summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp15
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp6
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp6
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp58
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp97
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp19
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/environment.h5
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h6
-rw-r--r--src/shader_recompiler/frontend/ir/program.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp18
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp202
-rw-r--r--src/shader_recompiler/profile.h1
-rw-r--r--src/shader_recompiler/program_header.h62
-rw-r--r--src/shader_recompiler/runtime_info.h3
-rw-r--r--src/shader_recompiler/shader_info.h37
-rw-r--r--src/shader_recompiler/varying_state.h69
22 files changed, 302 insertions, 316 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 3b5708cb9..b5b7e5e83 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -229,6 +229,7 @@ add_library(shader_recompiler STATIC
program_header.h
runtime_info.h
shader_info.h
+ varying_state.h
)
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 21e14867c..80dad9ff3 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -83,14 +83,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
break;
}
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
- for (size_t index = 0; index < info.input_generics.size(); ++index) {
- const auto& generic{info.input_generics[index]};
- if (generic.used) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.loads.Generic(index)) {
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
- InterpDecorator(generic.interpolation), index, attr_stage, index, index);
+ InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
}
}
- if (IsInputArray(stage) && info.loads_position) {
+ if (IsInputArray(stage) && info.loads.AnyComponent(IR::Attribute::PositionX)) {
Add("ATTRIB vertex_position=vertex.position;");
}
if (info.uses_invocation_id) {
@@ -102,7 +101,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.stores_tess_level_inner) {
Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
}
- if (info.stores_clip_distance) {
+ if (info.stores.ClipDistances()) {
Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
}
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
@@ -124,8 +123,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
Add("OUTPUT frag_color{}=result.color[{}];", index, index);
}
}
- for (size_t index = 0; index < info.stores_generics.size(); ++index) {
- if (info.stores_generics[index]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.stores.Generic(index)) {
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
}
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 79314f130..2b96977b3 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -296,8 +296,10 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
if (info.uses_sparse_residency) {
header += "OPTION EXT_sparse_texture2;";
}
- if (((info.stores_viewport_index || info.stores_layer) && stage != Stage::Geometry) ||
- info.stores_viewport_mask) {
+ const bool stores_viewport_layer{info.stores[IR::Attribute::ViewportIndex] ||
+ info.stores[IR::Attribute::Layer]};
+ if ((stage != Stage::Geometry && stores_viewport_layer) ||
+ info.stores[IR::Attribute::ViewportMask]) {
if (profile.support_viewport_index_layer_non_geometry) {
header += "OPTION NV_viewport_array2;";
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index bc195d248..02c9dc6d7 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -261,7 +261,7 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset,
fmt::format("{}.z", value), fmt::format("{}.w", value)};
read(compare_index, values);
}};
- if (ctx.info.loads_position) {
+ if (ctx.info.loads.AnyComponent(IR::Attribute::PositionX)) {
const u32 index{static_cast<u32>(IR::Attribute::PositionX)};
if (IsInputArray(ctx.stage)) {
read_swizzled(index, fmt::format("vertex_position{}", VertexIndex(ctx, vertex)));
@@ -269,8 +269,8 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset,
read_swizzled(index, fmt::format("{}.position", ctx.attrib_name));
}
}
- for (u32 index = 0; index < ctx.info.input_generics.size(); ++index) {
- if (!ctx.info.input_generics[index].used) {
+ for (u32 index = 0; index < static_cast<u32>(IR::NUM_GENERICS); ++index) {
+ if (!ctx.info.loads.Generic(index)) {
continue;
}
read_swizzled(index, fmt::format("in_attr{}{}[0]", index, VertexIndex(ctx, vertex)));
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 14c009535..0d7f7bc3b 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -212,22 +212,22 @@ std::string_view OutputPrimitive(OutputTopology topology) {
}
void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
- if (!ctx.info.stores_legacy_varyings) {
+ if (!ctx.info.stores.Legacy()) {
return;
}
- if (ctx.info.stores_fixed_fnc_textures) {
+ if (ctx.info.stores.FixedFunctionTexture()) {
header += "vec4 gl_TexCoord[8];";
}
- if (ctx.info.stores_color_front_diffuse) {
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
header += "vec4 gl_FrontColor;";
}
- if (ctx.info.stores_color_front_specular) {
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
header += "vec4 gl_FrontSecondaryColor;";
}
- if (ctx.info.stores_color_back_diffuse) {
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
