diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 24 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.h | 13 |
2 files changed, 31 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 3e3398f42..4a4a7bb0b 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -4,19 +4,33 @@ // Include this early to include Vulkan headers how we want to #include "video_core/vulkan_common/vulkan_wrapper.h" +#include <algorithm> +#include <iosfwd> +#include <iterator> +#include <string> +#include <tuple> +#include <utility> #include <vector> +#include <QBoxLayout> +#include <QCheckBox> #include <QColorDialog> -#include <QGuiApplication> -#include <QVulkanInstance> -#include <QWindow> +#include <QComboBox> +#include <QIcon> +#include <QLabel> +#include <QPixmap> +#include <QPushButton> +#include <QSlider> +#include <QStringLiteral> +#include <QtCore/qobjectdefs.h> +#include <qcoreevent.h> +#include <qglobal.h> #include <vulkan/vulkan_core.h> -#include "bootmanager.h" #include "common/common_types.h" +#include "common/dynamic_library.h" #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" -#include "core/frontend/emu_window.h" #include "ui_configure_graphics.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h index 6d8002de2..901f604a5 100644 --- a/src/yuzu/configuration/configure_graphics.h +++ b/src/yuzu/configuration/configure_graphics.h @@ -5,10 +5,21 @@ #include <memory> #include <vector> +#include <QColor> #include <QString> #include <QWidget> +#include <qobjectdefs.h> #include <vulkan/vulkan_core.h> -#include "common/settings.h" +#include "common/common_types.h" + +class QEvent; +class QObject; + +namespace Settings { +enum class NvdecEmulation : u32; +enum class RendererBackend : u32; +enum class ShaderBackend : u32; +} // namespace Settings namespace Core { class System; |