diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/core/core_timing_util.cpp | 15 | ||||
-rw-r--r-- | src/core/core_timing_util.h | 3 | ||||
-rw-r--r-- | src/core/hle/service/friend/friend.cpp | 6 | ||||
-rw-r--r-- | src/core/host_timing.cpp | 206 | ||||
-rw-r--r-- | src/core/host_timing.h | 160 |
6 files changed, 392 insertions, 0 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index cb9ced5c9..efbad628f 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -547,6 +547,8 @@ add_library(core STATIC hle/service/vi/vi_u.h hle/service/wlan/wlan.cpp hle/service/wlan/wlan.h + host_timing.cpp + host_timing.h loader/deconstructed_rom_directory.cpp loader/deconstructed_rom_directory.h loader/elf.cpp diff --git a/src/core/core_timing_util.cpp b/src/core/core_timing_util.cpp index de50d3b14..be34b26fe 100644 --- a/src/core/core_timing_util.cpp +++ b/src/core/core_timing_util.cpp @@ -49,6 +49,21 @@ s64 nsToCycles(std::chrono::nanoseconds ns) { return (Hardware::BASE_CLOCK_RATE * ns.count()) / 1000000000; } +u64 msToClockCycles(std::chrono::milliseconds ns) { + const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); + return Common::Divide128On32(temp, 1000).first; +} + +u64 usToClockCycles(std::chrono::microseconds ns) { + const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); + return Common::Divide128On32(temp, 1000000).first; +} + +u64 nsToClockCycles(std::chrono::nanoseconds ns) { + const u128 temp = Common::Multiply64Into128(ns.count(), Hardware::CNTFREQ); + return Common::Divide128On32(temp, 1000000000).first; +} + u64 CpuCyclesToClockCycles(u64 ticks) { const u128 temporal = Common::Multiply64Into128(ticks, Hardware::CNTFREQ); return Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first; diff --git a/src/core/core_timing_util.h b/src/core/core_timing_util.h index addc72b19..b3c58447d 100644 --- a/src/core/core_timing_util.h +++ b/src/core/core_timing_util.h @@ -13,6 +13,9 @@ namespace Core::Timing { s64 msToCycles(std::chrono::milliseconds ms); s64 usToCycles(std::chrono::microseconds us); s64 nsToCycles(std::chrono::nanoseconds ns); +u64 msToClockCycles(std::chrono::milliseconds ns); +u64 usToClockCycles(std::chrono::microseconds ns); +u64 nsToClockCycles(std::chrono::nanoseconds ns); inline std::chrono::milliseconds CyclesToMs(s64 cycles) { return std::chrono::milliseconds(cycles * 1000 / Hardware::BASE_CLOCK_RATE); diff --git a/src/core/hle/service/friend/friend.cpp b/src/core/hle/service/friend/friend.cpp index 68f259b70..b7adaffc7 100644 --- a/src/core/hle/service/friend/friend.cpp +++ b/src/core/hle/service/friend/friend.cpp @@ -25,9 +25,13 @@ public: {10101, &IFriendService::GetFriendList, "GetFriendList"}, {10102, nullptr, "UpdateFriendInfo"}, {10110, nullptr, "GetFriendProfileImage"}, + {10120, nullptr, "Unknown10120"}, + {10121, nullptr, "Unknown10121"}, {10200, nullptr, "SendFriendRequestForApplication"}, {10211, nullptr, "AddFacedFriendRequestForApplication"}, {10400, &IFriendService::GetBlockedUserListIds, "GetBlockedUserListIds"}, + {10420, nullptr, "Unknown10420"}, + {10421, nullptr, "Unknown10421"}, {10500, nullptr, "GetProfileList"}, {10600, nullptr, "DeclareOpenOnlinePlaySession"}, {10601, &IFriendService::DeclareCloseOnlinePlaySession, "DeclareCloseOnlinePlaySession"}, @@ -97,6 +101,8 @@ public: {30900, nullptr, "SendFriendInvitation"}, {30910, nullptr, "ReadFriendInvitation"}, {30911, nullptr, "ReadAllFriendInvitations"}, + {40100, nullptr, "Unknown40100"}, + {40400, nullptr, "Unknown40400"}, {49900, nullptr, "DeleteNetworkServiceAccountCache"}, }; // clang-format on diff --git a/src/core/host_timing.cpp b/src/core/host_timing.cpp new file mode 100644 index 000000000..2f40de1a1 --- /dev/null +++ b/src/core/host_timing.cpp @@ -0,0 +1,206 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/host_timing.h" + +#include <algorithm> +#include <mutex> +#include <string> +#include <tuple> + +#include "common/assert.h" +#include "core/core_timing_util.h" + +namespace Core::HostTiming { + +std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) { + return std::make_shared<EventType>(std::move(callback), std::move(name)); +} + +struct CoreTiming::Event { + u64 time; + u64 fifo_order; + u64 userdata; + std::weak_ptr<EventType> type; + + // Sort by time, unless the times are the same, in which case sort by + // the order added to the queue + friend bool operator>(const Event& left, const Event& right) { + return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order); + } + + friend bool operator<(const Event& left, const