header += "vec4 gl_BackColor;";
}
- if (ctx.info.stores_color_back_specular) {
+ if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
header += "vec4 gl_BackSecondaryColor;";
}
}
@@ -237,32 +237,32 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
return;
}
header += "out gl_PerVertex{vec4 gl_Position;";
- if (ctx.info.stores_point_size) {
+ if (ctx.info.stores[IR::Attribute::PointSize]) {
header += "float gl_PointSize;";
}
- if (ctx.info.stores_clip_distance) {
+ if (ctx.info.stores.ClipDistances()) {
header += "float gl_ClipDistance[];";
}
- if (ctx.info.stores_viewport_index && ctx.profile.support_viewport_index_layer_non_geometry &&
- ctx.stage != Stage::Geometry) {
+ if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
+ ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
header += "int gl_ViewportIndex;";
}
SetupLegacyOutPerVertex(ctx, header);
header += "};";
- if (ctx.info.stores_viewport_index && ctx.stage == Stage::Geometry) {
+ if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
header += "out int gl_ViewportIndex;";
}
}
void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
- if (!ctx.info.loads_legacy_varyings) {
+ if (!ctx.info.loads.Legacy()) {
return;
}
header += "in gl_PerFragment{";
- if (ctx.info.loads_fixed_fnc_textures) {
+ if (ctx.info.loads.FixedFunctionTexture()) {
header += "vec4 gl_TexCoord[8];";
}
- if (ctx.info.loads_color_front_diffuse) {
+ if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
header += "vec4 gl_Color;";
}
header += "};";
@@ -325,14 +325,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
SetupOutPerVertex(*this, header);
SetupLegacyInPerFragment(*this, header);
- for (size_t index = 0; index < info.input_generics.size(); ++index) {
- const auto& generic{info.input_generics[index]};
- if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
continue;
}
- header +=
- fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
- InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage));
+ header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
+ InterpDecorator(info.interpolation[index]), index,
+ InputArrayDecorator(stage));
}
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
@@ -349,11 +348,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
}
- for (size_t index = 0; index < info.stores_generics.size(); ++index) {
- if (!info.stores_generics[index]) {
- continue;
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.stores.Generic(index)) {
+ DefineGenericOutput(index, program.invocations);
}
- DefineGenericOutput(index, program.invocations);
}
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);
@@ -398,14 +396,14 @@ void EmitContext::SetupExtensions() {
header += "#extension GL_NV_shader_thread_shuffle : enable\n";
}
}
- if ((info.stores_viewport_index || info.stores_layer) &&
+ if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
}
if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
header += "#extension GL_ARB_sparse_texture2 : enable\n";
}
- if (info.stores_viewport_mask && profile.support_viewport_mask) {
+ if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
header += "#extension GL_NV_viewport_array2 : enable\n";
}
if (info.uses_typeless_image_reads) {
@@ -535,20 +533,20 @@ void EmitContext::DefineHelperFunctions() {
fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
vertex_arg)};
- if (info.loads_position) {
+ if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
const auto position_idx{is_array ? "gl_in[vertex]." : ""};
func += fmt::format("case {}:return {}{}[masked_index];",
static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
position_name);
}
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
- for (u32 i = 0; i < info.input_generics.size(); ++i) {
- if (!info.input_generics[i].used) {
+ for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.loads.Generic(index)) {
continue;
}
const auto vertex_idx{is_array ? "[vertex]" : ""};
func += fmt::format("case {}:return in_attr{}{}[masked_index];",
- base_attribute_value + i, i, vertex_idx);
+ base_attribute_value + index, index, vertex_idx);
}
func += "default: return 0.0;}}";
header += func;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 32c4f1da2..8deaf5760 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -171,7 +171,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
std::string GlslVersionSpecifier(const EmitContext& ctx) {
- if (ctx.uses_y_direction || ctx.info.stores_legacy_varyings || ctx.info.loads_legacy_varyings) {
+ if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
return " compatibility";
}
return "";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 3d2ba2eee..16e2a8502 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -179,7 +179,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
- if (!ctx.runtime_info.previous_stage_stores_generic[index]) {
+ if (!ctx.runtime_info.previous_stage_stores.Generic(index)) {
ctx.AddF32("{}=0.f;", inst, attr);
return;
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 6420aaa21..298881c7b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -20,8 +20,8 @@ void InitializeOutputVaryings(EmitContext& ctx) {
if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
ctx.Add("gl_Position=vec4(0,0,0,1);");
}
- for (size_t index = 0; index < ctx.info.stores_generics.size(); ++index) {
