diff options
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 70 |
1 files changed, 50 insertions, 20 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index d03bc1c0c..92bfda053 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -330,6 +330,17 @@ public: Set = 0x150F, }; + enum class StencilOp : u32 { + Keep = 1, + Zero = 2, + Replace = 3, + Incr = 4, + Decr = 5, + Invert = 6, + IncrWrap = 7, + DecrWrap = 8, + }; + struct Cull { enum class FrontFace : u32 { ClockWise = 0x0900, @@ -508,8 +519,16 @@ public: float clear_color[4]; float clear_depth; + INSERT_PADDING_WORDS(0x3); + s32 clear_stencil; + + INSERT_PADDING_WORDS(0x6C); + + s32 stencil_back_func_ref; + u32 stencil_back_mask; + u32 stencil_back_func_mask; - INSERT_PADDING_WORDS(0x93); + INSERT_PADDING_WORDS(0x20); struct { u32 address_high; @@ -573,16 +592,14 @@ public: u32 enable[NumRenderTargets]; } blend; - struct { - u32 enable; - u32 front_op_fail; - u32 front_op_zfail; - u32 front_op_zpass; - u32 front_func_func; - u32 front_func_ref; - u32 front_func_mask; - u32 front_mask; - } stencil; + u32 stencil_enable; + StencilOp stencil_front_op_fail; + StencilOp stencil_front_op_zfail; + StencilOp stencil_front_op_zpass; + ComparisonOp stencil_front_func_func; + s32 stencil_front_func_ref; + u32 stencil_front_func_mask; + u32 stencil_front_mask; INSERT_PADDING_WORDS(0x3); @@ -626,13 +643,11 @@ public: INSERT_PADDING_WORDS(0x5); - struct { - u32 enable; - u32 back_op_fail; - u32 back_op_zfail; - u32 back_op_zpass; - u32 back_func_func; - } stencil_two_side; + u32 stencil_two_side_enable; + StencilOp stencil_back_op_fail; + StencilOp stencil_back_op_zfail; + StencilOp stencil_back_op_zpass; + ComparisonOp stencil_back_func_func; INSERT_PADDING_WORDS(0x17); @@ -944,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); +ASSERT_REG_POSITION(clear_stencil, 0x368); +ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); +ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); +ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); @@ -955,13 +974,24 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(blend, 0x4CF); -ASSERT_REG_POSITION(stencil, 0x4E0); +ASSERT_REG_POSITION(stencil_enable, 0x4E0); +ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1); +ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2); +ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3); +ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4); +ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); +ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); +ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); -ASSERT_REG_POSITION(stencil_two_side, 0x565); +ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); +ASSERT_REG_POSITION(stencil_back_op_fail, 0x566); +ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567); +ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568); +ASSERT_REG_POSITION(stencil_back_func_func, 0x569); ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); |