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Diffstat (limited to '')
-rw-r--r-- | src/common/address_space.inc | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/src/common/address_space.inc b/src/common/address_space.inc new file mode 100644 index 000000000..907c55d88 --- /dev/null +++ b/src/common/address_space.inc @@ -0,0 +1,338 @@ +// SPDX-License-Identifier: GPLv3 or later +// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/) + +#include "common/address_space.h" +#include "common/assert.h" + +#define MAP_MEMBER(returnType) \ + template <typename VaType, VaType UnmappedVa, typename PaType, PaType UnmappedPa, \ + bool PaContigSplit, size_t AddressSpaceBits, typename ExtraBlockInfo> \ + requires AddressSpaceValid<VaType, AddressSpaceBits> returnType FlatAddressSpaceMap< \ + VaType, UnmappedVa, PaType, UnmappedPa, PaContigSplit, AddressSpaceBits, ExtraBlockInfo> +#define MAP_MEMBER_CONST() \ + template <typename VaType, VaType UnmappedVa, typename PaType, PaType UnmappedPa, \ + bool PaContigSplit, size_t AddressSpaceBits, typename ExtraBlockInfo> \ + requires AddressSpaceValid<VaType, AddressSpaceBits> FlatAddressSpaceMap< \ + VaType, UnmappedVa, PaType, UnmappedPa, PaContigSplit, AddressSpaceBits, ExtraBlockInfo> + +#define MM_MEMBER(returnType) \ + template <typename VaType, VaType UnmappedVa, size_t AddressSpaceBits> \ + requires AddressSpaceValid<VaType, AddressSpaceBits> returnType \ + FlatMemoryManager<VaType, UnmappedVa, AddressSpaceBits> + +#define ALLOC_MEMBER(returnType) \ + template <typename VaType, VaType UnmappedVa, size_t AddressSpaceBits> \ + requires AddressSpaceValid<VaType, AddressSpaceBits> returnType \ + FlatAllocator<VaType, UnmappedVa, AddressSpaceBits> +#define ALLOC_MEMBER_CONST() \ + template <typename VaType, VaType UnmappedVa, size_t AddressSpaceBits> \ + requires AddressSpaceValid<VaType, AddressSpaceBits> \ + FlatAllocator<VaType, UnmappedVa, AddressSpaceBits> + +namespace Common { +MAP_MEMBER_CONST()::FlatAddressSpaceMap(VaType vaLimit, + std::function<void(VaType, VaType)> unmapCallback) + : unmapCallback(std::move(unmapCallback)), vaLimit(vaLimit) { + if (vaLimit > VaMaximum) + UNREACHABLE_MSG("Invalid VA limit!"); +} + +MAP_MEMBER(void)::MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInfo extraInfo) { + VaType virtEnd{virt + size}; + + if (virtEnd > vaLimit) + UNREACHABLE_MSG("Trying to map a block past the VA limit: virtEnd: 0x{:X}, vaLimit: 0x{:X}", + virtEnd, vaLimit); + + auto blockEndSuccessor{std::lower_bound(blocks.begin(), blocks.end(), virtEnd)}; + if (blockEndSuccessor == blocks.begin()) + UNREACHABLE_MSG("Trying to map a block before the VA start: virtEnd: 0x{:X}", virtEnd); + + auto blockEndPredecessor{std::prev(blockEndSuccessor)}; + + if (blockEndSuccessor != blocks.end()) { + // We have blocks in front of us, if one is directly in front then we don't have to add a + // tail + if (blockEndSuccessor->virt != virtEnd) { + PaType tailPhys{[&]() -> PaType { + if constexpr (!PaContigSplit) { + return blockEndPredecessor + ->phys; // Always propagate unmapped regions rather than calculating offset + } else { + if (blockEndPredecessor->Unmapped()) + return blockEndPredecessor->phys; // Always propagate unmapped regions + // rather than calculating offset + else + return blockEndPredecessor->phys + virtEnd - blockEndPredecessor->virt; + } + }()}; + + if (blockEndPredecessor->virt >= virt) { + // If this block's start would be overlapped by the map then reuse it as a tail + // block + blockEndPredecessor->virt = virtEnd; + blockEndPredecessor->phys = tailPhys; + blockEndPredecessor->extraInfo = blockEndPredecessor->extraInfo; + + // No longer predecessor anymore + blockEndSuccessor = blockEndPredecessor--; + } else { + // Else insert a new one and we're done + blocks.insert(blockEndSuccessor, + {Block(virt, phys, extraInfo), + Block(virtEnd, tailPhys, blockEndPredecessor->extraInfo)}); + if (unmapCallback) + unmapCallback(virt, size); + + return; + } + } + } else { + // blockEndPredecessor will always be unmapped as blocks has to be terminated by an unmapped + // chunk + if (blockEndPredecessor != blocks.begin() && blockEndPredecessor->virt >= virt) { + // Move the unmapped block