diff options
25 files changed, 428 insertions, 329 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index aaf3a90cf..27aa56780 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -261,7 +261,7 @@ if(ENABLE_SDL2) find_package(SDL2) if (NOT SDL2_FOUND) # otherwise add this to the list of libraries to install - list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable") + list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.14@bincrafters/stable") endif() endif() diff --git a/src/common/bit_util.h b/src/common/bit_util.h index 685e7fc9b..64520ca4e 100644 --- a/src/common/bit_util.h +++ b/src/common/bit_util.h @@ -4,13 +4,10 @@ #pragma once +#include <bit> #include <climits> #include <cstddef> -#ifdef _MSC_VER -#include <intrin.h> -#endif - #include "common/common_types.h" namespace Common { @@ -21,48 +18,30 @@ template <typename T> return sizeof(T) * CHAR_BIT; } -#ifdef _MSC_VER - -[[nodiscard]] inline u32 MostSignificantBit32(const u32 value) { - unsigned long result; - _BitScanReverse(&result, value); - return static_cast<u32>(result); -} - -[[nodiscard]] inline u32 MostSignificantBit64(const u64 value) { - unsigned long result; - _BitScanReverse64(&result, value); - return static_cast<u32>(result); -} - -#else - -[[nodiscard]] inline u32 MostSignificantBit32(const u32 value) { - return 31U - static_cast<u32>(__builtin_clz(value)); +[[nodiscard]] constexpr u32 MostSignificantBit32(const u32 value) { + return 31U - static_cast<u32>(std::countl_zero(value)); } -[[nodiscard]] inline u32 MostSignificantBit64(const u64 value) { - return 63U - static_cast<u32>(__builtin_clzll(value)); +[[nodiscard]] constexpr u32 MostSignificantBit64(const u64 value) { + return 63U - static_cast<u32>(std::countl_zero(value)); } -#endif - -[[nodiscard]] inline u32 Log2Floor32(const u32 value) { +[[nodiscard]] constexpr u32 Log2Floor32(const u32 value) { return MostSignificantBit32(value); } -[[nodiscard]] inline u32 Log2Ceil32(const u32 value) { - const u32 log2_f = Log2Floor32(value); - return log2_f + ((value ^ (1U << log2_f)) != 0U); +[[nodiscard]] constexpr u32 Log2Floor64(const u64 value) { + return MostSignificantBit64(value); } -[[nodiscard]] inline u32 Log2Floor64(const u64 value) { - return MostSignificantBit64(value); +[[nodiscard]] constexpr u32 Log2Ceil32(const u32 value) { + const u32 log2_f = Log2Floor32(value); + return log2_f + static_cast<u32>((value ^ (1U << log2_f)) != 0U); } -[[nodiscard]] inline u32 Log2Ceil64(const u64 value) { - const u64 log2_f = static_cast<u64>(Log2Floor64(value)); - return static_cast<u32>(log2_f + ((value ^ (1ULL << log2_f)) != 0ULL)); +[[nodiscard]] constexpr u32 Log2Ceil64(const u64 value) { + const u64 log2_f = Log2Floor64(value); + return static_cast<u32>(log2_f + static_cast<u64>((value ^ (1ULL << log2_f)) != 0ULL)); } } // namespace Common diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 8c1193894..ee7a58b1c 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -21,21 +21,18 @@ public: std::mutex mutex; - bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false - - float touch_x = 0.0f; ///< Touchpad X-position - float touch_y = 0.0f; ///< Touchpad Y-position + Input::TouchStatus status; private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} - std::tuple<float, float, bool> GetStatus() const override { + Input::TouchStatus GetStatus() const override { if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + return state->status; } - return std::make_tuple(0.0f, 0.0f, false); + return {}; } private: @@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi return std::make_tuple(new_x, new_y); } -void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { return; + } + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_x = + const float x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); - touch_state->touch_y = + const float y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->touch_pressed = true; + touch_state->status[id] = std::make_tuple(x, y, true); } -void EmuWindow::TouchReleased() { +void EmuWindow::TouchReleased(std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_pressed = false; - touch_state->touch_x = 0; - touch_state->touch_y = 0; + touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); } -void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!touch_state->touch_pressed) +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } + if (!std::get<2>(touch_state->status[id])) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - TouchPressed(framebuffer_x, framebuffer_y); + TouchPressed(framebuffer_x, framebuffer_y, id); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 276d2b906..2436c6580 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -117,18 +117,23 @@ public: * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed + * @param id Touch event ID */ - void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); - /// Signal that a touch released event has occurred (e.g. mouse click released) - void TouchReleased(); + /** + * Signal that a touch released event has occurred (e.g. mouse click released) + * @param id Touch event ID + */ + void TouchReleased(std::size_t id); /** * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) * @param framebuffer_x Framebuffer x-coordinate * @param framebuffer_y Framebuffer y-coordinate + * @param id Touch event ID */ - void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); /** * Returns currently active configuration. diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index de51a754e..f014dfea3 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch status is an object that returns a tuple of two floats and a bool. The floats are - * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. + * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is + * pressed. */ -using TouchStatus = std::tuple<float, float, bool>; +using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; /** * A touch device is an input device that returns a touch status object diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp index 0df395e85..5219f2dad 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.cpp +++ b/src/core/hle/service/hid/controllers/touchscreen.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include <cstring> #include "common/common_types.h" #include "core/core_timing.h" @@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400; Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {} Controller_Touchscreen::~Controller_Touchscreen() = default; -void Controller_Touchscreen::OnInit() {} +void Controller_Touchscreen::OnInit() { + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { + mouse_finger_id[id] = MAX_FINGERS; + keyboard_finger_id[id] = MAX_FINGERS; + udp_finger_id[id] = MAX_FINGERS; + } +} void Controller_Touchscreen::OnRelease() {} @@ -40,38 +47,106 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin cur_entry.sampling_number = last_entry.sampling_number + 1; cur_entry.sampling_number2 = cur_entry.sampling_number; - bool pressed = false; - float x, y; - std::tie(x, y, pressed) = touch_device->GetStatus(); - auto& touch_entry = cur_entry.states[0]; - touch_entry.attribute.raw = 0; - if (!pressed && touch_btn_device) { - std::tie(x, y, pressed) = touch_btn_device->GetStatus(); + const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); + const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); + for (std::size_t id = 0; id < mouse_status.size(); ++id) { + mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); + udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); } - if (pressed && Settings::values.touchscreen.enabled) { - touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width); - touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height); - touch_entry.diameter_x = Settings::values.touchscreen.diameter_x; - touch_entry.diameter_y = Settings::values.touchscreen.diameter_y; - touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle; - const u64 tick = core_timing.GetCPUTicks(); - touch_entry.delta_time = tick - last_touch; - last_touch = tick; - touch_entry.finger = Settings::values.touchscreen.finger; - cur_entry.entry_count = 1; - } else { - cur_entry.entry_count = 0; + + if (Settings::values.use_touch_from_button) { + const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); + for (std::size_t id = 0; id < mouse_status.size(); ++id) { + keyboard_finger_id[id] = + UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); + } } + std::array<Finger, 16> active_fingers; + const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), + [](const auto& finger) { return finger.pressed; }); + const auto active_fingers_count = + static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); + + const u64 tick = core_timing.GetCPUTicks(); + cur_entry.entry_count = static_cast<s32_le>(active_fingers_count); + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { + auto& touch_entry = cur_entry.states[id]; + if (id < active_fingers_count) { + touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width); + touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height); + touch_entry.diameter_x = Settings::values.touchscreen.diameter_x; + touch_entry.diameter_y = Settings::values.touchscreen.diameter_y; + touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle; + touch_entry.delta_time = tick - active_fingers[id].last_touch; + fingers[active_fingers[id].id].last_touch = tick; + touch_entry.finger = active_fingers[id].id; + touch_entry.attribute.raw = active_fingers[id].attribute.raw; + } else { + // Clear touch entry + touch_entry.attribute.raw = 0; + touch_entry.x = 0; + touch_entry.y = 0; + touch_entry.diameter_x = 0; + touch_entry.diameter_y = 0; + touch_entry.rotation_angle = 0; + touch_entry.delta_time = 0; + touch_entry.finger = 0; + } + } std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory)); } void Controller_Touchscreen::OnLoadInputDevices() { - touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touchscreen.device); - if (Settings::values.use_touch_from_button) { - touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); - } else { - touch_btn_device.reset(); + touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); + touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); + touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); +} + +std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const { + std::size_t first_free_id = 0; + while (first_free_id < MAX_FINGERS) { + if (!fingers[first_free_id].pressed) { + return first_free_id; + } else { + first_free_id++; + } + } + return std::nullopt; +} + +std::size_t Controller_Touchscreen::UpdateTouchInputEvent( + const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { + const auto& [x, y, pressed] = touch_input; + if (pressed) { + Attributes attribute{}; + if (finger_id == MAX_FINGERS) { + const auto first_free_id = GetUnusedFingerID(); + if (!first_free_id) { + // Invalid finger id do nothing + return MAX_FINGERS; + } + finger_id = first_free_id.value(); + fingers[finger_id].pressed = true; + fingers[finger_id].id = static_cast<u32_le>(finger_id); + attribute.start_touch.Assign(1); + } + fingers[finger_id].x = x; + fingers[finger_id].y = y; + fingers[finger_id].attribute = attribute; + return finger_id; } + + if (finger_id != MAX_FINGERS) { + if (!fingers[finger_id].attribute.end_touch) { + fingers[finger_id].attribute.end_touch.Assign(1); + fingers[finger_id].attribute.start_touch.Assign(0); + return finger_id; + } + fingers[finger_id].pressed = false; + } + + return MAX_FINGERS; } + } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h index 4d9042adc..784124e25 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.h +++ b/src/core/hle/service/hid/controllers/touchscreen.h @@ -30,6 +30,18 @@ public: void OnLoadInputDevices() override; private: + static constexpr std::size_t MAX_FINGERS = 16; + + // Returns an unused finger id, if there is no fingers available std::nullopt will be returned + std::optional<std::size_t> GetUnusedFingerID() const; + + // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no + // changes will be made. Updates the coordinates if the finger id it's already set. If the touch + // ends delays the output by one frame to set the end_touch flag before finally freeing the + // finger id + std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, + std::size_t finger_id); + struct Attributes { union { u32 raw{}; @@ -55,7 +67,7 @@ private: s64_le sampling_number; s64_le sampling_number2; s32_le entry_count; - std::array<TouchState, 16> states; + std::array<TouchState, MAX_FINGERS> states; }; static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size"); @@ -66,9 +78,23 @@ private: }; static_assert(sizeof(TouchScreenSharedMemory) == 0x3000, "TouchScreenSharedMemory is an invalid size"); + + struct Finger { + u64_le last_touch{}; + float x{}; + float y{}; + u32_le id{}; + bool pressed{}; + Attributes attribute; + }; + TouchScreenSharedMemory shared_memory{}; - std::unique_ptr<Input::TouchDevice> touch_device; + std::unique_ptr<Input::TouchDevice> touch_mouse_device; + std::unique_ptr<Input::TouchDevice> touch_udp_device; std::unique_ptr<Input::TouchDevice> touch_btn_device; - s64_le last_touch{}; + std::array<std::size_t, MAX_FINGERS> mouse_finger_id; + std::array<std::size_t, MAX_FINGERS> keyboard_finger_id; + std::array<std::size_t, MAX_FINGERS> udp_finger_id; + std::array<Finger, MAX_FINGERS> fingers; }; } // namespace Service::HID diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp index a07124a86..ffbe4f2ed 100644 --- a/src/input_common/touch_from_button.cpp +++ b/src/input_common/touch_from_button.cpp @@ -25,18 +25,19 @@ public: } } - std::tuple<float, float, bool> GetStatus() const override { - for (const auto& m : map) { - const bool state = std::get<0>(m)->GetStatus(); + Input::TouchStatus GetStatus() const override { + Input::TouchStatus touch_status{}; + for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) { + const bool state = std::get<0>(map[id])->GetStatus(); if (state) { - const float x = static_cast<float>(std::get<1>(m)) / + const float x = static_cast<float>(std::get<1>(map[id])) / static_cast<int>(Layout::ScreenUndocked::Width); - const float y = static_cast<float>(std::get<2>(m)) / + const float y = static_cast<float>(std::get<2>(map[id])) / static_cast<int>(Layout::ScreenUndocked::Height); - return {x, y, true}; + touch_status[id] = {x, y, true}; } } - return {}; + return touch_status; } private: diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 412d57896..e7e50d789 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -136,6 +136,7 @@ static void SocketLoop(Socket* socket) { Client::Client() { LOG_INFO(Input, "Udp Initialization started"); + finger_id.fill(MAX_TOUCH_FINGERS); ReloadSockets(); } @@ -176,7 +177,7 @@ void Client::ReloadSockets() { std::string server_token; std::size_t client = 0; while (std::getline(servers_ss, server_token, ',')) { - if (client == max_udp_clients) { + if (client == MAX_UDP_CLIENTS) { break; } std::stringstream server_ss(server_token); @@ -194,7 +195,7 @@ void Client::ReloadSockets() { for (std::size_t pad = 0; pad < 4; ++pad) { const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port, pad); - if (client_number != max_udp_clients) { + if (client_number != MAX_UDP_CLIENTS) { LOG_ERROR(Input, "Duplicated UDP servers found"); continue; } @@ -213,7 +214,7 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t return client; } } - return max_udp_clients; + return MAX_UDP_CLIENTS; } void Client::OnVersion([[maybe_unused]] Response::Version data) { @@ -259,33 +260,14 @@ void Client::OnPadData(Response::PadData data, std::size_t client) { std::lock_guard guard(clients[client].status.update_mutex); clients[client].status.motion_status = clients[client].motion.GetMotion(); - // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates - // between a simple "tap" and a hard press that causes the touch screen to click. - const bool is_active = data.touch_1.is_active != 0; - - float x = 0; - float y = 0; - - if (is_active && clients[client].status.touch_calibration) { - const u16 min_x = clients[client].status.touch_calibration->min_x; - const u16 max_x = clients[client].status.touch_calibration->max_x; - const u16 min_y = clients[client].status.touch_calibration->min_y; - const u16 max_y = clients[client].status.touch_calibration->max_y; - - x = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - - min_x) / - static_cast<float>(max_x - min_x); - y = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) - - min_y) / - static_cast<float>(max_y - min_y); + for (std::size_t id = 0; id < data.touch.size(); ++id) { + UpdateTouchInput(data.touch[id], client, id); } - clients[client].status.touch_status = {x, y, is_active}; - if (configuring) { const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); - UpdateYuzuSettings(client, accelerometer, gyroscope, is_active); + UpdateYuzuSettings(client, accelerometer, gyroscope); } } } @@ -320,21 +302,17 @@ void Client::Reset() { } void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc, - const Common::Vec3<float>& gyro, bool touch) { + const Common::Vec3<float>& gyro) { if (gyro.Length() > 