diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/CMakeLists.txt | 15 | ||||
-rw-r--r-- | src/common/logging/backend.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.cpp | 248 | ||||
-rw-r--r-- | src/common/settings.h | 860 | ||||
-rw-r--r-- | src/common/settings_common.cpp | 58 | ||||
-rw-r--r-- | src/common/settings_common.h | 256 | ||||
-rw-r--r-- | src/common/settings_enums.h | 214 | ||||
-rw-r--r-- | src/common/settings_setting.h | 394 |
8 files changed, 1455 insertions, 592 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 3adf13a3f..bf97d9ba2 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -110,8 +110,12 @@ add_library(common STATIC scratch_buffer.h settings.cpp settings.h + settings_common.cpp + settings_common.h + settings_enums.h settings_input.cpp settings_input.h + settings_setting.h socket_types.h spin_lock.cpp spin_lock.h @@ -193,9 +197,16 @@ if (MSVC) /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data /we4800 # Implicit conversion from 'type' to bool. Possible information loss ) -else() +endif() + +if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") target_compile_options(common PRIVATE - $<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation> + -fsized-deallocation + -Werror=unreachable-code-aggressive + ) + target_compile_definitions(common PRIVATE + # Clang 14 and earlier have errors when explicitly instantiating Settings::Setting + $<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE> ) endif() diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index 6e8e8eb36..d4f27197c 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -108,7 +108,7 @@ public: using namespace Common::Literals; // Prevent logs from exceeding a set maximum size in the event that log entries are spammed. - const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB; + const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB; const bool write_limit_exceeded = bytes_written > write_limit; if (entry.log_level >= Level::Error || write_limit_exceeded) { if (write_limit_exceeded) { diff --git a/src/common/settings.cpp b/src/common/settings.cpp index d4e55f988..15fd2e222 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -7,9 +7,16 @@ #include <exception> #include <stdexcept> #endif +#include <compare> +#include <cstddef> +#include <filesystem> +#include <functional> #include <string_view> +#include <type_traits> +#include <fmt/core.h> #include "common/assert.h" +#include "common/fs/fs_util.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -17,11 +24,50 @@ namespace Settings { +// Clang 14 and earlier have errors when explicitly instantiating these classes +#ifndef CANNOT_EXPLICITLY_INSTANTIATE +#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE +#endif + Values values; -static bool configuring_global = true; -std::string GetTimeZoneString() { - const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue()); +std::string GetTimeZoneString(TimeZone time_zone) { + const auto time_zone_index = static_cast<std::size_t>(time_zone); ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size()); std::string location_name; @@ -61,73 +107,35 @@ void LogSettings() { }; LOG_INFO(Config, "yuzu Configuration:"); - log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); - log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); - log_setting("System_DeviceName", values.device_name.GetValue()); - log_setting("System_CurrentUser", values.current_user.GetValue()); - log_setting("System_LanguageIndex", values.language_index.GetValue()); - log_setting("System_RegionIndex", values.region_index.GetValue()); - log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); - log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue()); - log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); - log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); - log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); - log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); - log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); - log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); - log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); - log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); - log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); - log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); - log_setting("Renderer_UseAsynchronousGpuEmulation", - values.use_asynchronous_gpu_emulation.GetValue()); - log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); - log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); - log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); - log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); - log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); - log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); - log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); - log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); - log_setting("Audio_OutputEngine", values.sink_id.GetValue()); - log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue()); - log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue()); - log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); + for (auto& [category, settings] : values.linkage.by_category) { + for (const auto& setting : settings) { + if (setting->Id() == values.yuzu_token.Id()) { + // Hide the token secret, for security reasons. + continue; + } + + const auto name = fmt::format( + "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M', + setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category), + setting->GetLabel()); + + log_setting(name, setting->Canonicalize()); + } + } log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); - log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); - log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue()); - log_setting("Input_EnableMotion", values.motion_enabled.GetValue()); - log_setting("Input_EnableVibration", values.vibration_enabled.GetValue()); - log_setting("Input_EnableTouch", values.touchscreen.enabled); - log_setting("Input_EnableMouse", values.mouse_enabled.GetValue()); - log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue()); - log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue()); - log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue()); - log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue()); - log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue()); - log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue()); -} - -bool IsConfiguringGlobal() { - return configuring_global; -} - -void SetConfiguringGlobal(bool is_global) { - configuring_global = is_global; } bool IsGPULevelExtreme() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; + return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme; } bool IsGPULevelHigh() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || - values.gpu_accuracy.GetValue() == GPUAccuracy::High; + return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme || + values.gpu_accuracy.GetValue() == GpuAccuracy::High; } bool IsFastmemEnabled() { @@ -144,6 +152,61 @@ float Volume() { return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault()); } +const char* TranslateCategory(Category category) { + switch (category) { + case Category::Audio: + return "Audio"; + case Category::Core: + return "Core"; + case Category::Cpu: + case Category::CpuDebug: + case Category::CpuUnsafe: + return "Cpu"; + case Category::Renderer: + case Category::RendererAdvanced: + case Category::RendererDebug: + return "Renderer"; + case Category::System: + case Category::SystemAudio: + return "System"; + case Category::DataStorage: + return "Data Storage"; + case Category::Debugging: + case Category::DebuggingGraphics: + return "Debugging"; + case Category::Miscellaneous: + return "Miscellaneous"; + case Category::Network: + return "Network"; + case Category::WebService: + return "WebService"; + case Category::AddOns: + return "DisabledAddOns"; + case Category::Controls: + return "Controls"; + case Category::Ui: + case Category::UiGeneral: + return "UI"; + case Category::UiLayout: + return "UiLayout"; + case Category::UiGameList: + return "UiGameList"; + case