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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp97
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h9
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp46
5 files changed, 130 insertions, 29 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 0c114402b..32f8c4508 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -18,41 +18,70 @@ namespace {
Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
const spv::ImageFormat format{spv::ImageFormat::Unknown};
const Id type{ctx.F32[1]};
+ const bool depth{desc.is_depth};
switch (desc.type) {
case TextureType::Color1D:
- return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
case TextureType::ColorArray1D:
- return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
case TextureType::Color2D:
- return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
case TextureType::ColorArray2D:
- return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
case TextureType::Color3D:
- return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
case TextureType::ColorCube:
- return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
case TextureType::ColorArrayCube:
- return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
- case TextureType::Shadow1D:
- return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format);
- case TextureType::ShadowArray1D:
- return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format);
- case TextureType::Shadow2D:
- return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format);
- case TextureType::ShadowArray2D:
- return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format);
- case TextureType::Shadow3D:
- return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format);
- case TextureType::ShadowCube:
- return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
- case TextureType::ShadowArrayCube:
- return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
case TextureType::Buffer:
break;
}
throw InvalidArgument("Invalid texture type {}", desc.type);
}
+Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
+ const spv::ImageFormat format{[&] {
+ switch (desc.format) {
+ case ImageFormat::Typeless:
+ return spv::ImageFormat::Unknown;
+ case ImageFormat::R8_UINT:
+ return spv::ImageFormat::R8ui;
+ case ImageFormat::R8_SINT:
+ return spv::ImageFormat::R8i;
+ case ImageFormat::R16_UINT:
+ return spv::ImageFormat::R16ui;
+ case ImageFormat::R16_SINT:
+ return spv::ImageFormat::R16i;
+ case ImageFormat::R32_UINT:
+ return spv::ImageFormat::R32ui;
+ case ImageFormat::R32G32_UINT:
+ return spv::ImageFormat::Rg32ui;
+ case ImageFormat::R32G32B32A32_UINT:
+ return spv::ImageFormat::Rgba32ui;
+ }
+ throw InvalidArgument("Invalid image format {}", desc.format);
+ }()};
+ const Id type{ctx.U32[1]};
+ switch (desc.type) {
+ case TextureType::Color1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
+ case TextureType::ColorArray1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format);
+ case TextureType::Color2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format);
+ case TextureType::ColorArray2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format);
+ case TextureType::Color3D:
+ return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format);
+ case TextureType::Buffer:
+ throw NotImplementedException("Image buffer");
+ default:
+ break;
+ }
+ throw InvalidArgument("Invalid texture type {}", desc.type);
+}
+
Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
spv::StorageClass storage_class) {
const Id pointer_type{ctx.TypePointer(storage_class, type)};
@@ -134,6 +163,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
DefineStorageBuffers(program.info, binding);
DefineTextureBuffers(program.info, binding);
DefineTextures(program.info, binding);
+ DefineImages(program.info, binding);
DefineAttributeMemAccess(program.info);
DefineLabels(program);
}
@@ -572,6 +602,31 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
}
}
+void EmitContext::DefineImages(const Info& info, u32& binding) {
+ images.reserve(info.image_descriptors.size());
+ for (const ImageDescriptor& desc : info.image_descriptors) {
+ if (desc.count != 1) {
+ throw NotImplementedException("Array of textures");
+ }
+ const Id image_type{ImageType(*this, desc)};
+ const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
+ const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
+ Decorate(id, spv::Decoration::Binding, binding);
+ Decorate(id, spv::Decoration::DescriptorSet, 0U);
+ Name(id, fmt::format("img{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
+ for (u32 index = 0; index < desc.count; ++index) {
+ images.push_back(ImageDefinition{
+ .id{id},
+ .image_type{image_type},
+ });
+ }
+ if (profile.supported_spirv >= 0x00010400) {
+ interfaces.push_back(id);
+ }
+ binding += desc.count;
