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+ <div id="projectname">GLFW
+ &#160;<span id="projectnumber">3.0.2</span>
+ </div>
+ <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
+ </td>
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+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle">
+<div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor handling</a></div></div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>Video mode type.
+ <a href="structGLFWvidmode.html#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
+<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
+<tr class="separator:ac65942a5f6981695517437a9d571d03c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
+<tr class="separator:a6066c4ecd251098700062d3b735dba1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
+<tr class="separator:a292fdd281f3485fb3ff102a5bda43faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
+<tr class="separator:af310977f58d2e3b188175b6e3d314047"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
+<tr class="separator:a791bdd6c7697b09f7e9c97054bf05649"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>This describes a single video mode. </p>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a class="anchor" id="af310977f58d2e3b188175b6e3d314047"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::blueBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the blue channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a292fdd281f3485fb3ff102a5bda43faa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::greenBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the green channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="ac65942a5f6981695517437a9d571d03c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::height</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The height, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a6066c4ecd251098700062d3b735dba1b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::redBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The bit depth of the red channel of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a791bdd6c7697b09f7e9c97054bf05649"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::refreshRate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The refresh rate, in Hz, of the video mode. </p>
+
+</div>
+</div>
+<a class="anchor" id="a698dcb200562051a7249cb6ae154c71d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>The width, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
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