diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/video_core/fsr.cpp | 148 | ||||
-rw-r--r-- | src/video_core/fsr.h | 19 | ||||
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 30 | ||||
-rw-r--r-- | src/video_core/host_shaders/opengl_fidelityfx_fsr.frag | 108 | ||||
-rw-r--r-- | src/video_core/host_shaders/opengl_fidelityfx_fsr_easu.frag | 9 | ||||
-rw-r--r-- | src/video_core/host_shaders/opengl_fidelityfx_fsr_rcas.frag | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_fsr.cpp | 101 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_fsr.h | 43 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 90 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_fsr.cpp | 144 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 9 |
14 files changed, 547 insertions, 172 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index b474eb363..4742bcbe9 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -52,6 +52,8 @@ add_library(video_core STATIC engines/puller.cpp engines/puller.h framebuffer_config.h + fsr.cpp + fsr.h host1x/codecs/codec.cpp host1x/codecs/codec.h host1x/codecs/h264.cpp @@ -110,6 +112,8 @@ add_library(video_core STATIC renderer_opengl/gl_device.h renderer_opengl/gl_fence_manager.cpp renderer_opengl/gl_fence_manager.h + renderer_opengl/gl_fsr.cpp + renderer_opengl/gl_fsr.h renderer_opengl/gl_graphics_pipeline.cpp renderer_opengl/gl_graphics_pipeline.h renderer_opengl/gl_rasterizer.cpp diff --git a/src/video_core/fsr.cpp b/src/video_core/fsr.cpp new file mode 100644 index 000000000..5653c64fc --- /dev/null +++ b/src/video_core/fsr.cpp @@ -0,0 +1,148 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <cmath> +#include "video_core/fsr.h" + +namespace FSR { +namespace { +// Reimplementations of the constant generating functions in ffx_fsr1.h +// GCC generated a lot of warnings when using the official header. +u32 AU1_AH1_AF1(f32 f) { + static constexpr u32 base[512]{ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, + 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000, + 0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00, + 0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, + 0x7bff, 0x7bff, 0x7bff, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, + 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008, + 0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400, + 0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000, + 0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00, + 0xf000, 0xf400, 0xf800, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, + }; + static constexpr s8 shift[512]{ + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16, + 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, + 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, + 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, + 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, + 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, + 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, + 0x18, 0x18, + }; + const u32 u = Common::BitCast<u32>(f); + const u32 i = u >> 23; + return base[i] + ((u & 0x7fffff) >> shift[i]); +} + +u32 AU1_AH2_AF2(f32 a[2]) { + return AU1_AH1_AF1(a[0]) + (AU1_AH1_AF1(a[1]) << 16); +} + +void FsrEasuCon(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], f32 inputViewportInPixelsX, + f32 inputViewportInPixelsY, f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, + f32 outputSizeInPixelsX, f32 outputSizeInPixelsY) { + con0[0] = Common::BitCast<u32>(inputViewportInPixelsX / outputSizeInPixelsX); + con0[1] = Common::BitCast<u32>(inputViewportInPixelsY / outputSizeInPixelsY); + con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f); + con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f); + con1[0] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); + con1[1] = Common::BitCast<u32>(1.0f / inputSizeInPixelsY); + con1[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); + con1[3] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsY); + con2[0] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsX); + con2[1] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY); + con2[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); + con2[3] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY); + con3[0] = Common::BitCast<u32>(0.0f / inputSizeInPixelsX); + con3[1] = Common::BitCast<u32>(4.0f / inputSizeInPixelsY); + con3[2] = con3[3] = 0; +} +} // Anonymous namespace + +void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], + f32 inputViewportInPixelsX, f32 inputViewportInPixelsY, + f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX, + f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY) { + FsrEasuCon(con0, con1, con2, con3, inputViewportInPixelsX, inputViewportInPixelsY, + inputSizeInPixelsX, inputSizeInPixelsY, outputSizeInPixelsX, outputSizeInPixelsY); + con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f + + inputOffsetInPixelsX); + con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f + + inputOffsetInPixelsY); +} + +void FsrRcasCon(u32* con, f32 sharpness) { + sharpness = std::exp2f(-sharpness); + f32 hSharp[2]{sharpness, sharpness}; + con[0] = Common::BitCast<u32>(sharpness); + con[1] = AU1_AH2_AF2(hSharp); + con[2] = 0; + con[3] = 0; +} +} // namespace FSR diff --git a/src/video_core/fsr.h b/src/video_core/fsr.h new file mode 100644 index 000000000..db0d4ec6f --- /dev/null +++ b/src/video_core/fsr.h @@ -0,0 +1,19 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/bit_cast.h" +#include "common/common_types.h" + +namespace FSR { +// Reimplementations of the constant generating functions in ffx_fsr1.h +// GCC generated a lot of warnings when using the official header. +void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], + f32 inputViewportInPixelsX, f32 inputViewportInPixelsY, + f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX, + f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY); + +void FsrRcasCon(u32* con, f32 sharpness); + +} // namespace FSR diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index e968ae220..dad7b07d4 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -3,12 +3,16 @@ set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr) -set(GLSL_INCLUDES - fidelityfx_fsr.comp +set(FIDELITYFX_FILES ${FIDELITYFX_INCLUDE_DIR}/ffx_a.h ${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h ) +set(GLSL_INCLUDES + fidelityfx_fsr.comp + ${FIDELITYFX_FILES} +) + set(SHADER_FILES astc_decoder.comp blit_color_float.frag @@ -24,6 +28,9 @@ set(SHADER_FILES fxaa.vert opengl_convert_s8d24.comp opengl_copy_bc4.comp + opengl_fidelityfx_fsr.frag + opengl_fidelityfx_fsr_easu.frag + opengl_fidelityfx_fsr_rcas.frag opengl_present.frag opengl_present.vert opengl_present_scaleforce.frag @@ -118,6 +125,25 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES}) endif() endforeach() +foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES}) + get_filename_component(FILENAME ${FILEPATH} NAME) + string(REPLACE "." "_" HEADER_NAME ${FILENAME}) + set(SOURCE_FILE ${FILEPATH}) + set(SOURCE_HEADER_FILE ${SHADER_DIR}/${HEADER_NAME}.h) + add_custom_command( + OUTPUT + ${SOURCE_HEADER_FILE} + COMMAND + ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE} + MAIN_DEPENDENCY + ${SOURCE_FILE} + DEPENDS + ${INPUT_FILE} + # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified + ) + set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE}) +endforeach() + set(SHADER_SOURCES ${SHADER_FILES}) list(APPEND SHADER_SOURCES ${GLSL_INCLUDES}) diff --git a/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag new file mode 100644 index 000000000..16d22f58e --- /dev/null +++ b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag @@ -0,0 +1,108 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +//!#version 460 core +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +#extension GL_AMD_gpu_shader_half_float : enable +#extension GL_NV_gpu_shader5 : enable + +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +layout (location = 0) uniform uvec4 constants[4]; + +#define A_GPU 1 +#define A_GLSL 1 + +#ifdef YUZU_USE_FP16 + #define A_HALF +#endif +#include "ffx_a.h" + +#ifndef YUZU_USE_FP16 + layout (binding=0) uniform sampler2D InputTexture; + #if USE_EASU + #define FSR_EASU_F 1 + AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; } + AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; } + AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; } + #endif + #if USE_RCAS + #define FSR_RCAS_F + AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); } + void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {} + #endif +#else + layout (binding=0) uniform sampler2D InputTexture; + #if USE_EASU + #define FSR_EASU_H 1 + AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; } + AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; } + AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; } + #endif + #if USE_RCAS + #define FSR_RCAS_H + AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); } + void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){} + #endif +#endif + +#include "ffx_fsr1.h" + +#if USE_RCAS + layout(location = 0) in vec2 frag_texcoord; +#endif +layout (location = 0) out vec4 frag_color; + +void CurrFilter(AU2 pos) +{ +#if USE_EASU + #ifndef YUZU_USE_FP16 + AF3 c; + FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]); + frag_color = AF4(c, 1.0); + #else + AH3 c; + FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]); + frag_color = AH4(c, 1.0); + #endif +#endif +#if USE_RCAS + #ifndef YUZU_USE_FP16 + AF3 c; + FsrRcasF(c.r, c.g, c.b, pos, constants[0]); + frag_color = AF4(c, 1.0); + #else + AH3 c; + FsrRcasH(c.r, c.g, c.b, pos, constants[0]); + frag_color = AH4(c, 1.0); + #endif +#endif +} + +void main() +{ +#if USE_RCAS + CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0)))); +#else + CurrFilter(AU2(gl_FragCoord.xy)); +#endif +} diff --git a/src/video_core/host_shaders/opengl_fidelityfx_fsr_easu.frag b/src/video_core/host_shaders/opengl_fidelityfx_fsr_easu.frag new file mode 100644 index 000000000..d39f80ac1 --- /dev/null +++ b/src/video_core/host_shaders/opengl_fidelityfx_fsr_easu.frag @@ -0,0 +1,9 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define USE_EASU 1 + +#include "opengl_fidelityfx_fsr.frag" diff --git a/src/video_core/host_shaders/opengl_fidelityfx_fsr_rcas.frag b/src/video_core/host_shaders/opengl_fidelityfx_fsr_rcas.frag new file mode 100644 index 000000000..cfa78ddc7 --- /dev/null +++ b/src/video_core/host_shaders/opengl_fidelityfx_fsr_rcas.frag @@ -0,0 +1,9 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +#define USE_RCAS 1 + +#include "opengl_fidelityfx_fsr.frag" diff --git a/src/video_core/renderer_opengl/gl_fsr.cpp b/src/video_core/renderer_opengl/gl_fsr.cpp new file mode 100644 index 000000000..77262dcf1 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_fsr.cpp @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/settings.h" +#include "video_core/fsr.h" +#include "video_core/renderer_opengl/gl_fsr.h" +#include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" + +namespace OpenGL { +using namespace FSR; + +using FsrConstants = std::array<u32, 4 * 4>; + +FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source, + std::string_view fsr_rcas_source) + : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)}, + fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)}, + fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} { + glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f); + glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f); +} + +FSR::~FSR() = default; + +void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen, + u32 input_image_width, u32 input_image_height, + const Common::Rectangle<int>& crop_rect) { + + const auto output_image_width = screen.GetWidth(); + const auto output_image_height = screen.GetHeight(); + + if (fsr_intermediate_tex.handle) { + GLint fsr_tex_width, fsr_tex_height; + glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH, + &fsr_tex_width); + glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT, + &fsr_tex_height); + if (static_cast<u32>(fsr_tex_width) != output_image_width || + static_cast<u32>(fsr_tex_height) != output_image_height) { + fsr_intermediate_tex.Release(); + } + } + if (!fsr_intermediate_tex.handle) { + fsr_intermediate_tex.Create(GL_TEXTURE_2D); + glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width, + output_image_height); + glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0, + fsr_intermediate_tex.handle, 0); + } + + GLint old_draw_fb; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb); + + glFrontFace(GL_CW); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle); + glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width), + static_cast<GLfloat>(output_image_height)); + + FsrConstants constants; + FsrEasuConOffset( + constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12, + + static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()), + static_cast<f32>(input_image_width), static_cast<f32>(input_image_height), + static_cast<f32>(output_image_width), static_cast<f32>(output_image_height), + static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top)); + + glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants)); + + program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle); + glDrawArrays(GL_TRIANGLES, 0, 3); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb); + glBindTextureUnit(0, fsr_intermediate_tex.handle); + + const float sharpening = + static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f; + + FsrRcasCon(constants.data(), sharpening); + glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants)); +} + +void FSR::InitBuffers() { + fsr_framebuffer.Create(); +} + +void FSR::ReleaseBuffers() { + fsr_framebuffer.Release(); + fsr_intermediate_tex.Release(); +} + +const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept { + return fsr_rcas_frag; +} + +bool FSR::AreBuffersInitialized() const noexcept { + return fsr_framebuffer.handle; +} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_fsr.h b/src/video_core/renderer_opengl/gl_fsr.h new file mode 100644 index 000000000..1f6ae3115 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_fsr.h @@ -0,0 +1,43 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <string_view> + +#include "common/common_types.h" +#include "common/math_util.h" +#include "video_core/fsr.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" + +namespace OpenGL { + +class ProgramManager; + +class FSR { +public: + explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source, + std::string_view fsr_rcas_source); + ~FSR(); + + void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen, + u32 input_image_width, u32 input_image_height, + const Common::Rectangle<int>& crop_rect); + + void InitBuffers(); + + void ReleaseBuffers(); + + [[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept; + + [[nodiscard]] bool AreBuffersInitialized() const noexcept; + +private: + OGLFramebuffer fsr_framebuffer; + OGLProgram fsr_vertex; + OGLProgram fsr_easu_frag; + OGLProgram fsr_rcas_frag; + OGLTexture fsr_intermediate_tex; +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index de95f2634..2a74c1d05 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -17,8 +17,14 @@ #include "core/frontend/emu_window.h" #include "core/memory.h" #include "core/telemetry_session.h" +#include "video_core/host_shaders/ffx_a_h.h" +#include "video_core/host_shaders/ffx_fsr1_h.h" +#include "video_core/host_shaders/full_screen_triangle_vert.h" #include "video_core/host_shaders/fxaa_frag.h" #include "video_core/host_shaders/fxaa_vert.h" +#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h" +#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h" +#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h" #include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_scaleforce_frag.h" #include "video_core/host_shaders/opengl_present_vert.h" @@ -31,6 +37,7 @@ #include "video_core/host_shaders/smaa_edge_detection_vert.h" #include "video_core/host_shaders/smaa_neighborhood_blending_frag.h" #include "video_core/host_shaders/smaa_neighborhood_blending_vert.h" +#include "video_core/renderer_opengl/gl_fsr.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" @@ -268,12 +275,17 @@ void RendererOpenGL::InitOpenGLObjects() { fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER); fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER); - const auto SmaaShader = [](std::string_view specialized_source, GLenum stage) { - std::string shader_source{specialized_source}; - constexpr std::string_view include_string = "#include \"opengl_smaa.glsl\""; + const auto replace_include = [](std::string& shader_source, std::string_view include_name, + std::string_view include_content) { + const std::string include_string = fmt::format("#include \"{}\"", include_name); const std::size_t pos = shader_source.find(include_string); ASSERT(pos != std::string::npos); - shader_source.replace(pos, include_string.size(), HostShaders::OPENGL_SMAA_GLSL); + shader_source.replace(pos, include_string.size(), include_content); + }; + + const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) { + std::string shader_source{specialized_source}; + replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL); return CreateProgram(shader_source, stage); }; @@ -298,14 +310,32 @@ void RendererOpenGL::InitOpenGLObjects() { CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG), GL_FRAGMENT_SHADER); + std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG}; + replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H); + replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H); + + std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG}; + std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG}; + replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source); + replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source); + + fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source, + fsr_rcas_frag_source); + // Generate presentation sampler present_sampler.Create(); glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); present_sampler_nn.Create(); glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Generate VBO handle for drawing vertex_buffer.Create(); @@ -525,6 +555,31 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { glBindTextureUnit(0, aa_texture.handle); } + glDisablei(GL_SCISSOR_TEST, 0); + + if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { + if (!fsr->AreBuffersInitialized()) { + fsr->InitBuffers(); + } + + auto crop_rect = framebuffer_crop_rect; + if (crop_rect.GetWidth() == 0) { + crop_rect.right = framebuffer_width; + } + if (crop_rect.GetHeight() == 0) { + crop_rect.bottom = framebuffer_height; + } + crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor); + const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width); + const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height); + glBindSampler(0, present_sampler.handle); + fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect); + } else { + if (fsr->AreBuffersInitialized()) { + fsr->ReleaseBuffers(); + } + } + const std::array ortho_matrix = MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); @@ -540,10 +595,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { case Settings::ScalingFilter::ScaleForce: return present_scaleforce_fragment.handle; case Settings::ScalingFilter::Fsr: - LOG_WARNING( - Render_OpenGL, - "FidelityFX Super Resolution is not supported in OpenGL, changing to ScaleForce"); - return present_scaleforce_fragment.handle; + return fsr->GetPresentFragmentProgram().handle; default: return present_bilinear_fragment.handle; } @@ -578,15 +630,18 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width); f32 scale_v = static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height); - // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering - // (e.g. handheld mode) on a 1920x1080 framebuffer. - if (framebuffer_crop_rect.GetWidth() > 0) { - scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / - static_cast<f32>(screen_info.texture.width); - } - if (framebuffer_crop_rect.GetHeight() > 0) { - scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / - static_cast<f32>(screen_info.texture.height); + + if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) { + // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering + // (e.g. handheld mode) on a 1920x1080 framebuffer. + if (framebuffer_crop_rect.GetWidth() > 0) { + scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / + static_cast<f32>(screen_info.texture.width); + } + if (framebuffer_crop_rect.GetHeight() > 0) { + scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / + static_cast<f32>(screen_info.texture.height); + } } if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa && !screen_info.was_accelerated) { @@ -612,7 +667,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { } else { glDisable(GL_FRAMEBUFFER_SRGB); } - glDisablei(GL_SCISSOR_TEST, 0); glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width), static_cast<GLfloat>(layout.height)); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cc97d7b26..f1d5fd954 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -10,6 +10,7 @@ #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/gl_device.h" +#include "video_core/renderer_opengl/gl_fsr.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h" @@ -141,6 +142,8 @@ private: OGLTexture smaa_edges_tex; OGLTexture smaa_blend_tex; + std::unique_ptr<FSR> fsr; + /// OpenGL framebuffer data std::vector<u8> gl_framebuffer_data; diff --git a/src/video_core/renderer_vulkan/vk_fsr.cpp b/src/video_core/renderer_vulkan/vk_fsr.cpp index 33daa8c1c..df972cd54 100644 --- a/src/video_core/renderer_vulkan/vk_fsr.cpp +++ b/src/video_core/renderer_vulkan/vk_fsr.cpp @@ -1,12 +1,11 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include <cmath> -#include "common/bit_cast.h" #include "common/common_types.h" #include "common/div_ceil.h" #include "common/settings.h" +#include "video_core/fsr.