diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.h | 184 |
1 files changed, 179 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index f73aa3348..ef0b6697f 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -6,8 +6,12 @@ #include <bitset> +#include <fmt/format.h> + +#include "common/bit_cast.h" #include "common/bit_field.h" #include "common/common_types.h" +#include "shader_recompiler/exception.h" namespace Shader::IR { class Inst; @@ -18,6 +22,13 @@ namespace Shader::Backend::GLASM { class EmitContext; +enum class Type : u32 { + Register, + U32, + S32, + F32, +}; + struct Id { union { u32 raw; @@ -25,15 +36,62 @@ struct Id { BitField<30, 1, u32> is_spill; BitField<31, 1, u32> is_condition_code; }; + + bool operator==(Id rhs) const noexcept { + return raw == rhs.raw; + } + bool operator!=(Id rhs) const noexcept { + return !operator==(rhs); + } }; +static_assert(sizeof(Id) == sizeof(u32)); + +struct Value { + Type type; + union { + Id id; + u32 imm_u32; + s32 imm_s32; + f32 imm_f32; + }; + + bool operator==(const Value& rhs) const noexcept { + if (type != rhs.type) { + return false; + } + switch (type) { + case Type::Register: + return id == rhs.id; + case Type::U32: + return imm_u32 == rhs.imm_u32; + case Type::S32: + return imm_s32 == rhs.imm_s32; + case Type::F32: + return Common::BitCast<u32>(imm_f32) == Common::BitCast<u32>(rhs.imm_f32); + } + return false; + } + bool operator!=(const Value& rhs) const noexcept { + return !operator==(rhs); + } +}; +struct Register : Value {}; +struct ScalarRegister : Value {}; +struct ScalarU32 : Value {}; +struct ScalarS32 : Value {}; +struct ScalarF32 : Value {}; class RegAlloc { public: RegAlloc(EmitContext& ctx_) : ctx{ctx_} {} - std::string Define(IR::Inst& inst); + Register Define(IR::Inst& inst); + + Value Consume(const IR::Value& value); + + Register AllocReg(); - std::string Consume(const IR::Value& value); + void FreeReg(Register reg); [[nodiscard]] size_t NumUsedRegisters() const noexcept { return num_used_registers; @@ -43,16 +101,132 @@ private: static constexpr size_t NUM_REGS = 4096; static constexpr size_t NUM_ELEMENTS = 4; - EmitContext& ctx; - - std::string Consume(IR::Inst& inst); + Value Consume(IR::Inst& inst); Id Alloc(); void Free(Id id); + EmitContext& ctx; size_t num_used_registers{}; std::bitset<NUM_REGS> register_use{}; }; +template <bool scalar, typename FormatContext> +auto FormatTo(FormatContext& ctx, Id id) { + if (id.is_condition_code != 0) { + throw NotImplementedException("Condition code emission"); + } + if (id.is_spill != 0) { + throw NotImplementedException("Spill emission"); + } + if constexpr (scalar) { + return fmt::format_to(ctx.out(), "R{}.x", id.index.Value()); + } else { + return fmt::format_to(ctx.out(), "R{}", id.index.Value()); + } +} + } // namespace Shader::Backend::GLASM + +template <> +struct fmt::formatter<Shader::Backend::GLASM::Id> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) { + return FormatTo<true>(ctx, id); + } +}; + +template <> +struct fmt::formatter<Shader::Backend::GLASM::Register> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::Backend::GLASM::Register& value, FormatContext& ctx) { + if (value.type != Shader::Backend::GLASM::Type::Register) { + throw Shader::InvalidArgument("Register value type is not register"); + } + return FormatTo<false>(ctx, value.id); + } +}; + +template <> +struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::Backend::GLASM::ScalarRegister& value, FormatContext& ctx) { + if (value.type != Shader::Backend::GLASM::Type::Register) { + throw Shader::InvalidArgument("Register value type is not register"); + } + return FormatTo<true>(ctx, value.id); + } +}; + +template <> +struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) { + switch (value.type) { + case Shader::Backend::GLASM::Type::Register: + return FormatTo<true>(ctx, value.id); + case Shader::Backend::GLASM::Type::U32: + return fmt::format_to(ctx.out(), "{}", value.imm_u32); + case Shader::Backend::GLASM::Type::S32: + return fmt::format_to(ctx.out(), "{}", static_cast<u32>(value.imm_s32)); + case Shader::Backend::GLASM::Type::F32: + return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_f32)); + } + throw Shader::InvalidArgument("Invalid value type {}", value.type); + } +}; + +template <> +struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) { + switch (value.type) { + case Shader::Backend::GLASM::Type::Register: + return FormatTo<true>(ctx, value.id); + case Shader::Backend::GLASM::Type::U32: + return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32)); + case Shader::Backend::GLASM::Type::S32: + return fmt::format_to(ctx.out(), "{}", value.imm_s32); + case Shader::Backend::GLASM::Type::F32: + return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_f32)); + } + throw Shader::InvalidArgument("Invalid value type {}", value.type); + } +}; + +template <> +struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template <typename FormatContext> + auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) { + switch (value.type) { + case Shader::Backend::GLASM::Type::Register: + return FormatTo<true>(ctx, value.id); + case Shader::Backend::GLASM::Type::U32: + return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32)); + case Shader::Backend::GLASM::Type::S32: + return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_s32)); + case Shader::Backend::GLASM::Type::F32: + return fmt::format_to(ctx.out(), "{}", value.imm_f32); + } + throw Shader::InvalidArgument("Invalid value type {}", value.type); + } +}; |