diff options
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index ac9eeddbb..b72a1fd6a 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -18,11 +18,6 @@ #include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" -#include "core/frontend/applets/error.h" -#include "core/frontend/applets/general_frontend.h" -#include "core/frontend/applets/profile_select.h" -#include "core/frontend/applets/software_keyboard.h" -#include "core/frontend/applets/web_browser.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" @@ -38,9 +33,6 @@ #include "core/settings.h" #include "core/telemetry_session.h" #include "file_sys/cheat_engine.h" -#include "frontend/applets/profile_select.h" -#include "frontend/applets/software_keyboard.h" -#include "frontend/applets/web_browser.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -145,20 +137,10 @@ struct System::Impl { ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath) { app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); - if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return ResultStatus::ErrorGetLoader; } - std::pair<std::optional<u32>, Loader::ResultStatus> system_mode = - app_loader->LoadKernelSystemMode(); - - if (system_mode.second != Loader::ResultStatus::Success) { - LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!", - static_cast<int>(system_mode.second)); - - return ResultStatus::ErrorSystemMode; - } ResultStatus init_result{Init(system, emu_window)}; if (init_result != ResultStatus::Success) { @@ -168,6 +150,7 @@ struct System::Impl { return init_result; } + telemetry_session->AddInitialInfo(*app_loader); auto main_process = Kernel::Process::Create(system, "main"); const auto [load_result, load_parameters] = app_loader->Load(*main_process); if (load_result != Loader::ResultStatus::Success) { |