diff options
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 8 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index f99dbd8ec..13ba26e74 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -252,8 +252,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz { std::scoped_lock lk{sample_count_lock}; - last_sample_count_update_time = - Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks()); + last_sample_count_update_time = system.CoreTiming().GetGlobalTimeNs(); min_played_sample_count = max_played_sample_count; max_played_sample_count += actual_frames_written; } @@ -261,12 +260,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz u64 SinkStream::GetExpectedPlayedSampleCount() { std::scoped_lock lk{sample_count_lock}; - auto cur_time{Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks())}; + auto cur_time{system.CoreTiming().GetGlobalTimeNs()}; auto time_delta{cur_time - last_sample_count_update_time}; auto exp_played_sample_count{min_played_sample_count + (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; - return std::min<u64>(exp_played_sample_count, max_played_sample_count); + // Add 15ms of latency in sample reporting to allow for some leeway in scheduler timings + return std::min<u64>(exp_played_sample_count, max_played_sample_count) + TargetSampleCount * 3; } void SinkStream::WaitFreeSpace() { diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h index 23e289c7b..21b5b40a1 100644 --- a/src/audio_core/sink/sink_stream.h +++ b/src/audio_core/sink/sink_stream.h @@ -246,7 +246,7 @@ private: /// Maximum number of total samples that can be played since the last callback u64 max_played_sample_count{}; /// The time the two above tracking variables were last written to - std::chrono::microseconds last_sample_count_update_time{}; + std::chrono::nanoseconds last_sample_count_update_time{}; /// Set by the audio render/in/out system which uses this stream f32 system_volume{1.0f}; /// Set via IAudioDevice service calls |