Category::Screenshots: + return "Screenshots"; + case Category::Shortcuts: + return "Shortcuts"; + case Category::Multiplayer: + return "Multiplayer"; + case Category::Services: + return "Services"; + case Category::Paths: + return "Paths"; + case Category::MaxEnum: + break; + } + return "Miscellaneous"; +} + void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; @@ -212,66 +275,19 @@ void RestoreGlobalState(bool is_powered_on) { return; } - // Audio - values.volume.SetGlobal(true); - - // Core - values.use_multi_core.SetGlobal(true); - values.use_unsafe_extended_memory_layout.SetGlobal(true); - - // CPU - values.cpu_accuracy.SetGlobal(true); - values.cpuopt_unsafe_unfuse_fma.SetGlobal(true); - values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true); - values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true); - values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true); - values.cpuopt_unsafe_fastmem_check.SetGlobal(true); - values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true); + for (const auto& reset : values.linkage.restore_functions) { + reset(); + } +} - // Renderer - values.fsr_sharpening_slider.SetGlobal(true); - values.renderer_backend.SetGlobal(true); - values.async_presentation.SetGlobal(true); - values.renderer_force_max_clock.SetGlobal(true); - values.vulkan_device.SetGlobal(true); - values.fullscreen_mode.SetGlobal(true); - values.aspect_ratio.SetGlobal(true); - values.resolution_setup.SetGlobal(true); - values.scaling_filter.SetGlobal(true); - values.anti_aliasing.SetGlobal(true); - values.max_anisotropy.SetGlobal(true); - values.use_speed_limit.SetGlobal(true); - values.speed_limit.SetGlobal(true); - values.use_disk_shader_cache.SetGlobal(true); - values.gpu_accuracy.SetGlobal(true); - values.use_asynchronous_gpu_emulation.SetGlobal(true); - values.nvdec_emulation.SetGlobal(true); - values.accelerate_astc.SetGlobal(true); - values.async_astc.SetGlobal(true); - values.astc_recompression.SetGlobal(true); - values.use_reactive_flushing.SetGlobal(true); - values.shader_backend.SetGlobal(true); - values.use_asynchronous_shaders.SetGlobal(true); - values.use_fast_gpu_time.SetGlobal(true); - values.use_vulkan_driver_pipeline_cache.SetGlobal(true); - values.bg_red.SetGlobal(true); - values.bg_green.SetGlobal(true); - values.bg_blue.SetGlobal(true); - values.enable_compute_pipelines.SetGlobal(true); - values.use_video_framerate.SetGlobal(true); +static bool configuring_global = true; - // System - values.language_index.SetGlobal(true); - values.region_index.SetGlobal(true); - values.time_zone_index.SetGlobal(true); - values.rng_seed.SetGlobal(true); - values.sound_index.SetGlobal(true); +bool IsConfiguringGlobal() { + return configuring_global; +} - // Controls - values.players.SetGlobal(true); - values.use_docked_mode.SetGlobal(true); - values.vibration_enabled.SetGlobal(true); - values.motion_enabled.SetGlobal(true); +void SetConfiguringGlobal(bool is_global) { + configuring_global = is_global; } } // namespace Settings diff --git a/src/common/settings.h b/src/common/settings.h index 59e96e74f..b0bc6519a 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -6,95 +6,21 @@ #include <algorithm> #include <array> #include <map> -#include <optional> +#include <memory> +#include <stdexcept> #include <string> #include <utility> #include <vector> #include "common/common_types.h" +#include "common/settings_common.h" +#include "common/settings_enums.h" #include "common/settings_input.h" +#include "common/settings_setting.h" namespace Settings { -enum class VSyncMode : u32 { - Immediate = 0, - Mailbox = 1, - FIFO = 2, - FIFORelaxed = 3, -}; - -enum class RendererBackend : u32 { - OpenGL = 0, - Vulkan = 1, - Null = 2, -}; - -enum class ShaderBackend : u32 { - GLSL = 0, - GLASM = 1, - SPIRV = 2, -}; - -enum class GPUAccuracy : u32 { - Normal = 0, - High = 1, - Extreme = 2, -}; - -enum class CPUAccuracy : u32 { - Auto = 0, - Accurate = 1, - Unsafe = 2, - Paranoid = 3, -}; - -enum class FullscreenMode : u32 { - Borderless = 0, - Exclusive = 1, -}; - -enum class NvdecEmulation : u32 { - Off = 0, - CPU = 1, - GPU = 2, -}; - -enum class ResolutionSetup : u32 { - Res1_2X = 0, - Res3_4X = 1, - Res1X = 2, - Res3_2X = 3, - Res2X = 4, - Res3X = 5, - Res4X = 6, - Res5X = 7, - Res6X = 8, - Res7X = 9, - Res8X = 10, -}; - -enum class ScalingFilter : u32 { - NearestNeighbor = 0, - Bilinear = 1, - Bicubic = 2, - Gaussian = 3, - ScaleForce = 4, - Fsr = 5, - LastFilter = Fsr, -}; - -enum class AntiAliasing : u32 { - None = 0, - Fxaa = 1, - Smaa = 2, - LastAA = Smaa, -}; - -enum class AstcRecompression : u32 { - Uncompressed = 0, - Bc1 = 1, - Bc3 = 2, -}; +const char* TranslateCategory(Settings::Category category); struct ResolutionScalingInfo { u32 up_scale{1}; @@ -119,239 +45,47 @@ struct ResolutionScalingInfo { } }; -/** The Setting class is a simple resource manager. It defines a label and default value alongside - * the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range can - * be specified for sanitization. - */ -template <typename Type, bool ranged = false> -class Setting { -protected: - Setting() = default; - - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) : value{val} {} - -public: - /** - * Sets a default value, label, and setting value. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - */ - explicit Setting(const Type& default_val, const std::string& name) - requires(!ranged) - : value{default_val}, default_value{default_val}, label{name} {} - virtual ~Setting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - requires(ranged) - : value{default_val}, - default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} - - /** - * Returns a reference to the setting's value. - * - * @returns A reference to the setting - */ - [[nodiscard]] virtual const Type& GetValue() const { - return value; - } - - /** - * Sets the setting to the given value. - * - * @param val The desired value - */ - virtual void SetValue(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - } - - /** - * Returns the value that this setting was created with. - * - * @returns A reference to the default value - */ - [[nodiscard]] const Type& GetDefault() const { - return default_value; - } - - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const { - return label; - } - - /** - * Assigns a value to the setting. - * - * @param val The desired setting value - * - * @returns A reference to the setting - */ - virtual const Type& operator=(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - return value; - } - - /** - * Returns a reference to the setting. - * - * @returns A reference to the setting - */ - explicit virtual operator const Type&() const { - return value; - } - -protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label -}; - -/** - * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - */ -template <typename Type, bool ranged = false> -class SwitchableSetting : virtual public Setting<Type, ranged> { -public: - /** - * Sets a default value, label, and setting value. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) - requires(!ranged) - : Setting<Type>{default_val, name} {} - virtual ~SwitchableSetting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - requires(ranged) - : Setting<Type, true>{default_val, min_val, max_val, name} {} - - /** - * Tells this setting to represent either the global or custom setting when other member - * functions are used. - * - * @param to_global Whether to use the global or custom setting. - */ - void SetGlobal(bool to_global) { - use_global = to_global; - } - - /** - * Returns whether this setting is using the global setting or not. - * - * @returns The global state - */ - [[nodiscard]] bool UsingGlobal() const { - return use_global; - } - - /** - * Returns either the global or custom setting depending on the values of this setting's global - * state or if the global value was specifically requested. - * - * @param need_global Request global value regardless of setting's state; defaults to false - * - * @returns The required value of the setting - */ - [[nodiscard]] virtual const Type& GetValue() const override { - if (use_global) { - return this->value; - } - return custom; - } - [[nodiscard]] virtual const Type& GetValue(bool need_global) const { - if (use_global || need_global) { - return this->value; - } - return custom; - } - - /** - * Sets the current setting value depending on the global state. - * - * @param val The new value - */ - void SetValue(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - } else { - std::swap(custom, temp); - } - } - - /** - * Assigns the current setting value depending on the global state. - * - * @param val The new value - * - * @returns A reference to the current setting value - */ - const Type& operator=(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - return this->value; - } - std::swap(custom, temp); - return custom; - } - - /** - * Returns the current setting value depending on the global state. - * - * @returns A reference to the current setting value - */ - virtual explicit operator const Type&() const override { - if (use_global) { - return this->value; - } - return custom; - } - -protected: - bool use_global{true}; ///< The setting's global state - Type custom{}; ///< The custom value of the setting -}; +#ifndef CANNOT_EXPLICITLY_INSTANTIATE +// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work +#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(s32, false); +SETTING(std::string, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE +#endif /** * The InputSetting class allows for getting a reference to either the global or custom members. @@ -391,208 +125,388 @@ struct TouchFromButtonMap { }; struct Values { + Linkage linkage{}; + // Audio - Setting<std::string> sink_id{"auto", "output_engine"}; - Setting<std::string> audio_output_device_id{"auto", "output_device"}; - Setting<std::string> audio_input_device_id{"auto", "input_device"}; - Setting<bool> audio_muted{false, "audio_muted"}; - SwitchableSetting<u8, true> volume{100, 0, 200, "volume"}; - Setting<bool> dump_audio_commands{false, "dump_audio_commands"}; + Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio, + Specialization::RuntimeList}; + Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio, + Specialization::RuntimeList}; + SwitchableSetting<AudioMode, true> sound_index{ + linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, + "sound_index", Category::SystemAudio, Specialization::Default, true, + true}; + SwitchableSetting<u8, true> volume{linkage, + 100, + 0, + 200, + "volume", + Category::Audio, + Specialization::Scalar | Specialization::Percentage, + true, + true}; + Setting<bool, false> audio_muted{ + linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true}; + Setting<bool, false> dump_audio_commands{ + linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; // Core - SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; - SwitchableSetting<bool> use_unsafe_extended_memory_layout{false, - "use_unsafe_extended_memory_layout"}; + SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; + SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage, + MemoryLayout::Memory_4Gb, + MemoryLayout::Memory_4Gb, + MemoryLayout::Memory_8Gb, + "memory_layout_mode", + Category::Core}; + SwitchableSetting<bool> use_speed_limit{ + linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true}; + SwitchableSetting<u16, true> speed_limit{linkage, + 100, + 0, + 9999, + "speed_limit", + Category::Core, + Specialization::Countable | Specialization::Percentage, + true, + true, + &use_speed_limit}; // Cpu - SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; - // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - - Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; - Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; - Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; - Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; - Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"}; - - SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto, + CpuAccuracy::Auto, CpuAccuracy::Paranoid, + "cpu_accuracy", Category::Cpu}; + Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug}; + + Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug}; + Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug}; + Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer", + Category::CpuDebug}; + Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher", + Category::CpuDebug}; + Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination", + Category::CpuDebug}; + Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug}; + Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug}; + Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks", + Category::CpuDebug}; + Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug}; + Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives", + Category::CpuDebug}; + Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives", + Category::CpuDebug}; + Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts", + Category::CpuDebug}; + + SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma", + Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{ + linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe}; SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ - true, "cpuopt_unsafe_ignore_standard_fpcr"}; - SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{ + linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe}; + SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{ + linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe}; SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ - true, "cpuopt_unsafe_ignore_global_monitor"}; + linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe}; // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ - RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; - SwitchableSetting<bool> async_presentation{false, "async_presentation"}; - SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; - Setting<bool> renderer_debug{false, "debug"}; - Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; - Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; - Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; - SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; - - ResolutionScalingInfo resolution_info{}; - SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; - SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, + "backend", Category::Renderer}; + SwitchableSetting<ShaderBackend, true> shader_backend{ + linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, + "shader_backend", Category::Renderer, Specialization::RuntimeList}; + SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, + Specialization::RuntimeList}; + + SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", + Category::Renderer}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{ + linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; + SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, + AstcDecodeMode::Gpu, + AstcDecodeMode::Cpu, + AstcDecodeMode::CpuAsynchronous, + "accelerate_astc", + Category::Renderer}; + Setting<VSyncMode, true> vsync_mode{ + linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed, + "use_vsync", Category::Renderer, Specialization::RuntimeList, true, + true}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, + "nvdec_emulation", Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting<FullscreenMode, true> fullscreen_mode{ + SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, #ifdef _WIN32 - FullscreenMode::Borderless, + FullscreenMode::Borderless, #else - FullscreenMode::Exclusive, + FullscreenMode::Exclusive, #endif - FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"}; - SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; - SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; - SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; - SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; - SwitchableSetting<bool> async_astc{false, "async_astc"}; - Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, - VSyncMode::FIFORelaxed, "use_vsync"}; - SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, - "use_vulkan_driver_pipeline_cache"}; - SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; - SwitchableSetting<AstcRecompression, true> astc_recompression{ - AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, - "astc_recompression"}; - SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; - SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; - - SwitchableSetting<u8> bg_red{0, "bg_red"}; - SwitchableSetting<u8> bg_green{0, "bg_green"}; - SwitchableSetting<u8> bg_blue{0, "bg_blue"}; + FullscreenMode::Borderless, + FullscreenMode::Exclusive, + "fullscreen_mode", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, + AspectRatio::R16_9, + AspectRatio::R16_9, + AspectRatio::Stretch, + "aspect_ratio", + Category::Renderer, + Specialization::Default, + true, + true}; + + ResolutionScalingInfo resolution_info{}; + SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, + "resolution_setup", Category::Renderer}; + SwitchableSetting<ScalingFilter> scaling_filter{linkage, + ScalingFilter::Bilinear, + "scaling_filter", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<AntiAliasing> anti_aliasing{linkage, + AntiAliasing::None, + "anti_aliasing", + Category::Renderer, + Specialization::Default, + true, + true}; + SwitchableSetting<int, true> fsr_sharpening_slider{linkage, + 25, + 0, + 200, + "fsr_sharpening_slider", + Category::Renderer, + Specialization::Scalar | + Specialization::Percentage, + true, + true}; + + SwitchableSetting<u8, false> bg_red{ + linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_green{ + linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true}; + SwitchableSetting<u8, false> bg_blue{ + linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; + + SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, + GpuAccuracy::High, + GpuAccuracy::Normal, + GpuAccuracy::Extreme, + "gpu_accuracy", + Category::RendererAdvanced, + Specialization::Default, + true, + true}; + SwitchableSetting<AnisotropyMode, true> max_anisotropy{ + linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, + "max_anisotropy", Category::RendererAdvanced}; + SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, + AstcRecompression::Uncompressed, + AstcRecompression::Uncompressed, + AstcRecompression::Bc3, + "astc_recompression", + Category::RendererAdvanced}; + SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", + Category::RendererAdvanced}; + SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_fast_gpu_time{ + linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default, + true, true}; + SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage, + true, + "use_vulkan_driver_pipeline_cache", + Category::RendererAdvanced, + Specialization::Default, + true, + true}; + SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", + Category::RendererAdvanced}; + SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", + Category::RendererAdvanced}; + SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", + Category::RendererAdvanced}; + + Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; + Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", + Category::RendererDebug}; + Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", + Category::RendererDebug}; + Setting<bool> disable_shader_loop_safety_checks{ + linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; // System - SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; - Setting<std::string> device_name{"Yuzu", "device_name"}; + SwitchableSetting<Language, true> language_index{linkage, + Language::EnglishAmerican, + Language::Japanese, + Language::PortugueseBrazilian, + "language_index", + Category::System}; + SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan, + Region::Taiwan, "region_index", Category::System}; + SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, + TimeZone::Auto, TimeZone::Zulu, + "time_zone_index", Category::System}; // Measured in seconds since epoch - std::optional<s64> custom_rtc; + SwitchableSetting<bool> custom_rtc_enabled{ + linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<s64> custom_rtc{ + linkage, 0, "custom_rtc", Category::System, Specialization::Time, + true, true, &custom_rtc_enabled}; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; + SwitchableSetting<bool> rng_seed_enabled{ + linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true}; + SwitchableSetting<u32> rng_seed{ + linkage, 0, "rng_seed", Category::System, Specialization::Hex, + true, true, &rng_seed_enabled}; + Setting<std::string> device_name{ + linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true}; - Setting<s32> current_user{0, "current_user"}; - SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; - SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; - SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; - SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; + Setting<s32> current_user{linkage, 0, "current_user", Category::System}; + + SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; - - Setting<bool> enable_raw_input{false, "enable_raw_input"}; - Setting<bool> controller_navigation{true, "controller_navigation"}; - Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"}; - Setting<bool> enable_procon_driver{false, "enable_procon_driver"}; - - SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; - SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - - SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; - Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; - - Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; - Setting<bool> tas_enable{false, "tas_enable"}; - Setting<bool> tas_loop{false, "tas_loop"}; - - Setting<bool> mouse_panning{false, "mouse_panning"}; - Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; - Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; - Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100, - "mouse_panning_deadzone_counterweight"}; - Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"}; - Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"}; - - Setting<bool> mouse_enabled{false, "mouse_enabled"}; - Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; - - Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; + Setting<bool> enable_raw_input{ + linkage, false, "enable_raw_input", Category::Controls, Specialization::Default, +// Only read/write enable_raw_input on Windows platforms +#ifdef _WIN32 + true +#else + false +#endif + }; + Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; + Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls}; + Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls}; + + SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled", + Category::Controls}; + SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations", + Category::Controls}; + + SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls}; + Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers", + Category::Controls}; + Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller", + Category::Controls}; + + Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls}; + Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; + Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; + + Setting<bool> mouse_panning{ + linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false}; + Setting<u8, true> mouse_panning_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; + Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; + + Setting<u8, true> mouse_panning_x_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_y_sensitivity{ + linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls}; + Setting<u8, true> mouse_panning_deadzone_counterweight{ + linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls}; + Setting<u8, true> mouse_panning_decay_strength{ + linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls}; + Setting<u8, true> mouse_panning_min_decay{ + linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls}; + + Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard", + Category::Controls}; + Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls}; + + Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; - Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; + Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850", + "touch_device", Category::Controls}; + Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map", + Category::Controls}; std::vector<TouchFromButtonMap> touch_from_button_maps; - Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; + Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller", + Category::Controls}; RingconRaw