0.2f) { - LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}", - client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch); + LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client, + gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]); } UDPPadStatus pad{ .host = clients[client].host, .port = clients[client].port, .pad_index = clients[client].pad_index, }; - if (touch) { - pad.touch = PadTouch::Click; - pad_queue.Push(pad); - } - for (size_t i = 0; i < 3; ++i) { + for (std::size_t i = 0; i < 3; ++i) { if (gyro[i] > 5.0f || gyro[i] < -5.0f) { pad.motion = static_cast<PadMotion>(i); pad.motion_value = gyro[i]; @@ -348,6 +326,50 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a } } +std::optional<std::size_t> Client::GetUnusedFingerID() const { + std::size_t first_free_id = 0; + while (first_free_id < MAX_TOUCH_FINGERS) { + if (!std::get<2>(touch_status[first_free_id])) { + return first_free_id; + } else { + first_free_id++; + } + } + return std::nullopt; +} + +void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) { + // TODO: Use custom calibration per device + const Common::ParamPackage touch_param(Settings::values.touch_device); + const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); + const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50)); + const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800)); + const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850)); + const std::size_t touch_id = client * 2 + id; + if (touch_pad.is_active) { + if (finger_id[touch_id] == MAX_TOUCH_FINGERS) { + const auto first_free_id = GetUnusedFingerID(); + if (!first_free_id) { + // Invalid finger id skip to next input + return; + } + finger_id[touch_id] = *first_free_id; + } + auto& [x, y, pressed] = touch_status[finger_id[touch_id]]; + x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) / + static_cast<float>(max_x - min_x); + y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) / + static_cast<float>(max_y - min_y); + pressed = true; + return; + } + + if (finger_id[touch_id] != MAX_TOUCH_FINGERS) { + touch_status[finger_id[touch_id]] = {}; + finger_id[touch_id] = MAX_TOUCH_FINGERS; + } +} + void Client::BeginConfiguration() { pad_queue.Clear(); configuring = true; @@ -360,7 +382,7 @@ void Client::EndConfiguration() { DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) { const std::size_t client_number = GetClientNumber(host, port, pad); - if (client_number == max_udp_clients) { + if (client_number == MAX_UDP_CLIENTS) { return clients[0].status; } return clients[client_number].status; @@ -368,12 +390,20 @@ DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const { const std::size_t client_number = GetClientNumber(host, port, pad); - if (client_number == max_udp_clients) { + if (client_number == MAX_UDP_CLIENTS) { return clients[0].status; } return clients[client_number].status; } +Input::TouchStatus& Client::GetTouchState() { + return touch_status; +} + +const Input::TouchStatus& Client::GetTouchState() const { + return touch_status; +} + Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() { return pad_queue; } @@ -426,24 +456,24 @@ CalibrationConfigurationJob::CalibrationConfigurationJob( current_status = Status::Ready; status_callback(current_status); } - if (data.touch_1.is_active == 0) { + if (data.touch[0].is_active == 0) { return; } - LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x, - data.touch_1.y); - min_x = std::min(min_x, static_cast<u16>(data.touch_1.x)); - min_y = std::min(min_y, static_cast<u16>(data.touch_1.y)); + LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x, + data.touch[0].y); + min_x = std::min(min_x, static_cast<u16>(data.touch[0].x)); + min_y = std::min(min_y, static_cast<u16>(data.touch[0].y)); if (current_status == Status::Ready) { // First touch - min data (min_x/min_y) current_status = Status::Stage1Completed; status_callback(current_status); } - if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD && - data.touch_1.y - min_y > CALIBRATION_THRESHOLD) { + if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD && + data.touch[0].y - min_y > CALIBRATION_THRESHOLD) { // Set the current position as max value and finishes // configuration - max_x = data.touch_1.x; - max_y = data.touch_1.y; + max_x = data.touch[0].x; + max_y = data.touch[0].y; current_status = Status::Completed; data_callback(min_x, min_y, max_x, max_y); status_callback(current_status); diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h index 00c8b09f5..822f9c550 100644 --- a/src/input_common/udp/client.h +++ b/src/input_common/udp/client.h @@ -28,6 +28,7 @@ class Socket; namespace Response { struct PadData; struct PortInfo; +struct TouchPad; struct Version; } // namespace Response @@ -50,7 +51,6 @@ struct UDPPadStatus { std::string host{"127.0.0.1"}; u16 port{26760}; std::size_t pad_index{}; - PadTouch touch{PadTouch::Undefined}; PadMotion motion{PadMotion::Undefined}; f32 motion_value{0.0f}; }; @@ -93,6 +93,9 @@ public: DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad); const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const; + Input::TouchStatus& GetTouchState(); + const Input::TouchStatus& GetTouchState() const; + private: struct ClientData { std::string host{"127.0.0.1"}; @@ -122,14 +125,25 @@ private: void StartCommunication(std::size_t client, const std::string& host, u16 port, std::size_t pad_index, u32 client_id); void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc, - const Common::Vec3<float>& gyro, bool touch); + const Common::Vec3<float>& gyro); + + // Returns an unused finger id, if there is no fingers available std::nullopt will be + // returned + std::optional<std::size_t> GetUnusedFingerID() const; + + // Merges and updates all touch inputs into the touch_status array + void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id); bool