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-rw-r--r--README.md4
-rw-r--r--src/audio_core/algorithm/interpolate.cpp54
-rw-r--r--src/audio_core/algorithm/interpolate.h7
-rw-r--r--src/core/CMakeLists.txt4
-rw-r--r--src/core/core.cpp3
-rw-r--r--src/core/frontend/emu_window.h3
-rw-r--r--src/core/frontend/framebuffer_layout.h1
-rw-r--r--src/core/frontend/scope_acquire_context.cpp18
-rw-r--r--src/core/frontend/scope_acquire_context.h (renamed from src/core/frontend/scope_acquire_window_context.h)10
-rw-r--r--src/core/frontend/scope_acquire_window_context.cpp18
-rw-r--r--src/core/hle/service/am/am.cpp15
-rw-r--r--src/core/hle/service/am/am.h1
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp10
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp1
-rwxr-xr-xsrc/input_common/analog_from_button.cpp14
-rw-r--r--src/video_core/gpu.cpp65
-rw-r--r--src/video_core/gpu.h7
-rw-r--r--src/video_core/gpu_thread.cpp4
-rw-r--r--src/video_core/morton.cpp2
-rw-r--r--src/video_core/renderer_base.h10
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h25
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp272
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h26
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp1
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp15
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp33
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp94
-rw-r--r--src/video_core/surface.cpp2
-rw-r--r--src/video_core/surface.h72
-rw-r--r--src/video_core/texture_cache/format_lookup_table.cpp3
-rw-r--r--src/yuzu/bootmanager.cpp420
-rw-r--r--src/yuzu/bootmanager.h67
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp3
-rw-r--r--src/yuzu/configuration/configure_graphics.ui10
-rw-r--r--src/yuzu/main.cpp49
-rw-r--r--src/yuzu/main.h7
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h5
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h14
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp54
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h18
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp9
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h11
-rw-r--r--src/yuzu_cmd/yuzu.cpp25
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp4
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h3
56 files changed, 978 insertions, 570 deletions
diff --git a/README.md b/README.md
index bdee2e872..e8e7946de 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
yuzu emulator
=============
-[![Travis CI Build Status](https://travis-ci.org/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.org/yuzu-emu/yuzu)
+[![Travis CI Build Status](https://travis-ci.com/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.com/yuzu-emu/yuzu)
[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/)
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
@@ -21,7 +21,7 @@ For development discussion, please join us on [Discord](https://discord.gg/XQV6d
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted.
-If you want to contribute please take a look at the [Contributor's Guide](CONTRIBUTING.md) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should as well contact any of the developers on Discord in order to know about the current state of the emulator.
+If you want to contribute please take a look at the [Contributor's Guide](CONTRIBUTING.md) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should also contact any of the developers on Discord in order to know about the current state of the emulator.
### Building
diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp
index a58f24169..49ab9d3e1 100644
--- a/src/audio_core/algorithm/interpolate.cpp
+++ b/src/audio_core/algorithm/interpolate.cpp
@@ -8,13 +8,14 @@
#include <climits>
#include <cmath>
#include <vector>
+
#include "audio_core/algorithm/interpolate.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace AudioCore {
-constexpr std::array<s16, 512> curve_lut0 = {
+constexpr std::array<s16, 512> curve_lut0{
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
@@ -56,7 +57,7 @@ constexpr std::array<s16, 512> curve_lut0 = {
19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
6479, 3, 6722, 19426, 6600};
-constexpr std::array<s16, 512> curve_lut1 = {
+constexpr std::array<s16, 512> curve_lut1{
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
@@ -98,7 +99,7 @@ constexpr std::array<s16, 512> curve_lut1 = {
32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
-200, -5, 69, 32639, -68};
-constexpr std::array<s16, 512> curve_lut2 = {
+constexpr std::array<s16, 512> curve_lut2{
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
@@ -146,10 +147,10 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
if (ratio <= 0) {
LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
- ratio = 1.0;
+ return input;
}
- const int step = static_cast<int>(ratio * 0x8000);
+ const s32 step{static_cast<s32>(ratio * 0x8000)};
const std::array<s16, 512>& lut = [step] {
if (step > 0xaaaa) {
return curve_lut0;
@@ -160,28 +161,37 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
return curve_lut2;
}();
- std::vector<s16> output(static_cast<std::size_t>(input.size() / ratio));
- int in_offset = 0;
- for (std::size_t out_offset = 0; out_offset < output.size(); out_offset += 2) {
- const int lut_index = (state.fraction >> 8) * 4;
+ const std::size_t num_frames{input.size() / 2};
+
+ std::vector<s16> output;
+ output.reserve(static_cast<std::size_t>(input.size() / ratio + InterpolationState::taps));
- const int l = input[(in_offset + 0) * 2 + 0] * lut[lut_index + 0] +
- input[(in_offset + 1) * 2 + 0] * lut[lut_index + 1] +
- input[(in_offset + 2) * 2 + 0] * lut[lut_index + 2] +
- input[(in_offset + 3) * 2 + 0] * lut[lut_index + 3];
+ for (std::size_t frame{}; frame < num_frames; ++frame) {
+ const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
- const int r = input[(in_offset + 0) * 2 + 1] * lut[lut_index + 0] +
- input[(in_offset + 1) * 2 + 1] * lut[lut_index + 1] +
- input[(in_offset + 2) * 2 + 1] * lut[lut_index + 2] +
- input[(in_offset + 3) * 2 + 1] * lut[lut_index + 3];
+ std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
+ state.history[0][0] = input[frame * 2 + 0];
+ state.history[0][1] = input[frame * 2 + 1];
- const int new_offset = state.fraction + step;
+ while (state.position <= 1.0) {
+ const s32 left{state.history[0][0] * lut[lut_index + 0] +
+ state.history[1][0] * lut[lut_index + 1] +
+ state.history[2][0] * lut[lut_index + 2] +
+ state.history[3][0] * lut[lut_index + 3]};
+ const s32 right{state.history[0][1] * lut[lut_index + 0] +
+ state.history[1][1] * lut[lut_index + 1] +
+ state.history[2][1] * lut[lut_index + 2] +
+ state.history[3][1] * lut[lut_index + 3]};
+ const s32 new_offset{state.fraction + step};
- in_offset += new_offset >> 15;
- state.fraction = new_offset & 0x7fff;
+ state.fraction = new_offset & 0x7fff;
- output[out_offset + 0] = static_cast<s16>(std::clamp(l >> 15, SHRT_MIN, SHRT_MAX));
- output[out_offset + 1] = static_cast<s16>(std::clamp(r >> 15, SHRT_MIN, SHRT_MAX));
+ output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
+ output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
+
+ state.position += ratio;
+ }
+ state.position -= 1.0;
}
return output;
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h
index 1b9831a75..ab1a31754 100644
--- a/src/audio_core/algorithm/interpolate.h
+++ b/src/audio_core/algorithm/interpolate.h
@@ -6,12 +6,17 @@
#include <array>
#include <vector>
+
#include "common/common_types.h"
namespace AudioCore {
struct InterpolationState {
- int fraction = 0;
+ static constexpr std::size_t taps{4};
+ static constexpr std::size_t history_size{taps * 2 - 1};
+ std::array<std::array<s16, 2>, history_size> history{};
+ double position{};
+ s32 fraction{};
};
/// Interpolates input signal to produce output signal.
