e96e74f..b8ab34f7f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,6 +16,12 @@
namespace Settings {
+enum class AstcDecodeMode : u32 {
+ CPU = 0,
+ GPU = 1,
+ CPUAsynchronous = 2,
+};
+
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
@@ -467,8 +473,9 @@ struct Values {
GPUAccuracy::Extreme, "gpu_accuracy"};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
- SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
- SwitchableSetting<bool> async_astc{false, "async_astc"};
+ SwitchableSetting<AstcDecodeMode, true> accelerate_astc{
+ AstcDecodeMode::CPU, AstcDecodeMode::CPU, AstcDecodeMode::CPUAsynchronous,
+ "accelerate_astc"};
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, "use_vsync"};
SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 7a2f3c90a..665ffe3a2 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -99,6 +99,18 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
return "Unknown";
}
+static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
+ switch (mode) {
+ case Settings::AstcDecodeMode::CPU:
+ return "CPU";
+ case Settings::AstcDecodeMode::GPU:
+ return "GPU";
+ case Settings::AstcDecodeMode::CPUAsynchronous:
+ return "CPU Asynchronous";
+ }
+ return "Unknown";
+}
+
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@@ -254,7 +266,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_NvdecEmulation",
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
- AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
+ AddField(field_type, "Renderer_AccelerateASTC",
+ TranslateASTCDecodeMode(Settings::values.accelerate_astc.GetValue()));
AddField(field_type, "Renderer_UseVsync",
TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
AddField(field_type, "Renderer_ShaderBackend",
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 3b446be07..38ae12d8e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -232,10 +232,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
- return Settings::values.accelerate_astc.GetValue() &&
+ return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU &&
Settings::values.astc_recompression.GetValue() ==
- Settings::AstcRecompression::Uncompressed &&
- !Settings::values.async_astc.GetValue();
+ Settings::AstcRecompression::Uncompressed;
}
// Disable other accelerated uploads for now as they don't implement swizzled uploads
return false;
@@ -267,7 +266,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
- return Settings::values.async_astc.GetValue();
+ return Settings::values.accelerate_astc.GetValue() ==
+ Settings::AstcDecodeMode::CPUAsynchronous;
}
return false;
}
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index bf6ad6c79..a060c3934 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -817,7 +817,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
- if (Settings::values.accelerate_astc) {
+ if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU) {
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue, memory_allocator);
}
@@ -1301,12 +1301,19 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
runtime->ViewFormats(info.format))),
aspect_mask(ImageAspectMask(info.format)) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
- if (Settings::values.async_astc.GetValue()) {
+ switch (Settings::values.accelerate_astc.GetValue()) {
+ case Settings::AstcDecodeMode::GPU:
+ if (Settings::values.astc_recompression.GetValue() ==
+ Settings::AstcRecompression::Uncompressed &&
+ info.size.depth == 1) {
+ flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
+ }
+ break;
+ case Settings::AstcDecodeMode::CPUAsynchronous:
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
- } else if (Settings::values.astc_recompression.GetValue() ==
- Settings::AstcRecompression::Uncompressed &&
- Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
- flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
+ break;
+ default:
+ break;
}
flags |= VideoCommon::ImageFlagBits::Converted;
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 195d3556c..786c1222f 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -764,10 +764,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
- ReadGlobalSetting(Settings::values.async_astc);
ReadGlobalSetting(Settings::values.astc_recompression);
ReadGlobalSetting(Settings::values.use_reactive_flushing);
- ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
@@ -1428,13 +1426,19 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
Settings::values.nvdec_emulation.UsingGlobal());
- WriteGlobalSetting(Settings::values.accelerate_astc);
- WriteGlobalSetting(Settings::values.async_astc);
+ WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
+ static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
+ static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
+ Settings::values.accelerate_astc.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
Settings::values.astc_recompression.UsingGlobal());
WriteGlobalSetting(Settings::values.use_reactive_flushing);
+ WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()),
+ static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)),
+ static_cast<u32>(Settings::values.accelerate_astc.GetDefault()),
+ Settings::values.shader_backend.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
static_cast<u32>(Settings::values.shader_backend.GetDefault()),
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 1211389d2..e066f7552 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -218,3 +218,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
+Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index a4965524a..e70781357 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -194,14 +194,13 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->resolution_combobox->setEnabled(runtime_lock);
- ui->accelerate_astc->setEnabled(runtime_lock);
+ ui->astc_decode_mode_combobox->setEnabled(runtime_lock);
ui->vsync_mode_layout->setEnabled(runtime_lock ||
Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
- ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
@@ -222,6 +221,11 @@ void ConfigureGraphics::SetConfiguration() {
ConfigurationShared::SetHighlight(ui->api_widget,
!Settings::values.renderer_backend.UsingGlobal());
+ ConfigurationShared::SetPerGameSetting(ui->astc_decode_mode_combobox,
+ &Settings::values.accelerate_astc);
+ ConfigurationShared::SetHighlight(ui->astc_decode_mode_layout,
+ !Settings::values.accelerate_astc.UsingGlobal());
+
ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
&Settings::values.nvdec_emulation);
ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
@@ -337,8 +341,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
- accelerate_astc);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc,
+ ui->astc_decode_mode_combobox);
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
@@ -555,7 +559,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
- ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
+ ui->astc_decode_mode_combobox->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
@@ -577,8 +581,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
- accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
@@ -597,6 +599,9 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->anti_aliasing_combobox, ui->anti_aliasing_label,
static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
+ ConfigurationShared::SetColoredComboBox(
+ ui->astc_decode_mode_combobox, ui->astc_decode_mode_label,
+ static_cast<int>(Settings::values.accelerate_astc.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 39f70e406..91b09625b 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -182,13 +182,6 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="accelerate_astc">
- <property name="text">
- <string>Accelerate ASTC texture decoding</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QWidget" name="vsync_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="leftMargin">
@@ -227,6 +220,50 @@ Immediate (no synchronization) just presents whatever is available and can exhib
</widget>
</item>
<item>
+ <widget class="QWidget" name="astc_decode_mode_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_8">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="astc_decode_mode_label">
+ <property name="text">
+ <string>ASTC Texture Decoding Method:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="astc_decode_mode_combobox">
+ <item>
+ <property name="text">
+ <string>CPU</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>GPU Compute</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>CPU Asynchronous (Hack)</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
<property name="leftMargin">
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index c0a044767..e5c99f742 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
- ui->async_astc->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
- ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
@@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
ui->use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
- async_astc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
- ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
@@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(
ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
- async_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index d527a6f38..859ab9366 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -131,16 +131,6 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="async_astc">
- <property name="toolTip">
- <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
- </property>
- <property name="text">
- <string>Decode ASTC textures asynchronously (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">
<string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index c5bc472ca..b2049ae57 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -317,9 +317,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
- ReadSetting("Renderer", Settings::values.async_astc);
ReadSetting("Renderer", Settings::values.astc_recompression);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);