ringcon_analogs; - Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; - Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; + Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls}; + Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls}; - Setting<bool> random_amiibo_id{false, "random_amiibo_id"}; + Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls}; // Data Storage - Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; - Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; - Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; - Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; + Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage}; + Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage}; + Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game", + Category::DataStorage}; + Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path", + Category::DataStorage}; // Debugging bool record_frame_times; - Setting<bool> use_gdbstub{false, "use_gdbstub"}; - Setting<u16> gdbstub_port{6543, "gdbstub_port"}; - Setting<std::string> program_args{std::string(), "program_args"}; - Setting<bool> dump_exefs{false, "dump_exefs"}; - Setting<bool> dump_nso{false, "dump_nso"}; - Setting<bool> dump_shaders{false, "dump_shaders"}; - Setting<bool> dump_macros{false, "dump_macros"}; - Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; - Setting<bool> reporting_services{false, "reporting_services"}; - Setting<bool> quest_flag{false, "quest_flag"}; - Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; - Setting<bool> disable_macro_hle{false, "disable_macro_hle"}; - Setting<bool> extended_logging{false, "extended_logging"}; - Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; - Setting<bool> use_auto_stub{false, "use_auto_stub"}; - Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; - Setting<bool> create_crash_dumps{false, "create_crash_dumps"}; - Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"}; + Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging}; + Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging}; + Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; + Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; + Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; + Setting<bool> dump_shaders{ + linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default, + false}; + Setting<bool> dump_macros{ + linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false}; + Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; + Setting<bool> reporting_services{ + linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false}; + Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; + Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", + Category::DebuggingGraphics}; + Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", + Category::DebuggingGraphics}; + Setting<bool> extended_logging{ + linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false}; + Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; + Setting<bool> use_auto_stub{ + linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false}; + Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", + Category::Debugging}; + Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; + Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging}; // Miscellaneous - Setting<std::string> log_filter{"*:Info", "log_filter"}; - Setting<bool> use_dev_keys{false, "use_dev_keys"}; + Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous}; + Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous}; // Network - Setting<std::string> network_interface{std::string(), "network_interface"}; + Setting<std::string> network_interface{linkage, std::string(), "network_interface", + Category::Network}; // WebService - Setting<bool> enable_telemetry{true, "enable_telemetry"}; - Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; - Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; + Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService}; + Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url", + Category::WebService}; + Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username", + Category::WebService}; + Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; @@ -600,9 +514,6 @@ struct Values { extern Values values; -bool IsConfiguringGlobal(); -void SetConfiguringGlobal(bool is_global); - bool IsGPULevelExtreme(); bool IsGPULevelHigh(); @@ -610,7 +521,7 @@ bool IsFastmemEnabled(); float Volume(); -std::string GetTimeZoneString(); +std::string GetTimeZoneString(TimeZone time_zone); void LogSettings(); @@ -619,4 +530,7 @@ void UpdateRescalingInfo(); // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(bool is_powered_on); +bool IsConfiguringGlobal(); +void SetConfiguringGlobal(bool is_global); + } // namespace Settings diff --git a/src/common/settings_common.cpp b/src/common/settings_common.cpp new file mode 100644 index 000000000..dedf5ef90 --- /dev/null +++ b/src/common/settings_common.cpp @@ -0,0 +1,58 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <string> +#include "common/settings_common.h" + +namespace Settings { + +BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, + bool save_, bool runtime_modifiable_, u32 specialization_, + BasicSetting* other_setting_) + : label{name}, category{category_}, id{linkage.count}, save{save_}, + runtime_modifiable{runtime_modifiable_}, specialization{specialization_}, + other_setting{other_setting_} { + linkage.by_category[category].push_back(this); + linkage.count++; +} + +BasicSetting::~BasicSetting() = default; + +std::string BasicSetting::ToStringGlobal() const { + return this->ToString(); +} + +bool BasicSetting::UsingGlobal() const { + return true; +} + +void BasicSetting::SetGlobal(bool global) {} + +bool BasicSetting::Save() const { + return save; +} + +bool BasicSetting::RuntimeModfiable() const { + return runtime_modifiable; +} + +Category BasicSetting::GetCategory() const { + return category; +} + +u32 BasicSetting::Specialization() const { + return specialization; +} + +BasicSetting* BasicSetting::PairedSetting() const { + return other_setting; +} + +const std::string& BasicSetting::GetLabel() const { + return label; +} + +Linkage::Linkage(u32 initial_count) : count{initial_count} {} +Linkage::~Linkage() = default; + +} // namespace Settings diff --git a/src/common/settings_common.h b/src/common/settings_common.h new file mode 100644 index 000000000..2efb329b0 --- /dev/null +++ b/src/common/settings_common.h @@ -0,0 +1,256 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <functional> +#include <map> +#include <string> +#include <typeindex> +#include "common/common_types.h" + +namespace Settings { + +enum class Category : u32 { + Audio, + Core, + Cpu, + CpuDebug, + CpuUnsafe, + Renderer, + RendererAdvanced, + RendererDebug, + System, + SystemAudio, + DataStorage, + Debugging, + DebuggingGraphics, + Miscellaneous, + Network, + WebService, + AddOns, + Controls, + Ui, + UiGeneral, + UiLayout, + UiGameList, + Screenshots, + Shortcuts, + Multiplayer, + Services, + Paths, + MaxEnum, +}; + +constexpr u8 SpecializationTypeMask = 0xf; +constexpr u8 SpecializationAttributeMask = 0xf0; +constexpr u8 SpecializationAttributeOffset = 4; + +// Scalar and countable could have better names +enum Specialization : u8 { + Default = 0, + Time = 1, // Duration or specific moment in time + Hex = 2, // Hexadecimal number + List = 3, // Setting has specific members + RuntimeList = 4, // Members of the list are determined during runtime + Scalar = 5, // Values are continuous + Countable = 6, // Can be stepped through + Paired = 7, // Another setting is associated with this setting + + Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage +}; + +class BasicSetting; + +class Linkage { +public: + explicit Linkage(u32 initial_count = 0); + ~Linkage(); + std::map<Category, std::vector<BasicSetting*>> by_category{}; + std::vector<std::function<void()>> restore_functions{}; + u32 count; +}; + +/** + * BasicSetting is an abstract class that only keeps track of