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 88c06b2ce..54be7dc0c 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -131,8 +131,8 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
- frontend/scope_acquire_window_context.cpp
- frontend/scope_acquire_window_context.h
+ frontend/scope_acquire_context.cpp
+ frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 86e314c94..a82faf127 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -24,6 +24,7 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
+#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
@@ -184,6 +185,8 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
+ Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
+
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 3376eedc5..5eb87fb63 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -26,9 +26,6 @@ public:
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() = 0;
-
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
};
/**
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 1d39c1faf..e9d0a40d3 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -29,6 +29,7 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
+ bool is_srgb{};
Common::Rectangle<u32> screen;
diff --git a/src/core/frontend/scope_acquire_context.cpp b/src/core/frontend/scope_acquire_context.cpp
new file mode 100644
index 000000000..878c3157c
--- /dev/null
+++ b/src/core/frontend/scope_acquire_context.cpp
@@ -0,0 +1,18 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/scope_acquire_context.h"
+
+namespace Core::Frontend {
+
+ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
+ : context{context} {
+ context.MakeCurrent();
+}
+ScopeAcquireContext::~ScopeAcquireContext() {
+ context.DoneCurrent();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.h b/src/core/frontend/scope_acquire_context.h
index 2d9f6e825..7a65c0623 100644
--- a/src/core/frontend/scope_acquire_window_context.h
+++ b/src/core/frontend/scope_acquire_context.h
@@ -8,16 +8,16 @@
namespace Core::Frontend {
-class EmuWindow;
+class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
-class ScopeAcquireWindowContext : NonCopyable {
+class ScopeAcquireContext : NonCopyable {
public:
- explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
- ~ScopeAcquireWindowContext();
+ explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
+ ~ScopeAcquireContext();
private:
- Core::Frontend::EmuWindow& emu_window;
+ Core::Frontend::GraphicsContext& context;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.cpp b/src/core/frontend/scope_acquire_window_context.cpp
deleted file mode 100644
index 3663dad17..000000000
--- a/src/core/frontend/scope_acquire_window_context.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
-
-namespace Core::Frontend {
-
-ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
- : emu_window{emu_window_} {
- emu_window.MakeCurrent();
-}
-ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
- emu_window.DoneCurrent();
-}
-
-} // namespace Core::Frontend
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index cc978713b..d1bf13c89 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -607,7 +607,7 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system,
{40, nullptr, "GetCradleFwVersion"},
{50, nullptr, "IsVrModeEnabled"},
{51, nullptr, "SetVrModeEnabled"},
- {52, nullptr, "SwitchLcdBacklight"},
+ {52, &ICommonStateGetter::SetLcdBacklighOffEnabled, "SetLcdBacklighOffEnabled"},
{53, nullptr, "BeginVrModeEx"},
{54, nullptr, "EndVrModeEx"},
{55, nullptr, "IsInControllerFirmwareUpdateSection"},
@@ -636,7 +636,6 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
-
rb.Push<u8>(static_cast<u8>(Service::PM::SystemBootMode::Normal)); // Normal boot mode
}
@@ -660,6 +659,7 @@ void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
return;
}
+
rb.Push(RESULT_SUCCESS);
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
}
@@ -672,6 +672,17 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
rb.Push(static_cast<u8>(FocusState::InFocus));
}
+void ICommonStateGetter::SetLcdBacklighOffEnabled(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto is_lcd_backlight_off_enabled = rp.Pop<bool>();
+
+ LOG_WARNING(Service_AM, "(STUBBED) called. is_lcd_backlight_off_enabled={}",
+ is_lcd_backlight_off_enabled);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 0b9a4332d..0843de781 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -182,6 +182,7 @@ private:
void GetOperationMode(Kernel::HLERequestContext& ctx);
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
void GetBootMode(Kernel::HLERequestContext& ctx);
+ void SetLcdBacklighOffEnabled(Kernel::HLERequestContext& ctx);
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
void SetCpuBoostMode(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 15c09f04c..c1e32b28c 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -287,13 +287,13 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::DOWN));
- pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
- pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
pad_state.r_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
+ pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
+ pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index d1fc94060..7c0303684 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -94,6 +94,7 @@ void LogSettings() {
LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
+ LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
diff --git a/src/core/settings.h b/src/core/settings.h
index f837d3fbc..15b691342 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -435,6 +435,7 @@ struct Values {
bool use_disk_shader_cache;
bool use_accurate_gpu_emulation;
bool use_asynchronous_gpu_emulation;
+ bool use_vsync;
bool force_30fps_mode;
float bg_red;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 0e72d31cd..0f3685d1c 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Settings::values.use_accurate_gpu_emulation);
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
+ AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}
diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp
index e1a260762..6cabdaa3c 100755
--- a/src/input_common/analog_from_button.cpp
+++ b/src/input_common/analog_from_button.cpp
@@ -34,6 +34,20 @@ public:
y * coef * (x == 0 ? 1.0f : SQRT_HALF));
}
+ bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
+ switch (direction) {
+ case Input::AnalogDirection::RIGHT:
+ return right->GetStatus();
+ case Input::AnalogDirection::LEFT:
+ return left->GetStatus();
+ case Input::AnalogDirection::UP:
+ return up->GetStatus();
+ case Input::AnalogDirection::DOWN:
+ return down->GetStatus();
+ }
+ return false;
+ }
+
private:
Button up;
Button down;
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 7d7137109..e8f763ce9 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -140,71 +140,6 @@ void GPU::FlushCommands() {
renderer.Rasterizer().FlushCommands();
}
-u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
- ASSERT(format != RenderTargetFormat::NONE);
-
- switch (format) {
- case RenderTargetFormat::RGBA32_FLOAT:
- case RenderTargetFormat::RGBA32_UINT:
- return 16;
- case RenderTargetFormat::RGBA16_UINT:
- case RenderTargetFormat::RGBA16_UNORM:
- case RenderTargetFormat::RGBA16_FLOAT:
- case RenderTargetFormat::RGBX16_FLOAT:
- case RenderTargetFormat::RG32_FLOAT:
- case RenderTargetFormat::RG32_UINT:
- return 8;
- case RenderTargetFormat::RGBA8_UNORM:
- case RenderTargetFormat::RGBA8_SNORM:
- case RenderTargetFormat::RGBA8_SRGB:
- case RenderTargetFormat::RGBA8_UINT:
- case RenderTargetFormat::RGB10_A2_UNORM:
- case RenderTargetFormat::BGRA8_UNORM:
- case RenderTargetFormat::BGRA8_SRGB:
- case RenderTargetFormat::RG16_UNORM:
- case RenderTargetFormat::RG16_SNORM:
- case RenderTargetFormat::RG16_UINT:
- case RenderTargetFormat::RG16_SINT:
- case RenderTargetFormat::RG16_FLOAT:
- case RenderTargetFormat::R32_FLOAT:
- case RenderTargetFormat::R11G11B10_FLOAT:
- case RenderTargetFormat::R32_UINT:
- return 4;
- case RenderTargetFormat::R16_UNORM:
- case RenderTargetFormat::R16_SNORM:
- case RenderTargetFormat::R16_UINT:
- case RenderTargetFormat::R16_SINT:
- case RenderTargetFormat::R16_FLOAT:
- case RenderTargetFormat::RG8_UNORM:
- case RenderTargetFormat::RG8_SNORM:
- return 2;
- case RenderTargetFormat::R8_UNORM:
- case RenderTargetFormat::R8_UINT:
- return 1;
- default:
- UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
- return 1;
- }
-}
-
-u32 DepthFormatBytesPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::Z32_S8_X24_FLOAT:
- return 8;
- case DepthFormat::Z32_FLOAT:
- case DepthFormat::S8_Z24_UNORM:
- case DepthFormat::Z24_X8_UNORM:
- case DepthFormat::Z24_S8_UNORM:
- case DepthFormat::Z24_C8_UNORM:
- return 4;
- case DepthFormat::Z16_UNORM:
- return 2;
- default:
- UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
- return 1;
- }
-}
-
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
// their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
// So the values you see in docs might be multiplied by 4.
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 07727210c..ba8c9d665 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -57,6 +57,7 @@ enum class RenderTargetFormat : u32 {
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
+ R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
@@ -82,12 +83,6 @@ enum class DepthFormat : u32 {
Z32_S8_X24_FLOAT = 0x19,
};
-/// Returns the number of bytes per pixel of each rendertarget format.
-u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
-
-/// Returns the number of bytes per pixel of each depth format.
