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-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp30
-rw-r--r--src/citra/emu_window/emu_window_glfw.h2
2 files changed, 15 insertions, 17 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index 442176d91..e6943f146 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -3,7 +3,10 @@
// Refer to the license.txt file included.
#include "common/common.h"
+
#include "video_core/video_core.h"
+
+#include "citra/citra.h"
#include "citra/emu_window/emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
@@ -11,9 +14,9 @@ static void OnKeyEvent(GLFWwindow* win, int key, int action) {
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
- EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
- emuwin->set_client_area_width(width);
- emuwin->set_client_area_height(height);
+ EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
+ emu_window->SetClientAreaWidth(width);
+ emu_window->SetClientAreaHeight(height);
}
/// EmuWindow_GLFW constructor
@@ -25,13 +28,14 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
- render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL);
+ m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
+ (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
+ m_window_title.c_str(), NULL, NULL);
// Setup callbacks
- glfwSetWindowUserPointer(render_window_, this);
- //glfwSetKeyCallback(render_window_, OnKeyEvent);
- //glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
+ glfwSetWindowUserPointer(m_render_window, this);
+ //glfwSetKeyCallback(m_render_window, OnKeyEvent);
+ //glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent();
}
@@ -43,23 +47,17 @@ EmuWindow_GLFW::~EmuWindow_GLFW() {
/// Swap buffers to display the next frame
void EmuWindow_GLFW::SwapBuffers() {
- glfwSwapBuffers(render_window_);
+ glfwSwapBuffers(m_render_window);
}
/// Polls window events
void EmuWindow_GLFW::PollEvents() {
- // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
- // from the main thread, but this should probably be in an event handler...
- static char title[128];
- sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
- glfwSetWindowTitle(render_window_, title);
-
glfwPollEvents();
}
/// Makes the GLFW OpenGL context current for the caller thread
void EmuWindow_GLFW::MakeCurrent() {
- glfwMakeContextCurrent(render_window_);
+ glfwMakeContextCurrent(m_render_window);
}
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
index 6499315c8..5898ec177 100644
--- a/src/citra/emu_window/emu_window_glfw.h
+++ b/src/citra/emu_window/emu_window_glfw.h
@@ -26,7 +26,7 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void DoneCurrent();
- GLFWwindow* render_window_; ///< Internal GLFW render window
+ GLFWwindow* m_render_window; ///< Internal GLFW render window
private: