diff options
Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/applets/controller.cpp | 3 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 3300d4f79..4c0c5434c 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -3,6 +3,7 @@ #include "common/assert.h" #include "common/logging/log.h" +#include "common/settings_enums.h" #include "core/frontend/applets/controller.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" @@ -62,7 +63,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac controller->Connect(true); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && - !Settings::values.use_docked_mode.GetValue()) { + Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) { // We should *never* reach here under any normal circumstances. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); controller->Connect(true); diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index b4081fc39..ae0a44f12 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -5,6 +5,7 @@ #include "common/assert.h" #include "common/settings.h" +#include "common/settings_enums.h" #include "core/frontend/framebuffer_layout.h" namespace Layout { @@ -49,7 +50,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { } FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) { - const bool is_docked = Settings::values.use_docked_mode.GetValue(); + const bool is_docked = + Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width; const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height; |