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-rw-r--r--src/input_common/main.h152
1 files changed, 42 insertions, 110 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 6390d3f09..c6f97f691 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -13,6 +13,10 @@ namespace Common {
class ParamPackage;
}
+namespace Common::Input {
+enum class ButtonNames;
+}
+
namespace Settings::NativeAnalog {
enum Values : int;
}
@@ -25,56 +29,26 @@ namespace Settings::NativeMotion {
enum Values : int;
}
-namespace MouseInput {
+namespace InputCommon {
+class Keyboard;
class Mouse;
-}
+class TouchScreen;
+struct MappingData;
+} // namespace InputCommon
-namespace TasInput {
+namespace InputCommon::TasInput {
class Tas;
-}
+} // namespace InputCommon::TasInput
namespace InputCommon {
namespace Polling {
-
-enum class DeviceType { Button, AnalogPreferred, Motion };
-
-/**
- * A class that can be used to get inputs from an input device like controllers without having to
- * poll the device's status yourself
- */
-class DevicePoller {
-public:
- virtual ~DevicePoller() = default;
- /// Setup and start polling for inputs, should be called before GetNextInput
- /// If a device_id is provided, events should be filtered to only include events from this
- /// device id
- virtual void Start(const std::string& device_id = "") = 0;
- /// Stop polling
- virtual void Stop() = 0;
- /**
- * Every call to this function returns the next input recorded since calling Start
- * @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
- * If there has been no input, the package is empty
- */
- virtual Common::ParamPackage GetNextInput() = 0;
-};
+/// Type of input desired for mapping purposes
+enum class InputType { None, Button, Stick, Motion, Touch };
} // namespace Polling
-class GCAnalogFactory;
-class GCButtonFactory;
-class UDPMotionFactory;
-class UDPTouchFactory;
-class MouseButtonFactory;
-class MouseAnalogFactory;
-class MouseMotionFactory;
-class MouseTouchFactory;
-class TasButtonFactory;
-class TasAnalogFactory;
-class Keyboard;
-
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
- * mapping for the device. This is currently only implemented for the SDL backend devices.
+ * mapping for the device.
*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
@@ -104,20 +78,27 @@ public:
[[nodiscard]] const Keyboard* GetKeyboard() const;
/// Retrieves the underlying mouse device.
- [[nodiscard]] MouseInput::Mouse* GetMouse();
+ [[nodiscard]] Mouse* GetMouse();
/// Retrieves the underlying mouse device.
- [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
+ [[nodiscard]] const Mouse* GetMouse() const;
+
+ /// Retrieves the underlying touch screen device.
+ [[nodiscard]] TouchScreen* GetTouchScreen();
- /// Retrieves the underlying tas device.
+ /// Retrieves the underlying touch screen device.
+ [[nodiscard]] const TouchScreen* GetTouchScreen() const;
+
+ /// Retrieves the underlying tas input device.
[[nodiscard]] TasInput::Tas* GetTas();
- /// Retrieves the underlying tas device.
+ /// Retrieves the underlying tas input device.
[[nodiscard]] const TasInput::Tas* GetTas() const;
+
/**
* Returns all available input devices that this Factory can create a new device with.
- * Each returned ParamPackage should have a `display` field used for display, a class field for
- * backends to determine if this backend is meant to service the request and any other
+ * Each returned ParamPackage should have a `display` field used for display, a `engine` field
+ * for backends to determine if this backend is meant to service the request and any other
* information needed to identify this in the backend later.
*/
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
@@ -131,83 +112,34 @@ public:
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] GCAnalogFactory* GetGCAnalogs();
+ /// Returns an enum contaning the name to be displayed from the input engine.
+ [[nodiscard]] Common::Input::ButtonNames GetButtonName(
+ const Common::ParamPackage& params) const;
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
+ /// Returns true if device is a controller.
+ [[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] GCButtonFactory* GetGCButtons();
-
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] const GCButtonFactory* GetGCButtons() const;
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] UDPMotionFactory* GetUDPMotions();
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] UDPTouchFactory* GetUDPTouch();
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] MouseButtonFactory* GetMouseButtons();
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] MouseMotionFactory* GetMouseMotions();
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] MouseTouchFactory* GetMouseTouch();
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] TasButtonFactory* GetTasButtons();
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
-
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
+ /// Reloads the input devices.
+ void ReloadInputDevices();
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
+ /// Start polling from all backends for a desired input type.
+ void BeginMapping(Polling::InputType type);
- /// Reloads the input devices
- void ReloadInputDevices();
+ /// Returns an input event with mapping information.
+ [[nodiscard]] const Common::ParamPackage GetNextInput() const;
- /// Get all DevicePoller from all backends for a specific device type
- [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
- Polling::DeviceType type) const;
+ /// Stop polling from all backends.
+ void StopMapping() const;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
-/// Generates a serialized param package for creating a keyboard button device
+/// Generates a serialized param package for creating a keyboard button device.
std::string GenerateKeyboardParam(int key_code);
-/// Generates a serialized param package for creating an analog device taking input from keyboard
+/// Generates a serialized param package for creating an analog device taking input from keyboard.
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
-
} // namespace InputCommon