start backwards + blockEndPredecessor->virt = virtEnd; + + // No longer predecessor anymore + blockEndSuccessor = blockEndPredecessor--; + } else { + // Else insert a new one and we're done + blocks.insert(blockEndSuccessor, + {Block(virt, phys, extraInfo), Block(virtEnd, UnmappedPa, {})}); + if (unmapCallback) + unmapCallback(virt, size); + + return; + } + } + + auto blockStartSuccessor{blockEndSuccessor}; + + // Walk the block vector to find the start successor as this is more efficient than another + // binary search in most scenarios + while (std::prev(blockStartSuccessor)->virt >= virt) + blockStartSuccessor--; + + // Check that the start successor is either the end block or something in between + if (blockStartSuccessor->virt > virtEnd) { + UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", blockStartSuccessor->virt); + } else if (blockStartSuccessor->virt == virtEnd) { + // We need to create a new block as there are none spare that we would overwrite + blocks.insert(blockStartSuccessor, Block(virt, phys, extraInfo)); + } else { + // Erase overwritten blocks + if (auto eraseStart{std::next(blockStartSuccessor)}; eraseStart != blockEndSuccessor) + blocks.erase(eraseStart, blockEndSuccessor); + + // Reuse a block that would otherwise be overwritten as a start block + blockStartSuccessor->virt = virt; + blockStartSuccessor->phys = phys; + blockStartSuccessor->extraInfo = extraInfo; + } + + if (unmapCallback) + unmapCallback(virt, size); +} + +MAP_MEMBER(void)::UnmapLocked(VaType virt, VaType size) { + VaType virtEnd{virt + size}; + + if (virtEnd > vaLimit) + UNREACHABLE_MSG("Trying to map a block past the VA limit: virtEnd: 0x{:X}, vaLimit: 0x{:X}", + virtEnd, vaLimit); + + auto blockEndSuccessor{std::lower_bound(blocks.begin(), blocks.end(), virtEnd)}; + if (blockEndSuccessor == blocks.begin()) + UNREACHABLE_MSG("Trying to unmap a block before the VA start: virtEnd: 0x{:X}", virtEnd); + + auto blockEndPredecessor{std::prev(blockEndSuccessor)}; + + auto walkBackToPredecessor{[&](auto iter) { + while (iter->virt >= virt) + iter--; + + return iter; + }}; + + auto eraseBlocksWithEndUnmapped{[&](auto unmappedEnd) { + auto blockStartPredecessor{walkBackToPredecessor(unmappedEnd)}; + auto blockStartSuccessor{std::next(blockStartPredecessor)}; + + auto eraseEnd{[&]() { + if (blockStartPredecessor->Unmapped()) { + // If the start predecessor is unmapped then we can erase everything in our region + // and be done + return std::next(unmappedEnd); + } else { + // Else reuse the end predecessor as the start of our unmapped region then erase all + // up to it + unmappedEnd->virt = virt; + return unmappedEnd; + } + }()}; + + // We can't have two unmapped regions after each other + if (eraseEnd != blocks.end() && + (eraseEnd == blockStartSuccessor || + (blockStartPredecessor->Unmapped() && eraseEnd->Unmapped()))) + UNREACHABLE_MSG("Multiple contiguous unmapped regions are unsupported!"); + + blocks.erase(blockStartSuccessor, eraseEnd); + }}; + + // We can avoid any splitting logic if these are the case + if (blockEndPredecessor->Unmapped()) { + if (blockEndPredecessor->virt > virt) + eraseBlocksWithEndUnmapped(blockEndPredecessor); + + if (unmapCallback) + unmapCallback(virt, size); + + return; // The region is unmapped, bail out early + } else if (blockEndSuccessor->virt == virtEnd && blockEndSuccessor->Unmapped()) { + eraseBlocksWithEndUnmapped(blockEndSuccessor); + + if (unmapCallback) + unmapCallback(virt, size); + + return; // The region is unmapped here and doesn't need splitting, bail out early + } else if (blockEndSuccessor == blocks.end()) { + // This should never happen as the end should always follow an unmapped block + UNREACHABLE_MSG("Unexpected Memory Manager state!"); + } else if (blockEndSuccessor->virt != virtEnd) { + // If one block is directly in front then we don't have to add a tail + + // The previous block is mapped so we will need to add a tail with an offset + PaType tailPhys{[&]() { + if constexpr (PaContigSplit) + return blockEndPredecessor->phys + virtEnd - blockEndPredecessor->virt; + else + return blockEndPredecessor->phys; + }()}; + + if (blockEndPredecessor->virt >= virt) { + // If this block's start would be