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-rw-r--r--src/frontend_common/content_manager.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h
index fb92a1695..1cbaa73f7 100644
--- a/src/frontend_common/content_manager.h
+++ b/src/frontend_common/content_manager.h
@@ -47,14 +47,14 @@ inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_contro
/**
* \brief Removes all DLC for a game
- * \param system Raw pointer to the system instance
+ * \param system Reference to the system instance
* \param program_id Program ID for the game that will have all of its DLC removed
* \return Number of DLC removed
*/
-inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
+inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
size_t count{};
- const auto& fs_controller = system->GetFileSystemController();
- const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
+ const auto& fs_controller = system.GetFileSystemController();
+ const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::vector<u64> program_dlc_entries;
@@ -124,15 +124,15 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
/**
* \brief Installs an NSP
- * \param system Raw pointer to the system instance
- * \param vfs Raw pointer to the VfsFilesystem instance in Core::System
+ * \param system Reference to the system instance
+ * \param vfs Reference to the VfsFilesystem instance in Core::System
* \param filename Path to the NSP file
* \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
* return true to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
-inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs,
+inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
const std::string& filename,
const std::function<bool(size_t, size_t)>& callback) {
const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
@@ -159,7 +159,7 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
};
std::shared_ptr<FileSys::NSP> nsp;
- FileSys::VirtualFile file = vfs->OpenFile(filename, FileSys::Mode::Read);
+ FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::Mode::Read);
if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
nsp = std::make_shared<FileSys::NSP>(file);
if (nsp->IsExtractedType()) {
@@ -173,7 +173,7 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
return InstallResult::Failure;
}
const auto res =
- system->GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
+ system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
switch (res) {
case FileSys::InstallResult::Success:
return InstallResult::Success;
@@ -188,17 +188,17 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
/**
* \brief Installs an NCA
- * \param vfs Raw pointer to the VfsFilesystem instance in Core::System
+ * \param vfs Reference to the VfsFilesystem instance in Core::System
* \param filename Path to the NCA file
- * \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
+ * \param registered_cache Reference to the registered cache that the NCA will be installed to
* \param title_type Type of NCA package to install
* \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the virtual file and the second is the current progress. If you
* return true to the callback, it will cancel the installation as soon as possible.
* \return [InstallResult] representing how the installation finished
*/
-inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename,
- FileSys::RegisteredCache* registered_cache,
+inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
+ FileSys::RegisteredCache& registered_cache,
const FileSys::TitleType title_type,
const std::function<bool(size_t, size_t)>& callback) {
const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
@@ -224,7 +224,7 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
return true;
};
- const auto nca = std::make_shared<FileSys::NCA>(vfs->OpenFile(filename, FileSys::Mode::Read));
+ const auto nca = std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::Mode::Read));
const auto id = nca->GetStatus();
// Game updates necessary are missing base RomFS
@@ -233,7 +233,7 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
return InstallResult::Failure;
}
- const auto res = registered_cache->InstallEntry(*nca, title_type, true, copy);
+ const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
} else if (res == FileSys::InstallResult::OverwriteExisting) {
@@ -245,19 +245,19 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
/**
* \brief Verifies the installed contents for a given ManualContentProvider
- * \param system Raw pointer to the system instance
- * \param provider Raw pointer to the content provider that's tracking indexed games
+ * \param system Reference to the system instance
+ * \param provider Reference to the content provider that's tracking indexed games
* \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the installed contents and the second is the current progress. If
* you return true to the callback, it will cancel the installation as soon as possible.
* \return A list of entries that failed to install. Returns an empty vector if successful.
*/
inline std::vector<std::string> VerifyInstalledContents(
- Core::System* system, FileSys::ManualContentProvider* provider,
+ Core::System& system, FileSys::ManualContentProvider& provider,
const std::function<bool(size_t, size_t)>& callback) {
// Get content registries.
- auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
- auto user_contents = system->GetFileSystemController().GetUserNANDContents();
+ auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
+ auto user_contents = system.GetFileSystemController().GetUserNANDContents();
std::vector<FileSys::RegisteredCache*> content_providers;
if (bis_contents) {
@@ -309,11 +309,11 @@ inline std::vector<std::string> VerifyInstalledContents(
const auto title_id = nca.GetTitleId();
std::string title_name = "unknown";
- const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
- FileSys::ContentRecordType::Control);
+ const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
+ FileSys::ContentRecordType::Control);
if (control && control->GetStatus() == Loader::ResultStatus::Success) {
- const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
- *provider};
+ const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
+ provider};
const auto [nacp, logo] = pm.ParseControlNCA(*control);
if (nacp) {
title_name = nacp->GetApplicationName();
@@ -335,7 +335,7 @@ inline std::vector<std::string> VerifyInstalledContents(
/**
* \brief Verifies the contents of a given game
- * \param system Raw pointer to the system instance
+ * \param system Reference to the system instance
* \param game_path Patch to the game file
* \param callback Callback to report the progress of the installation. The first size_t
* parameter is the total size of the installed contents and the second is the current progress. If
@@ -343,10 +343,10 @@ inline std::vector<std::string> VerifyInstalledContents(
* \return GameVerificationResult representing how the verification process finished
*/
inline GameVerificationResult VerifyGameContents(
- Core::System* system, const std::string& game_path,
+ Core::System& system, const std::string& game_path,
const std::function<bool(size_t, size_t)>& callback) {
- const auto loader = Loader::GetLoader(
- *system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
+ const auto loader =
+ Loader::GetLoader(system, system.GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
return GameVerificationResult::NotImplemented;
}