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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 21ad9ee77..ff44dfcfe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -140,8 +140,9 @@ void RasterizerOpenGL::InitObjects() {
}
state.Apply();
- ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+ "OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::Reset() {
@@ -809,8 +810,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
ReloadDepthBuffer();
}
- ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+ "OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::SyncCullMode() {