diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 56 | ||||
-rw-r--r-- | src/video_core/gpu.h | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 27 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 49 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 47 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 50 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 31 | ||||
-rw-r--r-- | src/video_core/textures/decoders.h | 6 |
9 files changed, 246 insertions, 32 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 58db81222..ff67f2a58 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -280,6 +280,34 @@ public: UnsignedInt = 0x2, }; + enum class ComparisonOp : u32 { + Never = 0x200, + Less = 0x201, + Equal = 0x202, + LessEqual = 0x203, + Greater = 0x204, + NotEqual = 0x205, + GreaterEqual = 0x206, + Always = 0x207, + }; + + struct Cull { + enum class FrontFace : u32 { + ClockWise = 0x0900, + CounterClockWise = 0x0901, + }; + + enum class CullFace : u32 { + Front = 0x0404, + Back = 0x0405, + FrontAndBack = 0x0408, + }; + + u32 enabled; + FrontFace front_face; + CullFace cull_face; + }; + struct Blend { enum class Equation : u32 { Add = 1, @@ -413,7 +441,7 @@ public: struct { u32 address_high; u32 address_low; - u32 format; + Tegra::DepthFormat format; u32 block_dimensions; u32 layer_stride; @@ -435,11 +463,21 @@ public: }; } rt_control; - INSERT_PADDING_WORDS(0x31); + INSERT_PADDING_WORDS(0x2B); + + u32 depth_test_enable; + + INSERT_PADDING_WORDS(0x5); u32 independent_blend_enable; - INSERT_PADDING_WORDS(0x15); + u32 depth_write_enabled; + + INSERT_PADDING_WORDS(0x8); + + ComparisonOp depth_test_func; + + INSERT_PADDING_WORDS(0xB); struct { u32 separate_alpha; @@ -540,7 +578,13 @@ public: } } index_array; - INSERT_PADDING_WORDS(0xC7); + INSERT_PADDING_WORDS(0x7); + + INSERT_PADDING_WORDS(0x46); + + Cull cull; + + INSERT_PADDING_WORDS(0x77); struct { u32 query_address_high; @@ -747,7 +791,10 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); +ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); +ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); +ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(blend, 0x4CF); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(tsc, 0x557); @@ -755,6 +802,7 @@ ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); ASSERT_REG_POSITION(index_array, 0x5F2); +ASSERT_REG_POSITION(cull, 0x646); ASSERT_REG_POSITION(query, 0x6C0); ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(independent_blend, 0x780); diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index d0a4ac267..cc5ca656e 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -24,6 +24,15 @@ enum class RenderTargetFormat : u32 { R11G11B10_FLOAT = 0xE0, }; +enum class DepthFormat : u32 { + Z32_FLOAT = 0xA, + Z16_UNORM = 0x13, + S8_Z24_UNORM = 0x14, + Z24_X8_UNORM = 0x15, + Z24_S8_UNORM = 0x16, + Z24_C8_UNORM = 0x18, +}; + /// Returns the number of bytes per pixel of each rendertarget format. u32 RenderTargetBytesPerPixel(RenderTargetFormat format); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 324c28d1b..ca3814cfc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -304,10 +304,15 @@ void RasterizerOpenGL::DrawArrays() { MICROPROFILE_SCOPE(OpenGL_Drawing); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; - // TODO(bunnei): Implement these + // Sync the depth test state before configuring the framebuffer surfaces. + SyncDepthTestState(); + + // TODO(bunnei): Implement this const bool has_stencil = false; + const bool using_color_fb = true; - const bool using_depth_fb = false; + const bool using_depth_fb = regs.zeta.Address() != 0; + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const bool write_color_fb = @@ -338,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() { // Bind the framebuffer surfaces BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); - // Sync the viewport SyncViewport(surfaces_rect); - - // Sync the blend state registers SyncBlendState(); + SyncCullMode(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -712,7 +715,11 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - UNREACHABLE(); + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + state.cull.enabled = regs.cull.enabled != 0; + state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); + state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); } void RasterizerOpenGL::SyncDepthScale() { @@ -723,6 +730,14 @@ void RasterizerOpenGL::SyncDepthOffset() { UNREACHABLE(); } +void RasterizerOpenGL::SyncDepthTestState() { + const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + + state.depth.test_enabled = regs.depth_test_enable != 0; + state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; + state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); +} + void