- if (!ctx.info.stores_generics[index]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!ctx.info.stores.Generic(index)) {
continue;
}
const auto& info_array{ctx.output_generics.at(index)};
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 4c6501129..af4fb0c69 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -557,7 +557,7 @@ void EmitContext::DefineCommonConstants() {
}
void EmitContext::DefineInterfaces(const IR::Program& program) {
- DefineInputs(program.info);
+ DefineInputs(program);
DefineOutputs(program);
}
@@ -693,16 +693,16 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
const Id compare_index{OpShiftRightArithmetic(U32[1], base_index, Const(2U))};
std::vector<Sirit::Literal> literals;
std::vector<Id> labels;
- if (info.loads_position) {
+ if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
literals.push_back(static_cast<u32>(IR::Attribute::PositionX) >> 2);
labels.push_back(OpLabel());
}
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
- for (u32 i = 0; i < info.input_generics.size(); ++i) {
- if (!info.input_generics[i].used) {
+ for (u32 index = 0; index < static_cast<u32>(IR::NUM_GENERICS); ++index) {
+ if (!info.loads.Generic(index)) {
continue;
}
- literals.push_back(base_attribute_value + i);
+ literals.push_back(base_attribute_value + index);
labels.push_back(OpLabel());
}
OpSelectionMerge(end_block, spv::SelectionControlMask::MaskNone);
@@ -710,7 +710,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
AddLabel(default_label);
OpReturnValue(Const(0.0f));
size_t label_index{0};
- if (info.loads_position) {
+ if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
AddLabel(labels[label_index]);
const Id pointer{is_array
? OpAccessChain(input_f32, input_position, vertex, masked_index)
@@ -719,18 +719,18 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
OpReturnValue(result);
++label_index;
}
- for (size_t i = 0; i < info.input_generics.size(); i++) {
- if (!info.input_generics[i].used) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.loads.Generic(index)) {
continue;
}
AddLabel(labels[label_index]);
- const auto type{AttrTypes(*this, static_cast<u32>(i))};
+ const auto type{AttrTypes(*this, static_cast<u32>(index))};
if (!type) {
OpReturnValue(Const(0.0f));
++label_index;
continue;
}
- const Id generic_id{input_generics.at(i)};
+ const Id generic_id{input_generics.at(index)};
const Id pointer{is_array
? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
: OpAccessChain(type->pointer, generic_id, masked_index)};
@@ -758,19 +758,19 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
const Id compare_index{OpShiftRightArithmetic(U32[1], base_index, Const(2U))};
std::vector<Sirit::Literal> literals;
std::vector<Id> labels;
- if (info.stores_position) {
+ if (info.stores.AnyComponent(IR::Attribute::PositionX)) {
literals.push_back(static_cast<u32>(IR::Attribute::PositionX) >> 2);
labels.push_back(OpLabel());
}
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
- for (size_t i = 0; i < info.stores_generics.size(); i++) {
- if (!info.stores_generics[i]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.stores.Generic(index)) {
continue;
}
- literals.push_back(base_attribute_value + static_cast<u32>(i));
+ literals.push_back(base_attribute_value + static_cast<u32>(index));
labels.push_back(OpLabel());
}
- if (info.stores_clip_distance) {
+ if (info.stores.ClipDistances()) {
literals.push_back(static_cast<u32>(IR::Attribute::ClipDistance0) >> 2);
labels.push_back(OpLabel());
literals.push_back(static_cast<u32>(IR::Attribute::ClipDistance4) >> 2);
@@ -781,28 +781,28 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
AddLabel(default_label);
OpReturn();
size_t label_index{0};
- if (info.stores_position) {
+ if (info.stores.AnyComponent(IR::Attribute::PositionX)) {
AddLabel(labels[label_index]);
const Id pointer{OpAccessChain(output_f32, output_position, masked_index)};
OpStore(pointer, store_value);
OpReturn();
++label_index;
}
- for (size_t i = 0; i < info.stores_generics.size(); ++i) {
- if (!info.stores_generics[i]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (!info.stores.Generic(index)) {
continue;
}
- if (output_generics[i][0].num_components != 4) {
+ if (output_generics[index][0].num_components != 4) {
throw NotImplementedException("Physical stores and transform feedbacks");
}
AddLabel(labels[label_index]);
- const Id generic_id{output_generics[i][0].id};
+ const Id generic_id{output_generics[index][0].id};
const Id pointer{OpAccessChain(output_f32, generic_id, masked_index)};
OpStore(pointer, store_value);
OpReturn();
++label_index;
}
- if (info.stores_clip_distance) {
+ if (info.stores.ClipDistances()) {
AddLabel(labels[label_index]);
const Id pointer{OpAccessChain(output_f32, clip_distances, masked_index)};
OpStore(pointer, store_value);
@@ -1146,7 +1146,10 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
}
}
-void EmitContext::DefineInputs(const Info& info) {
+void EmitContext::DefineInputs(const IR::Program& program) {
+ const Info& info{program.info};
+ const VaryingState loads{info.loads.mask | info.passthrough.mask};
+
if (info.uses_workgroup_id) {
workgroup_id = DefineInput(*this, U32[3], false, spv::BuiltIn::WorkgroupId);
}
@@ -1183,15 +1186,20 @@ void EmitContext::DefineInputs(const Info& info) {
fswzadd_lut_b =
ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
}
- if (info.loads_primitive_id) {
+ if (loads[IR::Attribute::PrimitiveId]) {
primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
}
- if (info.loads_position) {
+ if (loads.AnyComponent(IR::Attribute::PositionX)) {
const bool is_fragment{stage != Stage::Fragment};
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
input_position = DefineInput(*this, F32[4], true, built_in);
+ if (profile.support_geometry_shader_passthrough) {
+ if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
+ Decorate(input_position, spv::Decoration::PassthroughNV);
+ }
+ }
}
- if (info.loads_instance_id) {
+ if (loads[IR::Attribute::InstanceId]) {
if (profile.support_vertex_instance_id) {
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
} else {
@@ -1199,7 +1207,7 @@ void EmitContext::DefineInputs(const Info& info) {
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
}
}
- if (info.loads_vertex_id) {
+ if (loads[IR::Attribute::VertexId]) {
if (profile.support_vertex_instance_id) {
vertex_id = DefineInput(*this, U32[1], true, spv::BuiltIn::VertexId);
} else {
@@ -1207,24 +1215,24 @@ void EmitContext::DefineInputs(const Info& info) {
base_vertex = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
}
}
- if (info.loads_front_face) {
+ if (loads[IR::Attribute::FrontFace]) {
front_face = DefineInput(*this, U1, true, spv::BuiltIn::FrontFacing);
}
- if (info.loads_point_coord) {
+ if (loads[IR::Attribute::PointSpriteS] || loads[IR::Attribute::PointSpriteT]) {
point_coord = DefineInput(*this, F32[2], true, spv::BuiltIn::PointCoord);
}
- if (info.loads_tess_coord) {
+ if (loads[IR::Attribute::TessellationEvaluationPointU] ||
+ loads[IR::Attribute::TessellationEvaluationPointV]) {
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
}
- for (size_t index = 0; index < info.input_generics.size(); ++index) {
- if (!runtime_info.previous_stage_stores_generic[index]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ const AttributeType input_type{runtime_info.generic_input_types[index]};
+ if (!runtime_info.previous_stage_stores.Generic(index)) {
continue;
}
- const InputVarying generic{info.input_generics[index]};
- if (!generic.used) {
+ if (!loads.Generic(index)) {
continue;
}
- const AttributeType input_type{runtime_info.generic_input_types[index]};
if (input_type == AttributeType::Disabled) {
continue;
}
@@ -1234,10 +1242,13 @@ void EmitContext::DefineInputs(const Info& info) {
Name(id, fmt::format("in_attr{}", index));
input_generics[index] = id;
+ if (info.passthrough.Generic(index) && profile.support_geometry_shader_passthrough) {
+ Decorate(id, spv::Decoration::PassthroughNV);
+ }
if (stage != Stage::Fragment) {
continue;
}
- switch (generic.interpolation) {
+ switch (info.interpolation[index]) {
case Interpolation::Smooth:
// Default
// Decorate(id, spv::Decoration::Smooth);
@@ -1266,42 +1277,42 @@ void EmitContext::DefineInputs(const Info& info) {
void EmitContext::DefineOutputs(const IR::Program& program) {
const Info& info{program.info};
const std::optional<u32> invocations{program.invocations};
- if (info.stores_position || stage == Stage::VertexB) {
+ if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
}
- if (info.stores_point_size || runtime_info.fixed_state_point_size) {
+ if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing PointSize in fragment stage");
}
output_point_size = DefineOutput(*this, F32[1], invocations, spv::BuiltIn::PointSize);
}
- if (info.stores_clip_distance) {
+ if (info.stores.ClipDistances()) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ClipDistance in fragment stage");
}
const Id type{TypeArray(F32[1], Const(8U))};
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
}
- if (info.stores_layer &&
+ if (info.stores[IR::Attribute::Layer] &&
(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing Layer in fragment stage");
}
layer = DefineOutput(*this, U32[1], invocations, spv::BuiltIn::Layer);
}
- if (info.stores_viewport_index &&
+ if (info.stores[IR::Attribute::ViewportIndex] &&
(profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ViewportIndex in fragment stage");
}
viewport_index = DefineOutput(*this, U32[1], invocations, spv::BuiltIn::ViewportIndex);
}
- if (info.stores_viewport_mask && profile.support_viewport_mask) {
+ if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV);
}
- for (size_t index = 0; index < info.stores_generics.size(); ++index) {
- if (info.stores_generics[index]) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations);
}
}
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 527685fb8..e277bc358 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -300,7 +300,7 @@ private:
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
- void DefineInputs(const Info& info);
+ void DefineInputs(const IR::Program& program);
void DefineOutputs(const IR::Program& program);
};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 278c262f8..ddb86d070 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -281,11 +281,19 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
break;
}
- if (program.info.stores_point_size) {
+ if (program.info.stores[IR::Attribute::PointSize]) {
ctx.AddCapability(spv::Capability::GeometryPointSize);
}
ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
+ if (program.is_geometry_passthrough) {
+ if (ctx.profile.support_geometry_shader_passthrough) {
+ ctx.AddExtension("SPV_NV_geometry_shader_passthrough");
+ ctx.AddCapability(spv::Capability::GeometryShaderPassthroughNV);
+ } else {
+ LOG_WARNING(Shader_SPIRV, "Geometry shader passthrough used with no support");
+ }
+ }
break;
case Stage::Fragment:
execution_model = spv::ExecutionModel::Fragment;
@@ -377,20 +385,21 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
}
- if (info.stores_viewport_index) {
+ if (info.stores[IR::Attribute::ViewportIndex]) {
ctx.AddCapability(spv::Capability::MultiViewport);
}
- if (info.stores_viewport_mask && profile.support_viewport_mask) {
+ if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
ctx.AddExtension("SPV_NV_viewport_array2");
ctx.AddCapability(spv::Capability::ShaderViewportMaskNV);
}
- if (info.stores_layer || info.stores_viewport_index) {
+ if (info.stores[IR::Attribute::Layer] || info.stores[IR::Attribute::ViewportIndex]) {
if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
}
}
- if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) {
+ if (!profile.support_vertex_instance_id &&
+ (info.loads[IR::Attribute::InstanceId] || info.loads[IR::Attribute::VertexId])) {
ctx.AddExtension("SPV_KHR_shader_draw_parameters");
ctx.AddCapability(spv::Capability::DrawParameters);
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 85bd72389..77fbb2b2f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -298,7 +298,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
- if (!type || !ctx.runtime_info.previous_stage_stores_generic[index]) {
+ if (!type || !ctx.runtime_info.previous_stage_stores.Generic(index)) {
// Attribute is disabled
return ctx.Const(0.0f);
}
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 090bc1c08..8369d0d84 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -31,6 +31,10 @@ public:
return sph;
}
+ [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
+ return gp_passthrough_mask;
+ }
+
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
@@ -41,6 +45,7 @@ public:
protected:
ProgramHeader sph{};
+ std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
};
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 8bf2ddf30..ca1199494 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -222,6 +222,8 @@ enum class Attribute : u64 {
FrontFace = 255,
};
+constexpr size_t NUM_GENERICS = 32;
+
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
@@ -230,6 +232,10 @@ enum class Attribute : u64 {
[[nodiscard]] std::string NameOf(Attribute attribute);
+[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
+ return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
+}
+
} // namespace Shader::IR
template <>
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 9ede5b48d..ebcaa8bc2 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -27,6 +27,7 @@ struct Program {
u32 invocations{};
u32 local_memory_size{};
u32 shared_memory_size{};
+ bool is_geometry_passthrough{};
};
[[nodiscard]] std::string DumpProgram(const Program& program);
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index a8b727f1a..6b4b0ce5b 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -46,7 +46,7 @@ void CollectInterpolationInfo(Environment& env, IR::Program& program) {
return;
}
const ProgramHeader& sph{env.SPH()};
- for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
std::optional<PixelImap> imap;
for (const PixelImap value : sph.ps.GenericInputMap(static_cast<u32>(index))) {
if (value == PixelImap::Unused) {
@@ -60,7 +60,7 @@ void CollectInterpolationInfo(Environment& env, IR::Program& program) {
if (!imap) {
continue;
}
- program.info.input_generics[index].interpolation = [&] {
+ program.info.interpolation[index] = [&] {
switch (*imap) {
case PixelImap::Unused:
case PixelImap::Perspective:
@@ -140,6 +140,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
program.output_topology = sph.common3.output_topology;
program.output_vertices = sph.common4.max_output_vertices;
program.invocations = sph.common2.threads_per_input_primitive;
+ program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
+ if (program.is_geometry_passthrough) {
+ const auto mask{env.GpPassthroughMask()};
+ program.info.passthrough.mask |= ~Common::BitCast<std::bitset<256>>(mask);
+ }
break;
}
case Stage::Compute:
@@ -194,12 +199,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
result.stage = Stage::VertexB;
result.info = vertex_a.info;
result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
- for (size_t index = 0; index < 32; ++index) {
- result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
- if (vertex_b.info.stores_generics[index]) {
- result.info.stores_generics[index] = true;
- }
- }
+ result.info.loads.mask |= vertex_b.info.loads.mask;
+ result.info.stores.mask |= vertex_b.info.stores.mask;
+
Optimization::JoinTextureInfo(result.info, vertex_b.info);
Optimization::JoinStorageInfo(result.info, vertex_b.info);
Optimization::DeadCodeEliminationPass(result);
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index a82472152..5e32ac784 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -29,130 +29,6 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
});
}
-void GetAttribute(Info& info, IR::Attribute attr) {
- if (IR::IsGeneric(attr)) {
- info.input_generics.at(IR::GenericAttributeIndex(attr)).used = true;
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- info.loads_fixed_fnc_textures = true;
- info.loads_legacy_varyings = true;
- return;
- }
- switch (attr) {
- case IR::Attribute::PrimitiveId:
- info.loads_primitive_id = true;
- break;
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW:
- info.loads_position = true;
- break;
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- info.loads_color_front_diffuse = true;
- info.loads_legacy_varyings = true;
- break;
- case IR::Attribute::PointSpriteS:
- case IR::Attribute::PointSpriteT:
- info.loads_point_coord = true;
- break;
- case IR::Attribute::TessellationEvaluationPointU:
- case IR::Attribute::TessellationEvaluationPointV:
- info.loads_tess_coord = true;
- break;
- case IR::Attribute::InstanceId:
- info.loads_instance_id = true;
- break;
- case IR::Attribute::VertexId:
- info.loads_vertex_id = true;
- break;
- case IR::Attribute::FrontFace:
- info.loads_front_face = true;
- break;
- default:
- throw NotImplementedException("Get attribute {}", attr);
- }
-}
-
-void SetAttribute(Info& info, IR::Attribute attr) {
- if (IR::IsGeneric(attr)) {
- info.stores_generics[IR::GenericAttributeIndex(attr)] = true;
- return;
- }
- if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- info.stores_fixed_fnc_textures = true;
- info.stores_legacy_varyings = true;
- return;
- }
- switch (attr) {
- case IR::Attribute::Layer:
- info.stores_layer = true;
- break;
- case IR::Attribute::ViewportIndex:
- info.stores_viewport_index = true;
- break;
- case IR::Attribute::PointSize:
- info.stores_point_size = true;
- break;
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- case IR::Attribute::PositionZ:
- case IR::Attribute::PositionW:
- info.stores_position = true;
- break;
- case IR::Attribute::ColorFrontDiffuseR:
- case IR::Attribute::ColorFrontDiffuseG:
- case IR::Attribute::ColorFrontDiffuseB:
- case IR::Attribute::ColorFrontDiffuseA:
- info.stores_color_front_diffuse = true;
- info.stores_legacy_varyings = true;
- break;
- case IR::Attribute::ColorFrontSpecularR:
- case IR::Attribute::ColorFrontSpecularG:
- case IR::Attribute::ColorFrontSpecularB:
- case IR::Attribute::ColorFrontSpecularA:
- info.stores_color_front_specular = true;
- info.stores_legacy_varyings = true;
- break;
- case IR::Attribute::ColorBackDiffuseR:
- case IR::Attribute::ColorBackDiffuseG:
- case IR::Attribute::ColorBackDiffuseB:
- case IR::Attribute::ColorBackDiffuseA:
- info.stores_color_back_diffuse = true;
- info.stores_legacy_varyings = true;
- break;
- case IR::Attribute::ColorBackSpecularR:
- case IR::Attribute::ColorBackSpecularG:
- case IR::Attribute::ColorBackSpecularB:
- case IR::Attribute::ColorBackSpecularA:
- info.stores_color_back_specular = true;
- info.stores_legacy_varyings = true;
- break;
- case IR::Attribute::ClipDistance0:
- case IR::Attribute::ClipDistance1:
- case IR::Attribute::ClipDistance2:
- case IR::Attribute::ClipDistance3:
- case IR::Attribute::ClipDistance4:
- case IR::Attribute::ClipDistance5:
- case IR::Attribute::ClipDistance6:
- case IR::Attribute::ClipDistance7:
- info.stores_clip_distance = true;
- break;
- case IR::Attribute::FogCoordinate:
- info.stores_fog_coordinate = true;
- break;
- case IR::Attribute::ViewportMask:
- info.stores_viewport_mask = true;
- break;
- default:
- throw NotImplementedException("Set attribute {}", attr);
- }
-}
-
void GetPatch(Info& info, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Reading non-generic patch {}", patch);
@@ -511,10 +387,10 @@ void VisitUsages(Info& info, IR::Inst& inst) {
info.uses_demote_to_helper_invocation = true;
break;
case IR::Opcode::GetAttribute:
- GetAttribute(info, inst.Arg(0).Attribute());
+ info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
break;
case IR::Opcode::SetAttribute:
- SetAttribute(info, inst.Arg(0).Attribute());
+ info.stores.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
break;
case IR::Opcode::GetPatch:
GetPatch(info, inst.Arg(0).Patch());
@@ -943,26 +819,78 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
if (!info.loads_indexed_attributes) {
return;
}
- for (size_t i = 0; i < info.input_generics.size(); i++) {
- info.input_generics[i].used |= header.ps.IsGenericVectorActive(i);
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ const size_t offset{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
+ const auto vector{header.ps.imap_generic_vector[index]};
+ info.loads.mask[offset + 0] = vector.x != PixelImap::Unused;
+ info.loads.mask[offset + 1] = vector.y != PixelImap::Unused;
+ info.loads.mask[offset + 2] = vector.z != PixelImap::Unused;
+ info.loads.mask[offset + 3] = vector.w != PixelImap::Unused;
}
- info.loads_position |= header.ps.imap_systemb.position != 0;
return;
}
if (info.loads_indexed_attributes) {
- for (size_t i = 0; i < info.input_generics.size(); i++) {
- info.input_generics[i].used |= header.vtg.IsInputGenericVectorActive(i);
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ const IR::Attribute attribute{IR::Attribute::Generic0X + index * 4};
+ const auto mask = header.vtg.InputGeneric(index);
+ for (size_t i = 0; i < 4; ++i) {
+ info.loads.Set(attribute + i, mask[i]);
+ }
+ }
+ for (size_t index = 0; index < 8; ++index) {
+ const u16 mask{header.vtg.clip_distances};
+ info.loads.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
}
- info.loads_position |= header.vtg.imap_systemb.position != 0;
+ info.loads.Set(IR::Attribute::PrimitiveId, header.vtg.imap_systemb.primitive_array_id != 0);
+ info.loads.Set(IR::Attribute::Layer, header.vtg.imap_systemb.rt_array_index != 0);
+ info.loads.Set(IR::Attribute::ViewportIndex, header.vtg.imap_systemb.viewport_index != 0);
+ info.loads.Set(IR::Attribute::PointSize, header.vtg.imap_systemb.point_size != 0);
+ info.loads.Set(IR::Attribute::PositionX, header.vtg.imap_systemb.position_x != 0);
+ info.loads.Set(IR::Attribute::PositionY, header.vtg.imap_systemb.position_y != 0);
+ info.loads.Set(IR::Attribute::PositionZ, header.vtg.imap_systemb.position_z != 0);
+ info.loads.Set(IR::Attribute::PositionW, header.vtg.imap_systemb.position_w != 0);
+ info.loads.Set(IR::Attribute::PointSpriteS, header.vtg.point_sprite_s != 0);
+ info.loads.Set(IR::Attribute::PointSpriteT, header.vtg.point_sprite_t != 0);
+ info.loads.Set(IR::Attribute::FogCoordinate, header.vtg.fog_coordinate != 0);
+ info.loads.Set(IR::Attribute::TessellationEvaluationPointU,
+ header.vtg.tessellation_eval_point_u != 0);
+ info.loads.Set(IR::Attribute::TessellationEvaluationPointV,
+ header.vtg.tessellation_eval_point_v != 0);
+ info.loads.Set(IR::Attribute::InstanceId, header.vtg.instance_id != 0);
+ info.loads.Set(IR::Attribute::VertexId, header.vtg.vertex_id != 0);
+ // TODO: Legacy varyings
}
if (info.stores_indexed_attributes) {
- for (size_t i = 0; i < info.stores_generics.size(); i++) {
- if (header.vtg.IsOutputGenericVectorActive(i)) {
- info.stores_generics[i] = true;
+ for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+ const IR::Attribute attribute{IR::Attribute::Generic0X + index * 4};
+ const auto mask{header.vtg.OutputGeneric(index)};
+ for (size_t i = 0; i < 4; ++i) {
+ info.stores.Set(attribute + i, mask[i]);
}
}
- info.stores_clip_distance |= header.vtg.omap_systemc.clip_distances != 0;
- info.stores_position |= header.vtg.omap_systemb.position != 0;
+ for (size_t index = 0; index < 8; ++index) {
+ const u16 mask{header.vtg.omap_systemc.clip_distances};
+ info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
+ }
+ info.stores.Set(IR::Attribute::PrimitiveId,
+ header.vtg.omap_systemb.primitive_array_id != 0);
+ info.stores.Set(IR::Attribute::Layer, header.vtg.omap_systemb.rt_array_index != 0);
+ info.stores.Set(IR::Attribute::ViewportIndex, header.vtg.omap_systemb.viewport_index != 0);
+ info.stores.Set(IR::Attribute::PointSize, header.vtg.omap_systemb.point_size != 0);
+ info.stores.Set(IR::Attribute::PositionX, header.vtg.omap_systemb.position_x != 0);
+ info.stores.Set(IR::Attribute::PositionY, header.vtg.omap_systemb.position_y != 0);
+ info.stores.Set(IR::Attribute::PositionZ, header.vtg.omap_systemb.position_z != 0);
+ info.stores.Set(IR::Attribute::PositionW, header.vtg.omap_systemb.position_w != 0);
+ info.stores.Set(IR::Attribute::PointSpriteS, header.vtg.omap_systemc.point_sprite_s != 0);
+ info.stores.Set(IR::Attribute::PointSpriteT, header.vtg.omap_systemc.point_sprite_t != 0);
+ info.stores.Set(IR::Attribute::FogCoordinate, header.vtg.omap_systemc.fog_coordinate != 0);
+ info.stores.Set(IR::Attribute::TessellationEvaluationPointU,
+ header.vtg.omap_systemc.tessellation_eval_point_u != 0);
+ info.stores.Set(IR::Attribute::TessellationEvaluationPointV,
+ header.vtg.omap_systemc.tessellation_eval_point_v != 0);
+ info.stores.Set(IR::Attribute::InstanceId, header.vtg.omap_systemc.instance_id != 0);
+ info.stores.Set(IR::Attribute::VertexId, header.vtg.omap_systemc.vertex_id != 0);
+ // TODO: Legacy varyings
}
}
} // Anonymous namespace
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index d46be1638..ee1887b56 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -34,6 +34,7 @@ struct Profile {
bool support_demote_to_helper_invocation{};
bool support_int64_atomics{};
bool support_derivative_control{};
+ bool support_geometry_shader_passthrough{};
bool support_gl_nv_gpu_shader_5{};
bool support_gl_amd_gpu_shader_half_float{};
bool support_gl_texture_shadow_lod{};
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
index 6933750aa..bd6c2bfb5 100644
--- a/src/shader_recompiler/program_header.h
+++ b/src/shader_recompiler/program_header.h
@@ -37,7 +37,9 @@ struct ProgramHeader {
BitField<15, 1, u32> kills_pixels;
BitField<16, 1, u32> does_global_store;
BitField<17, 4, u32> sass_version;
- BitField<21, 5, u32> reserved;
+ BitField<21, 2, u32> reserved1;
+ BitField<24, 1, u32> geometry_passthrough;
+ BitField<25, 1, u32> reserved2;
BitField<26, 1, u32> does_load_or_store;
BitField<27, 1, u32> does_fp64;
BitField<28, 4, u32> stream_out_mask;
@@ -79,24 +81,10 @@ struct ProgramHeader {
BitField<5, 1, u8> position_y;
BitField<6, 1, u8> position_z;
BitField<7, 1, u8> position_w;
- BitField<0, 4, u8> first;
- BitField<4, 4, u8> position;
u8 raw;
} imap_systemb;
- union {
- BitField<0, 1, u8> x;
- BitField<1, 1, u8> y;
- BitField<2, 1, u8> z;
- BitField<3, 1, u8> w;
- BitField<4, 1, u8> x2;
- BitField<5, 1, u8> y2;
- BitField<6, 1, u8> z2;
- BitField<7, 1, u8> w2;
- BitField<0, 4, u8> first;
- BitField<4, 4, u8> second;
- u8 raw;
- } imap_generic_vector[16];
+ std::array<u8, 16> imap_generic_vector;
INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
union {
@@ -122,24 +110,10 @@ struct ProgramHeader {
BitField<5, 1, u8> position_y;
BitField<6, 1, u8> position_z;
BitField<7, 1, u8> position_w;
- BitField<0, 4, u8> first;
- BitField<4, 4, u8> position;
u8 raw;
} omap_systemb;
- union {
- BitField<0, 1, u8> x;
- BitField<1, 1, u8> y;
- BitField<2, 1, u8> z;
- BitField<3, 1, u8> w;
- BitField<4, 1, u8> x2;
- BitField<5, 1, u8> y2;
- BitField<6, 1, u8> z2;
- BitField<7, 1, u8> w2;
- BitField<0, 4, u8> first;
- BitField<4, 4, u8> second;
- u8 raw;
- } omap_generic_vector[16];
+ std::array<u8, 16> omap_generic_vector;
INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
@@ -157,18 +131,24 @@ struct ProgramHeader {
INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
- [[nodiscard]] bool IsInputGenericVectorActive(size_t index) const {
- if ((index & 1) == 0) {
- return imap_generic_vector[index >> 1].first != 0;
- }
- return imap_generic_vector[index >> 1].second != 0;
+ [[nodiscard]] std::array<bool, 4> InputGeneric(size_t index) const noexcept {
+ const int data{imap_generic_vector[index >> 1] >> ((index % 2) * 4)};
+ return {
+ (data & 1) != 0,
+ (data & 2) != 0,
+ (data & 4) != 0,
+ (data & 8) != 0,
+ };
}
- [[nodiscard]] bool IsOutputGenericVectorActive(size_t index) const {
- if ((index & 1) == 0) {
- return omap_generic_vector[index >> 1].first != 0;
- }
- return omap_generic_vector[index >> 1].second != 0;
+ [[nodiscard]] std::array<bool, 4> OutputGeneric(size_t index) const noexcept {
+ const int data{omap_generic_vector[index >> 1] >> ((index % 2) * 4)};
+ return {
+ (data & 1) != 0,
+ (data & 2) != 0,
+ (data & 4) != 0,
+ (data & 8) != 0,
+ };
}
} vtg;
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index 63fe2afaf..f3f83a258 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
+#include "shader_recompiler/varying_state.h"
namespace Shader {
@@ -60,7 +61,7 @@ struct TransformFeedbackVarying {
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
- std::bitset<32> previous_stage_stores_generic{};
+ VaryingState previous_stage_stores;
bool convert_depth_mode{};
bool force_early_z{};
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index a20e15d2e..4ef4dbd40 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/type.h"
+#include "shader_recompiler/varying_state.h"
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
@@ -44,11 +45,6 @@ enum class Interpolation {
NoPerspective,
};
-struct InputVarying {
- Interpolation interpolation{Interpolation::Smooth};
- bool used{false};
-};
-
struct ConstantBufferDescriptor {
u32 index;
u32 count;
@@ -121,18 +117,10 @@ struct Info {
bool uses_subgroup_shuffles{};
std::array<bool, 30> uses_patches{};
- std::array<InputVarying, 32> input_generics{};
- bool loads_primitive_id{};
- bool loads_position{};
- bool loads_color_front_diffuse{};
- bool loads_fixed_fnc_textures{};
- bool loads_point_coord{};
- bool loads_instance_id{};
- bool loads_vertex_id{};
- bool loads_front_face{};
- bool loads_legacy_varyings{};
-
- bool loads_tess_coord{};
+ std::array<Interpolation, 32> interpolation{};
+ VaryingState loads;
+ VaryingState stores;
+ VaryingState passthrough;
bool loads_indexed_attributes{};
@@ -140,21 +128,6 @@ struct Info {
bool stores_sample_mask{};
bool stores_frag_depth{};
- std::bitset<32> stores_generics{};
- bool stores_layer{};
- bool stores_viewport_index{};
- bool stores_point_size{};
- bool stores_position{};
- bool stores_color_front_diffuse{};
- bool stores_color_front_specular{};
- bool stores_color_back_diffuse{};
- bool stores_color_back_specular{};
- bool stores_fixed_fnc_textures{};
- bool stores_clip_distance{};
- bool stores_fog_coordinate{};
- bool stores_viewport_mask{};
- bool stores_legacy_varyings{};
-
bool stores_tess_level_outer{};
bool stores_tess_level_inner{};
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h
new file mode 100644
index 000000000..9d7b24a76
--- /dev/null
+++ b/src/shader_recompiler/varying_state.h
@@ -0,0 +1,69 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+#include <cstddef>
+
+#include "shader_recompiler/frontend/ir/attribute.h"
+
+namespace Shader {
+
+struct VaryingState {
+ std::bitset<256> mask{};
+
+ void Set(IR::Attribute attribute, bool state = true) {
+ mask[static_cast<size_t>(attribute)] = state;
+ }
+
+ [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
+ return mask[static_cast<size_t>(attribute)];
+ }
+
+ [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
+ return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
+ mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
+ }
+
+ [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
+ return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
+ mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
+ }
+
+ [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
+ return AnyComponent(base) == AllComponents(base);
+ }
+
+ [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
+ return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
+ }
+
+ [[nodiscard]] bool Generic(size_t index) const noexcept {
+ return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
+ }
+
+ [[nodiscard]] bool ClipDistances() const noexcept {
+ return AnyComponent(IR::Attribute::ClipDistance0) ||
+ AnyComponent(IR::Attribute::ClipDistance4);
+ }
+
+ [[nodiscard]] bool Legacy() const noexcept {
+ return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
+ AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
+ AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
+ AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture();
+ }
+
+ [[nodiscard]] bool FixedFunctionTexture() const noexcept {
+ for (size_t index = 0; index < 10; ++index) {
+ if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
+ return true;
+ }
+ }
+ return false;
+ }
+};
+
+} // namespace Shader