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-rw-r--r--src/core/frontend/input.h15
-rwxr-xr-xsrc/input_common/analog_from_button.cpp195
-rw-r--r--src/input_common/keyboard.cpp1
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp19
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h2
-rw-r--r--src/yuzu/debugger/controller.cpp6
-rw-r--r--src/yuzu/game_list.cpp6
7 files changed, 164 insertions, 80 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 0c5d2b3b0..7a047803e 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -27,6 +27,10 @@ struct AnalogProperties {
float range;
float threshold;
};
+template <typename StatusType>
+struct InputCallback {
+ std::function<void(StatusType)> on_change;
+};
/// An abstract class template for an input device (a button, an analog input, etc.).
template <typename StatusType>
@@ -50,6 +54,17 @@ public:
[[maybe_unused]] f32 freq_high) const {
return {};
}
+ void SetCallback(InputCallback<StatusType> callback_) {
+ callback = std::move(callback_);
+ }
+ void TriggerOnChange() {
+ if (callback.on_change) {
+ callback.on_change(GetStatus());
+ }
+ }
+
+private:
+ InputCallback<StatusType> callback;
};
/// An abstract class template for a factory that can create input devices.
diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp
index f8ec179d0..100138d11 100755
--- a/src/input_common/analog_from_button.cpp
+++ b/src/input_common/analog_from_button.cpp
@@ -21,104 +21,153 @@ public:
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
modifier_angle(modifier_angle_) {
- update_thread_running.store(true);
- update_thread = std::thread(&Analog::UpdateStatus, this);
+ Input::InputCallback<bool> callbacks{
+ [this]([[maybe_unused]] bool status) { UpdateStatus(); }};
+ up->SetCallback(callbacks);
+ down->SetCallback(callbacks);
+ left->SetCallback(callbacks);
+ right->SetCallback(callbacks);
}
- ~Analog() override {
- if (update_thread_running.load()) {
- update_thread_running.store(false);
- if (update_thread.joinable()) {
- update_thread.join();
- }
- }
+ bool IsAngleGreater(float old_angle, float new_angle) const {
+ constexpr float TAU = Common::PI * 2.0f;
+ // Use wider angle to ease the transition.
+ constexpr float aperture = TAU * 0.15f;
+ const float top_limit = new_angle + aperture;
+ return (old_angle > new_angle && old_angle <= top_limit) ||
+ (old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
}
- void MoveToDirection(bool enable, float to_angle) {
- if (!enable) {
- return;
- }
+ bool IsAngleSmaller(float old_angle, float new_angle) const {
constexpr float TAU = Common::PI * 2.0f;
// Use wider angle to ease the transition.
constexpr float aperture = TAU * 0.15f;
- const float top_limit = to_angle + aperture;
- const float bottom_limit = to_angle - aperture;
-
- if ((angle > to_angle && angle <= top_limit) ||
- (angle + TAU > to_angle && angle + TAU <= top_limit)) {
- angle -= modifier_angle;
- if (angle < 0) {
- angle += TAU;
+ const float bottom_limit = new_angle - aperture;
+ return (old_angle >= bottom_limit && old_angle < new_angle) ||
+ (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
+ }
+
+ float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
+ constexpr float TAU = Common::PI * 2.0f;
+ float new_angle = angle;
+
+ auto time_difference = static_cast<float>(
+ std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
+ time_difference /= 1000.0f * 1000.0f;
+ if (time_difference > 0.5f) {
+ time_difference = 0.5f;
+ }
+
+ if (IsAngleGreater(new_angle, goal_angle)) {
+ new_angle -= modifier_angle * time_difference;
+ if (new_angle < 0) {
+ new_angle += TAU;
+ }
+ if (!IsAngleGreater(new_angle, goal_angle)) {
+ return goal_angle;
}
- } else if ((angle >= bottom_limit && angle < to_angle) ||
- (angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
- angle += modifier_angle;
- if (angle >= TAU) {
- angle -= TAU;
+ } else if (IsAngleSmaller(new_angle, goal_angle)) {
+ new_angle += modifier_angle * time_difference;
+ if (new_angle >= TAU) {
+ new_angle -= TAU;
+ }
+ if (!IsAngleSmaller(new_angle, goal_angle)) {
+ return goal_angle;
}
} else {
- angle = to_angle;
+ return goal_angle;
}
+ return new_angle;
}
- void UpdateStatus() {
- while (update_thread_running.load()) {
- const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
-
- bool r = right->GetStatus();
- bool l = left->GetStatus();
- bool u = up->GetStatus();
- bool d = down->GetStatus();
-
- // Eliminate contradictory movements
- if (r && l) {
- r = false;
- l = false;
- }
- if (u && d) {
- u = false;
- d = false;
- }
+ void SetGoalAngle(bool r, bool l, bool u, bool d) {
+ // Move to the right
+ if (r && !u && !d) {
+ goal_angle = 0.0f;
+ }
+
+ // Move to the upper right
+ if (r && u && !d) {
+ goal_angle = Common::PI * 0.25f;
+ }
- // Move to the right
- MoveToDirection(r && !u && !d, 0.0f);
+ // Move up
+ if (u && !l && !r) {
+ goal_angle = Common::PI * 0.5f;
+ }
- // Move to the upper right
- MoveToDirection(r && u && !d, Common::PI * 0.25f);
+ // Move to the upper left
+ if (l && u && !d) {
+ goal_angle = Common::PI * 0.75f;
+ }
- // Move up
- MoveToDirection(u && !l && !r, Common::PI * 0.5f);
+ // Move to the left
+ if (l && !u && !d) {
+ goal_angle = Common::PI;
+ }
- // Move to the upper left
- MoveToDirection(l && u && !d, Common::PI * 0.75f);
+ // Move to the bottom left
+ if (l && !u && d) {
+ goal_angle = Common::PI * 1.25f;
+ }
- // Move to the left
- MoveToDirection(l && !u && !d, Common::PI);
+ // Move down
+ if (d && !l && !r) {
+ goal_angle = Common::PI * 1.5f;
+ }
- // Move to the bottom left
- MoveToDirection(l && !u && d, Common::PI * 1.25f);
+ // Move to the bottom right
+ if (r && !u && d) {
+ goal_angle = Common::PI * 1.75f;
+ }
+ }
- // Move down
- MoveToDirection(d && !l && !r, Common::PI * 1.5f);
+ void UpdateStatus() {