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h" #include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h" @@ -17,146 +16,7 @@ #include "video_core/vulkan_common/vulkan_device.h" namespace Vulkan { -namespace { -// Reimplementations of the constant generating functions in ffx_fsr1.h -// GCC generated a lot of warnings when using the official header. -u32 AU1_AH1_AF1(f32 f) { - static constexpr u32 base[512]{ - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, - 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, - 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000, - 0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00, - 0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, - 0x7bff, 0x7bff, 0x7bff, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, - 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008, - 0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400, - 0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000, - 0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00, - 0xf000, 0xf400, 0xf800, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, - }; - static constexpr s8 shift[512]{ - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16, - 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, - 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, - 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, - 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, - 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, - 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, - 0x18, 0x18, - }; - const u32 u = Common::BitCast<u32>(f); - const u32 i = u >> 23; - return base[i] + ((u & 0x7fffff) >> shift[i]); -} - -u32 AU1_AH2_AF2(f32 a[2]) { - return AU1_AH1_AF1(a[0]) + (AU1_AH1_AF1(a[1]) << 16); -} - -void FsrEasuCon(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], f32 inputViewportInPixelsX, - f32 inputViewportInPixelsY, f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, - f32 outputSizeInPixelsX, f32 outputSizeInPixelsY) { - con0[0] = Common::BitCast<u32>(inputViewportInPixelsX / outputSizeInPixelsX); - con0[1] = Common::BitCast<u32>(inputViewportInPixelsY / outputSizeInPixelsY); - con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f); - con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f); - con1[0] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); - con1[1] = Common::BitCast<u32>(1.0f / inputSizeInPixelsY); - con1[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); - con1[3] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsY); - con2[0] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsX); - con2[1] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY); - con2[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX); - con2[3] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY); - con3[0] = Common::BitCast<u32>(0.0f / inputSizeInPixelsX); - con3[1] = Common::BitCast<u32>(4.0f / inputSizeInPixelsY); - con3[2] = con3[3] = 0; -} - -void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], - f32 inputViewportInPixelsX, f32 inputViewportInPixelsY, - f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX, - f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY) { - FsrEasuCon(con0, con1, con2, con3, inputViewportInPixelsX, inputViewportInPixelsY, - inputSizeInPixelsX, inputSizeInPixelsY, outputSizeInPixelsX, outputSizeInPixelsY); - con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f + - inputOffsetInPixelsX); - con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f + - inputOffsetInPixelsY); -} - -void FsrRcasCon(u32* con, f32 sharpness) { - sharpness = std::exp2f(-sharpness); - f32 hSharp[2]{sharpness, sharpness}; - con[0] = Common::BitCast<u32>(sharpness); - con[1] = AU1_AH2_AF2(hSharp); - con[2] = 0; - con[3] = 0; -} -} // Anonymous namespace +using namespace FSR; FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_, VkExtent2D output_size_) diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index bb9910a53..a45ec69ec 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -460,7 +460,7 @@ </item> <item> <property name="text"> - <string>AMD FidelityFX™️ Super Resolution (Vulkan Only)</string> + <string>AMD FidelityFX™️ Super Resolution</string> </property> </item> </widget> diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 62aaf41bf..42b7b64c8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -983,11 +983,6 @@ void GMainWindow::InitializeWidgets() { filter_status_button->setFocusPolicy(Qt::NoFocus); connect(filter_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleAdaptingFilter); - auto filter = Settings::values.scaling_filter.GetValue(); - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && - filter == Settings::ScalingFilter::Fsr) { - Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor); - } UpdateFilterText(); filter_status_button->setCheckable(true); filter_status_button->setChecked(true); @@ -3468,10 +3463,6 @@ void GMainWindow::OnToggleAdaptingFilter() { } else { filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); } - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && - filter == Settings::ScalingFilter::Fsr) { - filter = Settings::ScalingFilter::NearestNeighbor; - } Settings::values.scaling_filter.SetValue(filter); filter_status_button->setChecked(true); UpdateFilterText(); |