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-rw-r--r--src/video_core/rasterizer.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 2ff6d19a6..e12f68a7f 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -181,7 +181,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
if (!texture.enabled)
continue;
- _dbg_assert_(GPU, 0 != texture.config.address);
+ _dbg_assert_(HW_GPU, 0 != texture.config.address);
// Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
// of which is composed of four 2x2 subtiles each of which is composed of four texels.
@@ -206,6 +206,25 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// somewhat inefficient code around for now.
int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+ auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
+ switch (mode) {
+ case Regs::TextureConfig::ClampToEdge:
+ val = std::max(val, 0);
+ val = std::min(val, (int)size - 1);
+ return val;
+
+ case Regs::TextureConfig::Repeat:
+ return (int)(((unsigned)val) % size);
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x\n", (int)mode);
+ _dbg_assert_(HW_GPU, 0);
+ return 0;
+ }
+ };
+ s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
+ t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
+
int texel_index_within_tile = 0;
for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
int sub_tile_width = 1 << block_size_index;