diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/common_sizes.h | 1 | ||||
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 1 |
3 files changed, 4 insertions, 0 deletions
diff --git a/src/common/common_sizes.h b/src/common/common_sizes.h index 7e9fd968b..d07b7ee5a 100644 --- a/src/common/common_sizes.h +++ b/src/common/common_sizes.h @@ -24,6 +24,7 @@ enum : u64 { Size_128_MB = 128ULL * Size_1_MB, Size_448_MB = 448ULL * Size_1_MB, Size_507_MB = 507ULL * Size_1_MB, + Size_512_MB = 512ULL * Size_1_MB, Size_562_MB = 562ULL * Size_1_MB, Size_1554_MB = 1554ULL * Size_1_MB, Size_2048_MB = 2048ULL * Size_1_MB, diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 6397308ec..e1bb4b7ff 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -59,6 +59,7 @@ void LogSettings() { log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); + log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); + values.use_caches_gc.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 85554eac4..82ec18e27 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -154,6 +154,7 @@ struct Values { Setting<bool> use_assembly_shaders; Setting<bool> use_asynchronous_shaders; Setting<bool> use_fast_gpu_time; + Setting<bool> use_caches_gc; Setting<float> bg_red; Setting<float> bg_green; |