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-rw-r--r--src/yuzu/configuration/configure_graphics.cpp24
-rw-r--r--src/yuzu/configuration/configure_graphics.h13
2 files changed, 31 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 3e3398f42..4a4a7bb0b 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -4,19 +4,33 @@
// Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h"
+#include <algorithm>
+#include <iosfwd>
+#include <iterator>
+#include <string>
+#include <tuple>
+#include <utility>
#include <vector>
+#include <QBoxLayout>
+#include <QCheckBox>
#include <QColorDialog>
-#include <QGuiApplication>
-#include <QVulkanInstance>
-#include <QWindow>
+#include <QComboBox>
+#include <QIcon>
+#include <QLabel>
+#include <QPixmap>
+#include <QPushButton>
+#include <QSlider>
+#include <QStringLiteral>
+#include <QtCore/qobjectdefs.h>
+#include <qcoreevent.h>
+#include <qglobal.h>
#include <vulkan/vulkan_core.h>
-#include "bootmanager.h"
#include "common/common_types.h"
+#include "common/dynamic_library.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
-#include "core/frontend/emu_window.h"
#include "ui_configure_graphics.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index 6d8002de2..901f604a5 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -5,10 +5,21 @@
#include <memory>
#include <vector>
+#include <QColor>
#include <QString>
#include <QWidget>
+#include <qobjectdefs.h>
#include <vulkan/vulkan_core.h>
-#include "common/settings.h"
+#include "common/common_types.h"
+
+class QEvent;
+class QObject;
+
+namespace Settings {
+enum class NvdecEmulation : u32;
+enum class RendererBackend : u32;
+enum class ShaderBackend : u32;
+} // namespace Settings
namespace Core {
class System;