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-rw-r--r--src/core/settings.h50
1 files changed, 20 insertions, 30 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index 850ca4072..a64debd25 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -346,31 +346,6 @@ struct TouchscreenInput {
u32 rotation_angle;
};
-enum class NANDTotalSize : u64 {
- S29_1GB = 0x747C00000ULL,
-};
-
-enum class NANDUserSize : u64 {
- S26GB = 0x680000000ULL,
-};
-
-enum class NANDSystemSize : u64 {
- S2_5GB = 0xA0000000,
-};
-
-enum class SDMCSize : u64 {
- S1GB = 0x40000000,
- S2GB = 0x80000000,
- S4GB = 0x100000000ULL,
- S8GB = 0x200000000ULL,
- S16GB = 0x400000000ULL,
- S32GB = 0x800000000ULL,
- S64GB = 0x1000000000ULL,
- S128GB = 0x2000000000ULL,
- S256GB = 0x4000000000ULL,
- S1TB = 0x10000000000ULL,
-};
-
enum class RendererBackend {
OpenGL = 0,
Vulkan = 1,
@@ -382,6 +357,11 @@ enum class GPUAccuracy : u32 {
Extreme = 2,
};
+enum class CPUAccuracy {
+ Accurate = 0,
+ DebugMode = 1,
+};
+
extern bool configuring_global;
template <typename Type>
@@ -427,6 +407,18 @@ struct Values {
// Core
Setting<bool> use_multi_core;
+ // Cpu
+ CPUAccuracy cpu_accuracy;
+
+ bool cpuopt_page_tables;
+ bool cpuopt_block_linking;
+ bool cpuopt_return_stack_buffer;
+ bool cpuopt_fast_dispatcher;
+ bool cpuopt_context_elimination;
+ bool cpuopt_const_prop;
+ bool cpuopt_misc_ir;
+ bool cpuopt_reduce_misalign_checks;
+
// Renderer
Setting<RendererBackend> renderer_backend;
bool renderer_debug;
@@ -491,10 +483,6 @@ struct Values {
bool gamecard_inserted;
bool gamecard_current_game;
std::string gamecard_path;
- NANDTotalSize nand_total_size;
- NANDSystemSize nand_system_size;
- NANDUserSize nand_user_size;
- SDMCSize sdmc_size;
// Debugging
bool record_frame_times;
@@ -505,7 +493,6 @@ struct Values {
bool dump_nso;
bool reporting_services;
bool quest_flag;
- bool disable_cpu_opt;
bool disable_macro_jit;
// Misceallaneous
@@ -539,4 +526,7 @@ void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();
+// Fixes settings that are known to cause issues with the emulator
+void Sanitize();
+
} // namespace Settings