+ }
+}
+
void EmitContext::DefineLabels(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
block->SetDefinition(OpLabel());
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index f1ac4430c..e70f3458c 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -35,6 +35,11 @@ struct TextureDefinition {
Id image_type;
};
+struct ImageDefinition {
+ Id id;
+ Id image_type;
+};
+
struct UniformDefinitions {
Id U8{};
Id S8{};
@@ -95,8 +100,9 @@ public:
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<Id, Info::MAX_SSBOS> ssbos{};
- std::vector<TextureDefinition> textures;
std::vector<Id> texture_buffers;
+ std::vector<TextureDefinition> textures;
+ std::vector<ImageDefinition> images;
Id workgroup_id{};
Id local_invocation_id{};
@@ -156,6 +162,7 @@ private:
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
+ void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info);
void DefineLabels(IR::Program& program);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 355cf0ca8..ecd0fac5c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -253,6 +253,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
ctx.AddCapability(spv::Capability::ImageGatherExtended);
ctx.AddCapability(spv::Capability::ImageQuery);
ctx.AddCapability(spv::Capability::SampledBuffer);
+ ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat);
}
Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 08460c94e..a39b16f1e 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -369,6 +369,8 @@ Id EmitBindlessImageFetch(EmitContext&);
Id EmitBindlessImageQueryDimensions(EmitContext&);
Id EmitBindlessImageQueryLod(EmitContext&);
Id EmitBindlessImageGradient(EmitContext&);
+Id EmitBindlessImageRead(EmitContext&);
+Id EmitBindlessImageWrite(EmitContext&);
Id EmitBoundImageSampleImplicitLod(EmitContext&);
Id EmitBoundImageSampleExplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
@@ -379,6 +381,8 @@ Id EmitBoundImageFetch(EmitContext&);
Id EmitBoundImageQueryDimensions(EmitContext&);
Id EmitBoundImageQueryLod(EmitContext&);
Id EmitBoundImageGradient(EmitContext&);
+Id EmitBoundImageRead(EmitContext&);
+Id EmitBoundImageWrite(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@@ -397,6 +401,8 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id derivates, Id offset, Id lod_clamp);
+Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
+void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
Id EmitVoteAll(EmitContext& ctx, Id pred);
Id EmitVoteAny(EmitContext& ctx, Id pred);
Id EmitVoteEqual(EmitContext& ctx, Id pred);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 6a89c0f79..dd261fd47 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -144,6 +144,18 @@ Id TextureImage(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo in
}
}
+Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
+ if (!index.IsImmediate()) {
+ throw NotImplementedException("Indirect image indexing");
+ }
+ if (info.type == TextureType::Buffer) {
+ throw NotImplementedException("Image buffer");
+ } else {
+ const ImageDefinition def{ctx.images.at(index.U32())};
+ return ctx.OpLoad(def.image_type, def.id);
+ }
+}
+
Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
if (info.relaxed_precision != 0) {
@@ -209,6 +221,14 @@ Id EmitBindlessImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBindlessImageRead(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageWrite(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@@ -249,6 +269,14 @@ Id EmitBoundImageGradient(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBoundImageRead(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageWrite(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -322,23 +350,16 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
switch (info.type) {
case TextureType::Color1D:
- case TextureType::Shadow1D:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
zero, zero, mips());
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
- case TextureType::ShadowArray1D:
- case TextureType::Shadow2D:
- case TextureType::ShadowCube:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
zero, mips());
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
- case TextureType::ShadowArray2D:
- case TextureType::Shadow3D:
- case TextureType::ShadowArrayCube:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
mips());
case TextureType::Buffer:
@@ -365,4 +386,15 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
coords, operands.Mask(), operands.Span());
}
+Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ return Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst, ctx.U32[4],
+ Image(ctx, index, info), coords, std::nullopt, std::span<const Id>{});
+}
+
+void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ ctx.OpImageWrite(Image(ctx, index, info), coords, color);
+}
+
} // namespace Shader::Backend::SPIRV