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-rw-r--r--src/audio_core/CMakeLists.txt44
-rw-r--r--src/audio_core/audio_core.cpp61
-rw-r--r--src/audio_core/audio_core.h31
-rw-r--r--src/audio_core/codec.cpp127
-rw-r--r--src/audio_core/codec.h51
-rw-r--r--src/audio_core/hle/common.h34
-rw-r--r--src/audio_core/hle/dsp.cpp172
-rw-r--r--src/audio_core/hle/dsp.h595
-rw-r--r--src/audio_core/hle/filter.cpp117
-rw-r--r--src/audio_core/hle/filter.h117
-rw-r--r--src/audio_core/hle/mixers.cpp210
-rw-r--r--src/audio_core/hle/mixers.h61
-rw-r--r--src/audio_core/hle/pipe.cpp177
-rw-r--r--src/audio_core/hle/pipe.h63
-rw-r--r--src/audio_core/hle/source.cpp349
-rw-r--r--src/audio_core/hle/source.h149
-rw-r--r--src/audio_core/interpolate.cpp76
-rw-r--r--src/audio_core/interpolate.h49
-rw-r--r--src/audio_core/null_sink.h34
-rw-r--r--src/audio_core/sdl2_sink.cpp147
-rw-r--r--src/audio_core/sdl2_sink.h34
-rw-r--r--src/audio_core/sink.h45
-rw-r--r--src/audio_core/sink_details.cpp42
-rw-r--r--src/audio_core/sink_details.h29
-rw-r--r--src/audio_core/time_stretch.cpp143
-rw-r--r--src/audio_core/time_stretch.h60
26 files changed, 0 insertions, 3017 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
deleted file mode 100644
index 0ad86bb7a..000000000
--- a/src/audio_core/CMakeLists.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-set(SRCS
- audio_core.cpp
- codec.cpp
- hle/dsp.cpp
- hle/filter.cpp
- hle/mixers.cpp
- hle/pipe.cpp
- hle/source.cpp
- interpolate.cpp
- sink_details.cpp
- time_stretch.cpp
- )
-
-set(HEADERS
- audio_core.h
- codec.h
- hle/common.h
- hle/dsp.h
- hle/filter.h
- hle/mixers.h
- hle/pipe.h
- hle/source.h
- interpolate.h
- null_sink.h
- sink.h
- sink_details.h
- time_stretch.h
- )
-
-if(SDL2_FOUND)
- set(SRCS ${SRCS} sdl2_sink.cpp)
- set(HEADERS ${HEADERS} sdl2_sink.h)
-endif()
-
-create_directory_groups(${SRCS} ${HEADERS})
-
-add_library(audio_core STATIC ${SRCS} ${HEADERS})
-target_link_libraries(audio_core PUBLIC common core)
-target_link_libraries(audio_core PRIVATE SoundTouch)
-
-if(SDL2_FOUND)
- target_link_libraries(audio_core PRIVATE SDL2)
- target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
-endif()
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
deleted file mode 100644
index ae2b68f9c..000000000
--- a/src/audio_core/audio_core.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <memory>
-#include <string>
-#include "audio_core/audio_core.h"
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/pipe.h"
-#include "audio_core/null_sink.h"
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
-#include "common/common_types.h"
-#include "core/core_timing.h"
-#include "core/hle/service/dsp_dsp.h"
-
-namespace AudioCore {
-
-// Audio Ticks occur about every 5 miliseconds.
-static CoreTiming::EventType* tick_event; ///< CoreTiming event
-static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
-
-static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
- if (DSP::HLE::Tick()) {
- // TODO(merry): Signal all the other interrupts as appropriate.
- Service::DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Audio);
- // HACK(merry): Added to prevent regressions. Will remove soon.
- Service::DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Binary);
- }
-
- // Reschedule recurrent event
- CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
-}
-
-void Init() {
- DSP::HLE::Init();
-
- tick_event = CoreTiming::RegisterEvent("AudioCore::tick_event", AudioTickCallback);
- CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
-}
-
-std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() {
- return DSP::HLE::g_dsp_memory.raw_memory;
-}
-
-void SelectSink(std::string sink_id) {
- const SinkDetails& sink_details = GetSinkDetails(sink_id);
- DSP::HLE::SetSink(sink_details.factory());
-}
-
-void EnableStretching(bool enable) {
- DSP::HLE::EnableStretching(enable);
-}
-
-void Shutdown() {
- CoreTiming::UnscheduleEvent(tick_event, 0);
- DSP::HLE::Shutdown();
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
deleted file mode 100644
index ab323ce1f..000000000
--- a/src/audio_core/audio_core.h
+++ /dev/null
@@ -1,31 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <string>
-#include "common/common_types.h"
-#include "core/memory.h"
-
-namespace AudioCore {
-
-constexpr int native_sample_rate = 32728; ///< 32kHz
-
-/// Initialise Audio Core
-void Init();
-
-/// Returns a reference to the array backing DSP memory
-std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
-
-/// Select the sink to use based on sink id.
-void SelectSink(std::string sink_id);
-
-/// Enable/Disable stretching.
-void EnableStretching(bool enable);
-
-/// Shutdown Audio Core
-void Shutdown();
-
-} // namespace AudioCore
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp
deleted file mode 100644
index 6fba9fdae..000000000
--- a/src/audio_core/codec.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cstddef>
-#include <cstring>
-#include <vector>
-#include "audio_core/codec.h"
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-
-namespace Codec {
-
-StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count,
- const std::array<s16, 16>& adpcm_coeff, ADPCMState& state) {
- // GC-ADPCM with scale factor and variable coefficients.
- // Frames are 8 bytes long containing 14 samples each.
- // Samples are 4 bits (one nibble) long.
-
- constexpr size_t FRAME_LEN = 8;
- constexpr size_t SAMPLES_PER_FRAME = 14;
- constexpr std::array<int, 16> SIGNED_NIBBLES = {
- {0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}};
-
- const size_t ret_size =
- sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
- StereoBuffer16 ret(ret_size);
-
- int yn1 = state.yn1, yn2 = state.yn2;
-
- const size_t NUM_FRAMES =
- (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
- for (size_t framei = 0; framei < NUM_FRAMES; framei++) {
- const int frame_header = data[framei * FRAME_LEN];
- const int scale = 1 << (frame_header & 0xF);
- const int idx = (frame_header >> 4) & 0x7;
-
- // Coefficients are fixed point with 11 bits fractional part.
- const int coef1 = adpcm_coeff[idx * 2 + 0];
- const int coef2 = adpcm_coeff[idx * 2 + 1];
-
- // Decodes an audio sample. One nibble produces one sample.
- const auto decode_sample = [&](const int nibble) -> s16 {
- const int xn = nibble * scale;
- // We first transform everything into 11 bit fixed point, perform the second order
- // digital filter, then transform back.
- // 0x400 == 0.5 in 11 bit fixed point.
- // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
- int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
- // Clamp to output range.
- val = MathUtil::Clamp(val, -32768, 32767);
- // Advance output feedback.
- yn2 = yn1;
- yn1 = val;
- return (s16)val;
- };
-
- size_t outputi = framei * SAMPLES_PER_FRAME;
- size_t datai = framei * FRAME_LEN + 1;
- for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
- const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
- ret[outputi].fill(sample1);
- outputi++;
-
- const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]);
- ret[outputi].fill(sample2);
- outputi++;
-
- datai++;
- }
- }
-
- state.yn1 = yn1;
- state.yn2 = yn2;
-
- return ret;
-}
-
-static s16 SignExtendS8(u8 x) {
- // The data is actually signed PCM8.
- // We sign extend this to signed PCM16.
- return static_cast<s16>(static_cast<s8>(x));
-}
-
-StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data,
- const size_t sample_count) {
- ASSERT(num_channels == 1 || num_channels == 2);
-
- StereoBuffer16 ret(sample_count);
-
- if (num_channels == 1) {
- for (size_t i = 0; i < sample_count; i++) {
- ret[i].fill(SignExtendS8(data[i]));
- }
- } else {
- for (size_t i = 0; i < sample_count; i++) {
- ret[i][0] = SignExtendS8(data[i * 2 + 0]);
- ret[i][1] = SignExtendS8(data[i * 2 + 1]);
- }
- }
-
- return ret;
-}
-
-StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
- const size_t sample_count) {
- ASSERT(num_channels == 1 || num_channels == 2);
-
- StereoBuffer16 ret(sample_count);
-
- if (num_channels == 1) {
- for (size_t i = 0; i < sample_count; i++) {
- s16 sample;
- std::memcpy(&sample, data + i * sizeof(s16), sizeof(s16));
- ret[i].fill(sample);
- }
- } else {
- for (size_t i = 0; i < sample_count; ++i) {
- std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16));
- }
- }
-
- return ret;
-}
-};
diff --git a/src/audio_core/codec.h b/src/audio_core/codec.h
deleted file mode 100644
index 877b2202d..000000000
--- a/src/audio_core/codec.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <deque>
-#include "common/common_types.h"
-
-namespace Codec {
-
-/// A variable length buffer of signed PCM16 stereo samples.
-using StereoBuffer16 = std::deque<std::array<s16, 2>>;
-
-/// See: Codec::DecodeADPCM
-struct ADPCMState {
- // Two historical samples from previous processed buffer,
- // required for ADPCM decoding
- s16 yn1; ///< y[n-1]
- s16 yn2; ///< y[n-2]
-};
-
-/**
- * @param data Pointer to buffer that contains ADPCM data to decode
- * @param sample_count Length of buffer in terms of number of samples
- * @param adpcm_coeff ADPCM coefficients
- * @param state ADPCM state, this is updated with new state
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
-StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count,
- const std::array<s16, 16>& adpcm_coeff, ADPCMState& state);
-
-/**
- * @param num_channels Number of channels
- * @param data Pointer to buffer that contains PCM8 data to decode
- * @param sample_count Length of buffer in terms of number of samples
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
-StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data,
- const size_t sample_count);
-
-/**
- * @param num_channels Number of channels
- * @param data Pointer to buffer that contains PCM16 data to decode
- * @param sample_count Length of buffer in terms of number of samples
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
-StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
- const size_t sample_count);
-};
diff --git a/src/audio_core/hle/common.h b/src/audio_core/hle/common.h
deleted file mode 100644
index 7fbc3ad9a..000000000
--- a/src/audio_core/hle/common.h
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <algorithm>
-#include <array>
-#include "common/common_types.h"
-
-namespace DSP {
-namespace HLE {
-
-constexpr int num_sources = 24;
-constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
-
-/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
-using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
-
-/// The DSP is quadraphonic internally.
-using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
-
-/**
- * This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
- * FilterT::ProcessSample is called sequentially on the samples.
- */
-template <typename FrameT, typename FilterT>
-void FilterFrame(FrameT& frame, FilterT& filter) {
- std::transform(frame.begin(), frame.end(), frame.begin(),
- [&filter](const auto& sample) { return filter.ProcessSample(sample); });
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp
deleted file mode 100644
index 260b182ed..000000000
--- a/src/audio_core/hle/dsp.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <memory>
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/mixers.h"
-#include "audio_core/hle/pipe.h"
-#include "audio_core/hle/source.h"
-#include "audio_core/sink.h"
-#include "audio_core/time_stretch.h"
-
-namespace DSP {
-namespace HLE {
-
-// Region management
-
-DspMemory g_dsp_memory;
-
-static size_t CurrentRegionIndex() {
- // The region with the higher frame counter is chosen unless there is wraparound.
