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-rw-r--r--src/input_common/CMakeLists.txt6
-rw-r--r--src/input_common/input_mapping.cpp171
-rw-r--r--src/input_common/input_mapping.h76
-rw-r--r--src/input_common/input_poller.cpp860
-rw-r--r--src/input_common/input_poller.h189
-rw-r--r--src/input_common/main.h3
6 files changed, 1305 insertions, 0 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index dd13d948f..72f1e0f4a 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -3,6 +3,12 @@ add_library(input_common STATIC
analog_from_button.h
keyboard.cpp
keyboard.h
+ input_engine.cpp
+ input_engine.h
+ input_mapping.cpp
+ input_mapping.h
+ input_poller.cpp
+ input_poller.h
main.cpp
main.h
motion_from_button.cpp
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
new file mode 100644
index 000000000..0ffc71028
--- /dev/null
+++ b/src/input_common/input_mapping.cpp
@@ -0,0 +1,171 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/common_types.h"
+#include "input_common/input_engine.h"
+#include "input_common/input_mapping.h"
+
+namespace InputCommon {
+
+MappingFactory::MappingFactory() {}
+
+void MappingFactory::BeginMapping(Polling::InputType type) {
+ is_enabled = true;
+ input_type = type;
+ input_queue.Clear();
+ first_axis = -1;
+ second_axis = -1;
+}
+
+[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
+ Common::ParamPackage input;
+ input_queue.Pop(input);
+ return input;
+}
+
+void MappingFactory::RegisterInput(const MappingData& data) {
+ if (!is_enabled) {
+ return;
+ }
+ switch (input_type) {
+ case Polling::InputType::Button:
+ RegisterButton(data);
+ return;
+ case Polling::InputType::Stick:
+ RegisterStick(data);
+ return;
+ case Polling::InputType::Motion:
+ RegisterMotion(data);
+ return;
+ default:
+ return;
+ }
+}
+
+void MappingFactory::StopMapping() {
+ is_enabled = false;
+ input_type = Polling::InputType::None;
+ input_queue.Clear();
+}
+
+void MappingFactory::RegisterButton(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+ switch (data.type) {
+ case EngineInputType::Button:
+ // Workaround for old compatibility
+ if (data.engine == "keyboard") {
+ new_input.Set("code", data.index);
+ break;
+ }
+ new_input.Set("button", data.index);
+ break;
+ case EngineInputType::HatButton:
+ new_input.Set("hat", data.index);
+ new_input.Set("direction", data.hat_name);
+ break;
+ case EngineInputType::Analog:
+ new_input.Set("axis", data.index);
+ new_input.Set("threshold", 0.5f);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+void MappingFactory::RegisterStick(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+
+ // If engine is mouse map the mouse position as a joystick
+ if (data.engine == "mouse") {
+ new_input.Set("axis_x", 0);
+ new_input.Set("axis_y", 1);
+ new_input.Set("threshold", 0.5f);
+ new_input.Set("range", 1.0f);
+ new_input.Set("deadzone", 0.0f);
+ input_queue.Push(new_input);
+ return;
+ }
+
+ switch (data.type) {
+ case EngineInputType::Button:
+ case EngineInputType::HatButton:
+ RegisterButton(data);
+ return;
+ case EngineInputType::Analog:
+ if (first_axis == data.index) {
+ return;
+ }
+ if (first_axis == -1) {
+ first_axis = data.index;
+ return;
+ }
+ new_input.Set("axis_x", first_axis);
+ new_input.Set("axis_y", data.index);
+ new_input.Set("threshold", 0.5f);
+ new_input.Set("range", 0.95f);
+ new_input.Set("deadzone", 0.15f);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+void MappingFactory::RegisterMotion(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+ switch (data.type) {
+ case EngineInputType::Button:
+ case EngineInputType::HatButton:
+ RegisterButton(data);
+ return;
+ case EngineInputType::Analog:
+ if (first_axis == data.index) {
+ return;
+ }
+ if (second_axis == data.index) {
+ return;
+ }
+ if (first_axis == -1) {
+ first_axis = data.index;
+ return;
+ }
+ if (second_axis == -1) {
+ second_axis = data.index;
+ return;
+ }
+ new_input.Set("axis_x", first_axis);
+ new_input.Set("axis_y", second_axis);
+ new_input.Set("axis_z", data.index);
+ new_input.Set("range", 1.0f);
+ new_input.Set("deadzone", 0.20f);
+ break;
+ case EngineInputType::Motion:
+ new_input.Set("motion", data.index);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/input_mapping.h b/src/input_common/input_mapping.h
new file mode 100644
index 000000000..2622dba70
--- /dev/null
+++ b/src/input_common/input_mapping.h
@@ -0,0 +1,76 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+#include "common/threadsafe_queue.h"
+
+namespace InputCommon {
+class InputEngine;
+struct MappingData;
+
+class MappingFactory {
+public:
+ MappingFactory();
+
+ /**
+ * Resets all varables to beggin the mapping process
+ * @param "type": type of input desired to be returned
+ */
+ void BeginMapping(Polling::InputType type);
+
+ /// Returns an input event with mapping information from the input_queue
+ [[nodiscard]] const Common::ParamPackage GetNextInput();
+
+ /**
+ * Registers mapping input data from the driver
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterInput(const MappingData& data);
+
+ /// Stop polling from all backends
+ void StopMapping();
+
+private:
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button: Creates a basic button ParamPackage
+ * - HatButton: Creates a basic hat button ParamPackage
+ * - Analog: Creates a basic analog ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterButton(const MappingData& data);
+
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button, HatButton: Pass the data to RegisterButton
+ * - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterStick(const MappingData& data);
+
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button, HatButton: Pass the data to RegisterButton
+ * - Analog: Stores the first two axis and on the third axis creates a basic Motion
+ * ParamPackage
+ * - Motion: Creates a basic Motion ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterMotion(const MappingData& data);
+
+ Common::SPSCQueue<Common::ParamPackage> input_queue;
