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-rw-r--r--src/input_common/drivers/mouse.cpp99
-rw-r--r--src/input_common/drivers/mouse.h2
2 files changed, 49 insertions, 52 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index 0c9f642bb..f07cf8a0e 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -76,9 +76,6 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
UpdateStickInput();
UpdateMotionInput();
- if (mouse_panning_timeout++ > 20) {
- StopPanning();
- }
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
}
@@ -88,18 +85,45 @@ void Mouse::UpdateStickInput() {
return;
}
- const float sensitivity =
- Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
+ const float length = last_mouse_change.Length();
- // Slow movement by 4%
- last_mouse_change *= 0.96f;
- SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
- SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
+ // Prevent input from exceeding the max range (1.0f) too much,
+ // but allow some room to make it easier to sustain
+ if (length > 1.2f) {
+ last_mouse_change /= length;
+ last_mouse_change *= 1.2f;
+ }
+
+ auto mouse_change = last_mouse_change;
+
+ // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
+ if (length < 1.0f) {
+ const float deadzone_h_counterweight =
+ Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
+ const float deadzone_v_counterweight =
+ Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
+ mouse_change /= length;
+ mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
+ mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
+ }
+
+ SetAxis(identifier, mouse_axis_x, mouse_change.x);
+ SetAxis(identifier, mouse_axis_y, -mouse_change.y);
+
+ // Decay input over time
+ const float clamped_length = std::min(1.0f, length);
+ const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
+ const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
+ const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
+ const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
+ last_mouse_change *= clamped_decay;
}
void Mouse::UpdateMotionInput() {
- const float sensitivity =
- Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
+ // This may need its own sensitivity instead of using the average
+ const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
+ Settings::values.mouse_panning_y_sensitivity.GetValue()) /
+ 2.0f * default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
@@ -131,49 +155,28 @@ void Mouse::UpdateMotionInput() {
void Mouse::Move(int x, int y, int center_x, int center_y) {
if (Settings::values.mouse_panning) {
- mouse_panning_timeout = 0;
-
- auto mouse_change =
+ const auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
- last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
-
- const auto move_distance = mouse_change.Length();
- if (move_distance == 0) {
- return;
- }
+ const float x_sensitivity =
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ const float y_sensitivity =
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
- // Make slow movements at least 3 units on length
- if (move_distance < 3.0f) {
- // Normalize value
- mouse_change /= move_distance;
- mouse_change *= 3.0f;
- }
-
- // Average mouse movements
- last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
-
- const auto last_move_distance = last_mouse_change.Length();
-
- // Make fast movements clamp to 8 units on length
- if (last_move_distance > 8.0f) {
- // Normalize value
- last_mouse_change /= last_move_distance;
- last_mouse_change *= 8.0f;
- }
-
- // Ignore average if it's less than 1 unit and use current movement value
- if (last_move_distance < 1.0f) {
- last_mouse_change = mouse_change / mouse_change.Length();
- }
+ last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
+ last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
+ last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
return;
}
if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
- const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
- SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
- SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
+ const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
+ const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
+ SetAxis(identifier, mouse_axis_x,
+ static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
+ SetAxis(identifier, mouse_axis_y,
+ static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
last_motion_change = {
static_cast<float>(-mouse_move.y) / 50.0f,
@@ -241,10 +244,6 @@ void Mouse::ReleaseAllButtons() {
button_pressed = false;
}
-void Mouse::StopPanning() {
- last_mouse_change = {};
-}
-
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
devices.emplace_back(Common::ParamPackage{
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
index b872c7a0f..0e8edcce1 100644
--- a/src/input_common/drivers/mouse.h
+++ b/src/input_common/drivers/mouse.h
@@ -98,7 +98,6 @@ private:
void UpdateThread(std::stop_token stop_token);
void UpdateStickInput();
void UpdateMotionInput();
- void StopPanning();
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
@@ -108,7 +107,6 @@ private:
Common::Vec3<float> last_motion_change;
Common::Vec2<int> wheel_position;
bool button_pressed;
- int mouse_panning_timeout{};
std::jthread update_thread;
};