metadata. The string methods are + * available to get data values out. + */ +class BasicSetting { +protected: + explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_, + bool runtime_modifiable_, u32 specialization, + BasicSetting* other_setting); + +public: + virtual ~BasicSetting(); + + /* + * Data retrieval + */ + + /** + * Returns a string representation of the internal data. If the Setting is Switchable, it + * respects the internal global state: it is based on GetValue(). + * + * @returns A string representation of the internal data. + */ + [[nodiscard]] virtual std::string ToString() const = 0; + + /** + * Returns a string representation of the global version of internal data. If the Setting is + * not Switchable, it behaves like ToString. + * + * @returns A string representation of the global version of internal data. + */ + [[nodiscard]] virtual std::string ToStringGlobal() const; + + /** + * @returns A string representation of the Setting's default value. + */ + [[nodiscard]] virtual std::string DefaultToString() const = 0; + + /** + * Returns a string representation of the minimum value of the setting. If the Setting is not + * ranged, the string represents the default initialization of the data type. + * + * @returns A string representation of the minimum value of the setting. + */ + [[nodiscard]] virtual std::string MinVal() const = 0; + + /** + * Returns a string representation of the maximum value of the setting. If the Setting is not + * ranged, the string represents the default initialization of the data type. + * + * @returns A string representation of the maximum value of the setting. + */ + [[nodiscard]] virtual std::string MaxVal() const = 0; + + /** + * Takes a string input, converts it to the internal data type if necessary, and then runs + * SetValue with it. + * + * @param load String of the input data. + */ + virtual void LoadString(const std::string& load) = 0; + + /** + * Returns a string representation of the data. If the data is an enum, it returns a string of + * the enum value. If the internal data type is not an enum, this is equivalent to ToString. + * + * e.g. renderer_backend.Canonicalize() == "OpenGL" + * + * @returns Canonicalized string representation of the internal data + */ + [[nodiscard]] virtual std::string Canonicalize() const = 0; + + /* + * Metadata + */ + + /** + * @returns A unique identifier for the Setting's internal data type. + */ + [[nodiscard]] virtual std::type_index TypeId() const = 0; + + /** + * Returns true if the Setting's internal data type is an enum. + * + * @returns True if the Setting's internal data type is an enum + */ + [[nodiscard]] virtual constexpr bool IsEnum() const = 0; + + /** + * Returns true if the current setting is Switchable. + * + * @returns If the setting is a SwitchableSetting + */ + [[nodiscard]] virtual constexpr bool Switchable() const { + return false; + } + + /** + * Returns true to suggest that a frontend can read or write the setting to a configuration + * file. + * + * @returns The save preference + */ + [[nodiscard]] bool Save() const; + + /** + * @returns true if the current setting can be changed while the guest is running. + */ + [[nodiscard]] bool RuntimeModfiable() const; + + /** + * @returns A unique number corresponding to the setting. + */ + [[nodiscard]] constexpr u32 Id() const { + return id; + } + + /** + * Returns the setting's category AKA INI group. + * + * @returns The setting's category + */ + [[nodiscard]] Category GetCategory() const; + + /** + * @returns Extra metadata for data representation in frontend implementations. + */ + [[nodiscard]] u32 Specialization() const; + + /** + * @returns Another BasicSetting if one is paired, or nullptr otherwise. + */ + [[nodiscard]] BasicSetting* PairedSetting() const; + + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const; + + /** + * @returns If the Setting checks input values for valid ranges. + */ + [[nodiscard]] virtual constexpr bool Ranged() const = 0; + + /** + * @returns The index of the enum if the underlying setting type is an enum, else max of u32. + */ + [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0; + + /* + * Switchable settings + */ + + /** + * Sets a setting's global state. True means use the normal setting, false to use a custom + * value. Has no effect if the Setting is not Switchable. + * + * @param global The desired state + */ + virtual void SetGlobal(bool global); + + /** + * Returns true if the setting is using the normal setting value. Always true if the setting is + * not Switchable. + * + * @returns The Setting's global state + */ + [[nodiscard]] virtual bool UsingGlobal() const; + +private: + const std::string label; ///< The setting's label + const Category category; ///< The setting's category AKA INI group + const u32 id; ///< Unique integer for the setting + const bool save; ///< Suggests if the setting should be saved and read to a frontend config + const bool + runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running + const u32 specialization; ///< Extra data to identify representation of a setting + BasicSetting* const other_setting; ///< A paired setting +}; + +} // namespace Settings diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h new file mode 100644 index 000000000..a1a29ebf6 --- /dev/null +++ b/src/common/settings_enums.h @@ -0,0 +1,214 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <string> +#include <utility> +#include <vector> +#include "common/common_types.h" + +namespace Settings { + +template <typename T> +struct EnumMetadata { + static constexpr std::vector<std::pair<std::string, T>> Canonicalizations(); + static constexpr u32 Index(); +}; + +#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__)) +#define PAIR_44(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_45(N, __VA_ARGS__)) +#define PAIR_43(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_44(N, __VA_ARGS__)) +#define PAIR_42(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_43(N, __VA_ARGS__)) +#define PAIR_41(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_42(N, __VA_ARGS__)) +#define PAIR_40(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_41(N, __VA_ARGS__)) +#define PAIR_39(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_40(N, __VA_ARGS__)) +#define PAIR_38(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_39(N, __VA_ARGS__)) +#define PAIR_37(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_38(N, __VA_ARGS__)) +#define PAIR_36(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_37(N, __VA_ARGS__)) +#define PAIR_35(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_36(N, __VA_ARGS__)) +#define PAIR_34(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_35(N, __VA_ARGS__)) +#define PAIR_33(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_34(N, __VA_ARGS__)) +#define PAIR_32(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_33(N, __VA_ARGS__)) +#define PAIR_31(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_32(N, __VA_ARGS__)) +#define PAIR_30(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_31(N, __VA_ARGS__)) +#define PAIR_29(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_30(N, __VA_ARGS__)) +#define PAIR_28(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_29(N, __VA_ARGS__)) +#define PAIR_27(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_28(N, __VA_ARGS__)) +#define PAIR_26(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_27(N, __VA_ARGS__)) +#define PAIR_25(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_26(N, __VA_ARGS__)) +#define PAIR_24(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_25(N, __VA_ARGS__)) +#define PAIR_23(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_24(N, __VA_ARGS__)) +#define PAIR_22(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_23(N, __VA_ARGS__)) +#define PAIR_21(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_22(N, __VA_ARGS__)) +#define PAIR_20(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_21(N, __VA_ARGS__)) +#define PAIR_19(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_20(N, __VA_ARGS__)) +#define PAIR_18(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_19(N, __VA_ARGS__)) +#define PAIR_17(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_18(N, __VA_ARGS__)) +#define PAIR_16(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_17(N, __VA_ARGS__)) +#define PAIR_15(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_16(N, __VA_ARGS__)) +#define PAIR_14(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_15(N, __VA_ARGS__)) +#define PAIR_13(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_14(N, __VA_ARGS__)) +#define PAIR_12(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_13(N, __VA_ARGS__)) +#define PAIR_11(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_12(N, __VA_ARGS__)) +#define PAIR_10(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_11(N, __VA_ARGS__)) +#define PAIR_9(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_10(N, __VA_ARGS__)) +#define PAIR_8(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_9(N, __VA_ARGS__)) +#define PAIR_7(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_8(N, __VA_ARGS__)) +#define PAIR_6(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_7(N, __VA_ARGS__)) +#define PAIR_5(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_6(N, __VA_ARGS__)) +#define PAIR_4(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_5(N, __VA_ARGS__)) +#define PAIR_3(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_4(N, __VA_ARGS__)) +#define PAIR_2(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_3(N, __VA_ARGS__)) +#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__)) +#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__)) + +#define ENUM(NAME, ...) \ + enum class NAME : u32 { __VA_ARGS__ }; \ + template <> \ + constexpr std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \ + return {PAIR(NAME, __VA_ARGS__)}; \ + } \ + template <> \ + constexpr u32 EnumMetadata<NAME>::Index() { \ + return __COUNTER__; \ + } + +// AudioEngine must be specified discretely due to having existing but slightly different +// canonicalizations +// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id +enum class AudioEngine : u32 { + Auto, + Cubeb, + Sdl2, + Null, +}; + +template <> +constexpr std::vector<std::pair<std::string, AudioEngine>> +EnumMetadata<AudioEngine>::Canonicalizations() { + return { + {"auto", AudioEngine::Auto}, + {"cubeb", AudioEngine::Cubeb}, + {"sdl2", AudioEngine::Sdl2}, + {"null", AudioEngine::Null}, + }; +} + +template <> +constexpr u32 EnumMetadata<AudioEngine>::Index() { + // This is just a sufficiently large number that is more than the number of other enums declared + // here + return 100; +} + +ENUM(AudioMode, Mono, Stereo, Surround); + +ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch, + Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin, + ChineseSimplified, ChineseTraditional, PortugueseBrazilian); + +ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan); + +ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt, + GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica, + Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt, + Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu); + +ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16); + +ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous); + +ENUM(AstcRecompression, Uncompressed, Bc1, Bc3); + +ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed); + +ENUM(RendererBackend, OpenGL, Vulkan, Null); + +ENUM(ShaderBackend, Glsl, Glasm, SpirV); + +ENUM(GpuAccuracy, Normal, High, Extreme); + +ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid); + +ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb); + +ENUM(FullscreenMode, Borderless, Exclusive); + +ENUM(NvdecEmulation, Off, Cpu, Gpu); + +ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, + Res8X); + +ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum); + +ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum); + +ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch); + +template <typename Type> +constexpr std::string CanonicalizeEnum(Type id) { + const auto group = EnumMetadata<Type>::Canonicalizations(); + for (auto& [name, value] : group) { + if (value == id) { + return name; + } + } + return "unknown"; +} + +template <typename Type> +constexpr Type ToEnum(const std::string& canonicalization) { + const auto group = EnumMetadata<Type>::Canonicalizations(); + for (auto& [name, value] : group) { + if (name == canonicalization) { + return value; + } + } + return {}; +} +} // namespace Settings + +#undef ENUM +#undef PAIR +#undef PAIR_1 +#undef PAIR_2 +#undef PAIR_3 +#undef PAIR_4 +#undef PAIR_5 +#undef PAIR_6 +#undef PAIR_7 +#undef PAIR_8 +#undef PAIR_9 +#undef PAIR_10 +#undef PAIR_12 +#undef PAIR_13 +#undef PAIR_14 +#undef PAIR_15 +#undef PAIR_16 +#undef PAIR_17 +#undef PAIR_18 +#undef PAIR_19 +#undef PAIR_20 +#undef PAIR_22 +#undef PAIR_23 +#undef PAIR_24 +#undef PAIR_25 +#undef PAIR_26 +#undef PAIR_27 +#undef PAIR_28 +#undef PAIR_29 +#undef PAIR_30 +#undef PAIR_32 +#undef PAIR_33 +#undef PAIR_34 +#undef PAIR_35 +#undef PAIR_36 +#undef PAIR_37 +#undef PAIR_38 +#undef PAIR_39 +#undef PAIR_40 +#undef PAIR_42 +#undef PAIR_43 +#undef PAIR_44 +#undef PAIR_45 diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h new file mode 100644 index 000000000..a8beb06e9 --- /dev/null +++ b/src/common/settings_setting.h @@ -0,0 +1,394 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <limits> +#include <map> +#include <optional> +#include <stdexcept> +#include <string> +#include <typeindex> +#include <typeinfo> +#include "common/common_types.h" +#include "common/settings_common.h" +#include "common/settings_enums.h" + +namespace Settings { + +/** The Setting class is a simple resource manager. It defines a label and default value + * alongside the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range + * can be specified for sanitization. + */ +template <typename Type, bool ranged = false> +class Setting : public BasicSetting { +protected: + Setting() = default; + +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + * @param specialization_ Suggestion for how frontend implementations represent this in a config + * @param save_ Suggests that this should or should not be saved to a frontend config file + * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded + * @param other_setting_ A second Setting to associate to this one in metadata + */ + explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, + Category category_, u32 specialization_ = Specialization::Default, + bool save_ = true, bool runtime_modifiable_ = false, + BasicSetting* other_setting_ = nullptr) + requires(!ranged) + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, + other_setting_), + value{default_val}, default_value{default_val} {} + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + * @param specialization_ Suggestion for how frontend implementations represent this in a config + * @param save_ Suggests that this should or should not be saved to a frontend config file + * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded + * @param other_setting_ A second Setting to associate to this one in metadata + */ + explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, Category category_, + u32 specialization_ = Specialization::Default, bool save_ = true, + bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr) + requires(ranged) + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, + other_setting_), + value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {} + + /** + * Returns a reference to the setting's value. + * + * @returns A reference to the setting + */ + [[nodiscard]] virtual const Type& GetValue() const { + return value; + } + + /** + * Sets the setting to the given value. + * + * @param val The desired value + */ + virtual void SetValue(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + } + + /** + * Returns the value that this setting was created with. + * + * @returns A reference to the default value + */ + [[nodiscard]] const Type& GetDefault() const { + return default_value; + } + + [[nodiscard]] constexpr bool IsEnum() const override { + return std::is_enum_v<Type>; + } + +protected: + [[nodiscard]] std::string ToString(const Type& value_) const { + if constexpr (std::is_same_v<Type, std::string>) { + return value_; + } else if constexpr (std::is_same_v<Type, std::optional<u32>>) { + return value_.has_value() ? std::to_string(*value_) : "none"; + } else if constexpr (std::is_same_v<Type, bool>) { + return value_ ? "true" : "false"; + } else if constexpr (std::is_same_v<Type, AudioEngine>) { + // Compatibility with old AudioEngine setting being a string + return CanonicalizeEnum(value_); + } else { + return std::to_string(static_cast<u64>(value_)); + } + } + +public: + /** + * Converts the value of the setting to a std::string. Respects the global state if the setting + * has one. + * + * @returns The current setting as a std::string + */ + [[nodiscard]] std::string ToString() const override { + return ToString(this->GetValue()); + } + + /** + * Returns the default value of the setting as a std::string. + * + * @returns The default value as a string. + */ + [[nodiscard]] std::string DefaultToString() const override { + return ToString(default_value); + } + + /** + * Assigns a value to the setting. + * + * @param val The desired setting value + * + * @returns A reference to the setting + */ + virtual const Type& operator=(const Type& val) { + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; + } + + /** + * Returns a reference to the setting. + * + * @returns A reference to the setting + */ + explicit virtual operator const Type&() const { + return value; + } + + /** + * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, + * thus respecting its constraints. + * + * @param input The desired value + */ + void LoadString(const std::string& input) override final { + if (input.empty()) { + this->SetValue(this->GetDefault()); + return; + } + try { + if constexpr (std::is_same_v<Type, std::string>) { + this->SetValue(input); + } else if constexpr (std::is_same_v<Type, std::optional<u32>>) { + this->SetValue(static_cast<u32>(std::stoul(input))); + } else if constexpr (std::is_same_v<Type, bool>) { + this->SetValue(input == "true"); + } else if constexpr (std::is_same_v<Type, AudioEngine>) { + this->SetValue(ToEnum<Type>(input)); + } else { + this->SetValue(static_cast<Type>(std::stoll(input))); + } + } catch (std::invalid_argument&) { + this->SetValue(this->GetDefault()); + } + } + + [[nodiscard]] std::string constexpr Canonicalize() const override final { + if constexpr (std::is_enum_v<Type>) { + return CanonicalizeEnum(this->GetValue()); + } else { + return ToString(this->GetValue()); + } + } + + /** + * Gives us another way to identify the setting without having to go through a string. + * + * @returns the type_index of the setting's type + */ + [[nodiscard]] std::type_index TypeId() const override final { + return std::type_index(typeid(Type)); + } + + [[nodiscard]] constexpr u32 EnumIndex() const override final { + if constexpr (std::is_enum_v<Type>) { + return EnumMetadata<Type>::Index(); + } else { + return std::numeric_limits<u32>::max(); + } + } + + [[nodiscard]] std::string MinVal() const override final { + return this->ToString(minimum); + } + [[nodiscard]] std::string MaxVal() const override final { + return this->ToString(maximum); + } + + [[nodiscard]] constexpr bool Ranged() const override { + return ranged; + } + +protected: + Type value{}; ///< The setting + const Type default_value{}; ///< The default value + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting +}; + +/** + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a + * custom setting to switch to when a guest application specifically requires it. The effect is that + * other components of the emulator can access the setting's intended value without any need for the + * component to ask whether the custom or global setting is needed at the moment. + * + * By default, the global setting is used. + */ +template <typename Type, bool ranged = false> +class SwitchableSetting : virtual public Setting<Type, ranged> { +public: + /** + * Sets a default value, label, and setting value. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + * @param specialization_ Suggestion for how frontend implementations represent this in a config + * @param save_ Suggests that this should or should not be saved to a frontend config file + * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded + * @param other_setting_ A second Setting to associate to this one in metadata + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, + Category category_, u32 specialization_ = Specialization::Default, + bool save_ = true, bool runtime_modifiable_ = false, + BasicSetting* other_setting_ = nullptr) + requires(!ranged) + : Setting<Type, false>{ + linkage, default_val, name, category_, specialization_, + save_, runtime_modifiable_, other_setting_} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + virtual ~SwitchableSetting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param linkage Setting registry + * @param default_val Initial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + * @param category_ Category of the setting AKA INI group + * @param specialization_ Suggestion for how frontend implementations represent this in a config + * @param save_ Suggests that this should or should not be saved to a frontend config file + * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded + * @param other_setting_ A second Setting to associate to this one in metadata + */ + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, + const Type& max_val, const std::string& name, Category category_, + u32 specialization_ = Specialization::Default, bool save_ = true, + bool runtime_modifiable_ = false, + BasicSetting* other_setting_ = nullptr) + requires(ranged) + : Setting<Type, true>{linkage, default_val, min_val, + max_val, name, category_, + specialization_, save_, runtime_modifiable_, + other_setting_} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + + /** + * Tells this setting to represent either the global or custom setting when other member + * functions are used. + * + * @param to_global Whether to use the global or custom setting. + */ + void SetGlobal(bool to_global) override final { + use_global = to_global; + } + + /** + * Returns whether this setting is using the global setting or not. + * + * @returns The global state + */ + [[nodiscard]] bool UsingGlobal() const override final { + return use_global; + } + + /** + * Returns either the global or custom setting depending on the values of this setting's global + * state or if the global value was specifically requested. + * + * @param need_global Request global value regardless of setting's state; defaults to false + * + * @returns The required value of the setting + */ + [[nodiscard]] const Type& GetValue() const override final { + if (use_global) { + return this->value; + } + return custom; + } + [[nodiscard]] const Type& GetValue(bool need_global) const { + if (use_global || need_global) { + return this->value; + } + return custom; + } + + /** + * Sets the current setting value depending on the global state. + * + * @param val The new value + */ + void SetValue(const Type& val) override final { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + } else { + std::swap(custom, temp); + } + } + + [[nodiscard]] constexpr bool Switchable() const override final { + return true; + } + + [[nodiscard]] std::string ToStringGlobal() const override final { + return this->ToString(this->value); + } + + /** + * Assigns the current setting value depending on the global state. + * + * @param val The new value + * + * @returns A reference to the current setting value + */ + const Type& operator=(const Type& val) override final { + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; + if (use_global) { + std::swap(this->value, temp); + return this->value; + } + std::swap(custom, temp); + return custom; + } + + /** + * Returns the current setting value depending on the global state. + * + * @returns A reference to the current setting value + */ + explicit operator const Type&() const override final { + if (use_global) { + return this->value; + } + return custom; + } + +protected: + bool use_global{true}; ///< The setting's global state + Type custom{}; ///< The custom value of the setting +}; + +} // namespace Settings |