- // This function only returns a 0 or 1.
- u16 frame_counter_0 = g_dsp_memory.region_0.frame_counter;
- u16 frame_counter_1 = g_dsp_memory.region_1.frame_counter;
-
- if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
- // Wraparound has occurred.
- return 1;
- }
-
- if (frame_counter_1 == 0xFFFFu && frame_counter_0 != 0xFFFEu) {
- // Wraparound has occurred.
- return 0;
- }
-
- return (frame_counter_0 > frame_counter_1) ? 0 : 1;
-}
-
-static SharedMemory& ReadRegion() {
- return CurrentRegionIndex() == 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
-}
-
-static SharedMemory& WriteRegion() {
- return CurrentRegionIndex() != 0 ? g_dsp_memory.region_0 : g_dsp_memory.region_1;
-}
-
-// Audio processing and mixing
-
-static std::array<Source, num_sources> sources = {
- Source(0), Source(1), Source(2), Source(3), Source(4), Source(5), Source(6), Source(7),
- Source(8), Source(9), Source(10), Source(11), Source(12), Source(13), Source(14), Source(15),
- Source(16), Source(17), Source(18), Source(19), Source(20), Source(21), Source(22), Source(23),
-};
-static Mixers mixers;
-
-static StereoFrame16 GenerateCurrentFrame() {
- SharedMemory& read = ReadRegion();
- SharedMemory& write = WriteRegion();
-
- std::array<QuadFrame32, 3> intermediate_mixes = {};
-
- // Generate intermediate mixes
- for (size_t i = 0; i < num_sources; i++) {
- write.source_statuses.status[i] =
- sources[i].Tick(read.source_configurations.config[i], read.adpcm_coefficients.coeff[i]);
- for (size_t mix = 0; mix < 3; mix++) {
- sources[i].MixInto(intermediate_mixes[mix], mix);
- }
- }
-
- // Generate final mix
- write.dsp_status = mixers.Tick(read.dsp_configuration, read.intermediate_mix_samples,
- write.intermediate_mix_samples, intermediate_mixes);
-
- StereoFrame16 output_frame = mixers.GetOutput();
-
- // Write current output frame to the shared memory region
- for (size_t samplei = 0; samplei < output_frame.size(); samplei++) {
- for (size_t channeli = 0; channeli < output_frame[0].size(); channeli++) {
- write.final_samples.pcm16[samplei][channeli] = s16_le(output_frame[samplei][channeli]);
- }
- }
-
- return output_frame;
-}
-
-// Audio output
-
-static bool perform_time_stretching = true;
-static std::unique_ptr<AudioCore::Sink> sink;
-static AudioCore::TimeStretcher time_stretcher;
-
-static void FlushResidualStretcherAudio() {
- time_stretcher.Flush();
- while (true) {
- std::vector<s16> residual_audio = time_stretcher.Process(sink->SamplesInQueue());
- if (residual_audio.empty())
- break;
- sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2);
- }
-}
-
-static void OutputCurrentFrame(const StereoFrame16& frame) {
- if (perform_time_stretching) {
- time_stretcher.AddSamples(&frame[0][0], frame.size());
- std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
- sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
- } else {
- constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
- if (sink->SamplesInQueue() > maximum_sample_latency) {
- // This can occur if we're running too fast and samples are starting to back up.
- // Just drop the samples.
- return;
- }
-
- sink->EnqueueSamples(&frame[0][0], frame.size());
- }
-}
-
-void EnableStretching(bool enable) {
- if (perform_time_stretching == enable)
- return;
-
- if (!enable) {
- FlushResidualStretcherAudio();
- }
- perform_time_stretching = enable;
-}
-
-// Public Interface
-
-void Init() {
- DSP::HLE::ResetPipes();
-
- for (auto& source : sources) {
- source.Reset();
- }
-
- mixers.Reset();
-
- time_stretcher.Reset();
- if (sink) {
- time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
- }
-}
-
-void Shutdown() {
- if (perform_time_stretching) {
- FlushResidualStretcherAudio();
- }
-}
-
-bool Tick() {
- StereoFrame16 current_frame = {};
-
- // TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to
- // shared memory region)
- current_frame = GenerateCurrentFrame();
-
- OutputCurrentFrame(current_frame);
-
- return true;
-}
-
-void SetSink(std::unique_ptr<AudioCore::Sink> sink_) {
- sink = std::move(sink_);
- time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/dsp.h b/src/audio_core/hle/dsp.h
deleted file mode 100644
index 94ce48863..000000000
--- a/src/audio_core/hle/dsp.h
+++ /dev/null
@@ -1,595 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <memory>
-#include <type_traits>
-#include "audio_core/hle/common.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-class Sink;
-}
-
-namespace DSP {
-namespace HLE {
-
-// The application-accessible region of DSP memory consists of two parts. Both are marked as IO and
-// have Read/Write permissions.
-//
-// First Region: 0x1FF50000 (Size: 0x8000)
-// Second Region: 0x1FF70000 (Size: 0x8000)
-//
-// The DSP reads from each region alternately based on the frame counter for each region much like a
-// double-buffer. The frame counter is located as the very last u16 of each region and is
-// incremented each audio tick.
-
-constexpr u32 region0_offset = 0x50000;
-constexpr u32 region1_offset = 0x70000;
-
-/**
- * The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
- * its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
- * layout of the ARM11. Hence from the ARM11's point of view the memory space appears to be
- * middle-endian.
- *
- * Unusually this does not appear to be an issue for floating point numbers. The DSP makes the more
- * sensible choice of keeping that little-endian. There are also some exceptions such as the
- * IntermediateMixSamples structure, which is little-endian.
- *
- * This struct implements the conversion to and from this middle-endianness.
- */
-struct u32_dsp {
- u32_dsp() = default;
- operator u32() const {
- return Convert(storage);
- }
- void operator=(u32 new_value) {
- storage = Convert(new_value);
- }
-
-private:
- static constexpr u32 Convert(u32 value) {
- return (value << 16) | (value >> 16);
- }
- u32_le storage;
-};
-#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
-static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivially copyable");
-#endif
-
-// There are 15 structures in each memory region. A table of them in the order they appear in memory
-// is presented below:
-//
-// # First Region DSP Address Purpose Control
-// 5 0x8400 DSP Status DSP
-// 9 0x8410 DSP Debug Info DSP
-// 6 0x8540 Final Mix Samples DSP
-// 2 0x8680 Source Status [24] DSP
-// 8 0x8710 Compressor Table Application
-// 4 0x9430 DSP Configuration Application
-// 7 0x9492 Intermediate Mix Samples DSP + App
-// 1 0x9E92 Source Configuration [24] Application
-// 3 0xA792 Source ADPCM Coefficients [24] Application
-// 10 0xA912 Surround Sound Related
-// 11 0xAA12 Surround Sound Related
-// 12 0xAAD2 Surround Sound Related
-// 13 0xAC52 Surround Sound Related
-// 14 0xAC5C Surround Sound Related
-// 0 0xBFFF Frame Counter Application
-//
-// #: This refers to the order in which they appear in the DspPipe::Audio DSP pipe.
-// See also: DSP::HLE::PipeRead.
-//
-// Note that the above addresses do vary slightly between audio firmwares observed; the addresses
-// are not fixed in stone. The addresses above are only an examplar; they're what this
-// implementation does and provides to applications.
-//
-// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using
-// the ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for
-// the second region via:
-// second_region_dsp_addr = first_region_dsp_addr | 0x10000
-//
-// Applications maintain most of its own audio state, the memory region is used mainly for
-// communication and not storage of state.
-//
-// In the documentation below, filter and effect transfer functions are specified in the z domain.
-// (If you are more familiar with the Laplace transform, z = exp(sT). The z domain is the digital
-// frequency domain, just like how the s domain is the analog frequency domain.)
-
-#define INSERT_PADDING_DSPWORDS(num_words) INSERT_PADDING_BYTES(2 * (num_words))
-
-// GCC versions < 5.0 do not implement std::is_trivially_copyable.
-// Excluding MSVC because it has weird behaviour for std::is_trivially_copyable.
-#if (__GNUC__ >= 5) || defined(__clang__)
-#define ASSERT_DSP_STRUCT(name, size) \
- static_assert(std::is_standard_layout<name>::value, \
- "DSP structure " #name " doesn't use standard layout"); \
- static_assert(std::is_trivially_copyable<name>::value, \
- "DSP structure " #name " isn't trivially copyable"); \
- static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
-#else
-#define ASSERT_DSP_STRUCT(name, size) \
- static_assert(std::is_standard_layout<name>::value, \
- "DSP structure " #name " doesn't use standard layout"); \
- static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
-#endif
-
-struct SourceConfiguration {
- struct Configuration {
- /// These dirty flags are set by the application when it updates the fields in this struct.
- /// The DSP clears these each audio frame.
- union {
- u32_le dirty_raw;
-
- BitField<0, 1, u32_le> format_dirty;
- BitField<1, 1, u32_le> mono_or_stereo_dirty;
- BitField<2, 1, u32_le> adpcm_coefficients_dirty;
- /// Tends to be set when a looped buffer is queued.
- BitField<3, 1, u32_le> partial_embedded_buffer_dirty;
- BitField<4, 1, u32_le> partial_reset_flag;
-
- BitField<16, 1, u32_le> enable_dirty;
- BitField<17, 1, u32_le> interpolation_dirty;
- BitField<18, 1, u32_le> rate_multiplier_dirty;
- BitField<19, 1, u32_le> buffer_queue_dirty;
- BitField<20, 1, u32_le> loop_related_dirty;
- /// Tends to also be set when embedded buffer is updated.
- BitField<21, 1, u32_le> play_position_dirty;
- BitField<22, 1, u32_le> filters_enabled_dirty;
- BitField<23, 1, u32_le> simple_filter_dirty;
- BitField<24, 1, u32_le> biquad_filter_dirty;
- BitField<25, 1, u32_le> gain_0_dirty;
- BitField<26, 1, u32_le> gain_1_dirty;
- BitField<27, 1, u32_le> gain_2_dirty;
- BitField<28, 1, u32_le> sync_dirty;
- BitField<29, 1, u32_le> reset_flag;
- BitField<30, 1, u32_le> embedded_buffer_dirty;
- };
-
- // Gain control
-
- /**
- * Gain is between 0.0-1.0. This determines how much will this source appear on each of the
- * 12 channels that feed into the intermediate mixers. Each of the three intermediate mixers
- * is fed two left and two right channels.
- */
- float_le gain[3][4];
-
- // Interpolation
-
- /// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
- float_le rate_multiplier;
-
- enum class InterpolationMode : u8 {
- Polyphase = 0,
- Linear = 1,
- None = 2,
- };
-
- InterpolationMode interpolation_mode;
- INSERT_PADDING_BYTES(1); ///< Interpolation related
-
- // Filters
-
- /**
- * This is the simplest normalized first-order digital recursive filter.
- * The transfer function of this filter is:
- * H(z) = b0 / (1 - a1 z^-1)
- * Note the feedbackward coefficient is negated.
- * Values are signed fixed point with 15 fractional bits.
- */
- struct SimpleFilter {
- s16_le b0;
- s16_le a1;
- };
-
- /**
- * This is a normalised biquad filter (second-order).
- * The transfer function of this filter is:
- * H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
- * Nintendo chose to negate the feedbackward coefficients. This differs from standard
- * notation as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
- * Values are signed fixed point with 14 fractional bits.
