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-rw-r--r--src/core/hle/kernel/scheduler.cpp55
-rw-r--r--src/core/hle/kernel/scheduler.h109
2 files changed, 73 insertions, 91 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index e6dcb9639..0e2dbf13e 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -22,9 +22,9 @@
namespace Kernel {
-GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
- is_reselection_pending = false;
-}
+GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
+
+GlobalScheduler::~GlobalScheduler() = default;
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
@@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.end());
}
-/*
- * UnloadThread selects a core and forces it to unload its current thread's context
- */
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
-/*
- * SelectThread takes care of selecting the new scheduled thread.
- * It does it in 3 steps:
- * - First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- * - Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- * - Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
- */
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
@@ -114,30 +101,19 @@ void GlobalScheduler::SelectThread(u32 core) {
update_thread(current_thread, sched);
}
-/*
- * YieldThread takes a thread and moves it to the back of the it's priority list
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
- ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
- "Thread yielding without being in front");
+ const Thread* const winner = scheduled_queue[core_id].front(priority);
+ ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
- Thread* winner = scheduled_queue[core_id].front(priority);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
-/*
- * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
- * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
- * a better priority than the next thread in the core.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
@@ -189,12 +165,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
-/*
- * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
- * and into the suggested queue. If no thread can be squeduled afterwards in that core,
- * a suggested thread is obtained instead.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
@@ -280,7 +250,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
- TransferToCore(winner->GetPriority(), core_id, winner);
+ TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
}
@@ -313,7 +283,7 @@ void GlobalScheduler::PreemptThreads() {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
- TransferToCore(winner->GetPriority(), core_id, winner);
+ TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
}
}
@@ -331,12 +301,12 @@ void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+ ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
@@ -368,7 +338,8 @@ void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread*
}
}
-bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
+bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
+ const Thread* winner) {
if (current_thread == winner) {
current_thread->IncrementYieldCount();
return true;
@@ -386,8 +357,6 @@ void GlobalScheduler::Shutdown() {
thread_list.clear();
}
-GlobalScheduler::~GlobalScheduler() = default;
-
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
@@ -470,7 +439,7 @@ void Scheduler::SwitchContext() {
// Load context of new thread
if (new_thread) {
- ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
+ ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index fcae28e0a..f2d6311b8 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -26,6 +26,7 @@ public:
explicit GlobalScheduler(Core::System& system);
~GlobalScheduler();
+
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
@@ -37,47 +38,57 @@ public:
return thread_list;
}
- // Add a thread to the suggested queue of a cpu core. Suggested threads may be
- // picked if no thread is scheduled to run on the core.
+ /**
+ * Add a thread to the suggested queue of a cpu core. Suggested threads may be
+ * picked if no thread is scheduled to run on the core.
+ */
void Suggest(u32 priority, u32 core, Thread* thread);
- // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
- // picked if no thread is scheduled to run on the core.
+ /**
+ * Remove a thread to the suggested queue of a cpu core. Suggested threads may be
+ * picked if no thread is scheduled to run on the core.
+ */
void Unsuggest(u32 priority, u32 core, Thread* thread);
- // Add a thread to the scheduling queue of a cpu core. The thread is added at the
- // back the queue in its priority level
+ /**
+ * Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ * back the queue in its priority level.
+ */
void Schedule(u32 priority, u32 core, Thread* thread);
- // Add a thread to the scheduling queue of a cpu core. The thread is added at the
- // front the queue in its priority level
+ /**
+ * Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ * front the queue in its priority level.
+ */
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
- // Reschedule an already scheduled thread based on a new priority
+ /// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread);
- // Unschedule a thread.
+ /// Unschedules a thread.
void Unschedule(u32 priority, u32 core, Thread* thread);
- // Transfers a thread into an specific core. If the destination_core is -1
- // it will be unscheduled from its source code and added into its suggested
- // queue.
+ /**
+ * Transfers a thread into an specific core. If the destination_core is -1
+ * it will be unscheduled from its source code and added into its suggested
+ * queue.
+ */
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
- /*
- * UnloadThread selects a core and forces it to unload its current thread's context
- */
+ /// Selects a core and forces it to unload its current thread's context
void UnloadThread(s32 core);
- /*
- * SelectThread takes care of selecting the new scheduled thread.
- * It does it in 3 steps:
- * - First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- * - Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- * - Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
+ /**
+ * Takes care of selecting the new scheduled thread in three steps:
+ *
+ * 1. First a thread is selected from the top of the priority queue. If no thread
+ * is obtained then we move to step two, else we are done.
+ *
+ * 2. Second we try to get a suggested thread that's not assigned to any core or
+ * that is not the top thread in that core.
+ *
+ * 3. Third is no suggested thread is found, we do a second pass and pick a running
+ * thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
@@ -85,33 +96,37 @@ public:
return !scheduled_queue[core_id].empty();
}
- /*
- * YieldThread takes a thread and moves it to the back of the it's priority list
- * This operation can be redundant and no scheduling is changed if marked as so.
+ /**
+ * Takes a thread and moves it to the back of the it's priority list.
+ *
+ * @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThread(Thread* thread);
- /*
- * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
+ /**
+ * Takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
- * This operation can be redundant and no scheduling is changed if marked as so.
+ *
+ * @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThreadAndBalanceLoad(Thread* thread);
- /*
- * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
- * and into the suggested queue. If no thread can be squeduled afterwards in that core,
+ /**
+ * Takes a thread and moves it out of the scheduling queue.
+ * and into the suggested queue. If no thread can be scheduled afterwards in that core,
* a suggested thread is obtained instead.
- * This operation can be redundant and no scheduling is changed if marked as so.
+ *
+ * @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
- /*
- * PreemptThreads this operation rotates the scheduling queues of threads at
- * a preemption priority and then does some core rebalancing. Preemption priorities
- * can be found in the array 'preemption_priorities'. This operation happens
- * every 10ms.
+ /**
+ * Rotates the scheduling queues of threads at a preemption priority and then does
+ * some core rebalancing. Preemption priorities can be found in the array
+ * 'preemption_priorities'.
+ *
+ * @note This operation happens every 10ms.
*/
void PreemptThreads();
@@ -130,15 +145,15 @@ public:
void Shutdown();
private:
- bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
+ bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
static constexpr u32 min_regular_priority = 2;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
- std::atomic<bool> is_reselection_pending;
+ std::atomic<bool> is_reselection_pending{false};
- // `preemption_priorities` are the priority levels at which the global scheduler
- // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
+ // The priority levels at which the global scheduler preempts threads every 10 ms. They are
+ // ordered from Core 0 to Core 3.
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
/// Lists all thread ids that aren't deleted/etc.
@@ -181,10 +196,8 @@ public:
private:
friend class GlobalScheduler;
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
+
+ /// Switches the CPU's active thread context to that of the specified thread
void SwitchContext();
/**