configuring = false; // Allocate clients for 8 udp servers - const std::size_t max_udp_clients = 32; - std::array<ClientData, 4 * 8> clients; - Common::SPSCQueue<UDPPadStatus> pad_queue; + static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8; + // Each client can have up 2 touch inputs + static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2; + std::array<ClientData, MAX_UDP_CLIENTS> clients{}; + Common::SPSCQueue<UDPPadStatus> pad_queue{}; + Input::TouchStatus touch_status{}; + std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{}; }; /// An async job allowing configuration of the touchpad calibration. diff --git a/src/input_common/udp/protocol.h b/src/input_common/udp/protocol.h index fc1aea4b9..a3d276697 100644 --- a/src/input_common/udp/protocol.h +++ b/src/input_common/udp/protocol.h @@ -140,6 +140,14 @@ static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong si static_assert(std::is_trivially_copyable_v<PortInfo>, "UDP Response PortInfo is not trivially copyable"); +struct TouchPad { + u8 is_active{}; + u8 id{}; + u16_le x{}; + u16_le y{}; +}; +static_assert(sizeof(TouchPad) == 6, "UDP Response TouchPad struct has wrong size "); + #pragma pack(push, 1) struct PadData { PortInfo info{}; @@ -190,12 +198,7 @@ struct PadData { u8 button_13{}; } analog_button; - struct TouchPad { - u8 is_active{}; - u8 id{}; - u16_le x{}; - u16_le y{}; - } touch_1, touch_2; + std::array<TouchPad, 2> touch; u64_le motion_timestamp; @@ -222,7 +225,6 @@ static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE, static_assert(sizeof(PadData::AnalogButton) == 12, "UDP Response AnalogButton struct has wrong size "); -static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size "); static_assert(sizeof(PadData::Accelerometer) == 12, "UDP Response Accelerometer struct has wrong size "); static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size "); diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp index c5da27a38..b630281a0 100644 --- a/src/input_common/udp/udp.cpp +++ b/src/input_common/udp/udp.cpp @@ -78,8 +78,8 @@ public: explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_) : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {} - std::tuple<float, float, bool> GetStatus() const override { - return client->GetPadState(ip, port, pad).touch_status; + Input::TouchStatus GetStatus() const override { + return client->GetTouchState(); } private: @@ -107,32 +107,4 @@ std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamP return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get()); } -void UDPTouchFactory::BeginConfiguration() { - polling = true; - client->BeginConfiguration(); -} - -void UDPTouchFactory::EndConfiguration() { - polling = false; - client->EndConfiguration(); -} - -Common::ParamPackage UDPTouchFactory::GetNextInput() { - Common::ParamPackage params; - CemuhookUDP::UDPPadStatus pad; - auto& queue = client->GetPadQueue(); - while (queue.Pop(pad)) { - if (pad.touch == CemuhookUDP::PadTouch::Undefined) { - continue; - } - params.Set("engine", "cemuhookudp"); - params.Set("ip", pad.host); - params.Set("port", static_cast<u16>(pad.port)); - params.Set("pad_index", static_cast<u16>(pad.pad_index)); - params.Set("touch", static_cast<u16>(pad.touch)); - return params; - } - return params; -} - } // namespace InputCommon diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 89cbe01ad..61d52b961 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -1334,7 +1334,10 @@ private: } if (const auto comment = std::get_if<CommentNode>(&*node)) { - Name(OpUndef(t_void), comment->GetText()); + if (device.HasDebuggingToolAttached()) { + // We should insert comments with OpString instead of using named variables + Name(OpUndef(t_int), comment->GetText()); + } return {}; } diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index e6c8f18af..4528eb196 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -394,7 +394,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { input_subsystem->GetMouse()->PressButton(x, y, event->button()); if (event->button() == Qt::LeftButton) { - this->TouchPressed(x, y); + this->TouchPressed(x, y, 0); } emit MouseActivity(); @@ -409,7 +409,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); input_subsystem->GetMouse()->MouseMove(x, y); - this->TouchMoved(x, y); + this->TouchMoved(x, y, 0); emit MouseActivity(); } @@ -423,36 +423,72 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { input_subsystem->GetMouse()->ReleaseButton(event->button()); if (event->button() == Qt::LeftButton) { - this->TouchReleased(); + this->TouchReleased(0); } } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { - // TouchBegin always has exactly one touch point, so take the .first() - const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); - this->TouchPressed(x, y); + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + for (const auto& touch_point : touch_points) { + if (!TouchUpdate(touch_point)) { + TouchStart(touch_point); + } + } } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { - QPointF pos; - int active_points = 0; - - // average all active touch points - for (const auto& tp : event->touchPoints()) { - if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) { - active_points++; - pos += tp.pos(); + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + for (const auto& touch_point : touch_points) { + if (!TouchUpdate(touch_point)) { + TouchStart(touch_point); } } + // Release all inactive points + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (!TouchExist(touch_ids[id], touch_points)) { + touch_ids[id] = 0; + this->TouchReleased(id + 1); + } + } +} - pos /= active_points; +void GRenderWindow::TouchEndEvent() { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] != 0) { + touch_ids[id] = 0; + this->TouchReleased(id + 1); + } + } +} - const auto [x, y] = ScaleTouch(pos); - this->TouchMoved(x, y); +bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] == 0) { + touch_ids[id] = touch_point.id() + 1; + const auto [x, y] = ScaleTouch(touch_point.pos()); + this->TouchPressed(x, y, id + 1); + return true; + } + } + return false; } -void GRenderWindow::TouchEndEvent() { - this->TouchReleased(); +bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) { + for (std::size_t id = 0; id < touch_ids.size(); ++id) { + if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) { + const auto [x, y] = ScaleTouch(touch_point.pos()); + this->TouchMoved(x, y, id + 1); + return true; + } + } + return false; +} + +bool GRenderWindow::TouchExist(std::size_t id, + const QList<QTouchEvent::TouchPoint>& touch_points) const { + return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) { + return id == static_cast<std::size_t>(point.id() + 1); + }); } bool GRenderWindow::event(QEvent* event) { diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 339095509..b5ec7de07 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -11,6 +11,7 @@ #include <QImage> #include <QThread> +#include <QTouchEvent> #include <QWidget> #include <QWindow> @@ -21,7 +22,6 @@ class GRenderWindow; class GMainWindow; class QKeyEvent; -class QTouchEvent; class QStringList; namespace InputCommon { @@ -191,6 +191,10 @@ private: void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); + bool TouchStart(const QTouchEvent::TouchPoint& touch_point); + bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point); + bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const; + void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override; bool InitializeOpenGL(); @@ -215,6 +219,8 @@ private: bool first_frame = false; + std::array<std::size_t, 16> touch_ids{}; + protected: void showEvent(QShowEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index cda448718..8d85a1986 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -464,13 +464,7 @@ void Config::ReadMouseValues() { void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool(); - Settings::values.touchscreen.device = - ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window")) - .toString() - .toStdString(); - Settings::values.touchscreen.finger = - ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt(); Settings::values.touchscreen.rotation_angle = ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt(); Settings::values.touchscreen.diameter_x = @@ -563,7 +557,8 @@ void Config::ReadMotionTouchValues() { .toString() .toStdString(); Settings::values.touch_device = - ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window")) + ReadSetting(QStringLiteral("touch_device"), + QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850")) .toString() .toStdString(); Settings::values.use_touch_from_button = @@ -1005,7 +1000,8 @@ void Config::SavePlayerValue(std::size_t player_index) { static_cast<u8>(Settings::ControllerType::ProController)); if (!player_prefix.isEmpty()) { - WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false); + WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, + player_index == 0); WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), player.vibration_enabled, true); WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), @@ -1087,10 +1083,7 @@ void Config::SaveTouchscreenValues() { const auto& touchscreen = Settings::values.touchscreen; WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true); - WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device), - QStringLiteral("engine:emu_window")); - WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0); WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0); WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15); WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15); diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 46ea026e4..13f0351d4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() { std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); + + // Apply configuration for handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (player.controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = ui->groupConnectedController->isChecked() && + player.controller_type == Settings::ControllerType::Handheld; + } } void ConfigureInputPlayer::TryConnectSelectedController() { diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp index caaa85930..1f2b792e4 100644 --- a/src/yuzu/configuration/configure_motion_touch.cpp +++ b/src/yuzu/configuration/configure_motion_touch.cpp @@ -81,19 +81,11 @@ void CalibrationConfigurationDialog::UpdateButtonText(const QString& text) { cancel_button->setText(text); } -constexpr std::array<std::pair<const char*, const char*>, 2> TouchProviders = {{ - {"emu_window", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Emulator Window")}, - {"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")}, -}}; - ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) : QDialog(parent), input_subsystem{input_subsystem_}, ui(std::make_unique<Ui::ConfigureMotionTouch>()) { ui->setupUi(this); - for (const auto& [provider, name] : TouchProviders) { - ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider)); - } ui->udp_learn_more->setOpenExternalLinks(true); ui->udp_learn_more->setText( @@ -112,10 +104,7 @@ ConfigureMotionTouch::~ConfigureMotionTouch() = default; void ConfigureMotionTouch::SetConfiguration() { const Common::ParamPackage motion_param(Settings::values.motion_device); const Common::ParamPackage touch_param(Settings::values.touch_device); - const std::string touch_engine = touch_param.Get("engine", "emu_window"); - ui->touch_provider->setCurrentIndex( - ui->touch_provider->findData(QString::fromStdString(touch_engine))); ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button); touch_from_button_maps = Settings::values.touch_from_button_maps; for (const auto& touch_map : touch_from_button_maps) { @@ -148,30 +137,21 @@ void ConfigureMotionTouch::SetConfiguration() { } void ConfigureMotionTouch::UpdateUiDisplay() { - const QString touch_engine = ui->touch_provider->currentData().toString(); const QString cemuhook_udp = QStringLiteral("cemuhookudp"); ui->motion_sensitivity_label->setVisible(true); ui->motion_sensitivity->setVisible(true); - if (touch_engine == cemuhook_udp) { - ui->touch_calibration->setVisible(true); - ui->touch_calibration_config->setVisible(true); - ui->touch_calibration_label->setVisible(true); - ui->touch_calibration->setText( - QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y)); - } else { - ui->touch_calibration->setVisible(false); - ui->touch_calibration_config->setVisible(false); - ui->touch_calibration_label->setVisible(false); - } + ui->touch_calibration->setVisible(true); + ui->touch_calibration_config->setVisible(true); + ui->touch_calibration_label->setVisible(true); + ui->touch_calibration->setText( + QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y)); ui->udp_config_group_box->setVisible(true); } void ConfigureMotionTouch::ConnectEvents() { - connect(ui->touch_provider, qOverload<int>(&QComboBox::currentIndexChanged), this, - [this](int index) { UpdateUiDisplay(); }); connect(ui->udp_test, &QPushButton::clicked, this, &ConfigureMotionTouch::OnCemuhookUDPTest); connect(ui->udp_add, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPAddServer); connect(ui->udp_remove, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPDeleteServer); @@ -327,16 +307,11 @@ void ConfigureMotionTouch::ApplyConfiguration() { return; } - std::string touch_engine = ui->touch_provider->currentData().toString().toStdString(); - Common::ParamPackage touch_param{}; - if (touch_engine == "cemuhookudp") { - touch_param.Set("min_x", min_x); - touch_param.Set("min_y", min_y); - touch_param.Set("max_x", max_x); - touch_param.Set("max_y", max_y); - } - touch_param.Set("engine", std::move(touch_engine)); + touch_param.Set("min_x", min_x); + touch_param.Set("min_y", min_y); + touch_param.Set("max_x", max_x); + touch_param.Set("max_y", max_y); Settings::values.touch_device = touch_param.Serialize(); Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked(); diff --git a/src/yuzu/configuration/configure_motion_touch.ui b/src/yuzu/configuration/configure_motion_touch.ui index ebca835ac..1e35ea946 100644 --- a/src/yuzu/configuration/configure_motion_touch.ui +++ b/src/yuzu/configuration/configure_motion_touch.ui @@ -68,23 +68,9 @@ <item> <layout class="QHBoxLayout"> <item> - <widget class="QLabel" name="touch_provider_label"> - <property name="text"> - <string>Touch Provider:</string> - </property> - </widget> - </item> - <item> - <widget class="QComboBox" name="touch_provider"/> - </item> - </layout> - </item> - <item> - <layout class="QHBoxLayout"> - <item> <widget class="QLabel" name="touch_calibration_label"> <property name="text"> - <string>Calibration:</string> + <string>UDP Calibration:</string> </property> </widget> </item> diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp index 7d7cc00b7..29c86c7bc 100644 --- a/src/yuzu/configuration/configure_touchscreen_advanced.cpp +++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp @@ -33,21 +33,18 @@ void ConfigureTouchscreenAdvanced::RetranslateUI() { } void ConfigureTouchscreenAdvanced::ApplyConfiguration() { - Settings::values.touchscreen.finger = ui->finger_box->value(); Settings::values.touchscreen.diameter_x = ui->diameter_x_box->value(); Settings::values.touchscreen.diameter_y = ui->diameter_y_box->value(); Settings::values.touchscreen.rotation_angle = ui->angle_box->value(); } void ConfigureTouchscreenAdvanced::LoadConfiguration() { - ui->finger_box->setValue(Settings::values.touchscreen.finger); ui->diameter_x_box->setValue(Settings::values.touchscreen.diameter_x); ui->diameter_y_box->setValue(Settings::values.touchscreen.diameter_y); ui->angle_box->setValue(Settings::values.touchscreen.rotation_angle); } void ConfigureTouchscreenAdvanced::RestoreDefaults() { - ui->finger_box->setValue(0); ui->diameter_x_box->setValue(15); ui->diameter_y_box->setValue(15); ui->angle_box->setValue(0); diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.ui b/src/yuzu/configuration/configure_touchscreen_advanced.ui index 30ceccddb..88e7cf050 100644 --- a/src/yuzu/configuration/configure_touchscreen_advanced.ui +++ b/src/yuzu/configuration/configure_touchscreen_advanced.ui @@ -65,20 +65,13 @@ </property> </spacer> </item> - <item row="2" column="1"> + <item row="1" column="1"> <widget class="QLabel" name="label_4"> <property name="text"> <string>Touch Diameter Y</string> </property> </widget> </item> - <item row="0" column="1"> - <widget class="QLabel" name="label"> - <property name="text"> - <string>Finger</string> - </property> - </widget> - </item> <item row="0" column="3"> <spacer name="horizontalSpacer_2"> <property name="orientation"> @@ -92,37 +85,27 @@ </property> </spacer> </item> - <item row="1" column="1"> + <item row="0" column="1"> <widget class="QLabel" name="label_3"> <property name="text"> <string>Touch Diameter X</string> </property> </widget> </item> - <item row="0" column="2"> - <widget class="QSpinBox" name="finger_box"> - <property name="minimumSize"> - <size> - <width>80</width> - <height>0</height> - </size> - </property> - </widget> - </item> - <item row="3" column="1"> + <item row="2" column="1"> <widget class="QLabel" name="label_5"> <property name="text"> <string>Rotational Angle</string> </property> </widget> </item> - <item row="1" column="2"> + <item row="0" column="2"> <widget class="QSpinBox" name="diameter_x_box"/> </item> - <item row="2" column="2"> + <item row="1" column="2"> <widget class="QSpinBox" name="diameter_y_box"/> </item> - <item row="3" column="2"> + <item row="2" column="2"> <widget class="QSpinBox" name="angle_box"/> </item> </layout> diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 37b0d1a0e..9afd5b45f 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -173,8 +173,8 @@ void GameList::OnItemExpanded(const QModelIndex& item) { return; } - auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); - game_dir->expanded = tree_view->isExpanded(item); + UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = + tree_view->isExpanded(item); } // Event in order to filter the gamelist after editing the searchfield @@ -262,9 +262,9 @@ void GameList::OnUpdateThemedIcons() { Qt::DecorationRole); break; case GameListItemType::CustomDir: { - const UISettings::GameDir* game_dir = - child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); - const QString icon_name = QFileInfo::exists(game_dir->path) + const UISettings::GameDir& game_dir = + UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; + const QString icon_name = QFileInfo::exists(game_dir.path) ? QStringLiteral("folder") : QStringLiteral("bad_folder"); child->setData( @@ -366,7 +366,7 @@ void GameList::AddDirEntry(GameListDir* entry_items) { item_model->invisibleRootItem()->appendRow(entry_items); tree_view->setExpanded( entry_items->index(), - entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded); + UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded); } void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { @@ -549,7 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { UISettings::GameDir& game_dir = - *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); + UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); @@ -568,8 +568,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { } void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { - UISettings::GameDir& game_dir = - *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); + const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); @@ -580,34 +579,39 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { move_up->setEnabled(row > 0); move_down->setEnabled(row < item_model->rowCount() - 2); - connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { - // find the indices of the items in settings and swap them - std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], - UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( - *selected.sibling(row - 1, 0) - .data(GameListDir::GameDirRole) - .value<UISettings::GameDir*>())]); + connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); // move the treeview items QList<QStandardItem*> item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row - 1, item); - tree_view->setExpanded(selected, game_dir.expanded); + tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); }); - connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { - // find the indices of the items in settings and swap them - std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], - UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( - *selected.sibling(row + 1, 0) - .data(GameListDir::GameDirRole) - .value<UISettings::GameDir*>())]); + connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); // move the treeview items const QList<QStandardItem*> item = item_model->takeRow(row); item_model->invisibleRootItem()->insertRow(row + 1, item); - tree_view->setExpanded(selected, game_dir.expanded); + tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded); }); - connect(open_directory_location, &QAction::triggered, - [this, game_dir] { emit OpenDirectory(game_dir.path); }); + connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { + emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path); + }); } void GameList::LoadCompatibilityList() { diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index df935022d..f25445f18 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -230,7 +230,7 @@ public: setData(type(), TypeRole); UISettings::GameDir* game_dir = &directory; - setData(QVariant::fromValue(game_dir), GameDirRole); + setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); switch (dir_type) { diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 41ef6f6b8..f76102459 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -296,10 +296,6 @@ void Config::ReadValues() { sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); - Settings::values.touchscreen.device = - sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window"); - Settings::values.touchscreen.finger = - sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0); Settings::values.touchscreen.rotation_angle = sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0); Settings::values.touchscreen.diameter_x = diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index e32bed5e6..7843d5167 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); input_subsystem->GetMouse()->MouseMove(x, y); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { - TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { - TouchReleased(); + TouchReleased(0); } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { @@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) { // 3DS does const auto [px, py] = TouchToPixelPos(x, y); - TouchPressed(px, py); + TouchPressed(px, py, 0); } void EmuWindow_SDL2::OnFingerMotion(float x, float y) { const auto [px, py] = TouchToPixelPos(x, y); - TouchMoved(px, py); + TouchMoved(px, py, 0); } void EmuWindow_SDL2::OnFingerUp() { - TouchReleased(); + TouchReleased(0); } void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { |