diff options
Diffstat (limited to 'src/network/room.cpp')
-rw-r--r-- | src/network/room.cpp | 84 |
1 files changed, 63 insertions, 21 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp index fbbaf8b93..261049ab0 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -4,9 +4,9 @@ #include <algorithm> #include <atomic> +#include <mutex> #include <random> #include <thread> -#include <vector> #include "enet/enet.h" #include "network/packet.h" #include "network/room.h" @@ -29,12 +29,14 @@ public: struct Member { std::string nickname; ///< The nickname of the member. - std::string game_name; ///< The current game of the member + GameInfo game_info; ///< The current game of the member MacAddress mac_address; ///< The assigned mac address of the member. ENetPeer* peer; ///< The remote peer. }; using MemberList = std::vector<Member>; - MemberList members; ///< Information about the members of this room. + MemberList members; ///< Information about the members of this room + mutable std::mutex member_mutex; ///< Mutex for locking the members list + /// This should be a std::shared_mutex as soon as C++17 is supported RoomImpl() : random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {} @@ -147,7 +149,7 @@ void Room::RoomImpl::ServerLoop() { case IdJoinRequest: HandleJoinRequest(&event); break; - case IdSetGameName: + case IdSetGameInfo: HandleGameNamePacket(&event); break; case IdWifiPacket: @@ -213,7 +215,10 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { member.nickname = nickname; member.peer = event->peer; - members.push_back(std::move(member)); + { + std::lock_guard<std::mutex> lock(member_mutex); + members.push_back(std::move(member)); + } // Notify everyone that the room information has changed. BroadcastRoomInformation(); @@ -223,12 +228,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const { // A nickname is valid if it is not already taken by anybody else in the room. // TODO(B3N30): Check for empty names, spaces, etc. + std::lock_guard<std::mutex> lock(member_mutex); return std::all_of(members.begin(), members.end(), [&nickname](const auto& member) { return member.nickname != nickname; }); } bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const { // A MAC address is valid if it is not already taken by anybody else in the room. + std::lock_guard<std::mutex> lock(member_mutex); return std::all_of(members.begin(), members.end(), [&address](const auto& member) { return member.mac_address != address; }); } @@ -279,6 +286,7 @@ void Room::RoomImpl::SendCloseMessage() { packet << static_cast<u8>(IdCloseRoom); ENetPacket* enet_packet = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); + std::lock_guard<std::mutex> lock(member_mutex); for (auto& member : members) { enet_peer_send(member.peer, 0, enet_packet); } @@ -295,10 +303,14 @@ void Room::RoomImpl::BroadcastRoomInformation() { packet << room_information.member_slots; packet << static_cast<u32>(members.size()); - for (const auto& member : members) { - packet << member.nickname; - packet << member.mac_address; - packet << member.game_name; + { + std::lock_guard<std::mutex> lock(member_mutex); + for (const auto& member : members) { + packet << member.nickname; + packet << member.mac_address; + packet << member.game_info.name; + packet << member.game_info.id; + } } ENetPacket* enet_packet = @@ -335,11 +347,13 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) { ENET_PACKET_FLAG_RELIABLE); if (destination_address == BroadcastMac) { // Send the data to everyone except the sender + std::lock_guard<std::mutex> lock(member_mutex); for (const auto& member : members) { if (member.peer != event->peer) enet_peer_send(member.peer, 0, enet_packet); } } else { // Send the data only to the destination client + std::lock_guard<std::mutex> lock(member_mutex); auto member = std::find_if(members.begin(), members.end(), [destination_address](const Member& member) -> bool { return member.mac_address == destination_address; @@ -361,6 +375,8 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { auto CompareNetworkAddress = [event](const Member member) -> bool { return member.peer == event->peer; }; + + std::lock_guard<std::mutex> lock(member_mutex); const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress); if (sending_member == members.end()) { return; // Received a chat message from a unknown sender @@ -385,22 +401,32 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { in_packet.Append(event->packet->data, event->packet->dataLength); in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type - std::string game_name; - in_packet >> game_name; - auto member = - std::find_if(members.begin(), members.end(), - [event](const Member& member) -> bool { return member.peer == event->peer; }); - if (member != members.end()) { - member->game_name = game_name; - BroadcastRoomInformation(); + GameInfo game_info; + in_packet >> game_info.name; + in_packet >> game_info.id; + + { + std::lock_guard<std::mutex> lock(member_mutex); + auto member = + std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool { + return member.peer == event->peer; + }); + if (member != members.end()) { + member->game_info = game_info; + } } + BroadcastRoomInformation(); } void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) { // Remove the client from the members list. - members.erase(std::remove_if(members.begin(), members.end(), - [client](const Member& member) { return member.peer == client; }), - members.end()); + { + std::lock_guard<std::mutex> lock(member_mutex); + members.erase( + std::remove_if(members.begin(), members.end(), + [client](const Member& member) { return member.peer == client; }), + members.end()); + } // Announce the change to all clients. enet_peer_disconnect(client, 0); @@ -437,6 +463,19 @@ const RoomInformation& Room::GetRoomInformation() const { return room_impl->room_information; } +std::vector<Room::Member> Room::GetRoomMemberList() const { + std::vector<Room::Member> member_list; + std::lock_guard<std::mutex> lock(room_impl->member_mutex); + for (const auto& member_impl : room_impl->members) { + Member member; + member.nickname = member_impl.nickname; + member.mac_address = member_impl.mac_address; + member.game_info = member_impl.game_info; + member_list.push_back(member); + } + return member_list; +}; + void Room::Destroy() { room_impl->state = State::Closed; room_impl->room_thread->join(); @@ -447,7 +486,10 @@ void Room::Destroy() { } room_impl->room_information = {}; room_impl->server = nullptr; - room_impl->members.clear(); + { + std::lock_guard<std::mutex> lock(room_impl->member_mutex); + room_impl->members.clear(); + } room_impl->room_information.member_slots = 0; room_impl->room_information.name.clear(); } |