+ Polling::InputType input_type{Polling::InputType::None};
+ bool is_enabled{};
+ int first_axis = -1;
+ int second_axis = -1;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
new file mode 100644
index 000000000..46a7dd276
--- /dev/null
+++ b/src/input_common/input_poller.cpp
@@ -0,0 +1,860 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/common_types.h"
+#include "common/input.h"
+
+#include "input_common/input_engine.h"
+#include "input_common/input_poller.h"
+
+namespace InputCommon {
+
+class DummyInput final : public Input::InputDevice {
+public:
+ explicit DummyInput() {}
+ ~DummyInput() {}
+};
+
+class InputFromButton final : public Input::InputDevice {
+public:
+ explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 button;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromHatButton final : public Input::InputDevice {
+public:
+ explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_,
+ bool inverted_, InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
+ inverted(inverted_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::HatButton,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromHatButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetHatButton(identifier, button, direction),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 button;
+ const u8 direction;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromStick final : public Input::InputDevice {
+public:
+ explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_,
+ Input::AnalogProperties properties_x_,
+ Input::AnalogProperties properties_y_, InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromStick() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Input::StickStatus GetStatus() const {
+ Input::StickStatus status;
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ return status;
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+
+ if (status.stick_status.x.raw_value != last_axis_x_value ||
+ status.stick_status.y.raw_value != last_axis_y_value) {
+ last_axis_x_value = status.stick_status.x.raw_value;
+ last_axis_y_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 axis_x;
+ const u32 axis_y;
+ const Input::AnalogProperties properties_x;
+ const Input::AnalogProperties properties_y;
+ int callback_key_x;
+ int callback_key_y;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+};
+
+class InputFromTouch final : public Input::InputDevice {
+public:
+ explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_,
+ bool inverted_, u32 axis_x_, u32 axis_y_,
+ Input::AnalogProperties properties_x_,
+ Input::AnalogProperties properties_y_, InputEngine* input_engine_)
+ : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
+ inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromTouch() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Input::TouchStatus GetStatus() const {
+ Input::TouchStatus status;
+ status.id = touch_id;
+ status.pressed = {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ return status;
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Touch,
+ .touch_status = GetStatus(),
+ };
+
+ if (status.touch_status.x.raw_value != last_axis_x_value ||
+ status.touch_status.y.raw_value != last_axis_y_value ||
+ status.touch_status.pressed.value != last_button_value) {
+ last_axis_x_value = status.touch_status.x.raw_value;
+ last_axis_y_value = status.touch_status.y.raw_value;
+ last_button_value = status.touch_status.pressed.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 touch_id;
+ const u32 button;
+ const bool toggle;
+ const bool inverted;
+ const u32 axis_x;
+ const u32 axis_y;
+ const Input::AnalogProperties properties_x;
+ const Input::AnalogProperties properties_y;
+ int callback_key_button;
+ int callback_key_x;
+ int callback_key_y;
+ bool last_button_value;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+};
+
+class InputFromTrigger final : public Input::InputDevice {
+public:
+ explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
+ u32 axis_, Input::AnalogProperties properties_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ axis(axis_), properties(properties_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier axis_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ axis_callback_key = input_engine->SetCallback(axis_input_identifier);
+ }
+
+ ~InputFromTrigger() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(axis_callback_key);
+ }
+
+ Input::TriggerStatus GetStatus() const {
+ const Input::AnalogStatus analog_status{
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ return {
+ .analog = analog_status,
+ .pressed = input_engine->GetButton(identifier, button),
+ };
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Trigger,
+ .trigger_status = GetStatus(),
+ };
+
+ if (status.trigger_status.analog.raw_value != last_axis_value ||
+ status.trigger_status.pressed != last_button_value) {
+ last_axis_value = status.trigger_status.analog.raw_value;
+ last_button_value = status.trigger_status.pressed;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 button;
+ const bool toggle;
+ const bool inverted;
+ const u32 axis;
+ const Input::AnalogProperties properties;
+ int callback_key_button;
+ int axis_callback_key;
+ bool last_button_value;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromAnalog final : public Input::InputDevice {
+public:
+ explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_,
+ Input::AnalogProperties properties_, InputEngine* input_engine_)
+ : identifier(identifier_), axis(axis_), properties(properties_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromAnalog() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Input::AnalogStatus GetStatus() const {
+ return {
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Analog,
+ .analog_status = GetStatus(),
+ };
+
+ if (status.analog_status.raw_value != last_axis_value) {
+ last_axis_value = status.analog_status.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 axis;
+ const Input::AnalogProperties properties;
+ int callback_key;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromBattery final : public Input::InputDevice {
+public:
+ explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Battery,
+ .index = 0,
+ .callback = engine_callback,
+ };
+ last_battery_value = Input::BatteryStatus::Charging;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromBattery() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Input::BatteryStatus GetStatus() const {
+ return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Battery,
+ .battery_status = GetStatus(),
+ };
+
+ if (status.battery_status != last_battery_value) {
+ last_battery_value = status.battery_status;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ int callback_key;
+ Input::BatteryStatus last_battery_value;
+ InputEngine* input_engine;
+};
+
+class InputFromMotion final : public Input::InputDevice {
+public:
+ explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Motion,
+ .index = motion_sensor,
+ .callback = engine_callback,
+ };
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromMotion() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Input::MotionStatus GetStatus() const {
+ const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
+ Input::MotionStatus status{};
+ const Input::AnalogProperties properties = {
+ .deadzone = 0.001f,
+ .range = 1.0f,
+ .offset = 0.0f,
+ };
+ status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
+ status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
+ status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
+ status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
+ status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
+ status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
+ status.delta_timestamp = basic_motion.delta_timestamp;
+ return status;
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ TriggerOnChange(status);
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 motion_sensor;
+ int callback_key;
+ InputEngine* input_engine;
+};
+
+class InputFromAxisMotion final : public Input::InputDevice {
+public:
+ explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_,
+ Input::AnalogProperties properties_x_,
+ Input::AnalogProperties properties_y_,
+ Input::AnalogProperties properties_z_, InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
+ properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ const InputIdentifier z_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_z,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_axis_z_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ callback_key_z = input_engine->SetCallback(z_input_identifier);
+ }
+
+ ~InputFromAxisMotion() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ input_engine->DeleteCallback(callback_key_z);
+ }
+
+ Input::MotionStatus GetStatus() const {
+ Input::MotionStatus status{};
+ status.gyro.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.gyro.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ status.gyro.z = {
+ .raw_value = input_engine->GetAxis(identifier, axis_z),
+ .properties = properties_z,
+ };
+ return status;
+ }
+
+ void OnChange() {
+ const Input::CallbackStatus status{
+ .type = Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
+ status.motion_status.gyro.y.raw_value != last_axis_y_value ||
+ status.motion_status.gyro.z.raw_value != last_axis_z_value) {
+ last_axis_x_value = status.motion_status.gyro.x.raw_value;
+ last_axis_y_value = status.motion_status.gyro.y.raw_value;
+ last_axis_z_value = status.motion_status.gyro.z.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const u32 axis_x;
+ const u32 axis_y;
+ const u32 axis_z;
+ const Input::AnalogProperties properties_x;
+ const Input::AnalogProperties properties_y;
+ const Input::AnalogProperties properties_z;
+ int callback_key_x;
+ int callback_key_y;
+ int callback_key_z;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ float last_axis_z_value;
+ InputEngine* input_engine;
+};
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = static_cast<u32>(params.Get("button", 0));
+ const auto keyboard_key = static_cast<u32>(params.Get("code", 0));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetButton(identifier, button_id);
+ input_engine->PreSetButton(identifier, keyboard_key);
+ if (keyboard_key != 0) {
+ return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
+ input_engine.get());
+ }
+ return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateHatButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = static_cast<u32>(params.Get("hat", 0));
+ const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetHatButton(identifier, button_id);
+ return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateStickDevice(
+ const Common::ParamPackage& params) {
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
+ input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateAnalogDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis = static_cast<u32>(params.Get("axis", 0));
+ const Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", "+") == "-",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateTriggerDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = static_cast<u32>(params.Get("button", 0));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis = static_cast<u32>(params.Get("axis", 0));
+ const Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
+ properties, input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateTouchDevice(
+ const Common::ParamPackage& params) {
+ const auto touch_id = params.Get("touch_id", 0);
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = static_cast<u32>(params.Get("button", 0));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
+ axis_y, properties_x, properties_y, input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateBatteryDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<InputFromBattery>(identifier, input_engine.get());
+}
+
+std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::ParamPackage params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ if (params.Has("motion")) {
+ const auto motion_sensor = params.Get("motion", 0);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetMotion(identifier, motion_sensor);
+ return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
+ }
+
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+
+ const auto axis_z = static_cast<u32>(params.Get("axis_z", 1));
+ const Input::AnalogProperties properties_z = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_z", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetAxis(identifier, axis_z);
+ return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
+ properties_y, properties_z, input_engine.get());
+}
+
+InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
+ : input_engine(std::move(input_engine_)) {}
+
+std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
+ if (params.Has("button") && params.Has("axis")) {
+ return CreateTriggerDevice(params);
+ }
+ if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateTouchDevice(params);
+ }
+ if (params.Has("button") || params.Has("code")) {
+ return CreateButtonDevice(params);
+ }
+ if (params.Has("hat")) {
+ return CreateHatButtonDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("motion")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateStickDevice(params);
+ }
+ if (params.Has("axis")) {
+ return CreateAnalogDevice(params);
+ }
+ if (params.Has("battery")) {
+ return CreateBatteryDevice(params);
+ }
+ LOG_ERROR(Input, "Invalid parameters given");
+ return std::make_unique<DummyInput>();
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h
new file mode 100644
index 000000000..3c1e5b541
--- /dev/null
+++ b/src/input_common/input_poller.h
@@ -0,0 +1,189 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+namespace Input {
+class InputDevice;
+
+template <typename InputDevice>
+class Factory;
+}; // namespace Input
+
+namespace InputCommon {
+class InputEngine;
+/**
+ * An Input factory. It receives input events and forward them to all input devices it created.
+ */
+class InputFactory final : public Input::Factory<Input::InputDevice> {
+public:
+ explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
+
+ /**
+ * Creates a input device from the parameters given. Identifies the type of input to be returned
+ * if it contains the following parameters:
+ * - button: Contains "button" or "code"
+ * - hat_button: Contains "hat"
+ * - analog: Contains "axis"
+ * - trigger: Contains "button" and "axis"
+ * - stick: Contains "axis_x" and "axis_y"
+ * - motion: Contains "axis_x", "axis_y" and "axis_z"
+ * - motion: Contains "motion"
+ * - touch: Contains "button", "axis_x" and "axis_y"
+ * - battery: Contains "battery"
+ * @param params contains parameters for creating the device:
+ * @param - "code": the code of the keyboard key to bind with the input
+ * @param - "button": same as "code" but for controller buttons
+ * @param - "hat": similar as "button" but it's a group of hat buttons from SDL
+ * @param - "axis": the axis number of the axis to bind with the input
+ * @param - "motion": the motion number of the motion to bind with the input
+ * @param - "axis_x": same as axis but specifing horizontal direction
+ * @param - "axis_y": same as axis but specifing vertical direction
+ * @param - "axis_z": same as axis but specifing forward direction
+ * @param - "battery": Only used as a placeholder to set the input type
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+ /**
+ * Creates a button device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "code": the code of the keyboard key to bind with the input
+ * @param - "button": same as "code" but for controller buttons
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateButtonDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a hat button device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateHatButtonDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a stick device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateStickDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates an analog device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis": the controller axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset": the amount of offset in the axis
+ * @param - "invert": inverts the sign of the axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateAnalogDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a trigger device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "axis": the controller axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset": the amount of offset in the axis
+ * @param - "invert": inverts the sign of the axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateTriggerDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a touch device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateTouchDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a battery device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateBatteryDevice(const Common::ParamPackage& params);
+
+ /**
+ * Creates a motion device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "axis_z": the controller fordward axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "offset_z": the amount of offset in the z axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "invert_z": inverts the sign of the fordward axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
+
+ std::shared_ptr<InputEngine> input_engine;
+};
+} // namespace InputCommon
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 6390d3f09..eb247e164 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -38,6 +38,9 @@ namespace Polling {
enum class DeviceType { Button, AnalogPreferred, Motion };
+/// Type of input desired for mapping purposes
+enum class InputType { None, Button, Stick, Motion, Touch };
+
/**
* A class that can be used to get inputs from an input device like controllers without having to
* poll the device's status yourself