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-rw-r--r--src/input_common/drivers/android.h124
1 files changed, 104 insertions, 20 deletions
diff --git a/src/input_common/drivers/android.h b/src/input_common/drivers/android.h
index 3f01817f6..8a386c1b1 100644
--- a/src/input_common/drivers/android.h
+++ b/src/input_common/drivers/android.h
@@ -3,6 +3,8 @@
#pragma once
+#include <set>
+#include <jni.h>
#include "input_common/input_engine.h"
namespace InputCommon {
@@ -15,40 +17,122 @@ public:
explicit Android(std::string input_engine_);
/**
- * Registers controller number to accept new inputs
- * @param controller_number the controller number that will take this action
+ * Registers controller number to accept new inputs.
+ * @param j_input_device YuzuInputDevice object from the Android frontend to register.
*/
- void RegisterController(std::size_t controller_number);
+ void RegisterController(jobject j_input_device);
/**
- * Sets the status of all buttons bound with the key to pressed
- * @param controller_number the controller number that will take this action
- * @param button_id the id of the button
- * @param value indicates if the button is pressed or not
+ * Sets the status of a button on a specific controller.
+ * @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
+ * @param port Port determined by controller connection order.
+ * @param button_id The Android Keycode corresponding to this event.
+ * @param value Whether the button is pressed or not.
*/
- void SetButtonState(std::size_t controller_number, int button_id, bool value);
+ void SetButtonState(std::string guid, size_t port, int button_id, bool value);
/**
- * Sets the status of a analog input to a specific player index
- * @param controller_number the controller number that will take this action
- * @param axis_id the id of the axis to move
- * @param value the analog position of the axis
+ * Sets the status of an axis on a specific controller.
+ * @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
+ * @param port Port determined by controller connection order.
+ * @param axis_id The Android axis ID corresponding to this event.
+ * @param value Value along the given axis.
*/
- void SetAxisState(std::size_t controller_number, int axis_id, float value);
+ void SetAxisPosition(std::string guid, size_t port, int axis_id, float value);
/**
- * Sets the status of the motion sensor to a specific player index
- * @param controller_number the controller number that will take this action
- * @param delta_timestamp time passed since last reading
- * @param gyro_x,gyro_y,gyro_z the gyro sensor readings
- * @param accel_x,accel_y,accel_z the accelerometer reading
+ * Sets the status of the motion sensor on a specific controller
+ * @param guid 32 character hexadecimal string consisting of the controller's PID+VID.
+ * @param port Port determined by controller connection order.
+ * @param delta_timestamp Time passed since the last read.
+ * @param gyro_x,gyro_y,gyro_z Gyro sensor readings.
+ * @param accel_x,accel_y,accel_z Accelerometer sensor readings.
*/
- void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
+ void SetMotionState(std::string guid, size_t port, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
+ Common::Input::DriverResult SetVibration(
+ const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
+
+ bool IsVibrationEnabled(const PadIdentifier& identifier) override;
+
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+
+ /**
+ * Gets the axes reported by the YuzuInputDevice.
+ * @param env JNI environment pointer.
+ * @param j_device YuzuInputDevice from the Android frontend.
+ * @return Set of the axes reported by the underlying Android InputDevice
+ */
+ std::set<s32> GetDeviceAxes(JNIEnv* env, jobject& j_device) const;
+
+ Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
+ int axis_y) const;
+
+ Common::ParamPackage BuildAnalogParamPackageForButton(PadIdentifier identifier, s32 axis,
+ bool invert) const;
+
+ Common::ParamPackage BuildButtonParamPackageForButton(PadIdentifier identifier,
+ s32 button) const;
+
+ bool MatchVID(Common::UUID device, const std::vector<std::string>& vids) const;
+
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+
+ ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
+
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
+
private:
+ std::unordered_map<PadIdentifier, jobject> input_devices;
+
/// Returns the correct identifier corresponding to the player index
- PadIdentifier GetIdentifier(std::size_t controller_number) const;
+ PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
+
+ static constexpr s32 AXIS_X = 0;
+ static constexpr s32 AXIS_Y = 1;
+ static constexpr s32 AXIS_Z = 11;
+ static constexpr s32 AXIS_RX = 12;
+ static constexpr s32 AXIS_RY = 13;
+ static constexpr s32 AXIS_RZ = 14;
+ static constexpr s32 AXIS_HAT_X = 15;
+ static constexpr s32 AXIS_HAT_Y = 16;
+ static constexpr s32 AXIS_LTRIGGER = 17;
+ static constexpr s32 AXIS_RTRIGGER = 18;
+
+ static constexpr s32 KEYCODE_DPAD_UP = 19;
+ static constexpr s32 KEYCODE_DPAD_DOWN = 20;
+ static constexpr s32 KEYCODE_DPAD_LEFT = 21;
+ static constexpr s32 KEYCODE_DPAD_RIGHT = 22;
+ static constexpr s32 KEYCODE_BUTTON_A = 96;
+ static constexpr s32 KEYCODE_BUTTON_B = 97;
+ static constexpr s32 KEYCODE_BUTTON_X = 99;
+ static constexpr s32 KEYCODE_BUTTON_Y = 100;
+ static constexpr s32 KEYCODE_BUTTON_L1 = 102;
+ static constexpr s32 KEYCODE_BUTTON_R1 = 103;
+ static constexpr s32 KEYCODE_BUTTON_L2 = 104;
+ static constexpr s32 KEYCODE_BUTTON_R2 = 105;
+ static constexpr s32 KEYCODE_BUTTON_THUMBL = 106;
+ static constexpr s32 KEYCODE_BUTTON_THUMBR = 107;
+ static constexpr s32 KEYCODE_BUTTON_START = 108;
+ static constexpr s32 KEYCODE_BUTTON_SELECT = 109;
+ const std::vector<s32> keycode_ids{
+ KEYCODE_DPAD_UP, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT,
+ KEYCODE_BUTTON_A, KEYCODE_BUTTON_B, KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y,
+ KEYCODE_BUTTON_L1, KEYCODE_BUTTON_R1, KEYCODE_BUTTON_L2, KEYCODE_BUTTON_R2,
+ KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR, KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT,
+ };
+
+ const std::string sony_vid{"054c"};
+ const std::string nintendo_vid{"057e"};
+ const std::string razer_vid{"1532"};
+ const std::string redmagic_vid{"3537"};
+ const std::string backbone_labs_vid{"358a"};
+ const std::string xbox_vid{"045e"};
+ const std::vector<std::string> flipped_ab_vids{sony_vid, nintendo_vid, razer_vid,
+ redmagic_vid, backbone_labs_vid, xbox_vid};
+ const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
+ backbone_labs_vid, xbox_vid};
};
} // namespace InputCommon