- */
- struct BiquadFilter {
- s16_le a2;
- s16_le a1;
- s16_le b2;
- s16_le b1;
- s16_le b0;
- };
-
- union {
- u16_le filters_enabled;
- BitField<0, 1, u16_le> simple_filter_enabled;
- BitField<1, 1, u16_le> biquad_filter_enabled;
- };
-
- SimpleFilter simple_filter;
- BiquadFilter biquad_filter;
-
- // Buffer Queue
-
- /// A buffer of audio data from the application, along with metadata about it.
- struct Buffer {
- /// Physical memory address of the start of the buffer
- u32_dsp physical_address;
-
- /// This is length in terms of samples.
- /// Note that in different buffer formats a sample takes up different number of bytes.
- u32_dsp length;
-
- /// ADPCM Predictor (4 bits) and Scale (4 bits)
- union {
- u16_le adpcm_ps;
- BitField<0, 4, u16_le> adpcm_scale;
- BitField<4, 4, u16_le> adpcm_predictor;
- };
-
- /// ADPCM Historical Samples (y[n-1] and y[n-2])
- u16_le adpcm_yn[2];
-
- /// This is non-zero when the ADPCM values above are to be updated.
- u8 adpcm_dirty;
-
- /// Is a looping buffer.
- u8 is_looping;
-
- /// This value is shown in SourceStatus::previous_buffer_id when this buffer has
- /// finished. This allows the emulated application to tell what buffer is currently
- /// playing.
- u16_le buffer_id;
-
- INSERT_PADDING_DSPWORDS(1);
- };
-
- u16_le buffers_dirty; ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
- Buffer buffers[4]; ///< Queued Buffers
-
- // Playback controls
-
- u32_dsp loop_related;
- u8 enable;
- INSERT_PADDING_BYTES(1);
- u16_le sync; ///< Application-side sync (See also: SourceStatus::sync)
- u32_dsp play_position; ///< Position. (Units: number of samples)
- INSERT_PADDING_DSPWORDS(2);
-
- // Embedded Buffer
- // This buffer is often the first buffer to be used when initiating audio playback,
- // after which the buffer queue is used.
-
- u32_dsp physical_address;
-
- /// This is length in terms of samples.
- /// Note a sample takes up different number of bytes in different buffer formats.
- u32_dsp length;
-
- enum class MonoOrStereo : u16_le {
- Mono = 1,
- Stereo = 2,
- };
-
- enum class Format : u16_le {
- PCM8 = 0,
- PCM16 = 1,
- ADPCM = 2,
- };
-
- union {
- u16_le flags1_raw;
- BitField<0, 2, MonoOrStereo> mono_or_stereo;
- BitField<2, 2, Format> format;
- BitField<5, 1, u16_le> fade_in;
- };
-
- /// ADPCM Predictor (4 bit) and Scale (4 bit)
- union {
- u16_le adpcm_ps;
- BitField<0, 4, u16_le> adpcm_scale;
- BitField<4, 4, u16_le> adpcm_predictor;
- };
-
- /// ADPCM Historical Samples (y[n-1] and y[n-2])
- u16_le adpcm_yn[2];
-
- union {
- u16_le flags2_raw;
- BitField<0, 1, u16_le> adpcm_dirty; ///< Has the ADPCM info above been changed?
- BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
- };
-
- /// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this
- /// buffer).
- u16_le buffer_id;
- };
-
- Configuration config[num_sources];
-};
-ASSERT_DSP_STRUCT(SourceConfiguration::Configuration, 192);
-ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
-
-struct SourceStatus {
- struct Status {
- u8 is_enabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
- u8 current_buffer_id_dirty; ///< Non-zero when current_buffer_id changes
- u16_le sync; ///< Is set by the DSP to the value of SourceConfiguration::sync
- u32_dsp buffer_position; ///< Number of samples into the current buffer
- u16_le current_buffer_id; ///< Updated when a buffer finishes playing
- INSERT_PADDING_DSPWORDS(1);
- };
-
- Status status[num_sources];
-};
-ASSERT_DSP_STRUCT(SourceStatus::Status, 12);
-
-struct DspConfiguration {
- /// These dirty flags are set by the application when it updates the fields in this struct.
- /// The DSP clears these each audio frame.
- union {
- u32_le dirty_raw;
-
- BitField<8, 1, u32_le> mixer1_enabled_dirty;
- BitField<9, 1, u32_le> mixer2_enabled_dirty;
- BitField<10, 1, u32_le> delay_effect_0_dirty;
- BitField<11, 1, u32_le> delay_effect_1_dirty;
- BitField<12, 1, u32_le> reverb_effect_0_dirty;
- BitField<13, 1, u32_le> reverb_effect_1_dirty;
-
- BitField<16, 1, u32_le> volume_0_dirty;
-
- BitField<24, 1, u32_le> volume_1_dirty;
- BitField<25, 1, u32_le> volume_2_dirty;
- BitField<26, 1, u32_le> output_format_dirty;
- BitField<27, 1, u32_le> limiter_enabled_dirty;
- BitField<28, 1, u32_le> headphones_connected_dirty;
- };
-
- /// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for
- /// each at the final mixer.
- float_le volume[3];
-
- INSERT_PADDING_DSPWORDS(3);
-
- enum class OutputFormat : u16_le {
- Mono = 0,
- Stereo = 1,
- Surround = 2,
- };
-
- OutputFormat output_format;
-
- u16_le limiter_enabled; ///< Not sure of the exact gain equation for the limiter.
- u16_le headphones_connected; ///< Application updates the DSP on headphone status.
- INSERT_PADDING_DSPWORDS(4); ///< TODO: Surround sound related
- INSERT_PADDING_DSPWORDS(2); ///< TODO: Intermediate mixer 1/2 related
- u16_le mixer1_enabled;
- u16_le mixer2_enabled;
-
- /**
- * This is delay with feedback.
- * Transfer function:
- * H(z) = a z^-N / (1 - b z^-1 + a g z^-N)
- * where
- * N = frame_count * samples_per_frame
- * g, a and b are fixed point with 7 fractional bits
- */
- struct DelayEffect {
- /// These dirty flags are set by the application when it updates the fields in this struct.
- /// The DSP clears these each audio frame.
- union {
- u16_le dirty_raw;
- BitField<0, 1, u16_le> enable_dirty;
- BitField<1, 1, u16_le> work_buffer_address_dirty;
- BitField<2, 1, u16_le> other_dirty; ///< Set when anything else has been changed
- };
-
- u16_le enable;
- INSERT_PADDING_DSPWORDS(1);
- u16_le outputs;
- /// The application allocates a block of memory for the DSP to use as a work buffer.
- u32_dsp work_buffer_address;
- /// Frames to delay by
- u16_le frame_count;
-
- // Coefficients
- s16_le g; ///< Fixed point with 7 fractional bits
- s16_le a; ///< Fixed point with 7 fractional bits
- s16_le b; ///< Fixed point with 7 fractional bits
- };
-
- DelayEffect delay_effect[2];
-
- struct ReverbEffect {
- INSERT_PADDING_DSPWORDS(26); ///< TODO
- };
-
- ReverbEffect reverb_effect[2];
-
- INSERT_PADDING_DSPWORDS(4);
-};
-ASSERT_DSP_STRUCT(DspConfiguration, 196);
-ASSERT_DSP_STRUCT(DspConfiguration::DelayEffect, 20);
-ASSERT_DSP_STRUCT(DspConfiguration::ReverbEffect, 52);
-
-struct AdpcmCoefficients {
- /// Coefficients are signed fixed point with 11 fractional bits.
- /// Each source has 16 coefficients associated with it.
- s16_le coeff[num_sources][16];
-};
-ASSERT_DSP_STRUCT(AdpcmCoefficients, 768);
-
-struct DspStatus {
- u16_le unknown;
- u16_le dropped_frames;
- INSERT_PADDING_DSPWORDS(0xE);
-};
-ASSERT_DSP_STRUCT(DspStatus, 32);
-
-/// Final mixed output in PCM16 stereo format, what you hear out of the speakers.
-/// When the application writes to this region it has no effect.
-struct FinalMixSamples {
- s16_le pcm16[samples_per_frame][2];
-};
-ASSERT_DSP_STRUCT(FinalMixSamples, 640);
-
-/// DSP writes output of intermediate mixers 1 and 2 here.
-/// Writes to this region by the application edits the output of the intermediate mixers.
-/// This seems to be intended to allow the application to do custom effects on the ARM11.
-/// Values that exceed s16 range will be clipped by the DSP after further processing.
-struct IntermediateMixSamples {
- struct Samples {
- s32_le pcm32[4][samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
- };
-
- Samples mix1;
- Samples mix2;
-};
-ASSERT_DSP_STRUCT(IntermediateMixSamples, 5120);
-
-/// Compressor table
-struct Compressor {
- INSERT_PADDING_DSPWORDS(0xD20); ///< TODO
-};
-
-/// There is no easy way to implement this in a HLE implementation.
-struct DspDebug {
- INSERT_PADDING_DSPWORDS(0x130);
-};
-ASSERT_DSP_STRUCT(DspDebug, 0x260);
-
-struct SharedMemory {
- /// Padding
- INSERT_PADDING_DSPWORDS(0x400);
-
- DspStatus dsp_status;
-
- DspDebug dsp_debug;
-
- FinalMixSamples final_samples;
-
- SourceStatus source_statuses;
-
- Compressor compressor;
-
- DspConfiguration dsp_configuration;
-
- IntermediateMixSamples intermediate_mix_samples;
-
- SourceConfiguration source_configurations;
-
- AdpcmCoefficients adpcm_coefficients;
-
- struct {
- INSERT_PADDING_DSPWORDS(0x100);
- } unknown10;
-
- struct {
- INSERT_PADDING_DSPWORDS(0xC0);
- } unknown11;
-
- struct {
- INSERT_PADDING_DSPWORDS(0x180);
- } unknown12;
-
- struct {
- INSERT_PADDING_DSPWORDS(0xA);
- } unknown13;
-
- struct {
- INSERT_PADDING_DSPWORDS(0x13A3);
- } unknown14;
-
- u16_le frame_counter;
-};
-ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
-
-union DspMemory {
- std::array<u8, 0x80000> raw_memory;
- struct {
- u8 unused_0[0x50000];
- SharedMemory region_0;
- u8 unused_1[0x18000];
- SharedMemory region_1;
- u8 unused_2[0x8000];
- };
-};
-static_assert(offsetof(DspMemory, region_0) == region0_offset,
- "DSP region 0 is at the wrong offset");
-static_assert(offsetof(DspMemory, region_1) == region1_offset,
- "DSP region 1 is at the wrong offset");
-
-extern DspMemory g_dsp_memory;
-
-// Structures must have an offset that is a multiple of two.
-static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, final_samples) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, compressor) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, unknown10) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, unknown11) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, unknown12) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, unknown13) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-static_assert(offsetof(SharedMemory, unknown14) % 2 == 0,
- "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
-
-#undef INSERT_PADDING_DSPWORDS
-#undef ASSERT_DSP_STRUCT
-
-/// Initialize DSP hardware
-void Init();
-
-/// Shutdown DSP hardware
-void Shutdown();
-
-/**
- * Perform processing and updates state of current shared memory buffer.
- * This function is called every audio tick before triggering the audio interrupt.
- * @return Whether an audio interrupt should be triggered this frame.
- */
-bool Tick();
-
-/**
- * Set the output sink. This must be called before calling Tick().
