diff options
4 files changed, 49 insertions, 14 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt index 43caac989..fee80bb21 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt @@ -79,7 +79,18 @@ object Settings { const val PREF_THEME_MODE = "ThemeMode" const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds" - const val LayoutOption_Unspecified = 0 - const val LayoutOption_MobilePortrait = 4 - const val LayoutOption_MobileLandscape = 5 + enum class EmulationOrientation(val int: Int) { + Unspecified(0), + SensorLandscape(5), + Landscape(1), + ReverseLandscape(2), + SensorPortrait(6), + Portrait(4), + ReversePortrait(3); + + companion object { + fun from(int: Int): EmulationOrientation = + entries.firstOrNull { it.int == int } ?: Unspecified + } + } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 510b2b5eb..9efc1705d 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -50,6 +50,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.Settings +import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile import org.yuzu.yuzu_emu.model.DriverViewModel import org.yuzu.yuzu_emu.model.Game @@ -99,6 +100,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { */ override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) + updateOrientation() val intentUri: Uri? = requireActivity().intent.data var intentGame: Game? = null @@ -458,13 +460,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { @SuppressLint("SourceLockedOrientationActivity") private fun updateOrientation() { emulationActivity?.let { - it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) { - Settings.LayoutOption_MobileLandscape -> + val orientationSetting = + EmulationOrientation.from(IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) + it.requestedOrientation = when (orientationSetting) { + EmulationOrientation.Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED + EmulationOrientation.SensorLandscape -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE - Settings.LayoutOption_MobilePortrait -> - ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT - Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED - else -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE + + EmulationOrientation.Landscape -> ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE + EmulationOrientation.ReverseLandscape -> + ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE + + EmulationOrientation.SensorPortrait -> + ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT + + EmulationOrientation.Portrait -> ActivityInfo.SCREEN_ORIENTATION_PORTRAIT + EmulationOrientation.ReversePortrait -> + ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT } } } @@ -651,7 +663,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { @SuppressLint("SourceLockedOrientationActivity") private fun startConfiguringControls() { // Lock the current orientation to prevent editing inconsistencies - if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) { + if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) { emulationActivity?.let { it.requestedOrientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) { @@ -669,7 +681,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { binding.doneControlConfig.visibility = View.GONE binding.surfaceInputOverlay.setIsInEditMode(false) // Unlock the orientation if it was locked for editing - if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) { + if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) { emulationActivity?.let { it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED } diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml index 45d57c3ea..0363ff3b6 100644 --- a/src/android/app/src/main/res/values/arrays.xml +++ b/src/android/app/src/main/res/values/arrays.xml @@ -118,15 +118,23 @@ </integer-array> <string-array name="rendererScreenLayoutNames"> + <item>@string/screen_layout_auto</item> + <item>@string/screen_layout_sensor_landscape</item> <item>@string/screen_layout_landscape</item> + <item>@string/screen_layout_reverse_landscape</item> + <item>@string/screen_layout_sensor_portrait</item> <item>@string/screen_layout_portrait</item> - <item>@string/screen_layout_auto</item> + <item>@string/screen_layout_reverse_portrait</item> </string-array> <integer-array name="rendererScreenLayoutValues"> + <item>0</item> <item>5</item> + <item>1</item> + <item>2</item> + <item>6</item> <item>4</item> - <item>0</item> + <item>3</item> </integer-array> <string-array name="rendererAspectRatioNames"> diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 1bedcb1ef..83aa1b781 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -463,9 +463,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_sensor_landscape">Sensor landscape</string> <string name="screen_layout_landscape">Landscape</string> + <string name="screen_layout_reverse_landscape">Reverse landscape</string> + <string name="screen_layout_sensor_portrait">Sensor portrait</string> <string name="screen_layout_portrait">Portrait</string> - <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_reverse_portrait">Reverse portrait</string> <!-- Aspect Ratios --> <string name="ratio_default">Default (16:9)</string> |