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-rw-r--r--src/video_core/vertex_shader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 935fe66f0..e31bc3bc7 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -160,8 +160,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset);
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
- const bool negate_src1 = (swizzle.negate_src1 != false);
- const bool negate_src2 = (swizzle.negate_src2 != false);
+ const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
+ const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
float24 src1[4] = {
src1_[(int)swizzle.GetSelectorSrc1(0)],
@@ -385,8 +385,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Do we need to consider swizzlers here?
auto flow_control = instr.flow_control;
- bool results[3] = { flow_control.refx == state.conditional_code[0],
- flow_control.refy == state.conditional_code[1] };
+ bool results[3] = { (bool)flow_control.refx == state.conditional_code[0],
+ (bool)flow_control.refy == state.conditional_code[1] };
switch (flow_control.op) {
case flow_control.Or: