diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 131 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 2 | ||||
-rw-r--r-- | src/video_core/pica.h | 45 |
3 files changed, 177 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 1bbc0330c..753de41e8 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -3,10 +3,17 @@ // Refer to the license.txt file included. #include <algorithm> +#include <map> #include <fstream> #include <mutex> #include <string> +#ifdef HAVE_PNG +#include <png.h> +#endif + +#include "common/file_util.h" + #include "video_core/pica.h" #include "debug_utils.h" @@ -315,6 +322,130 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() return std::move(ret); } +void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { + // NOTE: Permanently enabling this just trashes hard disks for no reason. + // Hence, this is currently disabled. + return; + +#ifndef HAVE_PNG + return; +#else + if (!data) + return; + + // Write data to file + static int dump_index = 0; + std::string filename = std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png"); + u32 row_stride = texture_config.width * 3; + + u8* buf; + + char title[] = "Citra texture dump"; + char title_key[] = "Title"; + png_structp png_ptr = nullptr; + png_infop info_ptr = nullptr; + + // Open file for writing (binary mode) + File::IOFile fp(filename, "wb"); + + // Initialize write structure + png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); + if (png_ptr == nullptr) { + ERROR_LOG(GPU, "Could not allocate write struct\n"); + goto finalise; + + } + + // Initialize info structure + info_ptr = png_create_info_struct(png_ptr); + if (info_ptr == nullptr) { + ERROR_LOG(GPU, "Could not allocate info struct\n"); + goto finalise; + } + + // Setup Exception handling + if (setjmp(png_jmpbuf(png_ptr))) { + ERROR_LOG(GPU, "Error during png creation\n"); + goto finalise; + } + + png_init_io(png_ptr, fp.GetHandle()); + + // Write header (8 bit colour depth) + png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, + 8, PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, + PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); + + png_text title_text; + title_text.compression = PNG_TEXT_COMPRESSION_NONE; + title_text.key = title_key; + title_text.text = title; + png_set_text(png_ptr, info_ptr, &title_text, 1); + + png_write_info(png_ptr, info_ptr); + + buf = new u8[row_stride * texture_config.height]; + for (int y = 0; y < texture_config.height; ++y) { + for (int x = 0; x < texture_config.width; ++x) { + // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each + // of which is composed of four 2x2 subtiles each of which is composed of four texels. + // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g. + // texels are laid out in a 2x2 subtile like this: + // 2 3 + // 0 1 + // + // The full 8x8 tile has the texels arranged like this: + // + // 42 43 46 47 58 59 62 63 + // 40 41 44 45 56 57 60 61 + // 34 35 38 39 50 51 54 55 + // 32 33 36 37 48 49 52 53 + // 10 11 14 15 26 27 30 31 + // 08 09 12 13 24 25 28 29 + // 02 03 06 07 18 19 22 23 + // 00 01 04 05 16 17 20 21 + int texel_index_within_tile = 0; + for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { + int sub_tile_width = 1 << block_size_index; + int sub_tile_height = 1 << block_size_index; + + int sub_tile_index = (x & sub_tile_width) << block_size_index; + sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); + texel_index_within_tile += sub_tile_index; + } + + const int block_width = 8; + const int block_height = 8; + + int coarse_x = (x / block_width) * block_width; + int coarse_y = (y / block_height) * block_height; + + u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3; + buf[3 * x + y * row_stride ] = source_ptr[2]; + buf[3 * x + y * row_stride + 1] = source_ptr[1]; + buf[3 * x + y * row_stride + 2] = source_ptr[0]; + } + } + + // Write image data + for (auto y = 0; y < texture_config.height; ++y) + { + u8* row_ptr = (u8*)buf + y * row_stride; + u8* ptr = row_ptr; + png_write_row(png_ptr, row_ptr); + } + + delete[] buf; + + // End write + png_write_end(png_ptr, nullptr); + +finalise: + if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); + if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp)nullptr); +#endif +} + } // namespace } // namespace diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index 023500066..49b19b28a 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -59,6 +59,8 @@ bool IsPicaTracing(); void OnPicaRegWrite(u32 id, u32 value); std::unique_ptr<PicaTrace> FinishPicaTracing(); +void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); + } // namespace } // namespace diff --git a/src/video_core/pica.h b/src/video_core/pica.h index fe886c16f..f288615b8 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -94,7 +94,46 @@ struct Regs { BitField<16, 16, u32> y; } viewport_corner; - INSERT_PADDING_WORDS(0xa7); + INSERT_PADDING_WORDS(0x18); + + struct TextureConfig { + INSERT_PADDING_WORDS(0x1); + + union { + BitField< 0, 16, u32> height; + BitField<16, 16, u32> width; + }; + + INSERT_PADDING_WORDS(0x2); + + u32 address; + + u32 GetPhysicalAddress() { + return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; + } + + // texture1 and texture2 store the texture format directly after the address + // whereas texture0 inserts some additional flags inbetween. + // Hence, we store the format separately so that all other parameters can be described + // in a single structure. + }; + + enum class TextureFormat : u32 { + RGBA8 = 0, + RGB8 = 1, + RGBA5551 = 2, + RGB565 = 3, + RGBA4 = 4, + + // TODO: Support for the other formats is not implemented, yet. + // Seems like they are luminance formats and compressed textures. + }; + + TextureConfig texture0; + INSERT_PADDING_WORDS(0x8); + BitField<0, 4, TextureFormat> texture0_format; + + INSERT_PADDING_WORDS(0x81); struct { enum ColorFormat : u32 { @@ -403,6 +442,8 @@ struct Regs { ADD_FIELD(viewport_depth_range); ADD_FIELD(viewport_depth_far_plane); ADD_FIELD(viewport_corner); + ADD_FIELD(texture0); + ADD_FIELD(texture0_format); ADD_FIELD(framebuffer); ADD_FIELD(vertex_attributes); ADD_FIELD(index_array); @@ -460,6 +501,8 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); ASSERT_REG_POSITION(viewport_corner, 0x68); +ASSERT_REG_POSITION(texture0, 0x81); +ASSERT_REG_POSITION(texture0_format, 0x8e); ASSERT_REG_POSITION(framebuffer, 0x110); ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(index_array, 0x227); |