- * @param sink The sink to which audio will be output to.
- */
-void SetSink(std::unique_ptr<AudioCore::Sink> sink);
-
-/**
- * Enables/Disables audio-stretching.
- * Audio stretching is an enhancement that stretches audio to match emulation
- * speed to prevent stuttering at the cost of some audio latency.
- * @param enable true to enable, false to disable.
- */
-void EnableStretching(bool enable);
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/filter.cpp b/src/audio_core/hle/filter.cpp
deleted file mode 100644
index b24a79b89..000000000
--- a/src/audio_core/hle/filter.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cstddef>
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/filter.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-
-namespace DSP {
-namespace HLE {
-
-void SourceFilters::Reset() {
- Enable(false, false);
-}
-
-void SourceFilters::Enable(bool simple, bool biquad) {
- simple_filter_enabled = simple;
- biquad_filter_enabled = biquad;
-
- if (!simple)
- simple_filter.Reset();
- if (!biquad)
- biquad_filter.Reset();
-}
-
-void SourceFilters::Configure(SourceConfiguration::Configuration::SimpleFilter config) {
- simple_filter.Configure(config);
-}
-
-void SourceFilters::Configure(SourceConfiguration::Configuration::BiquadFilter config) {
- biquad_filter.Configure(config);
-}
-
-void SourceFilters::ProcessFrame(StereoFrame16& frame) {
- if (!simple_filter_enabled && !biquad_filter_enabled)
- return;
-
- if (simple_filter_enabled) {
- FilterFrame(frame, simple_filter);
- }
-
- if (biquad_filter_enabled) {
- FilterFrame(frame, biquad_filter);
- }
-}
-
-// SimpleFilter
-
-void SourceFilters::SimpleFilter::Reset() {
- y1.fill(0);
- // Configure as passthrough.
- a1 = 0;
- b0 = 1 << 15;
-}
-
-void SourceFilters::SimpleFilter::Configure(
- SourceConfiguration::Configuration::SimpleFilter config) {
-
- a1 = config.a1;
- b0 = config.b0;
-}
-
-std::array<s16, 2> SourceFilters::SimpleFilter::ProcessSample(const std::array<s16, 2>& x0) {
- std::array<s16, 2> y0;
- for (size_t i = 0; i < 2; i++) {
- const s32 tmp = (b0 * x0[i] + a1 * y1[i]) >> 15;
- y0[i] = MathUtil::Clamp(tmp, -32768, 32767);
- }
-
- y1 = y0;
-
- return y0;
-}
-
-// BiquadFilter
-
-void SourceFilters::BiquadFilter::Reset() {
- x1.fill(0);
- x2.fill(0);
- y1.fill(0);
- y2.fill(0);
- // Configure as passthrough.
- a1 = a2 = b1 = b2 = 0;
- b0 = 1 << 14;
-}
-
-void SourceFilters::BiquadFilter::Configure(
- SourceConfiguration::Configuration::BiquadFilter config) {
-
- a1 = config.a1;
- a2 = config.a2;
- b0 = config.b0;
- b1 = config.b1;
- b2 = config.b2;
-}
-
-std::array<s16, 2> SourceFilters::BiquadFilter::ProcessSample(const std::array<s16, 2>& x0) {
- std::array<s16, 2> y0;
- for (size_t i = 0; i < 2; i++) {
- const s32 tmp = (b0 * x0[i] + b1 * x1[i] + b2 * x2[i] + a1 * y1[i] + a2 * y2[i]) >> 14;
- y0[i] = MathUtil::Clamp(tmp, -32768, 32767);
- }
-
- x2 = x1;
- x1 = x0;
- y2 = y1;
- y1 = y0;
-
- return y0;
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/filter.h b/src/audio_core/hle/filter.h
deleted file mode 100644
index 5350e2857..000000000
--- a/src/audio_core/hle/filter.h
+++ /dev/null
@@ -1,117 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/dsp.h"
-#include "common/common_types.h"
-
-namespace DSP {
-namespace HLE {
-
-/// Preprocessing filters. There is an independent set of filters for each Source.
-class SourceFilters final {
-public:
- SourceFilters() {
- Reset();
- }
-
- /// Reset internal state.
- void Reset();
-
- /**
- * Enable/Disable filters
- * See also: SourceConfiguration::Configuration::simple_filter_enabled,
- * SourceConfiguration::Configuration::biquad_filter_enabled.
- * @param simple If true, enables the simple filter. If false, disables it.
- * @param biquad If true, enables the biquad filter. If false, disables it.
- */
- void Enable(bool simple, bool biquad);
-
- /**
- * Configure simple filter.
- * @param config Configuration from DSP shared memory.
- */
- void Configure(SourceConfiguration::Configuration::SimpleFilter config);
-
- /**
- * Configure biquad filter.
- * @param config Configuration from DSP shared memory.
- */
- void Configure(SourceConfiguration::Configuration::BiquadFilter config);
-
- /**
- * Processes a frame in-place.
- * @param frame Audio samples to process. Modified in-place.
- */
- void ProcessFrame(StereoFrame16& frame);
-
-private:
- bool simple_filter_enabled;
- bool biquad_filter_enabled;
-
- struct SimpleFilter {
- SimpleFilter() {
- Reset();
- }
-
- /// Resets internal state.
- void Reset();
-
- /**
- * Configures this filter with application settings.
- * @param config Configuration from DSP shared memory.
- */
- void Configure(SourceConfiguration::Configuration::SimpleFilter config);
-
- /**
- * Processes a single stereo PCM16 sample.
- * @param x0 Input sample
- * @return Output sample
- */
- std::array<s16, 2> ProcessSample(const std::array<s16, 2>& x0);
-
- private:
- // Configuration
- s32 a1, b0;
- // Internal state
- std::array<s16, 2> y1;
- } simple_filter;
-
- struct BiquadFilter {
- BiquadFilter() {
- Reset();
- }
-
- /// Resets internal state.
- void Reset();
-
- /**
- * Configures this filter with application settings.
- * @param config Configuration from DSP shared memory.
- */
- void Configure(SourceConfiguration::Configuration::BiquadFilter config);
-
- /**
- * Processes a single stereo PCM16 sample.
- * @param x0 Input sample
- * @return Output sample
- */
- std::array<s16, 2> ProcessSample(const std::array<s16, 2>& x0);
-
- private:
- // Configuration
- s32 a1, a2, b0, b1, b2;
- // Internal state
- std::array<s16, 2> x1;
- std::array<s16, 2> x2;
- std::array<s16, 2> y1;
- std::array<s16, 2> y2;
- } biquad_filter;
-};
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/mixers.cpp b/src/audio_core/hle/mixers.cpp
deleted file mode 100644
index 6cc81dfca..000000000
--- a/src/audio_core/hle/mixers.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstddef>
-
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/mixers.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-
-namespace DSP {
-namespace HLE {
-
-void Mixers::Reset() {
- current_frame.fill({});
- state = {};
-}
-
-DspStatus Mixers::Tick(DspConfiguration& config, const IntermediateMixSamples& read_samples,
- IntermediateMixSamples& write_samples,
- const std::array<QuadFrame32, 3>& input) {
- ParseConfig(config);
-
- AuxReturn(read_samples);
- AuxSend(write_samples, input);
-
- MixCurrentFrame();
-
- return GetCurrentStatus();
-}
-
-void Mixers::ParseConfig(DspConfiguration& config) {
- if (!config.dirty_raw) {
- return;
- }
-
- if (config.mixer1_enabled_dirty) {
- config.mixer1_enabled_dirty.Assign(0);
- state.mixer1_enabled = config.mixer1_enabled != 0;
- LOG_TRACE(Audio_DSP, "mixers mixer1_enabled = %hu", config.mixer1_enabled);
- }
-
- if (config.mixer2_enabled_dirty) {
- config.mixer2_enabled_dirty.Assign(0);
- state.mixer2_enabled = config.mixer2_enabled != 0;
- LOG_TRACE(Audio_DSP, "mixers mixer2_enabled = %hu", config.mixer2_enabled);
- }
-
- if (config.volume_0_dirty) {
- config.volume_0_dirty.Assign(0);
- state.intermediate_mixer_volume[0] = config.volume[0];
- LOG_TRACE(Audio_DSP, "mixers volume[0] = %f", config.volume[0]);
- }
-
- if (config.volume_1_dirty) {
- config.volume_1_dirty.Assign(0);
- state.intermediate_mixer_volume[1] = config.volume[1];
- LOG_TRACE(Audio_DSP, "mixers volume[1] = %f", config.volume[1]);
- }
-
- if (config.volume_2_dirty) {
- config.volume_2_dirty.Assign(0);
- state.intermediate_mixer_volume[2] = config.volume[2];
- LOG_TRACE(Audio_DSP, "mixers volume[2] = %f", config.volume[2]);
- }
-
- if (config.output_format_dirty) {
- config.output_format_dirty.Assign(0);
- state.output_format = config.output_format;
- LOG_TRACE(Audio_DSP, "mixers output_format = %zu",
- static_cast<size_t>(config.output_format));
- }
-
- if (config.headphones_connected_dirty) {
- config.headphones_connected_dirty.Assign(0);
- // Do nothing. (Note: Whether headphones are connected does affect coefficients used for
- // surround sound.)
- LOG_TRACE(Audio_DSP, "mixers headphones_connected=%hu", config.headphones_connected);
- }
-
- if (config.dirty_raw) {
- LOG_DEBUG(Audio_DSP, "mixers remaining_dirty=%x", config.dirty_raw);
- }
-
- config.dirty_raw = 0;
-}
-
-static s16 ClampToS16(s32 value) {
- return static_cast<s16>(MathUtil::Clamp(value, -32768, 32767));
-}
-
-static std::array<s16, 2> AddAndClampToS16(const std::array<s16, 2>& a,
- const std::array<s16, 2>& b) {
- return {ClampToS16(static_cast<s32>(a[0]) + static_cast<s32>(b[0])),
- ClampToS16(static_cast<s32>(a[1]) + static_cast<s32>(b[1]))};
-}
-
-void Mixers::DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& samples) {
- // TODO(merry): Limiter. (Currently we're performing final mixing assuming a disabled limiter.)
-
- switch (state.output_format) {
- case OutputFormat::Mono:
- std::transform(
- current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
- [gain](const std::array<s16, 2>& accumulator,
- const std::array<s32, 4>& sample) -> std::array<s16, 2> {
- // Downmix to mono
- s16 mono = ClampToS16(static_cast<s32>(
- (gain * sample[0] + gain * sample[1] + gain * sample[2] + gain * sample[3]) /
- 2));
- // Mix into current frame
- return AddAndClampToS16(accumulator, {mono, mono});
- });
- return;
-
- case OutputFormat::Surround:
- // TODO(merry): Implement surround sound.
- // fallthrough
-
- case OutputFormat::Stereo:
- std::transform(
- current_frame.begin(), current_frame.end(), samples.begin(), current_frame.begin(),
- [gain](const std::array<s16, 2>& accumulator,
- const std::array<s32, 4>& sample) -> std::array<s16, 2> {
- // Downmix to stereo
- s16 left = ClampToS16(static_cast<s32>(gain * sample[0] + gain * sample[2]));
- s16 right = ClampToS16(static_cast<s32>(gain * sample[1] + gain * sample[3]));
- // Mix into current frame
- return AddAndClampToS16(accumulator, {left, right});
- });
- return;
- }
-
- UNREACHABLE_MSG("Invalid output_format %zu", static_cast<size_t>(state.output_format));
-}
-
-void Mixers::AuxReturn(const IntermediateMixSamples& read_samples) {
- // NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to
- // QuadFrame32.