RasterizerOpenGL::SyncBlendState() { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 621200f03..493aa39e5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -126,6 +126,9 @@ private: /// Syncs the depth offset to match the guest state void SyncDepthOffset(); + /// Syncs the depth test state to match the guest state + void SyncDepthTestState(); + /// Syncs the blend state to match the guest state void SyncBlendState(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 9410ddb4e..851ebc263 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -84,22 +84,18 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form true}, // DXT45 {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 + + // DepthStencil formats + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, + false}, // Z24S8 }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { - const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); - if (type == SurfaceType::ColorTexture) { - ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); - auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)]; - ASSERT(component_type == format.component_type); - return format; - } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { - // TODO(Subv): Implement depth formats - ASSERT_MSG(false, "Unimplemented"); - } + ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); + auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)]; + ASSERT(component_type == format.component_type); - UNREACHABLE(); - return {}; + return format; } VAddr SurfaceParams::GetCpuAddr() const { @@ -149,11 +145,17 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra:: const auto& gpu = Core::System::GetInstance().GPU(); if (morton_to_gl) { - auto data = Tegra::Texture::UnswizzleTexture( - *gpu.memory_manager->GpuToCpuAddress(addr), - SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); - - std::memcpy(gl_buffer, data.data(), data.size()); + if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) { + auto data = Tegra::Texture::UnswizzleTexture( + *gpu.memory_manager->GpuToCpuAddress(addr), + SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); + std::memcpy(gl_buffer, data.data(), data.size()); + } else { + auto data = Tegra::Texture::UnswizzleDepthTexture( + *gpu.memory_manager->GpuToCpuAddress(addr), + SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height); + std::memcpy(gl_buffer, data.data(), data.size()); + } } else { // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should // check the configuration for this and perform more generic un/swizzle @@ -174,7 +176,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, - MortonCopy<true, PixelFormat::ASTC_2D_4X4>, + MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -194,6 +196,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), nullptr, nullptr, MortonCopy<false, PixelFormat::ABGR8>, + MortonCopy<false, PixelFormat::Z24S8>, }; // Allocate an uninitialized texture of appropriate size and format for the surface @@ -397,9 +400,15 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( // get color and depth surfaces const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])}; - const SurfaceParams depth_params{color_params}; + SurfaceParams depth_params{color_params}; - ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented"); + if (using_depth_fb) { + depth_params.addr = regs.zeta.Address(); + depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format); + depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format); + depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format); + depth_params.size_in_bytes = depth_params.SizeInBytes(); + } MathUtil::Rectangle<u32> color_rect{}; Surface color_surface; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 99be250b4..eea432b0b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -37,7 +37,14 @@ struct SurfaceParams { DXN1 = 11, // This is also known as BC4 ASTC_2D_4X4 = 12, - Max, + MaxColorFormat, + + // DepthStencil formats + Z24S8 = 13, + + MaxDepthStencilFormat, + + Max = MaxDepthStencilFormat, Invalid = 255, }; @@ -84,6 +91,7 @@ struct SurfaceParams { 4, // DXT45 4, // DXN1 4, // ASTC_2D_4X4 + 1, // Z24S8 }}; ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -108,6 +116,7 @@ struct SurfaceParams { 128, // DXT45 64, // DXN1 32, // ASTC_2D_4X4 + 32, // Z24S8 }}; ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -117,6 +126,16 @@ struct SurfaceParams { return GetFormatBpp(pixel_format); } + static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) { + switch (format) { + case Tegra::DepthFormat::Z24_S8_UNORM: + return PixelFormat::Z24S8; + default: + NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); + UNREACHABLE(); + } + } + static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) { switch (format) { case Tegra::RenderTargetFormat::RGBA8_UNORM: @@ -205,6 +224,15 @@ struct SurfaceParams { } } + static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) { + switch (format) { + case PixelFormat::Z24S8: + return Tegra::DepthFormat::Z24_S8_UNORM; + default: + UNREACHABLE(); + } + } + static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { // TODO(Subv): Implement more component types switch (type) { @@ -244,11 +272,26 @@ struct SurfaceParams { } } + static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) { + switch (format) { + case Tegra::DepthFormat::Z24_S8_UNORM: + return ComponentType::UNorm; + default: + NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); + UNREACHABLE(); + } + } + static SurfaceType GetFormatType(PixelFormat pixel_format) { - if (static_cast<size_t>(pixel_format) < MaxPixelFormat) { + if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxColorFormat)) { return SurfaceType::ColorTexture; } + if (static_cast<size_t>(pixel_format) < + static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) { + return SurfaceType::DepthStencil; + } + // TODO(Subv): Implement the other formats ASSERT(false); diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 2155fb019..392041a1c 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -201,4 +201,54 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) { return {}; } +inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { + switch (comparison) { + case Maxwell::ComparisonOp::Never: + return GL_NEVER; + case Maxwell::ComparisonOp::Less: + return GL_LESS; + case Maxwell::ComparisonOp::Equal: + return GL_EQUAL; + case Maxwell::ComparisonOp::LessEqual: + return GL_LEQUAL; + case Maxwell::ComparisonOp::Greater: + return GL_GREATER; + case Maxwell::ComparisonOp::NotEqual: + return GL_NOTEQUAL; + case Maxwell::ComparisonOp::GreaterEqual: + return GL_GEQUAL; + case Maxwell::ComparisonOp::Always: + return GL_ALWAYS; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison)); + UNREACHABLE(); + return {}; +} + +inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { + switch (front_face) { + case Maxwell::Cull::FrontFace::ClockWise: + return GL_CW; + case Maxwell::Cull::FrontFace::CounterClockWise: + return GL_CCW; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face)); + UNREACHABLE(); + return {}; +} + +inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) { + switch (cull_face) { + case Maxwell::Cull::CullFace::Front: + return GL_FRONT; + case Maxwell::Cull::CullFace::Back: + return GL_BACK; + case Maxwell::Cull::CullFace::FrontAndBack: + return GL_FRONT_AND_BACK; + } + NGLOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face)); + UNREACHABLE(); + return {}; +} + } // namespace MaxwellToGL diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index eaf15da32..680f22ddb 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -5,6 +5,7 @@ #include <cstring> #include "common/assert.h" #include "core/memory.h" +#include "video_core/gpu.h" #include "video_core/textures/decoders.h" #include "video_core/textures/texture.h" @@ -73,6 +74,16 @@ u32 BytesPerPixel(TextureFormat format) { } } +static u32 DepthBytesPerPixel(DepthFormat format) { + switch (format) { + case DepthFormat::Z24_S8_UNORM: + return 4; + default: + UNIMPLEMENTED_MSG("Format not implemented"); + break; + } +} + std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, u32 block_height) { u8* data = Memory::GetPointer(address); @@ -110,6 +121,26 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, return unswizzled_data; } +std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height, + u32 block_height) { + u8* data = Memory::GetPointer(address); + u32 bytes_per_pixel = DepthBytesPerPixel(format); + + std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); + + switch (format) { + case DepthFormat::Z24_S8_UNORM: + CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, + unswizzled_data.data(), true, block_height); + break; + default: + UNIMPLEMENTED_MSG("Format not implemented"); + break; + } + + return unswizzled_data; +} + std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, u32 height) { std::vector<u8> rgba_data; diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 2562c4b06..2b088c077 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -17,6 +17,12 @@ namespace Texture { std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height, u32 block_height = TICEntry::DefaultBlockHeight); +/** + * Unswizzles a swizzled depth texture without changing its format. + */ +std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height, + u32 block_height = TICEntry::DefaultBlockHeight); + /// Copies texture data from a buffer and performs swizzling/unswizzling as necessary. void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height); |