-u32 DepthFormatBytesPerPixel(DepthFormat format);
-
struct CommandListHeader;
class DebugContext;
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 2cdf1aa7f..b1088af3d 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -5,7 +5,7 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
-#include "core/frontend/scope_acquire_window_context.h"
+#include "core/frontend/scope_acquire_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
@@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
return;
}
- Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
+ Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
CommandDataContainer next;
while (state.is_running) {
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
index 2f2fe6859..f2c83266e 100644
--- a/src/video_core/morton.cpp
+++ b/src/video_core/morton.cpp
@@ -85,6 +85,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::RGBX16F>,
MortonCopy<true, PixelFormat::R32UI>,
+ MortonCopy<true, PixelFormat::R32I>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
@@ -166,6 +167,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::RGBX16F>,
MortonCopy<false, PixelFormat::R32UI>,
+ MortonCopy<false, PixelFormat::R32I>,
nullptr,
nullptr,
nullptr,
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index af1bebc4f..5ec99a126 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -35,15 +35,19 @@ public:
explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
- /// Swap buffers (render frame)
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
-
/// Initialize the renderer
virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
+ /// Finalize rendering the guest frame and draw into the presentation texture
+ virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
+
+ /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
+ /// specific implementation)
+ virtual void TryPresent(int timeout_ms) = 0;
+
// Getter/setter functions:
// ------------------------
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index f0ddfb276..c0aee770f 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
namespace OpenGL {
+void OGLRenderbuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenRenderbuffers(1, &handle);
+}
+
+void OGLRenderbuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteRenderbuffers(1, &handle);
+ OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
+ handle = 0;
+}
+
void OGLTexture::Create(GLenum target) {
if (handle != 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 514d1d165..995a4e45e 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -11,6 +11,31 @@
namespace OpenGL {
+class OGLRenderbuffer : private NonCopyable {
+public:
+ OGLRenderbuffer() = default;
+
+ OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+ ~OGLRenderbuffer() {
+ Release();
+ }
+
+ OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
+ Release();
+ handle = std::exchange(o.handle, 0);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle = 0;
+};
+
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ab1f7983c..7d3bc1a1f 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() {
}
}
+void OpenGLState::ApplyRenderBuffer() {
+ if (cur_state.renderbuffer != renderbuffer) {
+ cur_state.renderbuffer = renderbuffer;
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ }
+}
+
void OpenGLState::ApplyTextures() {
const std::size_t size = std::size(textures);
for (std::size_t i = 0; i < size; ++i) {
@@ -478,6 +485,7 @@ void OpenGLState::Apply() {
ApplyPolygonOffset();
ApplyAlphaTest();
ApplyClipControl();
+ ApplyRenderBuffer();
}
void OpenGLState::EmulateViewportWithScissor() {
@@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
return *this;
}
+OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
+ if (renderbuffer == handle) {
+ renderbuffer = 0;
+ }
+ return *this;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 4953eeda2..bce662f2c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -158,6 +158,8 @@ public:
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
+ GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
+
OpenGLState();
/// Get the currently active OpenGL state
@@ -196,6 +198,7 @@ public:
void ApplyPolygonOffset();
void ApplyAlphaTest();
void ApplyClipControl();
+ void ApplyRenderBuffer();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
@@ -204,6 +207,7 @@ public:
OpenGLState& ResetPipeline(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
+ OpenGLState& ResetRenderbuffer(GLuint handle);
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
void EmulateViewportWithScissor();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index c4c0bd226..cf934b0d8 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -87,6 +87,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
+ {GL_R32I, GL_RED_INTEGER, GL_INT, false}, // R32I
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index bba16afaf..a4340b502 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -9,11 +9,11 @@
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
+#include "common/microprofile.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/settings.h"
@@ -24,6 +24,144 @@
namespace OpenGL {
+// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
+// to wait on available presentation frames.
+constexpr std::size_t SWAP_CHAIN_SIZE = 3;
+
+struct Frame {
+ u32 width{}; /// Width of the frame (to detect resize)
+ u32 height{}; /// Height of the frame
+ bool color_reloaded{}; /// Texture attachment was recreated (ie: resized)
+ OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
+ OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
+ OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
+ GLsync render_fence{}; /// Fence created on the render thread
+ GLsync present_fence{}; /// Fence created on the presentation thread
+ bool is_srgb{}; /// Framebuffer is sRGB or RGB
+};
+
+/**
+ * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
+ * but also make sure that rendering happens at the pace that the frontend dictates. This is a
+ * helper class that the renderer uses to sync frames between the render thread and the presentation
+ * thread
+ */
+class FrameMailbox {
+public:
+ std::mutex swap_chain_lock;
+ std::condition_variable present_cv;
+ std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
+ std::queue<Frame*> free_queue;
+ std::deque<Frame*> present_queue;
+ Frame* previous_frame{};
+
+ FrameMailbox() {
+ for (auto& frame : swap_chain) {
+ free_queue.push(&frame);
+ }
+ }
+
+ ~FrameMailbox() {
+ // lock the mutex and clear out the present and free_queues and notify any people who are
+ // blocked to prevent deadlock on shutdown
+ std::scoped_lock lock{swap_chain_lock};
+ std::queue<Frame*>().swap(free_queue);
+ present_queue.clear();
+ present_cv.notify_all();
+ }
+
+ void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
+ frame->present.Release();
+ frame->present.Create();
+ GLint previous_draw_fbo{};
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
+ }
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
+ frame->color_reloaded = false;
+ }
+
+ void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
+ OpenGLState prev_state = OpenGLState::GetCurState();
+ OpenGLState state = OpenGLState::GetCurState();
+
+ // Recreate the color texture attachment
+ frame->color.Release();
+ frame->color.Create();
+ state.renderbuffer = frame->color.handle;
+ state.Apply();
+ glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
+
+ // Recreate the FBO for the render target
+ frame->render.Release();
+ frame->render.Create();
+ state.draw.read_framebuffer = frame->render.handle;
+ state.draw.draw_framebuffer = frame->render.handle;
+ state.Apply();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
+ }
+ prev_state.Apply();
+ frame->width = width;
+ frame->height = height;
+ frame->color_reloaded = true;
+ }
+
+ Frame* GetRenderFrame() {
+ std::unique_lock lock{swap_chain_lock};
+
+ // If theres no free frames, we will reuse the oldest render frame
+ if (free_queue.empty()) {
+ auto frame = present_queue.back();
+ present_queue.pop_back();
+ return frame;
+ }
+
+ Frame* frame = free_queue.front();
+ free_queue.pop();
+ return frame;
+ }
+
+ void ReleaseRenderFrame(Frame* frame) {
+ std::unique_lock lock{swap_chain_lock};
+ present_queue.push_front(frame);
+ present_cv.notify_one();
+ }
+
+ Frame* TryGetPresentFrame(int timeout_ms) {
+ std::unique_lock lock{swap_chain_lock};
+ // wait for new entries in the present_queue
+ present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
+ [&] { return !present_queue.empty(); });
+ if (present_queue.empty()) {
+ // timed out waiting for a frame to draw so return the previous frame
+ return previous_frame;
+ }
+
+ // free the previous frame and add it back to the free queue
+ if (previous_frame) {
+ free_queue.push(previous_frame);
+ }
+
+ // the newest entries are pushed to the front of the queue
+ Frame* frame = present_queue.front();
+ present_queue.pop_front();
+ // remove all old entries from the present queue and move them back to the free_queue
+ for (auto f : present_queue) {
+ free_queue.push(f);
+ }
+ present_queue.clear();
+ previous_frame = frame;
+ return frame;
+ }
+};
+
namespace {
constexpr char vertex_shader[] = R"(
@@ -158,21 +296,91 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
} // Anonymous namespace
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
- : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
+ : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
+ frame_mailbox{std::make_unique<FrameMailbox>()} {}
RendererOpenGL::~RendererOpenGL() = default;
+MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
+MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
+
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ render_window.PollEvents();
+
+ if (!framebuffer) {
+ return;
+ }
+
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
state.Apply();
+ PrepareRendertarget(framebuffer);
+ RenderScreenshot();
+
+ Frame* frame;
+ {
+ MICROPROFILE_SCOPE(OpenGL_WaitPresent);
+
+ frame = frame_mailbox->GetRenderFrame();
+
+ // Clean up sync objects before drawing
+
+ // INTEL driver workaround. We can't delete the previous render sync object until we are
+ // sure that the presentation is done
+ if (frame->present_fence) {
+ glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
+ }
+
+ // delete the draw fence if the frame wasn't presented
+ if (frame->render_fence) {
+ glDeleteSync(frame->render_fence);
+ frame->render_fence = 0;
+ }
+
+ // wait for the presentation to be done
+ if (frame->present_fence) {
+ glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(frame->present_fence);
+ frame->present_fence = 0;
+ }
+ }
+
+ {
+ MICROPROFILE_SCOPE(OpenGL_RenderFrame);
+ const auto& layout = render_window.GetFramebufferLayout();
+
+ // Recreate the frame if the size of the window has changed
+ if (layout.width != frame->width || layout.height != frame->height ||
+ screen_info.display_srgb != frame->is_srgb) {
+ LOG_DEBUG(Render_OpenGL, "Reloading render frame");
+ frame->is_srgb = screen_info.display_srgb;
+ frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
+ }
+ state.draw.draw_framebuffer = frame->render.handle;
+ state.Apply();
+ DrawScreen(layout);
+ // Create a fence for the frontend to wait on and swap this frame to OffTex
+ frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ frame_mailbox->ReleaseRenderFrame(frame);
+ m_current_frame++;
+ rasterizer->TickFrame();
+ }
+
+ // Restore the rasterizer state
+ prev_state.AllDirty();
+ prev_state.Apply();
+}
+
+void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format) {
+ screen_info.texture.pixel_format != framebuffer->pixel_format ||
+ gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
@@ -181,22 +389,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
-
- if (renderer_settings.screenshot_requested)
- CaptureScreenshot();
-
- DrawScreen(render_window.GetFramebufferLayout());
-
- rasterizer->TickFrame();
-
- render_window.SwapBuffers();
}
-
- render_window.PollEvents();
-
- // Restore the rasterizer state
- prev_state.AllDirty();
- prev_state.Apply();
}
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
@@ -418,13 +611,48 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
+}
- m_current_frame++;
+void RendererOpenGL::TryPresent(int timeout_ms) {
+ const auto& layout = render_window.GetFramebufferLayout();
+ auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
+ if (!frame) {
+ LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
+ return;
+ }
+
+ // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
+ // readback since we won't be doing any blending
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Recreate the presentation FBO if the color attachment was changed
+ if (frame->color_reloaded) {
+ LOG_DEBUG(Render_OpenGL, "Reloading present frame");
+ frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
+ }
+ glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
+ // INTEL workaround.
+ // Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
+ // it on the emulation thread without too much penalty
+ // glDeleteSync(frame.render_sync);
+ // frame.render_sync = 0;
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
+ glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
+
+ // Insert fence for the main thread to block on
+ frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
-void RendererOpenGL::UpdateFramerate() {}
+void RendererOpenGL::RenderScreenshot() {
+ if (!renderer_settings.screenshot_requested) {
+ return;
+ }
-void RendererOpenGL::CaptureScreenshot() {
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
@@ -459,8 +687,6 @@ void RendererOpenGL::CaptureScreenshot() {
}
bool RendererOpenGL::Init() {
- Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
-
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugHandler, nullptr);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index b56328a7f..d45e69cbc 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -44,19 +44,23 @@ struct ScreenInfo {
TextureInfo texture;
};
+struct PresentationTexture {
+ u32 width = 0;
+ u32 height = 0;
+ OGLTexture texture;
+};
+
+class FrameMailbox;
+
class RendererOpenGL final : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
-
- /// Initialize the renderer
bool Init() override;
-
- /// Shutdown the renderer
void ShutDown() override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void TryPresent(int timeout_ms) override;
private:
/// Initializes the OpenGL state and creates persistent objects.
@@ -74,10 +78,7 @@ private:
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
- /// Updates the framerate.
- void UpdateFramerate();
-
- void CaptureScreenshot();
+ void RenderScreenshot();
/// Loads framebuffer from emulated memory into the active OpenGL texture.
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
@@ -87,6 +88,8 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
+ void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
@@ -107,6 +110,9 @@ private:
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
Common::Rectangle<int> framebuffer_crop_rect;
+
+ /// Frame presentation mailbox
+ std::unique_ptr<FrameMailbox> frame_mailbox;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 5403c3ab7..ef66dd141 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -159,6 +159,7 @@ struct FormatTuple {
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
{vk::Format::eUndefined, {}}, // RGBX16F
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
+ {vk::Format::eR32Sint, Attachable | Storage}, // R32I
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index d5032b432..ddc62bc97 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -106,8 +106,14 @@ RendererVulkan::~RendererVulkan() {
}
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ render_window.PollEvents();
+
+ if (!framebuffer) {
+ return;
+ }
+
const auto& layout = render_window.GetFramebufferLayout();
- if (framebuffer && layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
+ if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
const bool use_accelerated =
rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
@@ -128,13 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
blit_screen->Recreate();
}
- render_window.SwapBuffers();
rasterizer->TickFrame();
}
render_window.PollEvents();
}
+void RendererVulkan::TryPresent(int /*timeout_ms*/) {
+ // TODO (bunnei): ImplementMe
+}
+
bool RendererVulkan::Init() {
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
render_window.RetrieveVulkanHandlers(&vkGetInstanceProcAddr, &instance, &surface);
@@ -262,4 +271,4 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
-} // namespace Vulkan \ No newline at end of file
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index a472c5dc9..f513397f0 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -36,14 +36,10 @@ public:
explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererVulkan() override;
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
-
- /// Initialize the renderer
bool Init() override;
-
- /// Shutdown the renderer
void ShutDown() override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void TryPresent(int timeout_ms) override;
private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index d1da4f9d3..886bde3b9 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -523,6 +523,7 @@ std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperti
vk::Format::eB10G11R11UfloatPack32,
vk::Format::eR32Sfloat,
vk::Format::eR32Uint,
+ vk::Format::eR32Sint,
vk::Format::eR16Sfloat,
vk::Format::eR16G16B16A16Sfloat,
vk::Format::eB8G8R8A8Unorm,
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 90240c765..478394682 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -53,29 +53,24 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
- // TODO(Rodrigo): Should precise be used when there's a postfactor?
- Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
+ static constexpr std::array FmulPostFactor = {
+ 1.000f, // None
+ 0.500f, // Divide 2
+ 0.250f, // Divide 4
+ 0.125f, // Divide 8
+ 8.000f, // Mul 8
+ 4.000f, // Mul 4
+ 2.000f, // Mul 2
+ };
if (instr.fmul.postfactor != 0) {
- auto postfactor = static_cast<s32>(instr.fmul.postfactor);
-
- // Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below
- // logic.
- if (postfactor >= 4) {
- postfactor = 7 - postfactor;
- } else {
- postfactor = 0 - postfactor;
- }
-
- if (postfactor > 0) {
- value = Operation(OperationCode::FMul, NO_PRECISE, value,
- Immediate(static_cast<f32>(1 << postfactor)));
- } else {
- value = Operation(OperationCode::FDiv, NO_PRECISE, value,
- Immediate(static_cast<f32>(1 << -postfactor)));
- }
+ op_a = Operation(OperationCode::FMul, NO_PRECISE, op_a,
+ Immediate(FmulPostFactor[instr.fmul.postfactor]));
}
+ // TODO(Rodrigo): Should precise be used when there's a postfactor?
+ Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
+
value = GetSaturatedFloat(value, instr.alu.saturate_d);
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 21366869d..2fe787d6f 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -293,44 +293,66 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
Node imm_lut, bool sets_cc) {
- constexpr u32 lop_iterations = 32;
- const Node one = Immediate(1);
- const Node two = Immediate(2);
-
- Node value;
- for (u32 i = 0; i < lop_iterations; ++i) {
- const Node shift_amount = Immediate(i);
-
- const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
- const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
-
- const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
- const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
- const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
-
- const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
- const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
- const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
-
- const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
- const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
-
- const Node shifted_bit =
- Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
- const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
-
- const Node right =
- Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
-
- if (i > 0) {
- value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
- } else {
- value = right;
+ const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
+ Node value = Immediate(0);
+ const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
+ if (imm.GetValue() & 0x01) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
}
- }
+ if (imm.GetValue() & 0x02) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x04) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x08) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x10) {
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x20) {
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x40) {
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x80) {
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ return value;
+ }(op_a, op_b, op_c, imm_lut);
- SetInternalFlagsFromInteger(bb, value, sets_cc);
- SetRegister(bb, dest, value);
+ SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
+ SetRegister(bb, dest, lop3_fast);
}
} // namespace VideoCommon::Shader
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 1655ccf16..9707c353d 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -155,6 +155,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
+ case Tegra::RenderTargetFormat::R32_SINT:
+ return PixelFormat::R32I;
case Tegra::RenderTargetFormat::R32_UINT:
return PixelFormat::R32UI;
case Tegra::RenderTargetFormat::RG32_UINT:
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index 0d17a93ed..d88109e5a 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -59,47 +59,48 @@ enum class PixelFormat {
RG32UI = 41,
RGBX16F = 42,
R32UI = 43,
- ASTC_2D_8X8 = 44,
- ASTC_2D_8X5 = 45,
- ASTC_2D_5X4 = 46,
- BGRA8_SRGB = 47,
- DXT1_SRGB = 48,
- DXT23_SRGB = 49,
- DXT45_SRGB = 50,
- BC7U_SRGB = 51,
- R4G4B4A4U = 52,
- ASTC_2D_4X4_SRGB = 53,
- ASTC_2D_8X8_SRGB = 54,
- ASTC_2D_8X5_SRGB = 55,
- ASTC_2D_5X4_SRGB = 56,
- ASTC_2D_5X5 = 57,
- ASTC_2D_5X5_SRGB = 58,
- ASTC_2D_10X8 = 59,
- ASTC_2D_10X8_SRGB = 60,
- ASTC_2D_6X6 = 61,
- ASTC_2D_6X6_SRGB = 62,
- ASTC_2D_10X10 = 63,
- ASTC_2D_10X10_SRGB = 64,
- ASTC_2D_12X12 = 65,
- ASTC_2D_12X12_SRGB = 66,
- ASTC_2D_8X6 = 67,
- ASTC_2D_8X6_SRGB = 68,
- ASTC_2D_6X5 = 69,
- ASTC_2D_6X5_SRGB = 70,
- E5B9G9R9F = 71,
+ R32I = 44,
+ ASTC_2D_8X8 = 45,
+ ASTC_2D_8X5 = 46,
+ ASTC_2D_5X4 = 47,
+ BGRA8_SRGB = 48,
+ DXT1_SRGB = 49,
+ DXT23_SRGB = 50,
+ DXT45_SRGB = 51,
+ BC7U_SRGB = 52,
+ R4G4B4A4U = 53,
+ ASTC_2D_4X4_SRGB = 54,
+ ASTC_2D_8X8_SRGB = 55,
+ ASTC_2D_8X5_SRGB = 56,
+ ASTC_2D_5X4_SRGB = 57,
+ ASTC_2D_5X5 = 58,
+ ASTC_2D_5X5_SRGB = 59,
+ ASTC_2D_10X8 = 60,
+ ASTC_2D_10X8_SRGB = 61,
+ ASTC_2D_6X6 = 62,
+ ASTC_2D_6X6_SRGB = 63,
+ ASTC_2D_10X10 = 64,
+ ASTC_2D_10X10_SRGB = 65,
+ ASTC_2D_12X12 = 66,
+ ASTC_2D_12X12_SRGB = 67,
+ ASTC_2D_8X6 = 68,
+ ASTC_2D_8X6_SRGB = 69,
+ ASTC_2D_6X5 = 70,
+ ASTC_2D_6X5_SRGB = 71,
+ E5B9G9R9F = 72,
MaxColorFormat,
// Depth formats
- Z32F = 72,
- Z16 = 73,
+ Z32F = 73,
+ Z16 = 74,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 74,
- S8Z24 = 75,
- Z32FS8 = 76,
+ Z24S8 = 75,
+ S8Z24 = 76,
+ Z32FS8 = 77,
MaxDepthStencilFormat,
@@ -171,6 +172,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
0, // RG32UI
0, // RGBX16F
0, // R32UI
+ 0, // R32I
2, // ASTC_2D_8X8
2, // ASTC_2D_8X5
2, // ASTC_2D_5X4
@@ -267,6 +269,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // RG32UI
1, // RGBX16F
1, // R32UI
+ 1, // R32I
8, // ASTC_2D_8X8
8, // ASTC_2D_8X5
5, // ASTC_2D_5X4
@@ -355,6 +358,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
1, // RG32UI
1, // RGBX16F
1, // R32UI
+ 1, // R32I
8, // ASTC_2D_8X8
5, // ASTC_2D_8X5
4, // ASTC_2D_5X4
@@ -443,6 +447,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
64, // RG32UI
64, // RGBX16F
32, // R32UI
+ 32, // R32I
128, // ASTC_2D_8X8
128, // ASTC_2D_8X5
128, // ASTC_2D_5X4
@@ -546,6 +551,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // RG32UI
SurfaceCompression::None, // RGBX16F
SurfaceCompression::None, // R32UI
+ SurfaceCompression::None, // R32I
SurfaceCompression::Converted, // ASTC_2D_8X8
SurfaceCompression::Converted, // ASTC_2D_8X5
SurfaceCompression::Converted, // ASTC_2D_5X4
diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp
index 81fb9f633..cc3ad8417 100644
--- a/src/video_core/texture_cache/format_lookup_table.cpp
+++ b/src/video_core/texture_cache/format_lookup_table.cpp
@@ -41,7 +41,7 @@ struct Table {
ComponentType alpha_component;
bool is_srgb;
};
-constexpr std::array<Table, 74> DefinitionTable = {{
+constexpr std::array<Table, 75> DefinitionTable = {{
{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
@@ -89,6 +89,7 @@ constexpr std::array<Table, 74> DefinitionTable = {{
{TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
{TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
+ {TextureFormat::R32, C, SINT, SINT, SINT, SINT, PixelFormat::R32I},
{TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 55a37fffa..c3dbb1a88 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -9,6 +9,9 @@
#include <QKeyEvent>
#include <QMessageBox>
#include <QOffscreenSurface>
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFunctions_4_3_Core>
#include <QOpenGLWindow>
#include <QPainter>
#include <QScreen>
@@ -23,9 +26,10 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
+#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "core/frontend/scope_acquire_window_context.h"
+#include "core/frontend/scope_acquire_context.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
@@ -35,15 +39,27 @@
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
-EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
+EmuThread::EmuThread(GRenderWindow& window)
+ : shared_context{window.CreateSharedContext()},
+ context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
+ : window} {}
EmuThread::~EmuThread() = default;
-void EmuThread::run() {
- render_window->MakeCurrent();
+static GMainWindow* GetMainWindow() {
+ for (QWidget* w : qApp->topLevelWidgets()) {
+ if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
+ return main;
+ }
+ }
+ return nullptr;
+}
+void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
+ Core::Frontend::ScopeAcquireContext acquire_context{context};
+
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
@@ -53,11 +69,6 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
- if (Settings::values.use_asynchronous_gpu_emulation) {
- // Release OpenGL context for the GPU thread
- render_window->DoneCurrent();
- }
-
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
@@ -98,190 +109,202 @@ void EmuThread::run() {
#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
#endif
-
- render_window->moveContext();
}
class GGLContext : public Core::Frontend::GraphicsContext {
public:
- explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
- context.setFormat(shared_context->format());
- context.setShareContext(shared_context);
- context.create();
+ explicit GGLContext(QOpenGLContext* shared_context)
+ : context(new QOpenGLContext(shared_context->parent())),
+ surface(new QOffscreenSurface(nullptr)) {