overlapped by the unmap then reuse it as a tail block + blockEndPredecessor->virt = virtEnd; + blockEndPredecessor->phys = tailPhys; + + // No longer predecessor anymore + blockEndSuccessor = blockEndPredecessor--; + } else { + blocks.insert(blockEndSuccessor, + {Block(virt, UnmappedPa, {}), + Block(virtEnd, tailPhys, blockEndPredecessor->extraInfo)}); + if (unmapCallback) + unmapCallback(virt, size); + + return; // The previous block is mapped and ends before + } + } + + // Walk the block vector to find the start predecessor as this is more efficient than another + // binary search in most scenarios + auto blockStartPredecessor{walkBackToPredecessor(blockEndSuccessor)}; + auto blockStartSuccessor{std::next(blockStartPredecessor)}; + + if (blockStartSuccessor->virt > virtEnd) { + UNREACHABLE_MSG("Unsorted block in AS map: virt: 0x{:X}", blockStartSuccessor->virt); + } else if (blockStartSuccessor->virt == virtEnd) { + // There are no blocks between the start and the end that would let us skip inserting a new + // one for head + + // The previous block is may be unmapped, if so we don't need to insert any unmaps after it + if (blockStartPredecessor->Mapped()) + blocks.insert(blockStartSuccessor, Block(virt, UnmappedPa, {})); + } else if (blockStartPredecessor->Unmapped()) { + // If the previous block is unmapped + blocks.erase(blockStartSuccessor, blockEndPredecessor); + } else { + // Erase overwritten blocks, skipping the first one as we have written the unmapped start + // block there + if (auto eraseStart{std::next(blockStartSuccessor)}; eraseStart != blockEndSuccessor) + blocks.erase(eraseStart, blockEndSuccessor); + + // Add in the unmapped block header + blockStartSuccessor->virt = virt; + blockStartSuccessor->phys = UnmappedPa; + } + + if (unmapCallback) + unmapCallback(virt, size); +} + +ALLOC_MEMBER_CONST()::FlatAllocator(VaType vaStart, VaType vaLimit) + : Base(vaLimit), currentLinearAllocEnd(vaStart), vaStart(vaStart) {} + +ALLOC_MEMBER(VaType)::Allocate(VaType size) { + std::scoped_lock lock(this->blockMutex); + + VaType allocStart{UnmappedVa}; + VaType allocEnd{currentLinearAllocEnd + size}; + + // Avoid searching backwards in the address space if possible + if (allocEnd >= currentLinearAllocEnd && allocEnd <= this->vaLimit) { + auto allocEndSuccessor{ + std::lower_bound(this->blocks.begin(), this->blocks.end(), allocEnd)}; + if (allocEndSuccessor == this->blocks.begin()) + UNREACHABLE_MSG("First block in AS map is invalid!"); + + auto allocEndPredecessor{std::prev(allocEndSuccessor)}; + if (allocEndPredecessor->virt <= currentLinearAllocEnd) { + allocStart = currentLinearAllocEnd; + } else { + // Skip over fixed any mappings in front of us + while (allocEndSuccessor != this->blocks.end()) { + if (allocEndSuccessor->virt - allocEndPredecessor->virt < size || + allocEndPredecessor->Mapped()) { + allocStart = allocEndPredecessor->virt; + break; + } + + allocEndPredecessor = allocEndSuccessor++; + + // Use the VA limit to calculate if we can fit in the final block since it has no + // successor + if (allocEndSuccessor == this->blocks.end()) { + allocEnd = allocEndPredecessor->virt + size; + + if (allocEnd >= allocEndPredecessor->virt && allocEnd <= this->vaLimit) + allocStart = allocEndPredecessor->virt; + } + } + } + } + + if (allocStart != UnmappedVa) { + currentLinearAllocEnd = allocStart + size; + } else { // If linear allocation overflows the AS then find a gap + if (this->blocks.size() <= 2) + UNREACHABLE_MSG("Unexpected allocator state!"); + + auto searchPredecessor{this->blocks.begin()}; + auto searchSuccessor{std::next(searchPredecessor)}; + + while (searchSuccessor != this->blocks.end() && + (searchSuccessor->virt - searchPredecessor->virt < size || + searchPredecessor->Mapped())) { + searchPredecessor = searchSuccessor++; + } + + if (searchSuccessor != this->blocks.end()) + allocStart = searchPredecessor->virt; + else + return {}; // AS is full + } + + this->MapLocked(allocStart, true, size, {}); + return allocStart; +} + +ALLOC_MEMBER(void)::AllocateFixed(VaType virt, VaType size) { + this->Map(virt, true, size); +} + +ALLOC_MEMBER(void)::Free(VaType virt, VaType size) { + this->Unmap(virt, size); +} +} // namespace Common |