diff options
Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/applets/profile_select.cpp | 5 | ||||
-rw-r--r-- | src/core/frontend/applets/profile_select.h | 8 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 3 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 13 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.h | 21 |
5 files changed, 28 insertions, 22 deletions
diff --git a/src/core/frontend/applets/profile_select.cpp b/src/core/frontend/applets/profile_select.cpp index fbf5f2a9e..4df3574d2 100644 --- a/src/core/frontend/applets/profile_select.cpp +++ b/src/core/frontend/applets/profile_select.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "core/frontend/applets/profile_select.h" +#include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" namespace Core::Frontend { @@ -10,9 +11,9 @@ namespace Core::Frontend { ProfileSelectApplet::~ProfileSelectApplet() = default; void DefaultProfileSelectApplet::SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const { + std::function<void(std::optional<Common::UUID>)> callback) const { Service::Account::ProfileManager manager; - callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{})); + callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{})); LOG_INFO(Service_ACC, "called, selecting current user instead of prompting..."); } diff --git a/src/core/frontend/applets/profile_select.h b/src/core/frontend/applets/profile_select.h index fc8f7ae94..3506b9885 100644 --- a/src/core/frontend/applets/profile_select.h +++ b/src/core/frontend/applets/profile_select.h @@ -6,7 +6,7 @@ #include <functional> #include <optional> -#include "core/hle/service/acc/profile_manager.h" +#include "common/uuid.h" namespace Core::Frontend { @@ -14,14 +14,12 @@ class ProfileSelectApplet { public: virtual ~ProfileSelectApplet(); - virtual void SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0; + virtual void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const = 0; }; class DefaultProfileSelectApplet final : public ProfileSelectApplet { public: - void SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const override; + void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override; }; } // namespace Core::Frontend diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index e2c290dc1..4a9912641 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -169,8 +169,7 @@ private: * For the request to be honored, EmuWindow implementations will usually reimplement this * function. */ - virtual void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) { + virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) { // By default, ignore this request and do nothing. } diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index a1357179f..d6d2cf3f0 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, static_cast<T>(std::round(scale * screen_aspect_ratio))}; } -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { +FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(width > 0); ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens @@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); + const auto window_aspect_ratio = static_cast<float>(height) / width; - float window_aspect_ratio = static_cast<float>(height) / width; + const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; + Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); if (window_aspect_ratio < emulation_aspect_ratio) { screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); } else { screen = screen.TranslateY((height - screen.GetHeight()) / 2); } + res.screen = screen; return res; } -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { - int width, height; +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { + u32 width, height; if (Settings::values.use_docked_mode) { width = ScreenDocked::WidthDocked * res_scale; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index c2c63d08c..d2370adde 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -8,15 +8,22 @@ namespace Layout { -enum ScreenUndocked : unsigned { Width = 1280, Height = 720 }; -enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 }; +enum ScreenUndocked : u32 { + Width = 1280, + Height = 720, +}; + +enum ScreenDocked : u32 { + WidthDocked = 1920, + HeightDocked = 1080, +}; /// Describes the layout of the window framebuffer struct FramebufferLayout { - unsigned width{ScreenUndocked::Width}; - unsigned height{ScreenUndocked::Height}; + u32 width{ScreenUndocked::Width}; + u32 height{ScreenUndocked::Height}; - Common::Rectangle<unsigned> screen; + Common::Rectangle<u32> screen; /** * Returns the ration of pixel size of the screen, compared to the native size of the undocked @@ -33,12 +40,12 @@ struct FramebufferLayout { * @param height Window framebuffer height in pixels * @return Newly created FramebufferLayout object with default screen regions initialized */ -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height); +FramebufferLayout DefaultFrameLayout(u32 width, u32 height); /** * Convenience method to get frame layout by resolution scale * @param res_scale resolution scale factor */ -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale); +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); } // namespace Layout |