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-rw-r--r--src/common/input.h34
-rw-r--r--src/common/settings.h3
2 files changed, 31 insertions, 6 deletions
diff --git a/src/common/input.h b/src/common/input.h
index f21872b0a..d997853c6 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -15,6 +15,7 @@
namespace Common::Input {
+// Type of data that is expected to recieve or send
enum class InputType {
None,
Battery,
@@ -30,6 +31,7 @@ enum class InputType {
Ir,
};
+// Internal battery charge level
enum class BatteryLevel : u32 {
None,
Empty,
@@ -41,13 +43,17 @@ enum class BatteryLevel : u32 {
};
enum class PollingMode {
+ // Constant polling of buttons, analogs and motion data
Active,
+ // Only update on button change, digital analogs
Pasive,
- Camera,
- NCF,
+ // Enable near field communication polling
+ NFC,
+ // Enable infrared camera polling
IR,
};
+// Vibration reply from the controller
enum class VibrationError {
None,
NotSupported,
@@ -55,6 +61,7 @@ enum class VibrationError {
Unknown,
};
+// Polling mode reply from the controller
enum class PollingError {
None,
NotSupported,
@@ -67,20 +74,28 @@ enum class VibrationAmplificationType {
Exponential,
};
+// Analog properties for calibration
struct AnalogProperties {
+ // Anything below this value will be detected as zero
float deadzone{};
+ // Anyting above this values will be detected as one
float range{1.0f};
+ // Minimum value to be detected as active
float threshold{0.5f};
+ // Drift correction applied to the raw data
float offset{};
+ // Invert direction of the sensor data
bool inverted{};
};
+// Single analog sensor data
struct AnalogStatus {
float value{};
float raw_value{};
AnalogProperties properties{};
};
+// Button data
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
@@ -89,8 +104,10 @@ struct ButtonStatus {
bool locked{};
};
+// Internal battery data
using BatteryStatus = BatteryLevel;
+// Analog and digital joystick data
struct StickStatus {
Common::UUID uuid{};
AnalogStatus x{};
@@ -101,18 +118,21 @@ struct StickStatus {
bool down{};
};
+// Analog and digital trigger data
struct TriggerStatus {
Common::UUID uuid{};
AnalogStatus analog{};
ButtonStatus pressed{};
};
+// 3D vector representing motion input
struct MotionSensor {
AnalogStatus x{};
AnalogStatus y{};
AnalogStatus z{};
};
+// Motion data used to calculate controller orientation
struct MotionStatus {
// Gyroscope vector measurement in radians/s.
MotionSensor gyro{};
@@ -124,6 +144,7 @@ struct MotionStatus {
bool force_update{};
};
+// Data of a single point on a touch screen
struct TouchStatus {
ButtonStatus pressed{};
AnalogStatus x{};
@@ -131,11 +152,13 @@ struct TouchStatus {
int id{};
};
+// Physical controller color in RGB format
struct BodyColorStatus {
u32 body{};
u32 buttons{};
};
+// HD rumble data
struct VibrationStatus {
f32 low_amplitude{};
f32 low_frequency{};
@@ -144,6 +167,7 @@ struct VibrationStatus {
VibrationAmplificationType type;
};
+// Physical controller LED pattern
struct LedStatus {
bool led_1{};
bool led_2{};
@@ -151,6 +175,7 @@ struct LedStatus {
bool led_4{};
};
+// Callback data consisting of an input type and the equivalent data status
struct CallbackStatus {
InputType type{InputType::None};
ButtonStatus button_status{};
@@ -164,6 +189,7 @@ struct CallbackStatus {
VibrationStatus vibration_status{};
};
+// Triggered once every input change
struct InputCallback {
std::function<void(CallbackStatus)> on_change;
};
@@ -178,15 +204,17 @@ public:
return;
}
- // Force input device to update data regarless of the current state
+ // Force input device to update data regardless of the current state
virtual void ForceUpdate() {
return;
}
+ // Sets the function to be triggered when input changes
void SetCallback(InputCallback callback_) {
callback = std::move(callback_);
}
+ // Triggers the function set in the callback
void TriggerOnChange(CallbackStatus status) {
if (callback.on_change) {
callback.on_change(status);
diff --git a/src/common/settings.h b/src/common/settings.h
index 95225fba7..b52d0d1d0 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -559,8 +559,6 @@ struct Values {
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
- BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
- "motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
@@ -583,7 +581,6 @@ struct Values {
TouchscreenInput touchscreen;
- BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};