+
+ // disable vsync for any shared contexts
+ auto format = shared_context->format();
+ format.setSwapInterval(0);
+
+ context->setShareContext(shared_context);
+ context->setFormat(format);
+ context->create();
+ surface->setParent(shared_context->parent());
+ surface->setFormat(format);
+ surface->create();
}
void MakeCurrent() override {
- context.makeCurrent(shared_context->surface());
+ context->makeCurrent(surface);
}
void DoneCurrent() override {
- context.doneCurrent();
+ context->doneCurrent();
}
- void SwapBuffers() override {}
-
private:
- QOpenGLContext* shared_context;
- QOpenGLContext context;
+ QOpenGLContext* context;
+ QOffscreenSurface* surface;
};
-class GWidgetInternal : public QWindow {
+class ChildRenderWindow : public QWindow {
public:
- GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
- virtual ~GWidgetInternal() = default;
+ ChildRenderWindow(QWindow* parent, QWidget* event_handler)
+ : QWindow{parent}, event_handler{event_handler} {}
- void resizeEvent(QResizeEvent* ev) override {
- parent->OnClientAreaResized(ev->size().width(), ev->size().height());
- parent->OnFramebufferSizeChanged();
- }
+ virtual ~ChildRenderWindow() = default;
- void keyPressEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->PressKey(event->key());
- }
+ virtual void Present() = 0;
- void keyReleaseEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
+protected:
+ bool event(QEvent* event) override {
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ Present();
+ return true;
+ case QEvent::MouseButtonPress:
+ case QEvent::MouseButtonRelease:
+ case QEvent::MouseButtonDblClick:
+ case QEvent::MouseMove:
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease:
+ case QEvent::FocusIn:
+ case QEvent::FocusOut:
+ case QEvent::FocusAboutToChange:
+ case QEvent::Enter:
+ case QEvent::Leave:
+ case QEvent::Wheel:
+ case QEvent::TabletMove:
+ case QEvent::TabletPress:
+ case QEvent::TabletRelease:
+ case QEvent::TabletEnterProximity:
+ case QEvent::TabletLeaveProximity:
+ case QEvent::TouchBegin:
+ case QEvent::TouchUpdate:
+ case QEvent::TouchEnd:
+ case QEvent::InputMethodQuery:
+ case QEvent::TouchCancel:
+ return QCoreApplication::sendEvent(event_handler, event);
+ case QEvent::Drop:
+ GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
+ return true;
+ case QEvent::DragResponse:
+ case QEvent::DragEnter:
+ case QEvent::DragLeave:
+ case QEvent::DragMove:
+ GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
+ return true;
+ default:
+ return QWindow::event(event);
+ }
}
- void mousePressEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
-
- const auto pos{event->pos()};
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
+ void exposeEvent(QExposeEvent* event) override {
+ QWindow::requestUpdate();
+ QWindow::exposeEvent(event);
}
- void mouseMoveEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
+private:
+ QWidget* event_handler{};
+};
- const auto pos{event->pos()};
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
- }
+class OpenGLWindow final : public ChildRenderWindow {
+public:
+ OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
+ : ChildRenderWindow{parent, event_handler},
+ context(new QOpenGLContext(shared_context->parent())) {
- void mouseReleaseEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
+ // disable vsync for any shared contexts
+ auto format = shared_context->format();
+ format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ this->setFormat(format);
- if (event->button() == Qt::LeftButton)
- parent->TouchReleased();
- else if (event->button() == Qt::RightButton)
- InputCommon::GetMotionEmu()->EndTilt();
- }
+ context->setShareContext(shared_context);
+ context->setScreen(this->screen());
+ context->setFormat(format);
+ context->create();
- void DisablePainting() {
- do_painting = false;
- }
+ setSurfaceType(QWindow::OpenGLSurface);
- void EnablePainting() {
- do_painting = true;
+ // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
+ // WA_DontShowOnScreen, WA_DeleteOnClose
}
- std::pair<unsigned, unsigned> GetSize() const {
- return std::make_pair(width(), height());
+ ~OpenGLWindow() override {
+ context->doneCurrent();
}
-protected:
- bool IsPaintingEnabled() const {
- return do_painting;
+ void Present() override {
+ if (!isExposed()) {
+ return;
+ }
+
+ context->makeCurrent(this);
+ Core::System::GetInstance().Renderer().TryPresent(100);
+ context->swapBuffers(this);
+ auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
+ f->glFinish();
+ QWindow::requestUpdate();
}
private:
- GRenderWindow* parent;
- bool do_painting = false;
-};
-
-// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
-// context.
-// The corresponding functionality is handled in EmuThread instead
-class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
-public:
- GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
- : GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
- ~GGLWidgetInternal() override = default;
-
- void paintEvent(QPaintEvent* ev) override {
- if (IsPaintingEnabled()) {
- QPainter painter(this);
- }
- }
+ QOpenGLContext* context{};
};
#ifdef HAS_VULKAN
-class GVKWidgetInternal final : public GWidgetInternal {
+class VulkanWindow final : public ChildRenderWindow {
public:
- GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
+ VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
+ : ChildRenderWindow{parent, event_handler} {
setSurfaceType(QSurface::SurfaceType::VulkanSurface);
setVulkanInstance(instance);
}
- ~GVKWidgetInternal() override = default;
+
+ ~VulkanWindow() override = default;
+
+ void Present() override {
+ // TODO(bunnei): ImplementMe
+ }
+
+private:
+ QWidget* event_handler{};
};
#endif
-GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
- : QWidget(parent), emu_thread(emu_thread) {
+GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
+ : QWidget(parent_), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc)));
setAttribute(Qt::WA_AcceptTouchEvents);
-
+ auto layout = new QHBoxLayout(this);
+ layout->setMargin(0);
+ setLayout(layout);
InputCommon::Init();
+
+ GMainWindow* parent = GetMainWindow();
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
-
- // Avoid an unordered destruction that generates a segfault
- delete child;
}
-void GRenderWindow::moveContext() {
- if (!context) {
- return;
+void GRenderWindow::MakeCurrent() {
+ if (core_context) {
+ core_context->MakeCurrent();
}
- DoneCurrent();
-
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it
- // back.
- auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
- ? emu_thread
- : qApp->thread();
- context->moveToThread(thread);
}
-void GRenderWindow::SwapBuffers() {
- if (context) {
- context->swapBuffers(child);
+void GRenderWindow::DoneCurrent() {
+ if (core_context) {
+ core_context->DoneCurrent();
}
+}
+
+void GRenderWindow::PollEvents() {
if (!first_frame) {
first_frame = true;
emit FirstFrameDisplayed();
}
}
-void GRenderWindow::MakeCurrent() {
- if (context) {
- context->makeCurrent(child);
- }
-}
-
-void GRenderWindow::DoneCurrent() {
- if (context) {
- context->doneCurrent();
- }
-}
-
-void GRenderWindow::PollEvents() {}
-
bool GRenderWindow::IsShown() const {
return !isMinimized();
}
@@ -291,7 +314,7 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
#ifdef HAS_VULKAN
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
const VkInstance instance_copy = vk_instance->vkInstance();
- const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
+ const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
@@ -309,21 +332,10 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
- const qreal pixelRatio{GetWindowPixelRatio()};
- const auto size{child->GetSize()};
- UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
-}
-
-void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
- if (child) {
- child->keyPressEvent(event);
- }
-}
-
-void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
- if (child) {
- child->keyReleaseEvent(event);
- }
+ const qreal pixel_ratio = windowPixelRatio();
+ const u32 width = this->width() * pixel_ratio;
+ const u32 height = this->height() * pixel_ratio;
+ UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
@@ -351,13 +363,12 @@ QByteArray GRenderWindow::saveGeometry() {
return geometry;
}
-qreal GRenderWindow::GetWindowPixelRatio() const {
- // windowHandle() might not be accessible until the window is displayed to screen.
