diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/input_common/gcadapter/gc_poller.cpp | 8 | ||||
-rw-r--r-- | src/input_common/main.cpp | 11 | ||||
-rw-r--r-- | src/input_common/main.h | 3 | ||||
-rw-r--r-- | src/input_common/motion_input.cpp | 181 | ||||
-rw-r--r-- | src/input_common/motion_input.h | 68 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 114 | ||||
-rw-r--r-- | src/input_common/touch_from_button.cpp | 50 | ||||
-rw-r--r-- | src/input_common/touch_from_button.h | 23 |
9 files changed, 407 insertions, 55 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 56267c8a8..09361e37e 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -7,8 +7,12 @@ add_library(input_common STATIC main.h motion_emu.cpp motion_emu.h + motion_input.cpp + motion_input.h settings.cpp settings.h + touch_from_button.cpp + touch_from_button.h gcadapter/gc_adapter.cpp gcadapter/gc_adapter.h gcadapter/gc_poller.cpp diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp index 71cd85eeb..1c8d8523a 100644 --- a/src/input_common/gcadapter/gc_poller.cpp +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -38,7 +38,8 @@ public: explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_, GCAdapter::Adapter* adapter) : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), - gcadapter(adapter), origin_value(adapter->GetOriginValue(port_, axis_)) {} + gcadapter(adapter), + origin_value(static_cast<float>(adapter->GetOriginValue(port_, axis_))) {} bool GetStatus() const override { if (gcadapter->DeviceConnected(port)) { @@ -151,8 +152,9 @@ public: GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter, float range_) : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter), - origin_value_x(adapter->GetOriginValue(port_, axis_x_)), - origin_value_y(adapter->GetOriginValue(port_, axis_y_)), range(range_) {} + origin_value_x(static_cast<float>(adapter->GetOriginValue(port_, axis_x_))), + origin_value_y(static_cast<float>(adapter->GetOriginValue(port_, axis_y_))), + range(range_) {} float GetAxis(int axis) const { if (gcadapter->DeviceConnected(port)) { diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 57e7a25fe..ea1a1cee6 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -11,6 +11,7 @@ #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" +#include "input_common/touch_from_button.h" #include "input_common/udp/udp.h" #ifdef HAVE_SDL2 #include "input_common/sdl/sdl.h" @@ -32,6 +33,8 @@ struct InputSubsystem::Impl { std::make_shared<AnalogFromButton>()); motion_emu = std::make_shared<MotionEmu>(); Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); + Input::RegisterFactory<Input::TouchDevice>("touch_from_button", + std::make_shared<TouchFromButtonFactory>()); #ifdef HAVE_SDL2 sdl = SDL::Init(); @@ -46,6 +49,7 @@ struct InputSubsystem::Impl { Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); motion_emu.reset(); + Input::UnregisterFactory<Input::TouchDevice>("touch_from_button"); #ifdef HAVE_SDL2 sdl.reset(); #endif @@ -171,6 +175,13 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const { return impl->gcbuttons.get(); } +void InputSubsystem::ReloadInputDevices() { + if (!impl->udp) { + return; + } + impl->udp->ReloadUDPClient(); +} + std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers( Polling::DeviceType type) const { #ifdef HAVE_SDL2 diff --git a/src/input_common/main.h b/src/input_common/main.h index 58e5dc250..f3fbf696e 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -115,6 +115,9 @@ public: /// Retrieves the underlying GameCube button handler. [[nodiscard]] const GCButtonFactory* GetGCButtons() const; + /// Reloads the input devices + void ReloadInputDevices(); + /// Get all DevicePoller from all backends for a specific device type [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( Polling::DeviceType type) const; diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp new file mode 100644 index 000000000..22a849866 --- /dev/null +++ b/src/input_common/motion_input.cpp @@ -0,0 +1,181 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/math_util.h" +#include "input_common/motion_input.h" + +namespace InputCommon { + +MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) + : kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {} + +void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { + accel = acceleration; +} + +void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { + gyro = gyroscope - gyro_drift; + if (gyro.Length2() < gyro_threshold) { + gyro = {}; + } +} + +void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { + quat = quaternion; +} + +void MotionInput::SetGyroDrift(const Common::Vec3f& drift) { + gyro_drift = drift; +} + +void MotionInput::SetGyroThreshold(f32 threshold) { + gyro_threshold = threshold; +} + +void MotionInput::EnableReset(bool reset) { + reset_enabled = reset; +} + +void MotionInput::ResetRotations() { + rotations = {}; +} + +bool MotionInput::IsMoving(f32 sensitivity) const { + return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; +} + +bool MotionInput::IsCalibrated(f32 sensitivity) const { + return real_error.Length() < sensitivity; +} + +void MotionInput::UpdateRotation(u64 elapsed_time) { + const f32 sample_period = elapsed_time / 1000000.0f; + if (sample_period > 0.1f) { + return; + } + rotations += gyro * sample_period; +} + +void MotionInput::UpdateOrientation(u64 elapsed_time) { + if (!IsCalibrated(0.1f)) { + ResetOrientation(); + } + // Short name local variable for readability + f32 q1 = quat.w; + f32 q2 = quat.xyz[0]; + f32 q3 = quat.xyz[1]; + f32 q4 = quat.xyz[2]; + const f32 sample_period = elapsed_time / 1000000.0f; + + // ignore invalid elapsed time + if (sample_period > 0.1f) { + return; + } + + const auto normal_accel = accel.Normalized(); + auto rad_gyro = gyro * Common::PI * 2; + const f32 swap = rad_gyro.x; + rad_gyro.x = rad_gyro.y; + rad_gyro.y = -swap; + rad_gyro.z = -rad_gyro.z; + + // Ignore drift correction if acceleration is not reliable + if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { + const f32 ax = -normal_accel.x; + const f32 ay = normal_accel.y; + const f32 az = -normal_accel.z; + + // Estimated direction of gravity + const f32 vx = 2.0f * (q2 * q4 - q1 * q3); + const f32 vy = 2.0f * (q1 * q2 + q3 * q4); + const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; + + // Error is cross product between estimated direction and measured direction of gravity + const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, + ax * vy - ay * vx}; + + derivative_error = new_real_error - real_error; + real_error = new_real_error; + + // Prevent integral windup + if (ki != 0.0f && !IsCalibrated(0.05f)) { + integral_error += real_error; + } else { + integral_error = {}; + } + + // Apply feedback terms + rad_gyro += kp * real_error; + rad_gyro += ki * integral_error; + rad_gyro += kd * derivative_error; + } + + const f32 gx = rad_gyro.y; + const f32 gy = rad_gyro.x; + const f32 gz = rad_gyro.z; + + // Integrate rate of change of quaternion + const f32 pa = q2; + const f32 pb = q3; + const f32 pc = q4; + q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); + q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); + q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); + q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); + + quat.w = q1; + quat.xyz[0] = q2; + quat.xyz[1] = q3; + quat.xyz[2] = q4; + quat = quat.Normalized(); +} + +std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { + const Common::Quaternion<float> quad{ + .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, + .w = -quat.xyz[2], + }; + const std::array<float, 16> matrix4x4 = quad.ToMatrix(); + + return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), + Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), + Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; +} + +Common::Vec3f MotionInput::GetAcceleration() const { + return accel; +} + +Common::Vec3f MotionInput::GetGyroscope() const { + return gyro; +} + +Common::Quaternion<f32> MotionInput::GetQuaternion() const { + return quat; +} + +Common::Vec3f MotionInput::GetRotations() const { + return rotations; +} + +void MotionInput::ResetOrientation() { + if (!reset_enabled) { + return; + } + if (!IsMoving(0.5f) && accel.z <= -0.9f) { + ++reset_counter; + if (reset_counter > 900) { + // TODO: calculate quaternion from gravity vector + quat.w = 0; + quat.xyz[0] = 0; + quat.xyz[1] = 0; + quat.xyz[2] = -1; + integral_error = {}; + reset_counter = 0; + } + } else { + reset_counter = 0; + } +} +} // namespace InputCommon diff --git a/src/input_common/motion_input.h b/src/input_common/motion_input.h new file mode 100644 index 000000000..54b4439d9 --- /dev/null +++ b/src/input_common/motion_input.h @@ -0,0 +1,68 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include "common/common_types.h" +#include "common/quaternion.h" +#include "common/vector_math.h" + +namespace InputCommon { + +class MotionInput { +public: + MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); + + MotionInput(const MotionInput&) = default; + MotionInput& operator=(const MotionInput&) = default; + + MotionInput(MotionInput&&) = default; + MotionInput& operator=(MotionInput&&) = default; + + void SetAcceleration(const Common::Vec3f& acceleration); + void SetGyroscope(const Common::Vec3f& acceleration); + void SetQuaternion(const Common::Quaternion<f32>& quaternion); + void SetGyroDrift(const Common::Vec3f& drift); + void SetGyroThreshold(f32 threshold); + + void EnableReset(bool reset); + void ResetRotations(); + + void UpdateRotation(u64 elapsed_time); + void UpdateOrientation(u64 elapsed_time); + + std::array<Common::Vec3f, 3> GetOrientation() const; + Common::Vec3f GetAcceleration() const; + Common::Vec3f GetGyroscope() const; + Common::Vec3f GetRotations() const; + Common::Quaternion<f32> GetQuaternion() const; + + bool IsMoving(f32 sensitivity) const; + bool IsCalibrated(f32 sensitivity) const; + +private: + void ResetOrientation(); + + // PID constants + const f32 kp; + const f32 ki; + const f32 kd; + + // PID errors + Common::Vec3f real_error; + Common::Vec3f integral_error; + Common::Vec3f derivative_error; + + Common::Quaternion<f32> quat; + Common::Vec3f rotations; + Common::Vec3f accel; + Common::Vec3f gyro; + Common::Vec3f gyro_drift; + + f32 gyro_threshold = 0.0f; + u32 reset_counter = 0; + bool reset_enabled = true; +}; + +} // namespace InputCommon diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index c8d9eb2bc..a9e676f4b 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <array> #include <atomic> #include <cmath> #include <functional> @@ -358,7 +359,7 @@ public: return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), y / r * (r - deadzone) / (1 - deadzone)); } - return std::make_tuple<float, float>(0.0f, 0.0f); + return {}; } bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { @@ -574,10 +575,10 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { namespace { Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, - float value = 0.1) { + float value = 0.1f) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("axis", axis); if (value > 0) { params.Set("direction", "+"); @@ -592,7 +593,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("button", button); return params; } @@ -601,7 +602,7 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("hat", hat); switch (value) { case SDL_HAT_UP: @@ -670,55 +671,62 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui } // Anonymous namespace ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { - // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. - // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton> - switch_to_sdl_button = { - {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - }; if (!params.Has("guid") || !params.Has("port")) { return {}; } const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - auto controller = joystick->GetSDLGameController(); - if (!controller) { + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { return {}; } - ButtonMapping mapping{}; + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. + // We will add those afterwards + // This list also excludes Screenshot since theres not really a mapping for that + using ButtonBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; + static constexpr ButtonBindings switch_to_sdl_button{{ + {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }}; + + // Add the missing bindings for ZL/ZR + using ZBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; + static constexpr ZBindings switch_to_sdl_axis{{ + {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, + {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + }}; + + ButtonMapping mapping; + mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); - mapping[switch_button] = - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } - - // Add the missing bindings for ZL/ZR - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis = - { - {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, - {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, - }; for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); - mapping[switch_button] = - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } return mapping; @@ -729,8 +737,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa return {}; } const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - auto controller = joystick->GetSDLGameController(); - if (!controller) { + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { return {}; } @@ -739,16 +747,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); const auto& binding_left_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); - mapping[Settings::NativeAnalog::LStick] = - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_left_x.value.axis, + binding_left_y.value.axis)); const auto& binding_right_x = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); const auto& binding_right_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); - mapping[Settings::NativeAnalog::RStick] = - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_right_x.value.axis, binding_right_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_right_x.value.axis, + binding_right_y.value.axis)); return mapping; } @@ -784,7 +794,7 @@ public: } return {}; } - std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) { + [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { switch (event.type) { case SDL_JOYAXISMOTION: if (std::abs(event.jaxis.value / 32767.0) < 0.5) { @@ -795,7 +805,7 @@ public: case SDL_JOYHATMOTION: return {SDLEventToButtonParamPackage(state, event)}; } - return {}; + return std::nullopt; } }; diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp new file mode 100644 index 000000000..98da0ef1a --- /dev/null +++ b/src/input_common/touch_from_button.cpp @@ -0,0 +1,50 @@ +// Copyright 2020 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/frontend/framebuffer_layout.h" +#include "core/settings.h" +#include "input_common/touch_from_button.h" + +namespace InputCommon { + +class TouchFromButtonDevice final : public Input::TouchDevice { +public: + TouchFromButtonDevice() { + for (const auto& config_entry : + Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index] + .buttons) { + const Common::ParamPackage package{config_entry}; + map.emplace_back( + Input::CreateDevice<Input::ButtonDevice>(config_entry), + std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)), + std::clamp(package.Get("y", 0), 0, + static_cast<int>(Layout::ScreenUndocked::Height))); + } + } + + std::tuple<float, float, bool> GetStatus() const override { + for (const auto& m : map) { + const bool state = std::get<0>(m)->GetStatus(); + if (state) { + const float x = static_cast<float>(std::get<1>(m)) / + static_cast<int>(Layout::ScreenUndocked::Width); + const float y = static_cast<float>(std::get<2>(m)) / + static_cast<int>(Layout::ScreenUndocked::Height); + return {x, y, true}; + } + } + return {}; + } + +private: + // A vector of the mapped button, its x and its y-coordinate + std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; +}; + +std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create( + const Common::ParamPackage& params) { + return std::make_unique<TouchFromButtonDevice>(); +} + +} // namespace InputCommon diff --git a/src/input_common/touch_from_button.h b/src/input_common/touch_from_button.h new file mode 100644 index 000000000..8b4d1aa96 --- /dev/null +++ b/src/input_common/touch_from_button.h @@ -0,0 +1,23 @@ +// Copyright 2020 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include "core/frontend/input.h" + +namespace InputCommon { + +/** + * A touch device factory that takes a list of button devices and combines them into a touch device. + */ +class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> { +public: + /** + * Creates a touch device from a list of button devices + */ + std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; +}; + +} // namespace InputCommon |