Event& right) { + return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order); + } +}; + +CoreTiming::CoreTiming() { + clock = + Common::CreateBestMatchingClock(Core::Hardware::BASE_CLOCK_RATE, Core::Hardware::CNTFREQ); +} + +CoreTiming::~CoreTiming() = default; + +void CoreTiming::ThreadEntry(CoreTiming& instance) { + instance.ThreadLoop(); +} + +void CoreTiming::Initialize() { + event_fifo_id = 0; + const auto empty_timed_callback = [](u64, s64) {}; + ev_lost = CreateEvent("_lost_event", empty_timed_callback); + timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this)); +} + +void CoreTiming::Shutdown() { + paused = true; + shutting_down = true; + event.Set(); + timer_thread->join(); + ClearPendingEvents(); + timer_thread.reset(); + has_started = false; +} + +void CoreTiming::Pause(bool is_paused) { + paused = is_paused; +} + +void CoreTiming::SyncPause(bool is_paused) { + if (is_paused == paused && paused_set == paused) { + return; + } + Pause(is_paused); + event.Set(); + while (paused_set != is_paused) + ; +} + +bool CoreTiming::IsRunning() const { + return !paused_set; +} + +bool CoreTiming::HasPendingEvents() const { + return !(wait_set && event_queue.empty()); +} + +void CoreTiming::ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type, + u64 userdata) { + basic_lock.lock(); + const u64 timeout = static_cast<u64>(GetGlobalTimeNs().count() + ns_into_future); + + event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type}); + + std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + basic_lock.unlock(); + event.Set(); +} + +void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata) { + basic_lock.lock(); + const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { + return e.type.lock().get() == event_type.get() && e.userdata == userdata; + }); + + // Removing random items breaks the invariant so we have to re-establish it. + if (itr != event_queue.end()) { + event_queue.erase(itr, event_queue.end()); + std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + } + basic_lock.unlock(); +} + +void CoreTiming::AddTicks(std::size_t core_index, u64 ticks) { + ticks_count[core_index] += ticks; +} + +void CoreTiming::ResetTicks(std::size_t core_index) { + ticks_count[core_index] = 0; +} + +u64 CoreTiming::GetCPUTicks() const { + return clock->GetCPUCycles(); +} + +u64 CoreTiming::GetClockTicks() const { + return clock->GetClockCycles(); +} + +void CoreTiming::ClearPendingEvents() { + event_queue.clear(); +} + +void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) { + basic_lock.lock(); + + const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) { + return e.type.lock().get() == event_type.get(); + }); + + // Removing random items breaks the invariant so we have to re-establish it. + if (itr != event_queue.end()) { + event_queue.erase(itr, event_queue.end()); + std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + } + basic_lock.unlock(); +} + +std::optional<u64> CoreTiming::Advance() { + advance_lock.lock(); + basic_lock.lock(); + global_timer = GetGlobalTimeNs().count(); + + while (!event_queue.empty() && event_queue.front().time <= global_timer) { + Event evt = std::move(event_queue.front()); + std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>()); + event_queue.pop_back(); + basic_lock.unlock(); + + if (auto event_type{evt.type.lock()}) { + event_type->callback(evt.userdata, global_timer - evt.time); + } + + basic_lock.lock(); + } + + if (!event_queue.empty()) { + const u64 next_time = event_queue.front().time - global_timer; + basic_lock.unlock(); + advance_lock.unlock(); + return next_time; + } else { + basic_lock.unlock(); + advance_lock.unlock(); + return std::nullopt; + } +} + +void CoreTiming::ThreadLoop() { + has_started = true; + while (!shutting_down) { + while (!paused) { + paused_set = false; + const auto next_time = Advance(); + if (next_time) { + std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time); + event.WaitFor(next_time_ns); + } else { + wait_set = true; + event.Wait(); + } + wait_set = false; + } + paused_set = true; + } +} + +std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const { + return clock->GetTimeNS(); +} + +std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const { + return clock->GetTimeUS(); +} + +} // namespace Core::HostTiming diff --git a/src/core/host_timing.h b/src/core/host_timing.h new file mode 100644 index 000000000..be6b68d7c --- /dev/null +++ b/src/core/host_timing.h @@ -0,0 +1,160 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <chrono> +#include <functional> +#include <memory> +#include <mutex> +#include <optional> +#include <string> +#include <thread> +#include <vector> + +#include "common/common_types.h" +#include "common/spin_lock.h" +#include "common/thread.h" +#include "common/threadsafe_queue.h" +#include "common/wall_clock.h" +#include "core/hardware_properties.h" + +namespace Core::HostTiming { + +/// A callback that may be scheduled for a particular core timing event. +using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>; + +/// Contains the characteristics of a particular event. +struct EventType { + EventType(TimedCallback&& callback, std::string&& name) + : callback{std::move(callback)}, name{std::move(name)} {} + + /// The event's callback function. + TimedCallback callback; + /// A pointer to the name of the event. + const std::string name; +}; + +/** + * This is a system to schedule events into the emulated machine's future. Time is measured + * in main CPU clock cycles. + * + * To schedule an event, you first have to register its type. This is where you pass in the + * callback. You then schedule events using the type id you get back. + * + * The int cyclesLate that the callbacks get is how many cycles late it was. + * So to schedule a new event on a regular basis: + * inside callback: + * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever") + */ +class CoreTiming { +public: + CoreTiming(); + ~CoreTiming(); + + CoreTiming(const CoreTiming&) = delete; + CoreTiming(CoreTiming&&) = delete; + + CoreTiming& operator=(const CoreTiming&) = delete; + CoreTiming& operator=(CoreTiming&&) = delete; + + /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is + /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. + void Initialize(); + + /// Tears down all timing related functionality. + void Shutdown(); + + /// Pauses/Unpauses the execution of the timer thread. + void Pause(bool is_paused); + + /// Pauses/Unpauses the execution of the timer thread and waits until paused. + void SyncPause(bool is_paused); + + /// Checks if core timing is running. + bool IsRunning() const; + + /// Checks if the timer thread has started. + bool HasStarted() const { + return has_started; + } + + /// Checks if there are any pending time events. + bool HasPendingEvents() const; + + /// Schedules an event in core timing + void ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type, + u64 userdata = 0); + + void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata); + + /// We only permit one event of each type in the queue at a time. + void RemoveEvent(const std::shared_ptr<EventType>& event_type); + + void AddTicks(std::size_t core_index, u64 ticks); + + void ResetTicks(std::size_t core_index); + + /// Returns current time in emulated CPU cycles + u64 GetCPUTicks() const; + + /// Returns current time in emulated in Clock cycles + u64 GetClockTicks() const; + + /// Returns current time in microseconds. + std::chrono::microseconds GetGlobalTimeUs() const; + + /// Returns current time in nanoseconds. + std::chrono::nanoseconds GetGlobalTimeNs() const; + + /// Checks for events manually and returns time in nanoseconds for next event, threadsafe. + std::optional<u64> Advance(); + +private: + struct Event; + + /// Clear all pending events. This should ONLY be done on exit. + void ClearPendingEvents(); + + static void ThreadEntry(CoreTiming& instance); + void ThreadLoop(); + + std::unique_ptr<Common::WallClock> clock; + + u64 global_timer = 0; + + std::chrono::nanoseconds start_point; + + // The queue is a min-heap using std::make_heap/push_heap/pop_heap. + // We don't use std::priority_queue because we need to be able to serialize, unserialize and + // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't + // accomodated by the standard adaptor class. + std::vector<Event> event_queue; + u64 event_fifo_id = 0; + + std::shared_ptr<EventType> ev_lost; + Common::Event event{}; + Common::SpinLock basic_lock{}; + Common::SpinLock advance_lock{}; + std::unique_ptr<std::thread> timer_thread; + std::atomic<bool> paused{}; + std::atomic<bool> paused_set{}; + std::atomic<bool> wait_set{}; + std::atomic<bool> shutting_down{}; + std::atomic<bool> has_started{}; + + std::array<std::atomic<u64>, Core::Hardware::NUM_CPU_CORES> ticks_count{}; +}; + +/// Creates a core timing event with the given name and callback. +/// +/// @param name The name of the core timing event to create. +/// @param callback The callback to execute for the event. +/// +/// @returns An EventType instance representing the created event. +/// +std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback); + +} // namespace Core::HostTiming |