diff options
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r-- | src/core/perf_stats.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index c92337079..c42c437b7 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -27,7 +27,7 @@ constexpr std::size_t IgnoreFrames = 5; namespace Core { -PerfStats::PerfStats(u64 title_id) : title_id(title_id) {} +PerfStats::PerfStats(u64 title_id_) : title_id(title_id_) {} PerfStats::~PerfStats() { if (!Settings::values.record_frame_times || title_id == 0) { @@ -69,9 +69,7 @@ void PerfStats::EndSystemFrame() { } void PerfStats::EndGameFrame() { - std::lock_guard lock{object_mutex}; - - game_frames += 1; + game_frames.fetch_add(1, std::memory_order_relaxed); } double PerfStats::GetMeanFrametime() const { @@ -94,10 +92,11 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us const auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; - + const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed)); + const auto current_fps = current_frames / interval; const PerfStatsResults results{ .system_fps = static_cast<double>(system_frames) / interval, - .game_fps = static_cast<double>(game_frames) / interval, + .average_game_fps = (current_fps + previous_fps) / 2.0, .frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / static_cast<double>(system_frames), .emulation_speed = system_us_per_second.count() / 1'000'000.0, @@ -108,7 +107,8 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us reset_point_system_us = current_system_time_us; accumulated_frametime = Clock::duration::zero(); system_frames = 0; - game_frames = 0; + game_frames.store(0, std::memory_order_relaxed); + previous_fps = current_fps; return results; } |