diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 82 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.h | 9 |
2 files changed, 91 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 67969e938..f238d6ccd 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -145,6 +145,7 @@ void EmulatedController::LoadDevices() { output_params[3].Set("output", true); LoadTASParams(); + LoadVirtualGamepadParams(); std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice); std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice); @@ -163,6 +164,12 @@ void EmulatedController::LoadDevices() { Common::Input::CreateInputDevice); std::ranges::transform(tas_stick_params, tas_stick_devices.begin(), Common::Input::CreateInputDevice); + + // Initialize virtual gamepad devices + std::ranges::transform(virtual_button_params, virtual_button_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(), + Common::Input::CreateInputDevice); } void EmulatedController::LoadTASParams() { @@ -205,6 +212,46 @@ void EmulatedController::LoadTASParams() { tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); } +void EmulatedController::LoadVirtualGamepadParams() { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + Common::ParamPackage common_params{}; + common_params.Set("engine", "virtual_gamepad"); + common_params.Set("port", static_cast<int>(player_index)); + for (auto& param : virtual_button_params) { + param = common_params; + } + for (auto& param : virtual_stick_params) { + param = common_params; + } + + // TODO(german77): Replace this with an input profile or something better + virtual_button_params[Settings::NativeButton::A].Set("button", 0); + virtual_button_params[Settings::NativeButton::B].Set("button", 1); + virtual_button_params[Settings::NativeButton::X].Set("button", 2); + virtual_button_params[Settings::NativeButton::Y].Set("button", 3); + virtual_button_params[Settings::NativeButton::LStick].Set("button", 4); + virtual_button_params[Settings::NativeButton::RStick].Set("button", 5); + virtual_button_params[Settings::NativeButton::L].Set("button", 6); + virtual_button_params[Settings::NativeButton::R].Set("button", 7); + virtual_button_params[Settings::NativeButton::ZL].Set("button", 8); + virtual_button_params[Settings::NativeButton::ZR].Set("button", 9); + virtual_button_params[Settings::NativeButton::Plus].Set("button", 10); + virtual_button_params[Settings::NativeButton::Minus].Set("button", 11); + virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12); + virtual_button_params[Settings::NativeButton::DUp].Set("button", 13); + virtual_button_params[Settings::NativeButton::DRight].Set("button", 14); + virtual_button_params[Settings::NativeButton::DDown].Set("button", 15); + virtual_button_params[Settings::NativeButton::SL].Set("button", 16); + virtual_button_params[Settings::NativeButton::SR].Set("button", 17); + virtual_button_params[Settings::NativeButton::Home].Set("button", 18); + virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + + virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); +} + void EmulatedController::ReloadInput() { // If you load any device here add the equivalent to the UnloadInput() function LoadDevices(); @@ -322,6 +369,35 @@ void EmulatedController::ReloadInput() { }, }); } + + // Use a common UUID for Virtual Gamepad + static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{ + {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}}; + + // Register virtual devices. No need to force update + for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) { + if (!virtual_button_devices[index]) { + continue; + } + virtual_button_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, VIRTUAL_UUID); + }, + }); + } + + for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) { + if (!virtual_stick_devices[index]) { + continue; + } + virtual_stick_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, VIRTUAL_UUID); + }, + }); + } } void EmulatedController::UnloadInput() { @@ -349,6 +425,12 @@ void EmulatedController::UnloadInput() { for (auto& stick : tas_stick_devices) { stick.reset(); } + for (auto& button : virtual_button_devices) { + button.reset(); + } + for (auto& stick : virtual_stick_devices) { + stick.reset(); + } camera_devices.reset(); nfc_devices.reset(); } diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index fa7a34278..a398543a6 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -385,6 +385,9 @@ private: /// Set the params for TAS devices void LoadTASParams(); + /// Set the params for virtual pad devices + void LoadVirtualGamepadParams(); + /** * @param use_temporary_value If true tmp_npad_type will be used * @return true if the controller style is fullkey @@ -500,6 +503,12 @@ private: ButtonDevices tas_button_devices; StickDevices tas_stick_devices; + // Virtual gamepad related variables + ButtonParams virtual_button_params; + StickParams virtual_stick_params; + ButtonDevices virtual_button_devices; + StickDevices virtual_stick_devices; + mutable std::mutex mutex; mutable std::mutex callback_mutex; std::unordered_map<int, ControllerUpdateCallback> callback_list; |