diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 36 |
1 files changed, 20 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 2e8a422a8..68bacd4c5 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -181,30 +181,34 @@ void OpenGLState::Apply() const { } // Textures - for (int i = 0; i < std::size(texture_units); ++i) { - if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { - glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); - glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); + for (std::size_t i = 0; i < std::size(texture_units); ++i) { + const auto& texture_unit = texture_units[i]; + const auto& cur_state_texture_unit = cur_state.texture_units[i]; + + if (texture_unit.texture_2d != cur_state_texture_unit.texture_2d) { + glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); + glBindTexture(GL_TEXTURE_2D, texture_unit.texture_2d); } - if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { - glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler); + if (texture_unit.sampler != cur_state_texture_unit.sampler) { + glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); } // Update the texture swizzle - if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r || - texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g || - texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b || - texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) { - std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g, - texture_units[i].swizzle.b, texture_units[i].swizzle.a}; + if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || + texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || + texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b || + texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) { + std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g, + texture_unit.swizzle.b, texture_unit.swizzle.a}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data()); } } // Constbuffers - for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) { - for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { - auto& current = cur_state.draw.const_buffers[stage][buffer_id]; - auto& new_state = draw.const_buffers[stage][buffer_id]; + for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) { + for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { + const auto& current = cur_state.draw.const_buffers[stage][buffer_id]; + const auto& new_state = draw.const_buffers[stage][buffer_id]; + if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint || current.ssbo != new_state.ssbo) { if (new_state.enabled) { |