diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/common.vcxproj | 1 | ||||
-rw-r--r-- | src/common/common.vcxproj.filters | 1 | ||||
-rw-r--r-- | src/common/register_set.h | 163 |
3 files changed, 0 insertions, 165 deletions
diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj index 1f5c714c3..341d3a813 100644 --- a/src/common/common.vcxproj +++ b/src/common/common.vcxproj @@ -182,7 +182,6 @@ <ClInclude Include="mem_arena.h" /> <ClInclude Include="msg_handler.h" /> <ClInclude Include="platform.h" /> - <ClInclude Include="register_set.h" /> <ClInclude Include="scm_rev.h" /> <ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_mutex.h" /> diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters index e8c4ce360..59268ce5a 100644 --- a/src/common/common.vcxproj.filters +++ b/src/common/common.vcxproj.filters @@ -29,7 +29,6 @@ <ClInclude Include="memory_util.h" /> <ClInclude Include="msg_handler.h" /> <ClInclude Include="platform.h" /> - <ClInclude Include="register_set.h" /> <ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_mutex.h" /> <ClInclude Include="std_thread.h" /> diff --git a/src/common/register_set.h b/src/common/register_set.h deleted file mode 100644 index ba19a2614..000000000 --- a/src/common/register_set.h +++ /dev/null @@ -1,163 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#pragma once - -// Copyright 2014 Tony Wasserka -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// * Neither the name of the owner nor the names of its contributors may -// be used to endorse or promote products derived from this software -// without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -/* - * Standardized way to define a group of registers and corresponding data structures. To define - * a new register set, first define struct containing an enumeration called "Id" containing - * all register IDs and a template struct called "Struct". Specialize the Struct struct for any - * register ID which needs to be accessed in a specialized way. You can then declare the object - * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where - * BaseType is the underlying type of each register (e.g. u32). - * Of course, you'll usually want to implement the Struct template such that they are of the same - * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe - * multiple registers with the same structure. - * - * Example: - * - * struct Regs { - * enum Id : u32 { - * Value1 = 0, - * Value2 = 1, - * Value3 = 2, - * NumIds = 3 - * }; - * - * // declare register definition structures - * template<Id id> - * struct Struct; - * }; - * - * // Define register set object - * RegisterSet<u32, CommandIds> registers; - * - * // define register definition structures - * template<> - * struct Regs::Struct<Regs::Value1> { - * union { - * BitField<0, 4, u32> some_field; - * BitField<4, 3, u32> some_other_field; - * }; - * }; - * - * Usage in external code (within SomeNamespace scope): - * - * For a register which maps to a single index: - * registers.Get<Regs::Value1>().some_field = some_value; - * - * For a register which maps to different indices, e.g. a group of similar registers - * registers.Get<Regs::Value1>(index).some_field = some_value; - * - * - * @tparam BaseType Base type used for storing individual registers, e.g. u32 - * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above. - * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated. - */ -template<typename BaseType, typename RegDefinition> -struct RegisterSet { - // Register IDs - using Id = typename RegDefinition::Id; - - // type used for *this - using ThisType = RegisterSet<BaseType, RegDefinition>; - - // Register definition structs, defined in RegDefinition - template<Id id> - using Struct = typename RegDefinition::template Struct<id>; - - - /* - * Lookup register with the given id and return it as the corresponding structure type. - * @note This just forwards the arguments to Get(Id). - */ - template<Id id> - const Struct<id>& Get() const { - return Get<id>(id); - } - - /* - * Lookup register with the given id and return it as the corresponding structure type. - * @note This just forwards the arguments to Get(Id). - */ - template<Id id> - Struct<id>& Get() { - return Get<id>(id); - } - - /* - * Lookup register with the given index and return it as the corresponding structure type. - * @todo Is this portable with regards to structures larger than BaseType? - * @note if index==id, you don't need to specify the function parameter. - */ - template<Id id> - const Struct<id>& Get(const Id& index) const { - const int idx = static_cast<size_t>(index); - return *reinterpret_cast<const Struct<id>*>(&raw[idx]); - } - - /* - * Lookup register with the given index and return it as the corresponding structure type. - * @note This just forwards the arguments to the const version of Get(Id). - * @note if index==id, you don't need to specify the function parameter. - */ - template<Id id> - Struct<id>& Get(const Id& index) { - return const_cast<Struct<id>&>(GetThis().Get<id>(index)); - } - - /* - * Plain array access. - * @note If you want to have this casted to a register defininition struct, use Get() instead. - */ - const BaseType& operator[] (const Id& id) const { - return raw[static_cast<size_t>(id)]; - } - - /* - * Plain array access. - * @note If you want to have this casted to a register defininition struct, use Get() instead. - * @note This operator just forwards its argument to the const version. - */ - BaseType& operator[] (const Id& id) { - return const_cast<BaseType&>(GetThis()[id]); - } - -private: - /* - * Returns a const reference to "this". - */ - const ThisType& GetThis() const { - return static_cast<const ThisType&>(*this); - } - - BaseType raw[Id::NumIds]; -}; |