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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp83
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
2 files changed, 28 insertions, 57 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 6e7f66ef0..6841b5450 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -883,7 +883,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
}
}
-bool Image::Scale(bool up_scale) {
+void Image::Scale(bool up_scale) {
const auto format_type = GetFormatType(info.format);
const GLenum attachment = [format_type] {
switch (format_type) {
@@ -942,77 +942,54 @@ bool Image::Scale(bool up_scale) {
dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format);
}
- auto& state_tracker = runtime->GetStateTracker();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
+ const u32 src_width = up_scale ? original_width : scaled_width;
+ const u32 src_height = up_scale ? original_height : scaled_height;
+ const u32 dst_width = up_scale ? scaled_width : original_width;
+ const u32 dst_height = up_scale ? scaled_height : original_height;
+ const auto src_handle = up_scale ? texture.handle : upscaled_backup.handle;
+ const auto dst_handle = up_scale ? upscaled_backup.handle : texture.handle;
+
// TODO (ameerj): Investigate other GL states that affect blitting.
- GLboolean scissor_test;
- glGetBooleani_v(GL_SCISSOR_TEST, 0, &scissor_test);
glDisablei(GL_SCISSOR_TEST, 0);
- if (up_scale) {
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(scaled_width),
- static_cast<GLfloat>(scaled_height));
- } else {
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(original_width),
- static_cast<GLfloat>(original_height));
- }
-
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(dst_width),
+ static_cast<GLfloat>(dst_height));
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
for (s32 level = 0; level < info.resources.levels; ++level) {
- const u32 src_level_width =
- std::max(1u, (up_scale ? original_width : scaled_width) >> level);
- const u32 src_level_height =
- std::max(1u, (up_scale ? original_height : scaled_height) >> level);
- const u32 dst_level_width =
- std::max(1u, (up_scale ? scaled_width : original_width) >> level);
- const u32 dst_level_height =
- std::max(1u, (up_scale ? scaled_height : original_height) >> level);
-
- if (up_scale) {
- glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
- glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
- layer);
- } else {
- glNamedFramebufferTextureLayer(read_fbo, attachment, upscaled_backup.handle, level,
- layer);
- glNamedFramebufferTextureLayer(draw_fbo, attachment, texture.handle, level, layer);
- }
+ const u32 src_level_width = std::max(1u, src_width >> level);
+ const u32 src_level_height = std::max(1u, src_height >> level);
+ const u32 dst_level_width = std::max(1u, dst_width >> level);
+ const u32 dst_level_height = std::max(1u, dst_height >> level);
+
+ glNamedFramebufferTextureLayer(read_fbo, attachment, src_handle, level, layer);
+ glNamedFramebufferTextureLayer(draw_fbo, attachment, dst_handle, level, layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
}
}
- if (scissor_test != GL_FALSE) {
- glEnablei(GL_SCISSOR_TEST, 0);
- }
- if (up_scale) {
- current_texture = upscaled_backup.handle;
- } else {
- current_texture = texture.handle;
- }
-
- return true;
+ current_texture = dst_handle;
+ auto& state_tracker = runtime->GetStateTracker();
+ state_tracker.NotifyViewport0();
+ state_tracker.NotifyScissor0();
}
bool Image::ScaleUp(bool ignore) {
if (True(flags & ImageFlagBits::Rescaled)) {
return false;
}
- flags |= ImageFlagBits::Rescaled;
- if (!runtime->resolution.active) {
- return false;
- }
if (gl_format == 0 && gl_type == 0) {
// compressed textures
- flags &= ~ImageFlagBits::Rescaled;
return false;
}
if (info.type == ImageType::Linear) {
UNREACHABLE();
- flags &= ~ImageFlagBits::Rescaled;
+ return false;
+ }
+ flags |= ImageFlagBits::Rescaled;
+ if (!runtime->resolution.active) {
return false;
}
has_scaled = true;
@@ -1020,10 +997,7 @@ bool Image::ScaleUp(bool ignore) {
current_texture = upscaled_backup.handle;
return true;
}
- if (!Scale()) {
- flags &= ~ImageFlagBits::Rescaled;
- return false;
- }
+ Scale(true);
return true;
}
@@ -1039,10 +1013,7 @@ bool Image::ScaleDown(bool ignore) {
current_texture = texture.handle;
return true;
}
- if (!Scale(false)) {
- flags &= ~ImageFlagBits::Rescaled;
- return false;
- }
+ Scale(false);
return true;
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 8161e6b72..c51a7428d 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -209,7 +209,7 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
- bool Scale(bool up_scale = true);
+ void Scale(bool up_scale);
OGLTexture texture;
OGLTexture upscaled_backup;