-
- if (state.mixer1_enabled) {
- for (size_t sample = 0; sample < samples_per_frame; sample++) {
- for (size_t channel = 0; channel < 4; channel++) {
- state.intermediate_mix_buffer[1][sample][channel] =
- read_samples.mix1.pcm32[channel][sample];
- }
- }
- }
-
- if (state.mixer2_enabled) {
- for (size_t sample = 0; sample < samples_per_frame; sample++) {
- for (size_t channel = 0; channel < 4; channel++) {
- state.intermediate_mix_buffer[2][sample][channel] =
- read_samples.mix2.pcm32[channel][sample];
- }
- }
- }
-}
-
-void Mixers::AuxSend(IntermediateMixSamples& write_samples,
- const std::array<QuadFrame32, 3>& input) {
- // NOTE: read_samples.mix{1,2}.pcm32 annoyingly have their dimensions in reverse order to
- // QuadFrame32.
-
- state.intermediate_mix_buffer[0] = input[0];
-
- if (state.mixer1_enabled) {
- for (size_t sample = 0; sample < samples_per_frame; sample++) {
- for (size_t channel = 0; channel < 4; channel++) {
- write_samples.mix1.pcm32[channel][sample] = input[1][sample][channel];
- }
- }
- } else {
- state.intermediate_mix_buffer[1] = input[1];
- }
-
- if (state.mixer2_enabled) {
- for (size_t sample = 0; sample < samples_per_frame; sample++) {
- for (size_t channel = 0; channel < 4; channel++) {
- write_samples.mix2.pcm32[channel][sample] = input[2][sample][channel];
- }
- }
- } else {
- state.intermediate_mix_buffer[2] = input[2];
- }
-}
-
-void Mixers::MixCurrentFrame() {
- current_frame.fill({});
-
- for (size_t mix = 0; mix < 3; mix++) {
- DownmixAndMixIntoCurrentFrame(state.intermediate_mixer_volume[mix],
- state.intermediate_mix_buffer[mix]);
- }
-
- // TODO(merry): Compressor. (We currently assume a disabled compressor.)
-}
-
-DspStatus Mixers::GetCurrentStatus() const {
- DspStatus status;
- status.unknown = 0;
- status.dropped_frames = 0;
- return status;
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/mixers.h b/src/audio_core/hle/mixers.h
deleted file mode 100644
index bf4e865ae..000000000
--- a/src/audio_core/hle/mixers.h
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/dsp.h"
-
-namespace DSP {
-namespace HLE {
-
-class Mixers final {
-public:
- Mixers() {
- Reset();
- }
-
- void Reset();
-
- DspStatus Tick(DspConfiguration& config, const IntermediateMixSamples& read_samples,
- IntermediateMixSamples& write_samples, const std::array<QuadFrame32, 3>& input);
-
- StereoFrame16 GetOutput() const {
- return current_frame;
- }
-
-private:
- StereoFrame16 current_frame = {};
-
- using OutputFormat = DspConfiguration::OutputFormat;
-
- struct {
- std::array<float, 3> intermediate_mixer_volume = {};
-
- bool mixer1_enabled = false;
- bool mixer2_enabled = false;
- std::array<QuadFrame32, 3> intermediate_mix_buffer = {};
-
- OutputFormat output_format = OutputFormat::Stereo;
-
- } state;
-
- /// INTERNAL: Update our internal state based on the current config.
- void ParseConfig(DspConfiguration& config);
- /// INTERNAL: Read samples from shared memory that have been modified by the ARM11.
- void AuxReturn(const IntermediateMixSamples& read_samples);
- /// INTERNAL: Write samples to shared memory for the ARM11 to modify.
- void AuxSend(IntermediateMixSamples& write_samples, const std::array<QuadFrame32, 3>& input);
- /// INTERNAL: Mix current_frame.
- void MixCurrentFrame();
- /// INTERNAL: Downmix from quadraphonic to stereo based on status.output_format and accumulate
- /// into current_frame.
- void DownmixAndMixIntoCurrentFrame(float gain, const QuadFrame32& samples);
- /// INTERNAL: Generate DspStatus based on internal state.
- DspStatus GetCurrentStatus() const;
-};
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
deleted file mode 100644
index 24074a514..000000000
--- a/src/audio_core/hle/pipe.cpp
+++ /dev/null
@@ -1,177 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <vector>
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/pipe.h"
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/hle/service/dsp_dsp.h"
-
-namespace DSP {
-namespace HLE {
-
-static DspState dsp_state = DspState::Off;
-
-static std::array<std::vector<u8>, NUM_DSP_PIPE> pipe_data;
-
-void ResetPipes() {
- for (auto& data : pipe_data) {
- data.clear();
- }
- dsp_state = DspState::Off;
-}
-
-std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
- const size_t pipe_index = static_cast<size_t>(pipe_number);
-
- if (pipe_index >= NUM_DSP_PIPE) {
- LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
- return {};
- }
-
- if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
- LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
- return {};
- }
-
- std::vector<u8>& data = pipe_data[pipe_index];
-
- if (length > data.size()) {
- LOG_WARNING(
- Audio_DSP,
- "pipe_number = %zu is out of data, application requested read of %u but %zu remain",
- pipe_index, length, data.size());
- length = static_cast<u32>(data.size());
- }
-
- if (length == 0)
- return {};
-
- std::vector<u8> ret(data.begin(), data.begin() + length);
- data.erase(data.begin(), data.begin() + length);
- return ret;
-}
-
-size_t GetPipeReadableSize(DspPipe pipe_number) {
- const size_t pipe_index = static_cast<size_t>(pipe_number);
-
- if (pipe_index >= NUM_DSP_PIPE) {
- LOG_ERROR(Audio_DSP, "pipe_number = %zu invalid", pipe_index);
- return 0;
- }
-
- return pipe_data[pipe_index].size();
-}
-
-static void WriteU16(DspPipe pipe_number, u16 value) {
- const size_t pipe_index = static_cast<size_t>(pipe_number);
-
- std::vector<u8>& data = pipe_data.at(pipe_index);
- // Little endian
- data.emplace_back(value & 0xFF);
- data.emplace_back(value >> 8);
-}
-
-static void AudioPipeWriteStructAddresses() {
- // These struct addresses are DSP dram addresses.
- // See also: DSP_DSP::ConvertProcessAddressFromDspDram
- static const std::array<u16, 15> struct_addresses = {
- 0x8000 + offsetof(SharedMemory, frame_counter) / 2,
- 0x8000 + offsetof(SharedMemory, source_configurations) / 2,
- 0x8000 + offsetof(SharedMemory, source_statuses) / 2,
- 0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
- 0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
- 0x8000 + offsetof(SharedMemory, dsp_status) / 2,
- 0x8000 + offsetof(SharedMemory, final_samples) / 2,
- 0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
- 0x8000 + offsetof(SharedMemory, compressor) / 2,
- 0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
- 0x8000 + offsetof(SharedMemory, unknown10) / 2,
- 0x8000 + offsetof(SharedMemory, unknown11) / 2,
- 0x8000 + offsetof(SharedMemory, unknown12) / 2,
- 0x8000 + offsetof(SharedMemory, unknown13) / 2,
- 0x8000 + offsetof(SharedMemory, unknown14) / 2,
- };
-
- // Begin with a u16 denoting the number of structs.
- WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
- // Then write the struct addresses.
- for (u16 addr : struct_addresses) {
- WriteU16(DspPipe::Audio, addr);
- }
- // Signal that we have data on this pipe.
- Service::DSP_DSP::SignalPipeInterrupt(DspPipe::Audio);
-}
-
-void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
- switch (pipe_number) {
- case DspPipe::Audio: {
- if (buffer.size() != 4) {
- LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written",
- buffer.size());
- return;
- }
-
- enum class StateChange {
- Initialize = 0,
- Shutdown = 1,
- Wakeup = 2,
- Sleep = 3,
- };
-
- // The difference between Initialize and Wakeup is that Input state is maintained
- // when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
- // Waking up from sleep garbles some of the structs in the memory region. (TODO:
- // Implement this.) Applications store away the state of these structs before
- // sleeping and reset it back after wakeup on behalf of the DSP.
-
- switch (static_cast<StateChange>(buffer[0])) {
- case StateChange::Initialize:
- LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
- ResetPipes();
- AudioPipeWriteStructAddresses();
- dsp_state = DspState::On;
- break;
- case StateChange::Shutdown:
- LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
- dsp_state = DspState::Off;
- break;
- case StateChange::Wakeup:
- LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
- ResetPipes();
- AudioPipeWriteStructAddresses();
- dsp_state = DspState::On;
- break;
- case StateChange::Sleep:
- LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
- UNIMPLEMENTED();
- dsp_state = DspState::Sleeping;
- break;
- default:
- LOG_ERROR(Audio_DSP,
- "Application has requested unknown state transition of DSP hardware %hhu",
- buffer[0]);
- dsp_state = DspState::Off;
- break;
- }
-
- return;
- }
- default:
- LOG_CRITICAL(Audio_DSP, "pipe_number = %zu unimplemented",
- static_cast<size_t>(pipe_number));
- UNIMPLEMENTED();
- return;
- }
-}
-
-DspState GetDspState() {
- return dsp_state;
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/pipe.h b/src/audio_core/hle/pipe.h
deleted file mode 100644
index ac053c029..000000000
--- a/src/audio_core/hle/pipe.h
+++ /dev/null
@@ -1,63 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include <vector>
-#include "common/common_types.h"
-
-namespace DSP {
-namespace HLE {
-
-/// Reset the pipes by setting pipe positions back to the beginning.
-void ResetPipes();
-
-enum class DspPipe {
- Debug = 0,
- Dma = 1,
- Audio = 2,
- Binary = 3,
-};
-constexpr size_t NUM_DSP_PIPE = 8;
-
-/**
- * Reads `length` bytes from the DSP pipe identified with `pipe_number`.
- * @note Can read up to the maximum value of a u16 in bytes (65,535).
- * @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty
- * vector will be returned.
- * @note IF `length` is set to 0, an empty vector will be returned.
- * @note IF `length` is greater than the amount of data available, this function will only read the
- * available amount.
- * @param pipe_number a `DspPipe`
- * @param length the number of bytes to read. The max is 65,535 (max of u16).
- * @returns a vector of bytes from the specified pipe. On error, will be empty.
- */
-std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
-
-/**
- * How much data is left in pipe
- * @param pipe_number The Pipe ID
- * @return The amount of data remaning in the pipe. This is the maximum length PipeRead will return.
- */
-size_t GetPipeReadableSize(DspPipe pipe_number);
-
-/**
- * Write to a DSP pipe.
- * @param pipe_number The Pipe ID
- * @param buffer The data to write to the pipe.
- */
-void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer);
-
-enum class DspState {
- Off,
- On,
- Sleeping,
-};
-
-/// Get the state of the DSP
-DspState GetDspState();
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/source.cpp b/src/audio_core/hle/source.cpp
deleted file mode 100644
index c12287700..000000000
--- a/src/audio_core/hle/source.cpp
+++ /dev/null
@@ -1,349 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include "audio_core/codec.h"
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/source.h"
-#include "audio_core/interpolate.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "core/memory.h"
-
-namespace DSP {
-namespace HLE {
-
-SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config,
- const s16_le (&adpcm_coeffs)[16]) {
- ParseConfig(config, adpcm_coeffs);
-
- if (state.enabled) {
- GenerateFrame();
- }
-
- return GetCurrentStatus();
-}
-
-void Source::MixInto(QuadFrame32& dest, size_t intermediate_mix_id) const {
- if (!state.enabled)
- return;
-
- const std::array<float, 4>& gains = state.gain.at(intermediate_mix_id);
- for (size_t samplei = 0; samplei < samples_per_frame; samplei++) {
- // Conversion from stereo (current_frame) to quadraphonic (dest) occurs here.
- dest[samplei][0] += static_cast<s32>(gains[0] * current_frame[samplei][0]);
- dest[samplei][1] += static_cast<s32>(gains[1] * current_frame[samplei][1]);
- dest[samplei][2] += static_cast<s32>(gains[2] * current_frame[samplei][0]);
- dest[samplei][3] += static_cast<s32>(gains[3] * current_frame[samplei][1]);
- }
-}
-
-void Source::Reset() {
- current_frame.fill({});
- state = {};
-}
-
-void Source::ParseConfig(SourceConfiguration::Configuration& config,
- const s16_le (&adpcm_coeffs)[16]) {
- if (!config.dirty_raw) {
- return;
- }
-
- if (config.reset_flag) {
- config.reset_flag.Assign(0);
- Reset();
- LOG_TRACE(Audio_DSP, "source_id=%zu reset", source_id);
- }
-
- if (config.partial_reset_flag) {
- config.partial_reset_flag.Assign(0);
- state.input_queue = std::priority_queue<Buffer, std::vector<Buffer>, BufferOrder>{};
- LOG_TRACE(Audio_DSP, "source_id=%zu partial_reset", source_id);
- }
-
- if (config.enable_dirty) {
- config.enable_dirty.Assign(0);
- state.enabled = config.enable != 0;
- LOG_TRACE(Audio_DSP, "source_id=%zu enable=%d", source_id, state.enabled);
- }
-
- if (config.sync_dirty) {
- config.sync_dirty.Assign(0);
- state.sync = config.sync;
- LOG_TRACE(Audio_DSP, "source_id=%zu sync=%u", source_id, state.sync);
- }
-
- if (config.rate_multiplier_dirty) {
- config.rate_multiplier_dirty.Assign(0);
- state.rate_multiplier = config.rate_multiplier;
- LOG_TRACE(Audio_DSP, "source_id=%zu rate=%f", source_id, state.rate_multiplier);
-
- if (state.rate_multiplier <= 0) {
- LOG_ERROR(Audio_DSP, "Was given an invalid rate multiplier: source_id=%zu rate=%f",
- source_id, state.rate_multiplier);
- state.rate_multiplier = 1.0f;
- // Note: Actual firmware starts producing garbage if this occurs.
- }
- }
-
- if (config.adpcm_coefficients_dirty) {
- config.adpcm_coefficients_dirty.Assign(0);
- std::transform(adpcm_coeffs, adpcm_coeffs + state.adpcm_coeffs.size(),
- state.adpcm_coeffs.begin(),
- [](const auto& coeff) { return static_cast<s16>(coeff); });
- LOG_TRACE(Audio_DSP, "source_id=%zu adpcm update", source_id);
- }
-
- if (config.gain_0_dirty) {
- config.gain_0_dirty.Assign(0);
- std::transform(config.gain[0], config.gain[0] + state.gain[0].size(), state.gain[0].begin(),
- [](const auto& coeff) { return static_cast<float>(coeff); });
- LOG_TRACE(Audio_DSP, "source_id=%zu gain 0 update", source_id);
- }
-
- if (config.gain_1_dirty) {
- config.gain_1_dirty.Assign(0);
- std::transform(config.gain[1], config.gain[1] + state.gain[1].size(), state.gain[1].begin(),
- [](const auto& coeff) { return static_cast<float>(coeff); });
- LOG_TRACE(Audio_DSP, "source_id=%zu gain 1 update", source_id);
- }
-
- if (config.gain_2_dirty) {
- config.gain_2_dirty.Assign(0);
- std::transform(config.gain[2], config.gain[2] + state.gain[2].size(), state.gain[2].begin(),
- [](const auto& coeff) { return static_cast<float>(coeff); });
- LOG_TRACE(Audio_DSP, "source_id=%zu gain 2 update", source_id);
- }
-
- if (config.filters_enabled_dirty) {
- config.filters_enabled_dirty.Assign(0);
- state.filters.Enable(config.simple_filter_enabled.ToBool(),
- config.biquad_filter_enabled.ToBool());
- LOG_TRACE(Audio_DSP, "source_id=%zu enable_simple=%hu enable_biquad=%hu", source_id,
- config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value());
- }
-
- if (config.simple_filter_dirty) {
- config.simple_filter_dirty.Assign(0);
- state.filters.Configure(config.simple_filter);
- LOG_TRACE(Audio_DSP, "source_id=%zu simple filter update", source_id);
- }
-
- if (config.biquad_filter_dirty) {
- config.biquad_filter_dirty.Assign(0);
- state.filters.Configure(config.biquad_filter);
- LOG_TRACE(Audio_DSP, "source_id=%zu biquad filter update", source_id);
- }
-
- if (config.interpolation_dirty) {
- config.interpolation_dirty.Assign(0);
- state.interpolation_mode = config.interpolation_mode;
- LOG_TRACE(Audio_DSP, "source_id=%zu interpolation_mode=%zu", source_id,
- static_cast<size_t>(state.interpolation_mode));
- }
-
- if (config.format_dirty || config.embedded_buffer_dirty) {
- config.format_dirty.Assign(0);
- state.format = config.format;
- LOG_TRACE(Audio_DSP, "source_id=%zu format=%zu", source_id,
- static_cast<size_t>(state.format));
- }
-
- if (config.mono_or_stereo_dirty || config.embedded_buffer_dirty) {
- config.mono_or_stereo_dirty.Assign(0);
- state.mono_or_stereo = config.mono_or_stereo;
- LOG_TRACE(Audio_DSP, "source_id=%zu mono_or_stereo=%zu", source_id,
- static_cast<size_t>(state.mono_or_stereo));
- }
-
- u32_dsp play_position = {};
- if (config.play_position_dirty && config.play_position != 0) {
- config.play_position_dirty.Assign(0);
- play_position = config.play_position;
- // play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit
- // This will be the starting sample for the first time the buffer is played.
- }
-
- if (config.embedded_buffer_dirty) {
- config.embedded_buffer_dirty.Assign(0);
- state.input_queue.emplace(Buffer{
- config.physical_address,
- config.length,
- static_cast<u8>(config.adpcm_ps),
- {config.adpcm_yn[0], config.adpcm_yn[1]},
- config.adpcm_dirty.ToBool(),
- config.is_looping.ToBool(),
- config.buffer_id,
- state.mono_or_stereo,
- state.format,
- false,
- play_position,
- false,
- });
- LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu start=%u",
- config.physical_address, config.length, config.buffer_id,
- static_cast<u32>(config.play_position));
- }
-
- if (config.loop_related_dirty && config.loop_related != 0) {
- config.loop_related_dirty.Assign(0);
- LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related=0x%08x",
- static_cast<u32>(config.loop_related));
- }
-
- if (config.buffer_queue_dirty) {
- config.buffer_queue_dirty.Assign(0);
- for (size_t i = 0; i < 4; i++) {
- if (config.buffers_dirty & (1 << i)) {
- const auto& b = config.buffers[i];
- state.input_queue.emplace(Buffer{
- b.physical_address,
- b.length,
- static_cast<u8>(b.adpcm_ps),
- {b.adpcm_yn[0], b.adpcm_yn[1]},
- b.adpcm_dirty != 0,
- b.is_looping != 0,
- b.buffer_id,
- state.mono_or_stereo,
- state.format,
- true,
- {}, // 0 in u32_dsp
- false,
- });
- LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i,
- b.physical_address, b.length, b.buffer_id);
- }
- }
- config.buffers_dirty = 0;
- }
-
- if (config.dirty_raw) {
- LOG_DEBUG(Audio_DSP, "source_id=%zu remaining_dirty=%x", source_id, config.dirty_raw);
- }
-
- config.dirty_raw = 0;
-}
-
-void Source::GenerateFrame() {
- current_frame.fill({});
-
- if (state.current_buffer.empty() && !DequeueBuffer()) {
- state.enabled = false;
- state.buffer_update = true;
- state.current_buffer_id = 0;
- return;
- }
-
- size_t frame_position = 0;
-
- state.current_sample_number = state.next_sample_number;
- while (frame_position < current_frame.size()) {
- if (state.current_buffer.empty() && !DequeueBuffer()) {
- break;
- }
-
- switch (state.interpolation_mode) {
- case InterpolationMode::None:
- AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier,
- current_frame, frame_position);
- break;
- case InterpolationMode::Linear:
- AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
- current_frame, frame_position);
- break;
- case InterpolationMode::Polyphase:
- // TODO(merry): Implement polyphase interpolation
- LOG_DEBUG(Audio_DSP, "Polyphase interpolation unimplemented; falling back to linear");
- AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
- current_frame, frame_position);
- break;
- default:
- UNIMPLEMENTED();
- break;
- }
- }
- state.next_sample_number += static_cast<u32>(frame_position);
-
- state.filters.ProcessFrame(current_frame);
-}
-
-bool Source::DequeueBuffer() {
- ASSERT_MSG(state.current_buffer.empty(),
- "Shouldn't dequeue; we still have data in current_buffer");
-
- if (state.input_queue.empty())
- return false;
-
- Buffer buf = state.input_queue.top();
-
- // if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone
- if (!buf.is_looping) {
- state.input_queue.pop();
- }
-
- if (buf.adpcm_dirty) {
- state.adpcm_state.yn1 = buf.adpcm_yn[0];
- state.adpcm_state.yn2 = buf.adpcm_yn[1];
- }
-
- const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address);
- if (memory) {
- const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
- switch (buf.format) {
- case Format::PCM8:
- state.current_buffer = Codec::DecodePCM8(num_channels, memory, buf.length);
- break;
- case Format::PCM16:
- state.current_buffer = Codec::DecodePCM16(num_channels, memory, buf.length);
- break;
- case Format::ADPCM:
- DEBUG_ASSERT(num_channels == 1);
- state.current_buffer =
- Codec::DecodeADPCM(memory, buf.length, state.adpcm_coeffs, state.adpcm_state);
- break;
- default:
- UNIMPLEMENTED();
- break;
- }
- } else {
- LOG_WARNING(Audio_DSP,
- "source_id=%zu buffer_id=%hu length=%u: Invalid physical address 0x%08X",
- source_id, buf.buffer_id, buf.length, buf.physical_address);
- state.current_buffer.clear();
- return true;
- }
-
- // the first playthrough starts at play_position, loops start at the beginning of the buffer
- state.current_sample_number = (!buf.has_played) ? buf.play_position : 0;
- state.next_sample_number = state.current_sample_number;
- state.current_buffer_id = buf.buffer_id;
- state.buffer_update = buf.from_queue && !buf.has_played;
-
- buf.has_played = true;
-
- LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu",
- source_id, buf.buffer_id, buf.from_queue ? "true" : "false",
- state.current_buffer.size());
- return true;
-}
-
-SourceStatus::Status Source::GetCurrentStatus() {
- SourceStatus::Status ret;
-
- // Applications depend on the correct emulation of
- // current_buffer_id_dirty and current_buffer_id to synchronise
- // audio with video.
- ret.is_enabled = state.enabled;
- ret.current_buffer_id_dirty = state.buffer_update ? 1 : 0;
- state.buffer_update = false;
- ret.current_buffer_id = state.current_buffer_id;
- ret.buffer_position = state.current_sample_number;
- ret.sync = state.sync;
-
- return ret;
-}
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/hle/source.h b/src/audio_core/hle/source.h
deleted file mode 100644
index c4d2debc2..000000000
--- a/src/audio_core/hle/source.h
+++ /dev/null
@@ -1,149 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <queue>
-#include <vector>
-#include "audio_core/codec.h"
-#include "audio_core/hle/common.h"
-#include "audio_core/hle/dsp.h"
-#include "audio_core/hle/filter.h"
-#include "audio_core/interpolate.h"
-#include "common/common_types.h"
-
-namespace DSP {
-namespace HLE {
-
-/**
- * This module performs:
- * - Buffer management
- * - Decoding of buffers
- * - Buffer resampling and interpolation
- * - Per-source filtering (SimpleFilter, BiquadFilter)
- * - Per-source gain
- * - Other per-source processing
- */
-class Source final {
-public:
- explicit Source(size_t source_id_) : source_id(source_id_) {
- Reset();
- }
-
- /// Resets internal state.
- void Reset();
-
- /**
- * This is called once every audio frame. This performs per-source processing every frame.
- * @param config The new configuration we've got for this Source from the application.
- * @param adpcm_coeffs ADPCM coefficients to use if config tells us to use them (may contain
- * invalid values otherwise).
- * @return The current status of this Source. This is given back to the emulated application via
- * SharedMemory.
- */
- SourceStatus::Status Tick(SourceConfiguration::Configuration& config,
- const s16_le (&adpcm_coeffs)[16]);
-
- /**
- * Mix this source's output into dest, using the gains for the `intermediate_mix_id`-th
- * intermediate mixer.
- * @param dest The QuadFrame32 to mix into.
- * @param intermediate_mix_id The id of the intermediate mix whose gains we are using.
- */
- void MixInto(QuadFrame32& dest, size_t intermediate_mix_id) const;
-
-private:
- const size_t source_id;
- StereoFrame16 current_frame;
-
- using Format = SourceConfiguration::Configuration::Format;
- using InterpolationMode = SourceConfiguration::Configuration::InterpolationMode;
- using MonoOrStereo = SourceConfiguration::Configuration::MonoOrStereo;
-
- /// Internal representation of a buffer for our buffer queue
- struct Buffer {
- PAddr physical_address;
- u32 length;
- u8 adpcm_ps;
- std::array<u16, 2> adpcm_yn;
- bool adpcm_dirty;
- bool is_looping;
- u16 buffer_id;
-
- MonoOrStereo mono_or_stereo;
- Format format;
-
- bool from_queue;
- u32_dsp play_position; // = 0;
- bool has_played; // = false;
- };
-
- struct BufferOrder {
- bool operator()(const Buffer& a, const Buffer& b) const {
- // Lower buffer_id comes first.
- return a.buffer_id > b.buffer_id;
- }
- };
-
- struct {
-
- // State variables
-
- bool enabled = false;
- u16 sync = 0;
-
- // Mixing
-
- std::array<std::array<float, 4>, 3> gain = {};
-
- // Buffer queue
-
- std::priority_queue<Buffer, std::vector<Buffer>, BufferOrder> input_queue;
- MonoOrStereo mono_or_stereo = MonoOrStereo::Mono;
- Format format = Format::ADPCM;
-
- // Current buffer
-
- u32 current_sample_number = 0;
- u32 next_sample_number = 0;
- AudioInterp::StereoBuffer16 current_buffer;
-
- // buffer_id state
-
- bool buffer_update = false;
- u32 current_buffer_id = 0;
-
- // Decoding state
-
- std::array<s16, 16> adpcm_coeffs = {};
- Codec::ADPCMState adpcm_state = {};
-
- // Resampling state
-
- float rate_multiplier = 1.0;
- InterpolationMode interpolation_mode = InterpolationMode::Polyphase;
- AudioInterp::State interp_state = {};
-
- // Filter state
-
- SourceFilters filters;
-
- } state;
-
- // Internal functions
-
- /// INTERNAL: Update our internal state based on the current config.
- void ParseConfig(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]);
- /// INTERNAL: Generate the current audio output for this frame based on our internal state.
- void GenerateFrame();
- /// INTERNAL: Dequeues a buffer and does preprocessing on it (decoding, resampling). Puts it
- /// into current_buffer.
- bool DequeueBuffer();
- /// INTERNAL: Generates a SourceStatus::Status based on our internal state.
- SourceStatus::Status GetCurrentStatus();
-};
-
-} // namespace HLE
-} // namespace DSP
diff --git a/src/audio_core/interpolate.cpp b/src/audio_core/interpolate.cpp
deleted file mode 100644
index 83573d772..000000000
--- a/src/audio_core/interpolate.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "audio_core/interpolate.h"
-#include "common/assert.h"
-#include "common/math_util.h"
-
-namespace AudioInterp {
-
-// Calculations are done in fixed point with 24 fractional bits.
-// (This is not verified. This was chosen for minimal error.)
-constexpr u64 scale_factor = 1 << 24;
-constexpr u64 scale_mask = scale_factor - 1;
-
-/// Here we step over the input in steps of rate, until we consume all of the input.
-/// Three adjacent samples are passed to fn each step.
-template <typename Function>
-static void StepOverSamples(State& state, StereoBuffer16& input, float rate,
- DSP::HLE::StereoFrame16& output, size_t& outputi, Function fn) {
- ASSERT(rate > 0);
-
- if (input.empty())
- return;
-
- input.insert(input.begin(), {state.xn2, state.xn1});
-
- const u64 step_size = static_cast<u64>(rate * scale_factor);
- u64 fposition = state.fposition;
- size_t inputi = 0;
-
- while (outputi < output.size()) {
- inputi = static_cast<size_t>(fposition / scale_factor);
-
- if (inputi + 2 >= input.size()) {
- inputi = input.size() - 2;
- break;
- }
-
- u64 fraction = fposition & scale_mask;
- output[outputi++] = fn(fraction, input[inputi], input[inputi + 1], input[inputi + 2]);
-
- fposition += step_size;
- }
-
- state.xn2 = input[inputi];
- state.xn1 = input[inputi + 1];
- state.fposition = fposition - inputi * scale_factor;
-
- input.erase(input.begin(), std::next(input.begin(), inputi + 2));
-}
-
-void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi) {
- StepOverSamples(
- state, input, rate, output, outputi,
- [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
-}
-
-void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi) {
- // Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
- StepOverSamples(state, input, rate, output, outputi,
- [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
- // This is a saturated subtraction. (Verified by black-box fuzzing.)
- s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
- s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
-
- return std::array<s16, 2>{
- static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
- static_cast<s16>(x0[1] + fraction * delta1 / scale_factor),
- };
- });
-}
-
-} // namespace AudioInterp
diff --git a/src/audio_core/interpolate.h b/src/audio_core/interpolate.h
deleted file mode 100644
index 8dff6111a..000000000
--- a/src/audio_core/interpolate.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <deque>
-#include "audio_core/hle/common.h"
-#include "common/common_types.h"
-
-namespace AudioInterp {
-
-/// A variable length buffer of signed PCM16 stereo samples.
-using StereoBuffer16 = std::deque<std::array<s16, 2>>;
-
-struct State {
- /// Two historical samples.
- std::array<s16, 2> xn1 = {}; ///< x[n-1]
- std::array<s16, 2> xn2 = {}; ///< x[n-2]
- /// Current fractional position.
- u64 fposition = 0;
-};
-
-/**
- * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
- * @param state Interpolation state.
- * @param input Input buffer.
- * @param rate Stretch factor. Must be a positive non-zero value.
- * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
- * @param output The resampled audio buffer.
- * @param outputi The index of output to start writing to.
- */
-void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi);
-
-/**
- * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
- * @param state Interpolation state.
- * @param input Input buffer.
- * @param rate Stretch factor. Must be a positive non-zero value.
- * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
- * @param output The resampled audio buffer.
- * @param outputi The index of output to start writing to.
- */
-void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
- size_t& outputi);
-
-} // namespace AudioInterp
diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h
deleted file mode 100644
index c732926a2..000000000
--- a/src/audio_core/null_sink.h
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include "audio_core/audio_core.h"
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class NullSink final : public Sink {
-public:
- ~NullSink() override = default;
-
- unsigned int GetNativeSampleRate() const override {
- return native_sample_rate;
- }
-
- void EnqueueSamples(const s16*, size_t) override {}
-
- size_t SamplesInQueue() const override {
- return 0;
- }
-
- void SetDevice(int device_id) override {}
-
- std::vector<std::string> GetDeviceList() const override {
- return {};
- }
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
deleted file mode 100644
index 933c5f16d..000000000
--- a/src/audio_core/sdl2_sink.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <list>
-#include <numeric>
-#include <SDL.h>
-#include "audio_core/audio_core.h"
-#include "audio_core/sdl2_sink.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "core/settings.h"
-
-namespace AudioCore {
-
-struct SDL2Sink::Impl {
- unsigned int sample_rate = 0;
-
- SDL_AudioDeviceID audio_device_id = 0;
-
- std::list<std::vector<s16>> queue;
-
- static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes);
-};
-
-SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
- if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed with: %s", SDL_GetError());
- impl->audio_device_id = 0;
- return;
- }
-
- SDL_AudioSpec desired_audiospec;
- SDL_zero(desired_audiospec);
- desired_audiospec.format = AUDIO_S16;
- desired_audiospec.channels = 2;
- desired_audiospec.freq = native_sample_rate;
- desired_audiospec.samples = 512;
- desired_audiospec.userdata = impl.get();
- desired_audiospec.callback = &Impl::Callback;
-
- SDL_AudioSpec obtained_audiospec;
- SDL_zero(obtained_audiospec);
-
- int device_count = SDL_GetNumAudioDevices(0);
- device_list.clear();
- for (int i = 0; i < device_count; ++i) {
- device_list.push_back(SDL_GetAudioDeviceName(i, 0));
- }
-
- const char* device = nullptr;
-
- if (device_count >= 1 && Settings::values.audio_device_id != "auto" &&
- !Settings::values.audio_device_id.empty()) {
- device = Settings::values.audio_device_id.c_str();
- }
-
- impl->audio_device_id = SDL_OpenAudioDevice(device, false, &desired_audiospec,
- &obtained_audiospec, SDL_AUDIO_ALLOW_ANY_CHANGE);
- if (impl->audio_device_id <= 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with code %d for device \"%s\"",
- impl->audio_device_id, Settings::values.audio_device_id.c_str());
- return;
- }
-
- impl->sample_rate = obtained_audiospec.freq;
-
- // SDL2 audio devices start out paused, unpause it:
- SDL_PauseAudioDevice(impl->audio_device_id, 0);
-}
-
-SDL2Sink::~SDL2Sink() {
- if (impl->audio_device_id <= 0)
- return;
-
- SDL_CloseAudioDevice(impl->audio_device_id);
-}
-
-unsigned int SDL2Sink::GetNativeSampleRate() const {
- if (impl->audio_device_id <= 0)
- return native_sample_rate;
-
- return impl->sample_rate;
-}
-
-std::vector<std::string> SDL2Sink::GetDeviceList() const {
- return device_list;
-}
-
-void SDL2Sink::EnqueueSamples(const s16* samples, size_t sample_count) {
- if (impl->audio_device_id <= 0)
- return;
-
- SDL_LockAudioDevice(impl->audio_device_id);
- impl->queue.emplace_back(samples, samples + sample_count * 2);
- SDL_UnlockAudioDevice(impl->audio_device_id);
-}
-
-size_t SDL2Sink::SamplesInQueue() const {
- if (impl->audio_device_id <= 0)
- return 0;
-
- SDL_LockAudioDevice(impl->audio_device_id);
-
- size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(),
- static_cast<size_t>(0), [](size_t sum, const auto& buffer) {
- // Division by two because each stereo sample is made of
- // two s16.
- return sum + buffer.size() / 2;
- });
-
- SDL_UnlockAudioDevice(impl->audio_device_id);
-
- return total_size;
-}
-
-void SDL2Sink::SetDevice(int device_id) {
- this->device_id = device_id;
-}
-
-void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
- Impl* impl = reinterpret_cast<Impl*>(impl_);
-
- size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) /
- sizeof(s16); // Keep track of size in 16-bit increments.
-
- while (remaining_size > 0 && !impl->queue.empty()) {
- if (impl->queue.front().size() <= remaining_size) {
- memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16));
- buffer += impl->queue.front().size() * sizeof(s16);
- remaining_size -= impl->queue.front().size();
- impl->queue.pop_front();
- } else {
- memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
- buffer += remaining_size * sizeof(s16);
- impl->queue.front().erase(impl->queue.front().begin(),
- impl->queue.front().begin() + remaining_size);
- remaining_size = 0;
- }
- }
-
- if (remaining_size > 0) {
- memset(buffer, 0, remaining_size * sizeof(s16));
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sdl2_sink.h b/src/audio_core/sdl2_sink.h
deleted file mode 100644
index bcc725369..000000000
--- a/src/audio_core/sdl2_sink.h
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include <memory>
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class SDL2Sink final : public Sink {
-public:
- SDL2Sink();
- ~SDL2Sink() override;
-
- unsigned int GetNativeSampleRate() const override;
-
- void EnqueueSamples(const s16* samples, size_t sample_count) override;
-
- size_t SamplesInQueue() const override;
-
- std::vector<std::string> GetDeviceList() const override;
- void SetDevice(int device_id) override;
-
-private:
- struct Impl;
- std::unique_ptr<Impl> impl;
- int device_id;
- std::vector<std::string> device_list;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink.h b/src/audio_core/sink.h
deleted file mode 100644
index c69cb2c74..000000000
--- a/src/audio_core/sink.h
+++ /dev/null
@@ -1,45 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
- * PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
- * They are dumb outputs.
- */
-class Sink {
-public:
- virtual ~Sink() = default;
-
- /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units:
- /// samples/sec)
- virtual unsigned int GetNativeSampleRate() const = 0;
-
- /**
- * Feed stereo samples to sink.
- * @param samples Samples in interleaved stereo PCM16 format.
- * @param sample_count Number of samples.
- */
- virtual void EnqueueSamples(const s16* samples, size_t sample_count) = 0;
-
- /// Samples enqueued that have not been played yet.
- virtual std::size_t SamplesInQueue() const = 0;
-
- /**
- * Sets the desired output device.
- * @param device_id ID of the desired device.
- */
- virtual void SetDevice(int device_id) = 0;
-
- /// Returns the list of available devices.
- virtual std::vector<std::string> GetDeviceList() const = 0;
-};
-
-} // namespace
diff --git a/src/audio_core/sink_details.cpp b/src/audio_core/sink_details.cpp
deleted file mode 100644
index 6972395af..000000000
--- a/src/audio_core/sink_details.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-#include <vector>
-#include "audio_core/null_sink.h"
-#include "audio_core/sink_details.h"
-#ifdef HAVE_SDL2
-#include "audio_core/sdl2_sink.h"
-#endif
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-// g_sink_details is ordered in terms of desirability, with the best choice at the top.
-const std::vector<SinkDetails> g_sink_details = {
-#ifdef HAVE_SDL2
- {"sdl2", []() { return std::make_unique<SDL2Sink>(); }},
-#endif
- {"null", []() { return std::make_unique<NullSink>(); }},
-};
-
-const SinkDetails& GetSinkDetails(std::string sink_id) {
- auto iter =
- std::find_if(g_sink_details.begin(), g_sink_details.end(),
- [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
-
- if (sink_id == "auto" || iter == g_sink_details.end()) {
- if (sink_id != "auto") {
- LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id %s", sink_id.c_str());
- }
- // Auto-select.
- // g_sink_details is ordered in terms of desirability, with the best choice at the front.
- iter = g_sink_details.begin();
- }
-
- return *iter;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h
deleted file mode 100644
index 9d3735171..000000000
--- a/src/audio_core/sink_details.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <functional>
-#include <memory>
-#include <vector>
-
-namespace AudioCore {
-
-class Sink;
-
-struct SinkDetails {
- SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>()> factory_)
- : id(id_), factory(factory_) {}
-
- /// Name for this sink.
- const char* id;
- /// A method to call to construct an instance of this type of sink.
- std::function<std::unique_ptr<Sink>()> factory;
-};
-
-extern const std::vector<SinkDetails> g_sink_details;
-
-const SinkDetails& GetSinkDetails(std::string sink_id);
-
-} // namespace AudioCore
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
deleted file mode 100644
index 437cf9752..000000000
--- a/src/audio_core/time_stretch.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <cmath>
-#include <vector>
-#include <SoundTouch.h>
-#include "audio_core/audio_core.h"
-#include "audio_core/time_stretch.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-
-using steady_clock = std::chrono::steady_clock;
-
-namespace AudioCore {
-
-constexpr double MIN_RATIO = 0.1;
-constexpr double MAX_RATIO = 100.0;
-
-static double ClampRatio(double ratio) {
- return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO);
-}
-
-constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
-constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
-constexpr size_t DROP_FRAMES_SAMPLE_DELAY = 16000; // Units: samples
-
-constexpr double SMOOTHING_FACTOR = 0.007;
-
-struct TimeStretcher::Impl {
- soundtouch::SoundTouch soundtouch;
-
- steady_clock::time_point frame_timer = steady_clock::now();
- size_t samples_queued = 0;
-
- double smoothed_ratio = 1.0;
-
- double sample_rate = static_cast<double>(native_sample_rate);
-};
-
-std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) {
- // This is a very simple algorithm without any fancy control theory. It works and is stable.
-
- double ratio = CalculateCurrentRatio();
- ratio = CorrectForUnderAndOverflow(ratio, samples_in_queue);
- impl->smoothed_ratio =
- (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
- impl->smoothed_ratio = ClampRatio(impl->smoothed_ratio);
-
- // SoundTouch's tempo definition the inverse of our ratio definition.
- impl->soundtouch.setTempo(1.0 / impl->smoothed_ratio);
-
- std::vector<s16> samples = GetSamples();
- if (samples_in_queue >= DROP_FRAMES_SAMPLE_DELAY) {
- samples.clear();
- LOG_TRACE(Audio, "Dropping frames!");
- }
- return samples;
-}
-
-TimeStretcher::TimeStretcher() : impl(std::make_unique<Impl>()) {
- impl->soundtouch.setPitch(1.0);
- impl->soundtouch.setChannels(2);
- impl->soundtouch.setSampleRate(native_sample_rate);
- Reset();
-}
-
-TimeStretcher::~TimeStretcher() {
- impl->soundtouch.clear();
-}
-
-void TimeStretcher::SetOutputSampleRate(unsigned int sample_rate) {
- impl->sample_rate = static_cast<double>(sample_rate);
- impl->soundtouch.setRate(static_cast<double>(native_sample_rate) / impl->sample_rate);
-}
-
-void TimeStretcher::AddSamples(const s16* buffer, size_t num_samples) {
- impl->soundtouch.putSamples(buffer, static_cast<uint>(num_samples));
- impl->samples_queued += num_samples;
-}
-
-void TimeStretcher::Flush() {
- impl->soundtouch.flush();
-}
-
-void TimeStretcher::Reset() {
- impl->soundtouch.setTempo(1.0);
- impl->soundtouch.clear();
- impl->smoothed_ratio = 1.0;
- impl->frame_timer = steady_clock::now();
- impl->samples_queued = 0;
- SetOutputSampleRate(native_sample_rate);
-}
-
-double TimeStretcher::CalculateCurrentRatio() {
- const steady_clock::time_point now = steady_clock::now();
- const std::chrono::duration<double> duration = now - impl->frame_timer;
-
- const double expected_time =
- static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
- const double actual_time = duration.count();
-
- double ratio;
- if (expected_time != 0) {
- ratio = ClampRatio(actual_time / expected_time);
- } else {
- ratio = impl->smoothed_ratio;
- }
-
- impl->frame_timer = now;
- impl->samples_queued = 0;
-
- return ratio;
-}
-
-double TimeStretcher::CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const {
- const size_t min_sample_delay = static_cast<size_t>(MIN_DELAY_TIME * impl->sample_rate);
- const size_t max_sample_delay = static_cast<size_t>(MAX_DELAY_TIME * impl->sample_rate);
-
- if (sample_delay < min_sample_delay) {
- // Make the ratio bigger.
- ratio = ratio > 1.0 ? ratio * ratio : sqrt(ratio);
- } else if (sample_delay > max_sample_delay) {
- // Make the ratio smaller.
- ratio = ratio > 1.0 ? sqrt(ratio) : ratio * ratio;
- }
-
- return ClampRatio(ratio);
-}
-
-std::vector<s16> TimeStretcher::GetSamples() {
- uint available = impl->soundtouch.numSamples();
-
- std::vector<s16> output(static_cast<size_t>(available) * 2);
-
- impl->soundtouch.receiveSamples(output.data(), available);
-
- return output;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h
deleted file mode 100644
index c98b16705..000000000
--- a/src/audio_core/time_stretch.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include <memory>
-#include <vector>
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class TimeStretcher final {
-public:
- TimeStretcher();
- ~TimeStretcher();
-
- /**
- * Set sample rate for the samples that Process returns.
- * @param sample_rate The sample rate.
- */
- void SetOutputSampleRate(unsigned int sample_rate);
-
- /**
- * Add samples to be processed.
- * @param sample_buffer Buffer of samples in interleaved stereo PCM16 format.
- * @param num_samples Number of samples.
- */
- void AddSamples(const s16* sample_buffer, size_t num_samples);
-
- /// Flush audio remaining in internal buffers.
- void Flush();
-
- /// Resets internal state and clears buffers.
- void Reset();
-
- /**
- * Does audio stretching and produces the time-stretched samples.
- * Timer calculations use sample_delay to determine how much of a margin we have.
- * @param sample_delay How many samples are buffered downstream of this module and haven't been
- * played yet.
- * @return Samples to play in interleaved stereo PCM16 format.
- */
- std::vector<s16> Process(size_t sample_delay);
-
-private:
- struct Impl;
- std::unique_ptr<Impl> impl;
-
- /// INTERNAL: ratio = wallclock time / emulated time
- double CalculateCurrentRatio();
- /// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate
- /// direction.
- double CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const;
- /// INTERNAL: Gets the time-stretched samples from SoundTouch.
- std::vector<s16> GetSamples();
-};
-
-} // namespace AudioCore