diff options
Diffstat (limited to '')
-rw-r--r-- | src/input_common/gcadapter/gc_adapter.cpp | 12 | ||||
-rw-r--r-- | src/input_common/gcadapter/gc_poller.cpp | 32 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 71 |
3 files changed, 80 insertions, 35 deletions
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp index 1ddb9cdb4..82f97572f 100644 --- a/src/input_common/gcadapter/gc_adapter.cpp +++ b/src/input_common/gcadapter/gc_adapter.cpp @@ -144,6 +144,18 @@ void Adapter::Read() { pads[port].axis_value = pads[port].substick_y; pad_queue[port].Push(pads[port]); } + if (pads[port].trigger_left > pads[port].TRIGGER_CENTER + pads[port].THRESHOLD || + pads[port].trigger_left < pads[port].TRIGGER_CENTER - pads[port].THRESHOLD) { + pads[port].axis = GCAdapter::PadAxes::TriggerLeft; + pads[port].axis_value = pads[port].trigger_left; + pad_queue[port].Push(pads[port]); + } + if (pads[port].trigger_right > pads[port].TRIGGER_CENTER + pads[port].THRESHOLD || + pads[port].trigger_right < pads[port].TRIGGER_CENTER - pads[port].THRESHOLD) { + pads[port].axis = GCAdapter::PadAxes::TriggerRight; + pads[port].axis_value = pads[port].trigger_right; + pad_queue[port].Push(pads[port]); + } } PadToState(pads[port], state[port]); } diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp index a9de9fedf..a04c507b8 100644 --- a/src/input_common/gcadapter/gc_poller.cpp +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -34,7 +34,13 @@ public: explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_, GCAdapter::Adapter* adapter) : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), - gcadapter(adapter) {} + gcadapter(adapter) { + // L/R triggers range is only in positive direction beginning near 0 + // 0.0 threshold equates to near half trigger press, but threshold accounts for variability. + if (axis > 3) { + threshold *= -0.5; + } + } bool GetStatus() const override { const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f; @@ -60,10 +66,20 @@ GCButton::~GCButton() = default; std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { const int button_id = params.Get("button", 0); const int port = params.Get("port", 0); + + constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK); + + // button is not an axis/stick button + if (button_id != PAD_STICK_ID) { + std::unique_ptr<GCButton> button = + std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get()); + return std::move(button); + } + // For Axis buttons, used by the binary sticks. - if (params.Has("axis")) { + if (button_id == PAD_STICK_ID) { const int axis = params.Get("axis", 0); - const float threshold = params.Get("threshold", 0.5f); + const float threshold = params.Get("threshold", 0.25f); const std::string direction_name = params.Get("direction", ""); bool trigger_if_greater; if (direction_name == "+") { @@ -77,10 +93,6 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, adapter.get()); } - - std::unique_ptr<GCButton> button = - std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter.get()); - return std::move(button); } Common::ParamPackage GCButtonFactory::GetNextInput() { @@ -106,10 +118,10 @@ Common::ParamPackage GCButtonFactory::GetNextInput() { params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK)); if (pad.axis_value > 128) { params.Set("direction", "+"); - params.Set("threshold", "0.5"); + params.Set("threshold", "0.25"); } else { params.Set("direction", "-"); - params.Set("threshold", "-0.5"); + params.Set("threshold", "-0.25"); } break; } @@ -232,7 +244,7 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() { continue; } // An analog device needs two axes, so we need to store the axis for later and wait for - // a second SDL event. The axes also must be from the same joystick. + // a second input event. The axes also must be from the same joystick. const u8 axis = static_cast<u8>(pad.axis); if (analog_x_axis == -1) { analog_x_axis = axis; diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 1d7418122..49b8c8386 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -120,7 +120,7 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } - if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") { + if (param.Get("engine", "") == "sdl") { if (dir == "modifier") { return QObject::tr("[unused]"); } @@ -140,6 +140,25 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string return {}; } + if (param.Get("engine", "") == "gcpad") { + if (dir == "modifier") { + return QObject::tr("[unused]"); + } + + if (dir == "left" || dir == "right") { + const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); + + return QObject::tr("GC Axis %1").arg(axis_x_str); + } + + if (dir == "up" || dir == "down") { + const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); + + return QObject::tr("GC Axis %1").arg(axis_y_str); + } + + return {}; + } return QObject::tr("[unknown]"); } @@ -262,24 +281,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::clicked, [=] { - HandleClick(button_map[button_id], - [=](Common::ParamPackage params) { - // Workaround for ZL & ZR for analog triggers like on XBOX controllors. - // Analog triggers (from controllers like the XBOX controller) would not - // work due to a different range of their signals (from 0 to 255 on - // analog triggers instead of -32768 to 32768 on analog joysticks). The - // SDL driver misinterprets analog triggers as analog joysticks. - // TODO: reinterpret the signal range for analog triggers to map the - // values correctly. This is required for the correct emulation of the - // analog triggers of the GameCube controller. - if (button_id == Settings::NativeButton::ZL || - button_id == Settings::NativeButton::ZR) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } - buttons_param[button_id] = std::move(params); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick( + button_map[button_id], + [=](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX controllors. + // Analog triggers (from controllers like the XBOX controller) would not + // work due to a different range of their signals (from 0 to 255 on + // analog triggers instead of -32768 to 32768 on analog joysticks). The + // SDL driver misinterprets analog triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the + // values correctly. This is required for the correct emulation of the + // analog triggers of the GameCube controller. + if (button_id == Settings::NativeButton::ZL || + button_id == Settings::NativeButton::ZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + buttons_param[button_id] = std::move(params); + }, + InputCommon::Polling::DeviceType::Button); }); connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { QMenu context_menu; @@ -305,12 +325,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::clicked, [=]() { - HandleClick(analog_map_buttons[analog_id][sub_button_id], - [=](const Common::ParamPackage& params) { - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick( + analog_map_buttons[analog_id][sub_button_id], + [=](const Common::ParamPackage& params) { + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + }, + InputCommon::Polling::DeviceType::Button); }); connect(analog_button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { |