diff options
Diffstat (limited to 'src/shader_recompiler/ir_opt')
-rw-r--r-- | src/shader_recompiler/ir_opt/rescaling_pass.cpp | 105 |
1 files changed, 101 insertions, 4 deletions
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index f8d04b6e3..d5b98ae6e 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -22,6 +22,105 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { inst.ReplaceUsesWith(downscaled_frag_coord); } +[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { + IR::U32 scaled_value{value}; + bool changed{}; + if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { + scaled_value = ir.IMul(value, ir.Imm32(up_scale)); + changed = true; + } + if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { + scaled_value = ir.ShiftRightArithmetic(value, ir.Imm32(down_shift)); + changed = true; + } + if (changed) { + return IR::U32{ir.Select(is_scaled, scaled_value, value)}; + } else { + return value; + } +} + +[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, IR::U32 value) { + if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { + value = ir.ShiftLeftLogical(value, ir.Imm32(down_shift)); + } + if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { + value = ir.IDiv(value, ir.Imm32(up_scale)); + } + return value; +} + +void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { + const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + switch (info.type) { + case TextureType::Color1D: + case TextureType::ColorArray1D: { + const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; + const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; + const IR::Value replacement{ir.CompositeConstruct(width, ir.CompositeExtract(new_inst, 1), + ir.CompositeExtract(new_inst, 2), + ir.CompositeExtract(new_inst, 3))}; + inst.ReplaceUsesWith(replacement); + break; + } + case TextureType::Color2D: + case TextureType::ColorArray2D: { + const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; + const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; + const IR::U32 height{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 1)})}; + const IR::Value replacement{ir.CompositeConstruct( + width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; + inst.ReplaceUsesWith(replacement); + break; + } + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + +void PatchImageFetch(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + const IR::Value coord{inst.Arg(1)}; + switch (info.type) { + case TextureType::Color1D: + inst.SetArg(1, Scale(ir, is_scaled, IR::U32{coord})); + break; + case TextureType::ColorArray1D: { + const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; + const IR::U32 y{ir.CompositeExtract(coord, 1)}; + inst.SetArg(1, ir.CompositeConstruct(x, y)); + break; + } + case TextureType::Color2D: { + const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; + const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; + inst.SetArg(1, ir.CompositeConstruct(x, y)); + break; + } + case TextureType::ColorArray2D: { + const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; + const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; + const IR::U32 z{ir.CompositeExtract(coord, 2)}; + inst.SetArg(1, ir.CompositeConstruct(x, y, z)); + break; + } + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { const bool is_fragment_shader{program.stage == Stage::Fragment}; switch (inst.GetOpcode()) { @@ -40,12 +139,10 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { break; } case IR::Opcode::ImageQueryDimensions: + PatchImageQueryDimensions(block, inst); break; case IR::Opcode::ImageFetch: - break; - case IR::Opcode::ImageRead: - break; - case IR::Opcode::ImageWrite: + PatchImageFetch(block, inst); break; default: break; |