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-rw-r--r--src/core/frontend/applets/controller.cpp35
1 files changed, 34 insertions, 1 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 0fbc7932c..34eacbb45 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -27,11 +27,44 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
auto& players = Settings::values.players;
+ const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
+
+ // Disconnect Handheld first.
+ npad.DisconnectNPadAtIndex(8);
+
// Deduce the best configuration based on the input parameters.
- for (std::size_t index = 0; index < players.size(); ++index) {
+ for (std::size_t index = 0; index < players.size() - 2; ++index) {
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
npad.DisconnectNPadAtIndex(index);
+
+ // Only connect the minimum number of required players.
+ if (index >= min_supported_players) {
+ continue;
+ }
+
+ // Connect controllers based on the following priority list from highest to lowest priority:
+ // Pro Controller -> Dual Joycons -> Left Joycon -> Right Joycon -> Handheld
+ if (parameters.allow_pro_controller) {
+ npad.AddNewControllerAt(
+ npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
+ } else if (parameters.allow_dual_joycons) {
+ npad.AddNewControllerAt(
+ npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
+ } else if (parameters.allow_left_joycon) {
+ npad.AddNewControllerAt(
+ npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
+ } else if (parameters.allow_right_joycon) {
+ npad.AddNewControllerAt(
+ npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
+ } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
+ !Settings::values.use_docked_mode) {
+ // We should *never* reach here under any normal circumstances.
+ npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
+ index);
+ } else {
+ UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
+ }
}
callback();