- return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
+qreal GRenderWindow::windowPixelRatio() const {
+ return devicePixelRatio();
}
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
- const qreal pixel_ratio{GetWindowPixelRatio()};
+ const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
@@ -367,6 +378,47 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
+void GRenderWindow::keyPressEvent(QKeyEvent* event) {
+ InputCommon::GetKeyboard()->PressKey(event->key());
+}
+
+void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
+ InputCommon::GetKeyboard()->ReleaseKey(event->key());
+}
+
+void GRenderWindow::mousePressEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchBeginEvent
+
+ auto pos = event->pos();
+ if (event->button() == Qt::LeftButton) {
+ const auto [x, y] = ScaleTouch(pos);
+ this->TouchPressed(x, y);
+ } else if (event->button() == Qt::RightButton) {
+ InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
+ }
+}
+
+void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchUpdateEvent
+
+ auto pos = event->pos();
+ const auto [x, y] = ScaleTouch(pos);
+ this->TouchMoved(x, y);
+ InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
+}
+
+void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchEndEvent
+
+ if (event->button() == Qt::LeftButton)
+ this->TouchReleased();
+ else if (event->button() == Qt::RightButton)
+ InputCommon::GetMotionEmu()->EndTilt();
+}
+
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
@@ -415,26 +467,20 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
InputCommon::GetKeyboard()->ReleaseAllKeys();
}
-void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
- NotifyClientAreaSizeChanged(std::make_pair(width, height));
+void GRenderWindow::resizeEvent(QResizeEvent* event) {
+ QWidget::resizeEvent(event);
+ OnFramebufferSizeChanged();
}
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- return std::make_unique<GGLContext>(context.get());
+ if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
+ return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
+ }
+ return {};
}
bool GRenderWindow::InitRenderTarget() {
- shared_context.reset();
- context.reset();
- if (child) {
- delete child;
- }
- if (container) {
- delete container;
- }
- if (layout()) {
- delete layout();
- }
+ ReleaseRenderTarget();
first_frame = false;
@@ -451,13 +497,6 @@ bool GRenderWindow::InitRenderTarget() {
break;
}
- container = QWidget::createWindowContainer(child, this);
- QBoxLayout* layout = new QHBoxLayout(this);
-
- layout->addWidget(container);
- layout->setMargin(0);
- setLayout(layout);
-
// Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1);
@@ -467,14 +506,9 @@ bool GRenderWindow::InitRenderTarget() {
hide();
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
-
OnFramebufferSizeChanged();
- NotifyClientAreaSizeChanged(child->GetSize());
-
BackupGeometry();
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
@@ -486,6 +520,14 @@ bool GRenderWindow::InitRenderTarget() {
return true;
}
+void GRenderWindow::ReleaseRenderTarget() {
+ if (child_widget) {
+ layout()->removeWidget(child_widget);
+ delete child_widget;
+ child_widget = nullptr;
+ }
+}
+
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
@@ -521,16 +563,19 @@ bool GRenderWindow::InitializeOpenGL() {
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- shared_context = std::make_unique<QOpenGLContext>();
- shared_context->setFormat(fmt);
- shared_context->create();
- context = std::make_unique<QOpenGLContext>();
- context->setShareContext(shared_context.get());
- context->setFormat(fmt);
- context->create();
- fmt.setSwapInterval(false);
-
- child = new GGLWidgetInternal(this, shared_context.get());
+ fmt.setSwapInterval(0);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ GMainWindow* parent = GetMainWindow();
+ QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
+ child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
+ child_window->create();
+ child_widget = createWindowContainer(child_window, this);
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
+
+ core_context = CreateSharedContext();
+
return true;
}
@@ -559,7 +604,14 @@ bool GRenderWindow::InitializeVulkan() {
return false;
}
- child = new GVKWidgetInternal(this, vk_instance.get());
+ GMainWindow* parent = GetMainWindow();
+ QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
+ child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
+ child_window->create();
+ child_widget = createWindowContainer(child_window, this);
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
+
return true;
#else
QMessageBox::critical(this, tr("Vulkan not available!"),
@@ -569,7 +621,7 @@ bool GRenderWindow::InitializeVulkan() {
}
bool GRenderWindow::LoadOpenGL() {
- Core::Frontend::ScopeAcquireWindowContext acquire_context{*this};
+ Core::Frontend::ScopeAcquireContext acquire_context{*this};
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
@@ -621,12 +673,10 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
- child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
- child->EnablePainting();
}
void GRenderWindow::showEvent(QShowEvent* event) {
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 71a2fa321..79b030304 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -11,11 +11,13 @@
#include <QImage>
#include <QThread>
#include <QWidget>
+#include <QWindow>
#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
+class GRenderWindow;
class QKeyEvent;
class QScreen;
class QTouchEvent;
@@ -26,14 +28,6 @@ class QOpenGLContext;
class QVulkanInstance;
#endif
-class GWidgetInternal;
-class GGLWidgetInternal;
-class GVKWidgetInternal;
-class GMainWindow;
-class GRenderWindow;
-class QSurface;
-class QOpenGLContext;
-
namespace VideoCore {
enum class LoadCallbackStage;
}
@@ -42,7 +36,7 @@ class EmuThread final : public QThread {
Q_OBJECT
public:
- explicit EmuThread(GRenderWindow* render_window);
+ explicit EmuThread(GRenderWindow& window);
~EmuThread() override;
/**
@@ -96,7 +90,11 @@ private:
std::mutex running_mutex;
std::condition_variable running_cv;
- GRenderWindow* render_window;
+ /// Only used in asynchronous GPU mode
+ std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
+
+ /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
+ Core::Frontend::GraphicsContext& context;
signals:
/**
@@ -126,11 +124,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
- GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
+ GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow() override;
- // EmuWindow implementation
- void SwapBuffers() override;
+ // EmuWindow implementation.
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
@@ -139,30 +136,36 @@ public:
void* surface) const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
- void ForwardKeyPressEvent(QKeyEvent* event);
- void ForwardKeyReleaseEvent(QKeyEvent* event);
-
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
- qreal GetWindowPixelRatio() const;
- std::pair<u32, u32> ScaleTouch(QPointF pos) const;
+ qreal windowPixelRatio() const;
void closeEvent(QCloseEvent* event) override;
+
+ void resizeEvent(QResizeEvent* event) override;
+
+ void keyPressEvent(QKeyEvent* event) override;
+ void keyReleaseEvent(QKeyEvent* event) override;
+
+ void mousePressEvent(QMouseEvent* event) override;
+ void mouseMoveEvent(QMouseEvent* event) override;
+ void mouseReleaseEvent(QMouseEvent* event) override;
+
bool event(QEvent* event) override;
- void focusOutEvent(QFocusEvent* event) override;
- void OnClientAreaResized(u32 width, u32 height);
+ void focusOutEvent(QFocusEvent* event) override;
bool InitRenderTarget();
+ /// Destroy the previous run's child_widget which should also destroy the child_window
+ void ReleaseRenderTarget();
+
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
public slots:
- void moveContext(); // overridden
-
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
void OnFramebufferSizeChanged();
@@ -173,6 +176,7 @@ signals:
void FirstFrameDisplayed();
private:
+ std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
@@ -184,15 +188,9 @@ private:
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;
- QWidget* container = nullptr;
- GWidgetInternal* child = nullptr;
-
EmuThread* emu_thread;
- // Context that backs the GGLWidgetInternal (and will be used by core to render)
- std::unique_ptr<QOpenGLContext> context;
- // Context that will be shared between all newly created contexts. This should never be made
- // current
- std::unique_ptr<QOpenGLContext> shared_context;
+
+ std::unique_ptr<GraphicsContext> core_context;
#ifdef HAS_VULKAN
std::unique_ptr<QVulkanInstance> vk_instance;
@@ -202,6 +200,15 @@ private:
QImage screenshot_image;
QByteArray geometry;
+
+ /// Native window handle that backs this presentation widget
+ QWindow* child_window = nullptr;
+
+ /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
+ /// put the child_window into a widget then add it to the layout. This child_widget can be
+ /// parented to GRenderWindow and use Qt's lifetime system
+ QWidget* child_widget = nullptr;
+
bool first_frame = false;
protected:
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 6209fff75..d0f574147 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
+ Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
Settings::values.force_30fps_mode =
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
@@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
Settings::values.use_accurate_gpu_emulation, false);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
+ WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index ea899c080..fe64c7d81 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ ui->use_vsync->setEnabled(runtime_lock);
+ ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
@@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
+ Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index db60426ab..9acc7dd93 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -85,6 +85,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_vsync">
+ <property name="toolTip">
+ <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
+ </property>
+ <property name="text">
+ <string>Use VSync (OpenGL only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 54ca2dc1d..47615adfe 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -20,7 +20,6 @@
