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Diffstat (limited to '')
-rw-r--r-- | src/input_common/input_engine.cpp | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp new file mode 100644 index 000000000..2b2105376 --- /dev/null +++ b/src/input_common/input_engine.cpp @@ -0,0 +1,364 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/logging/log.h" +#include "common/param_package.h" +#include "input_common/input_engine.h" + +namespace InputCommon { + +void InputEngine::PreSetController(const PadIdentifier& identifier) { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + controller_list.insert_or_assign(identifier, ControllerData{}); + } +} + +void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!controller.buttons.contains(button)) { + controller.buttons.insert_or_assign(button, false); + } +} + +void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!controller.hat_buttons.contains(button)) { + controller.hat_buttons.insert_or_assign(button, u8{0}); + } +} + +void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!controller.axes.contains(axis)) { + controller.axes.insert_or_assign(axis, 0.0f); + } +} + +void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!controller.motions.contains(motion)) { + controller.motions.insert_or_assign(motion, BasicMotion{}); + } +} + +void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.buttons.insert_or_assign(button, value); + } + } + TriggerOnButtonChange(identifier, button, value); +} + +void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.hat_buttons.insert_or_assign(button, value); + } + } + TriggerOnHatButtonChange(identifier, button, value); +} + +void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.axes.insert_or_assign(axis, value); + } + } + TriggerOnAxisChange(identifier, axis, value); +} + +void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.battery = value; + } + } + TriggerOnBatteryChange(identifier, value); +} + +void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.motions.insert_or_assign(motion, value); + } + } + TriggerOnMotionChange(identifier, motion, value); +} + +bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return false; + } + ControllerData controller = controller_list.at(identifier); + if (!controller.buttons.contains(button)) { + LOG_ERROR(Input, "Invalid button {}", button); + return false; + } + return controller.buttons.at(button); +} + +bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return false; + } + ControllerData controller = controller_list.at(identifier); + if (!controller.hat_buttons.contains(button)) { + LOG_ERROR(Input, "Invalid hat button {}", button); + return false; + } + return (controller.hat_buttons.at(button) & direction) != 0; +} + +f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return 0.0f; + } + ControllerData controller = controller_list.at(identifier); + if (!controller.axes.contains(axis)) { + LOG_ERROR(Input, "Invalid axis {}", axis); + return 0.0f; + } + return controller.axes.at(axis); +} + +BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return BatteryLevel::Charging; + } + ControllerData controller = controller_list.at(identifier); + return controller.battery; +} + +BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const { + std::lock_guard lock{mutex}; + if (!controller_list.contains(identifier)) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return {}; + } + ControllerData controller = controller_list.at(identifier); + return controller.motions.at(motion); +} + +void InputEngine::ResetButtonState() { + for (std::pair<PadIdentifier, ControllerData> controller : controller_list) { + for (std::pair<int, bool> button : controller.second.buttons) { + SetButton(controller.first, button.first, false); + } + for (std::pair<int, bool> button : controller.second.hat_buttons) { + SetHatButton(controller.first, button.first, false); + } + } +} + +void InputEngine::ResetAnalogState() { + for (std::pair<PadIdentifier, ControllerData> controller : controller_list) { + for (std::pair<int, float> axis : controller.second.axes) { + SetAxis(controller.first, axis.first, 0.0); + } + } +} + +void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) { + std::lock_guard lock{mutex_callback}; + for (const std::pair<int, InputIdentifier> poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + + PreSetButton(identifier, button); + if (value == GetButton(identifier, button)) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Button, + .index = button, + .button_value = value, + }); +} + +void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) { + std::lock_guard lock{mutex_callback}; + for (const std::pair<int, InputIdentifier> poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + for (std::size_t index = 1; index < 0xff; index <<= 1) { + bool button_value = (value & index) != 0; + if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) { + continue; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::HatButton, + .index = button, + .hat_name = GetHatButtonName(static_cast<u8>(index)), + }); + } +} + +void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) { + std::lock_guard lock{mutex_callback}; + for (const std::pair<int, InputIdentifier> poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Analog, + .index = axis, + .axis_value = value, + }); +} + +void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier, + [[maybe_unused]] BatteryLevel value) { + std::lock_guard lock{mutex_callback}; + for (const std::pair<int, InputIdentifier> poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } +} + +void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion, + BasicMotion value) { + std::lock_guard lock{mutex_callback}; + for (const std::pair<int, InputIdentifier> poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + if (std::abs(value.gyro_x) < 0.6f && std::abs(value.gyro_y) < 0.6f && + std::abs(value.gyro_z) < 0.6f) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Motion, + .index = motion, + .motion_value = value, + }); +} + +bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier, + const PadIdentifier& identifier, EngineInputType type, + int index) const { + if (input_identifier.type != type) { + return false; + } + if (input_identifier.index != index) { + return false; + } + if (input_identifier.identifier != identifier) { + return false; + } + return true; +} + +void InputEngine::BeginConfiguration() { + configuring = true; +} + +void InputEngine::EndConfiguration() { + configuring = false; +} + +const std::string& InputEngine::GetEngineName() const { + return input_engine; +} + +int InputEngine::SetCallback(InputIdentifier input_identifier) { + std::lock_guard lock{mutex_callback}; + callback_list.insert_or_assign(last_callback_key, input_identifier); + return last_callback_key++; +} + +void InputEngine::SetMappingCallback(MappingCallback callback) { + std::lock_guard lock{mutex_callback}; + mapping_callback = std::move(callback); +} + +void InputEngine::DeleteCallback(int key) { + std::lock_guard lock{mutex_callback}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} + +} // namespace InputCommon |