diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hid/emulated_console.cpp | 32 | ||||
-rw-r--r-- | src/core/hid/emulated_console.h | 4 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 26 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.h | 2 |
4 files changed, 55 insertions, 9 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp index 17d663379..b4afd930e 100644 --- a/src/core/hid/emulated_console.cpp +++ b/src/core/hid/emulated_console.cpp @@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default; void EmulatedConsole::ReloadFromSettings() { // Using first motion device from player 1. No need to assign any unique config at the moment const auto& player = Settings::values.players.GetValue()[0]; - motion_params = Common::ParamPackage(player.motions[0]); + motion_params[0] = Common::ParamPackage(player.motions[0]); ReloadInput(); } @@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() { // If you load any device here add the equivalent to the UnloadInput() function SetTouchParams(); - motion_devices = Common::Input::CreateInputDevice(motion_params); - if (motion_devices) { - motion_devices->SetCallback({ + motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"}; + + for (std::size_t index = 0; index < motion_devices.size(); ++index) { + motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]); + if (!motion_devices[index]) { + continue; + } + motion_devices[index]->SetCallback({ .on_change = [this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); }, }); } + // Restore motion state + auto& emulated_motion = console.motion_values.emulated; + auto& motion = console.motion_state; + emulated_motion.ResetRotations(); + emulated_motion.ResetQuaternion(); + motion.accel = emulated_motion.GetAcceleration(); + motion.gyro = emulated_motion.GetGyroscope(); + motion.rotation = emulated_motion.GetRotations(); + motion.orientation = emulated_motion.GetOrientation(); + motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity); + // Unique index for identifying touch device source std::size_t index = 0; for (auto& touch_device : touch_devices) { @@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() { } void EmulatedConsole::UnloadInput() { - motion_devices.reset(); + for (auto& motion : motion_devices) { + motion.reset(); + } for (auto& touch : touch_devices) { touch.reset(); } @@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() { } Common::ParamPackage EmulatedConsole::GetMotionParam() const { - return motion_params; + return motion_params[0]; } void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { - motion_params = std::move(param); + motion_params[0] = std::move(param); ReloadInput(); } diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h index 697ecd2d6..79114bb6d 100644 --- a/src/core/hid/emulated_console.h +++ b/src/core/hid/emulated_console.h @@ -29,10 +29,10 @@ struct ConsoleMotionInfo { MotionInput emulated{}; }; -using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>; +using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>; using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>; -using ConsoleMotionParams = Common::ParamPackage; +using ConsoleMotionParams = std::array<Common::ParamPackage, 2>; using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>; using ConsoleMotionValues = ConsoleMotionInfo; diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index bbfea7117..0a7777732 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() { Common::Input::CreateInputDevice); std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(), + Common::Input::CreateInputDevice); } void EmulatedController::LoadTASParams() { @@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() { for (auto& param : virtual_stick_params) { param = common_params; } + for (auto& param : virtual_stick_params) { + param = common_params; + } + for (auto& param : virtual_motion_params) { + param = common_params; + } // TODO(german77): Replace this with an input profile or something better virtual_button_params[Settings::NativeButton::A].Set("button", 0); @@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() { virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); + + virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0); + virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0); } void EmulatedController::ReloadInput() { @@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() { }, }); } + + for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) { + if (!virtual_motion_devices[index]) { + continue; + } + virtual_motion_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMotion(callback, index); + }, + }); + } turbo_button_state = 0; } @@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() { for (auto& stick : virtual_stick_devices) { stick.reset(); } + for (auto& motion : virtual_motion_devices) { + motion.reset(); + } for (auto& camera : camera_devices) { camera.reset(); } diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 88fad2f56..09fe1a0ab 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -568,8 +568,10 @@ private: // Virtual gamepad related variables ButtonParams virtual_button_params; StickParams virtual_stick_params; + ControllerMotionParams virtual_motion_params; ButtonDevices virtual_button_devices; StickDevices virtual_stick_devices; + ControllerMotionDevices virtual_motion_devices; mutable std::mutex mutex; mutable std::mutex callback_mutex; |