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/general_frontend.h"
-#include "core/frontend/scope_acquire_window_context.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -985,11 +984,8 @@ void GMainWindow::BootGame(const QString& filename) {
return;
// Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
+ emu_thread = std::make_unique<EmuThread>(*render_window);
emit EmulationStarting(emu_thread.get());
- if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
- render_window->moveContext();
- }
emu_thread->start();
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -1087,6 +1083,9 @@ void GMainWindow::ShutdownGame() {
emulation_running = false;
game_path.clear();
+
+ // When closing the game, destroy the GLWindow to clear the context after the game is closed
+ render_window->ReleaseRenderTarget();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
@@ -2215,48 +2214,47 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
-void GMainWindow::keyPressEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyPressEvent(event);
- }
+static bool IsSingleFileDropEvent(const QMimeData* mime) {
+ return mime->hasUrls() && mime->urls().length() == 1;
}
-void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyReleaseEvent(event);
+void GMainWindow::AcceptDropEvent(QDropEvent* event) {
+ if (IsSingleFileDropEvent(event->mimeData())) {
+ event->setDropAction(Qt::DropAction::LinkAction);
+ event->accept();
}
}
-static bool IsSingleFileDropEvent(QDropEvent* event) {
- const QMimeData* mimeData = event->mimeData();
- return mimeData->hasUrls() && mimeData->urls().length() == 1;
-}
-
-void GMainWindow::dropEvent(QDropEvent* event) {
- if (!IsSingleFileDropEvent(event)) {
- return;
+bool GMainWindow::DropAction(QDropEvent* event) {
+ if (!IsSingleFileDropEvent(event->mimeData())) {
+ return false;
}
const QMimeData* mime_data = event->mimeData();
- const QString filename = mime_data->urls().at(0).toLocalFile();
+ const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
+ // Amiibo
LoadAmiibo(filename);
} else {
+ // Game
if (ConfirmChangeGame()) {
BootGame(filename);
}
}
+ return true;
+}
+
+void GMainWindow::dropEvent(QDropEvent* event) {
+ DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
- if (IsSingleFileDropEvent(event)) {
- event->acceptProposedAction();
- }
+ AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
- event->acceptProposedAction();
+ AcceptDropEvent(event);
}
bool GMainWindow::ConfirmChangeGame() {
@@ -2377,6 +2375,7 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
+ QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 8eba2172c..a67125567 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -78,6 +78,9 @@ public:
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
+ bool DropAction(QDropEvent* event);
+ void AcceptDropEvent(QDropEvent* event);
+
signals:
/**
@@ -264,8 +267,4 @@ protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
-
- // Overrides used to forward signals to the render window when the focus moves out.
- void keyPressEvent(QKeyEvent* event) override;
- void keyReleaseEvent(QKeyEvent* event) override;
};
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 96f1ce3af..b77c12baf 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -390,6 +390,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
+ Settings::values.use_vsync =
+ static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
Settings::values.bg_green =
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 8a2b658cd..df7473858 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
+# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
+# so only turn this off if you notice a speed difference.
+# 0: Off, 1 (default): On
+use_vsync =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e96139885..19584360c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -13,7 +13,7 @@
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
+EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index b38f56661..fffac4252 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -10,9 +10,13 @@
struct SDL_Window;
+namespace Core {
+class System;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(bool fullscreen);
+ explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
~EmuWindow_SDL2();
/// Polls window events
@@ -24,6 +28,9 @@ public:
/// Returns if window is shown (not minimized)
bool IsShown() const override;
+ /// Presents the next frame
+ virtual void Present() = 0;
+
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -55,6 +62,9 @@ protected:
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
+ /// Instance of the system, used to access renderer for the presentation thread
+ Core::System& system;
+
/// Is the window still open?
bool is_open = true;
@@ -62,7 +72,7 @@ protected:
bool is_shown = true;
/// Internal SDL2 render window
- SDL_Window* render_window;
+ SDL_Window* render_window{};
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 7ffa0ac09..c0d373477 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -13,24 +13,25 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
+#include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
+ DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
@@ -43,8 +44,6 @@ public:
SDL_GL_MakeCurrent(window, nullptr);
}
- void SwapBuffers() override {}
-
private:
SDL_Window* window;
SDL_GLContext context;
@@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
@@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
exit(1);
}
+ dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+
if (fullscreen) {
Fullscreen();
}
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
exit(1);
}
@@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
-
- DoneCurrent();
}
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
- SDL_GL_DeleteContext(gl_context);
-}
-
-void EmuWindow_SDL2_GL::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
}
void EmuWindow_SDL2_GL::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
+ core_context->MakeCurrent();
}
void EmuWindow_SDL2_GL::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
+ core_context->DoneCurrent();
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}
+
+void EmuWindow_SDL2_GL::Present() {
+ SDL_GL_MakeCurrent(render_window, window_context);
+ SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ while (IsOpen()) {
+ system.Renderer().TryPresent(100);
+ SDL_GL_SwapWindow(render_window);
+ }
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index c753085a8..b80669ff0 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -10,17 +10,12 @@
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(bool fullscreen);
+ explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_GL();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
+ void Present() override;
/// Ignored in OpenGL
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -29,10 +24,17 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
+ /// Fake hidden window for the core context
+ SDL_Window* dummy_window{};
+
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
+
/// The OpenGL context associated with the window
- SDL_GLContext gl_context;
+ SDL_GLContext window_context;
+
+ /// The OpenGL context associated with the core
+ std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index a203f0da9..abcc58165 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -15,7 +15,8 @@
#include "core/settings.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
exit(EXIT_FAILURE);
@@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
vkDestroyInstance(vk_instance, nullptr);
}
-void EmuWindow_SDL2_VK::SwapBuffers() {}
-
void EmuWindow_SDL2_VK::MakeCurrent() {
// Unused on Vulkan
}
@@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
}) != layers.end();
}
+
+void EmuWindow_SDL2_VK::Present() {
+ // TODO (bunnei): ImplementMe
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index 2a7c06a24..1eb8c0868 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -10,19 +10,12 @@
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(bool fullscreen);
+ explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_VK();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
-
- /// Retrieves Vulkan specific handlers from the window
+ void Present() override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 325795321..babf4c3a4 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -177,14 +177,16 @@ int main(int argc, char** argv) {
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
+ Core::System& system{Core::System::GetInstance()};
+
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
#ifdef HAS_VULKAN
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
break;
#else
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
@@ -192,12 +194,6 @@ int main(int argc, char** argv) {
#endif
}
- if (!Settings::values.use_multi_core) {
- // Single core mode must acquire OpenGL context for entire emulation session
- emu_window->MakeCurrent();
- }
-
- Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
@@ -234,12 +230,23 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
- emu_window->MakeCurrent();
system.Renderer().Rasterizer().LoadDiskResources();
+ // Acquire render context for duration of the thread if this is the rendering thread
+ if (!Settings::values.use_asynchronous_gpu_emulation) {
+ emu_window->MakeCurrent();
+ }
+ SCOPE_EXIT({
+ if (!Settings::values.use_asynchronous_gpu_emulation) {
+ emu_window->DoneCurrent();
+ }
+ });
+
+ std::thread render_thread([&emu_window] { emu_window->Present(); });
while (emu_window->IsOpen()) {
system.RunLoop();
}
+ render_thread.join();
system.Shutdown();
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
index f2cc4a797..a1bdb1a12 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
SDL_Quit();
}
-void EmuWindow_SDL2_Hide::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
-}
-
void EmuWindow_SDL2_Hide::PollEvents() {}
void EmuWindow_SDL2_Hide::MakeCurrent() {
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
index c7fccc002..b13e15309 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -13,9 +13,6 @@ public:
explicit EmuWindow_SDL2_Hide();
~EmuWindow_SDL2_Hide();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
/// Polls window events
void PollEvents() override;