+ const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
- // Move to the bottom right
- MoveToDirection(r && !u && d, Common::PI * 1.75f);
+ bool r = right->GetStatus();
+ bool l = left->GetStatus();
+ bool u = up->GetStatus();
+ bool d = down->GetStatus();
- // Move if a key is pressed
- if (r || l || u || d) {
- amplitude = coef;
- } else {
- amplitude = 0;
- }
+ // Eliminate contradictory movements
+ if (r && l) {
+ r = false;
+ l = false;
+ }
+ if (u && d) {
+ u = false;
+ d = false;
+ }
- // Delay the update rate to 100hz
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
+ // Move if a key is pressed
+ if (r || l || u || d) {
+ amplitude = coef;
+ } else {
+ amplitude = 0;
}
+
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference = static_cast<u64>(
+ std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
+
+ if (time_difference < 10) {
+ // Disable analog mode if inputs are too fast
+ SetGoalAngle(r, l, u, d);
+ angle = goal_angle;
+ } else {
+ angle = GetAngle(now);
+ SetGoalAngle(r, l, u, d);
+ }
+
+ last_update = now;
}
std::tuple<float, float> GetStatus() const override {
if (Settings::values.emulate_analog_keyboard) {
- return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
+ const auto now = std::chrono::steady_clock::now();
+ float angle_ = GetAngle(now);
+ return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
}
constexpr float SQRT_HALF = 0.707106781f;
int x = 0, y = 0;
@@ -166,9 +215,9 @@ private:
float modifier_scale;
float modifier_angle;
float angle{};
+ float goal_angle{};
float amplitude{};
- std::thread update_thread;
- std::atomic<bool> update_thread_running{};
+ std::chrono::time_point<std::chrono::steady_clock> last_update;
};
std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
@@ -179,7 +228,7 @@ std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::Para
auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
auto modifier_scale = params.Get("modifier_scale", 0.5f);
- auto modifier_angle = params.Get("modifier_angle", 0.035f);
+ auto modifier_angle = params.Get("modifier_angle", 5.5f);
return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
std::move(right), std::move(modifier), modifier_scale,
modifier_angle);
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index c467ff4c5..8261e76fd 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -75,6 +75,7 @@ public:
} else {
pair.key_button->UnlockButton();
}
+ pair.key_button->TriggerOnChange();
}
}
}
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 61ba91cef..f50cda2f3 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -85,6 +85,8 @@ void PlayerControlPreview::SetConnectedStatus(bool checked) {
led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
+ is_enabled = checked;
+ ResetInputs();
}
void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
@@ -108,6 +110,7 @@ void PlayerControlPreview::EndMapping() {
analog_mapping_index = Settings::NativeAnalog::NumAnalogs;
mapping_active = false;
blink_counter = 0;
+ ResetInputs();
}
void PlayerControlPreview::UpdateColors() {
@@ -156,7 +159,23 @@ void PlayerControlPreview::UpdateColors() {
// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
}
+void PlayerControlPreview::ResetInputs() {
+ for (std::size_t index = 0; index < button_values.size(); ++index) {
+ button_values[index] = false;
+ }
+
+ for (std::size_t index = 0; index < axis_values.size(); ++index) {
+ axis_values[index].properties = {0, 1, 0};
+ axis_values[index].value = {0, 0};
+ axis_values[index].raw_value = {0, 0};
+ }
+ update();
+}
+
void PlayerControlPreview::UpdateInput() {
+ if (!is_enabled && !mapping_active) {
+ return;
+ }
bool input_changed = false;
const auto& button_state = buttons;
for (std::size_t index = 0; index < button_values.size(); ++index) {
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 51bb84eb6..5fc16d8af 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -100,6 +100,7 @@ private:
static LedPattern GetColorPattern(std::size_t index, bool player_on);
void UpdateColors();
+ void ResetInputs();
// Draw controller functions
void DrawHandheldController(QPainter& p, QPointF center);
@@ -176,6 +177,7 @@ private:
using StickArray =
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
+ bool is_enabled{};
bool mapping_active{};
int blink_counter{};
QColor button_color{};
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index d85408ac6..c1fc69578 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -28,6 +28,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
+ widget->SetConnectedStatus(false);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
}
@@ -36,9 +37,8 @@ void ControllerDialog::refreshConfiguration() {
const auto& players = Settings::values.players.GetValue();
constexpr std::size_t player = 0;
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
- widget->SetConnectedStatus(players[player].connected);
widget->SetControllerType(players[player].controller_type);
- widget->repaint();
+ widget->SetConnectedStatus(players[player].connected);
}
QAction* ControllerDialog::toggleViewAction() {
@@ -56,6 +56,7 @@ void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
+ refreshConfiguration();
QWidget::showEvent(ev);
}
@@ -63,5 +64,6 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
+ widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index c2e84ef79..9308cfef8 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -341,11 +341,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
- connect(tree_view->header(), &QHeaderView::sectionResized, this,
- &GameList::SaveInterfaceLayout);
- connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
- connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
- &GameList::SaveInterfaceLayout);
+
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");