diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index f9d83dd91..66c954ff6 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -2,10 +2,25 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <string_view> + #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" namespace Shader::Backend::GLASM { +namespace { +std::string_view InterpDecorator(Interpolation interp) { + switch (interp) { + case Interpolation::Smooth: + return ""; + case Interpolation::Flat: + return "FLAT "; + case Interpolation::NoPerspective: + return "NOPERSPECTIVE "; + } + throw InvalidArgument("Invalid interpolation {}", interp); +} +} // Anonymous namespace EmitContext::EmitContext(IR::Program& program) { // FIXME: Temporary partial implementation @@ -42,6 +57,28 @@ EmitContext::EmitContext(IR::Program& program) { stage_name = "compute"; break; } + for (size_t index = 0; index < program.info.input_generics.size(); ++index) { + const auto& generic{program.info.input_generics[index]}; + if (generic.used) { + Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};", + InterpDecorator(generic.interpolation), index, stage_name, index, index); + } + } + for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) { + if (!program.info.stores_frag_color[index]) { + continue; + } + if (index == 0) { + Add("OUTPUT frag_color0=result.color;"); + } else { + Add("OUTPUT frag_color{}[]=result.color[{}];", index, index); + } + } + for (size_t index = 0; index < program.info.stores_generics.size(); ++index) { + if (program.info.stores_generics[index]) { + Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index); + } + } } } // namespace Shader::Backend::GLASM |